Ben Marsh
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cbb950c578
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UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
#preflight 628e9dc6e746de4961f60032
[CL 20373777 by Ben Marsh in ue5-main branch]
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2022-05-25 19:55:37 -04:00 |
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Jack Porter
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a5ea9572f5
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Ignore iTunes DLL if the version number cannot be parsed as we expect
#jira UE-150784
#rb Adam.KingE
#preflight 627a44eb492212de07269b02
[CL 20120571 by Jack Porter in ue5-main branch]
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2022-05-10 07:09:49 -04:00 |
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Tim Smith
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129d33624a
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Updated EpicGames.Build to be a net6 project.
#rb jonathan.adamczewsky
#preflight 6258081cd606fd159ec036f8
[CL 19753396 by Tim Smith in ue5-main branch]
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2022-04-14 07:44:59 -04:00 |
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Tim Smith
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84328d4425
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Undo changes to EpicGame.Build for net6. Reference directory is causing issues.
#rnx
#rb self
#preflight 62571387153630bb90e0aad9
[CL 19743385 by Tim Smith in ue5-main branch]
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2022-04-13 14:38:27 -04:00 |
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Tim Smith
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9323cfd427
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Updated EpicGames.Build to be a net6 project.
#rb jonathan.adamczewsky
#preflight 6256fa78f7476d662c7a9ff3
[CL 19741580 by Tim Smith in ue5-main branch]
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2022-04-13 12:50:05 -04:00 |
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jonathan adamczewski
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2c3a702a8c
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Upgrade to nuget package Microsoft.Win32.Registry 5.0.0
#trivial
#jira none
#rnx
#preflight 62149c809e2201e214fe1a6c
[CL 19076594 by jonathan adamczewski in ue5-main branch]
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2022-02-22 13:52:23 -05:00 |
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jonathan adamczewski
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db8046e278
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Move DotNETCommon/BuildUtilities to Shared/EpicGames.Build
Also moves DotNETCommon/Metadata.cs to Shared/Metadata.cs
#jira none
#rb tim.smith
[CL 17116964 by jonathan adamczewski in ue5-main branch]
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2021-08-10 11:08:41 -04:00 |
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