Commit Graph

6 Commits

Author SHA1 Message Date
Ben Marsh
cbb950c578 UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
#preflight 628e9dc6e746de4961f60032

[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
Ben Marsh
147fe2c3f3 Restore code deleted by robomerge.
[CL 18448498 by Ben Marsh in ue5-main branch]
2021-12-13 15:50:01 -05:00
ben marsh
621c3c5d32 Undo //UE5/Release-5.0/Engine/Source/Programs/Shared/EpicGames.Build/Automation/... changelist 18443551
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 18443585 in //UE5/Release-5.0/... via CL 18445102
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18445268 by ben marsh in ue5-release-engine-test branch]
2021-12-13 13:35:50 -05:00
ben marsh
07baa5a442 Merge ProcessSingleton fixes from //UE5/Main.
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 18443551 in //UE5/Release-5.0/... via CL 18445098
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18445262 by ben marsh in ue5-release-engine-test branch]
2021-12-13 13:35:33 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
jonathan adamczewski
2b7b866f45 Move DotNETCommon/BuildUtilities to Shared/EpicGames.Build
Also moves DotNETCommon/Metadata.cs to Shared/Metadata.cs

#jira none
#rb tim.smith

#ROBOMERGE-SOURCE: CL 17116964 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17116977 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-10 11:09:18 -04:00