Commit Graph

38 Commits

Author SHA1 Message Date
axel riffard
d4058721dd Removing launch image logic from IPP since it's now handled by a storyboard.
#rb jack.porter
#jira UE-117167

[CL 16566891 by axel riffard in ue5-main branch]
2021-06-06 22:36:20 -04:00
Ben Marsh
03675533ea Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.

Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.

Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects

#rb none

[CL 14301890 by Ben Marsh in ue5-main branch]
2020-09-11 15:54:42 -04:00
Ryan Durand
9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
jack porter
83759d9ce3 Fix case issue one iPhone X splash screens and renamed file to solve P4 issues, added Project Settings UI for iPhone XSMax/XR screenshots and replaced them with the updated version
#jira UE-65417
#rb Jack.Porter

#ROBOMERGE-SOURCE: CL 4514553 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4514554 by jack porter in Staging-4.21 branch]
2018-10-26 22:20:14 -04:00
brian zaugg
2ec4dbc85a Support for iOS Client builds.
#rb Jack.Porter
#jira UE-64536

#ROBOMERGE-SOURCE: CL 4493237 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4493238 by brian zaugg in Staging-4.21 branch]
2018-10-19 20:22:05 -04:00
ben marsh
da6c7d82b4 UBT: Avoid trying to figure out which mobile provision to use for a project when we already know the path to the provision we want. Also fix certificate not being updated if mobile provision changes.
#rb none
[FYI] Peter.Sauerbrei
#jira

#ROBOMERGE-SOURCE: CL 4407741 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4407744 by ben marsh in Staging-4.21 branch]
2018-09-28 16:50:29 -04:00
Ben Marsh
af87bb037a Attempted fix for incorrect certificate errors when compiling remotely.
* Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path.
* TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected.
* Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified.

Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info.

#rb none
#jira UE-63859
#codereview Peter.Sauerbrei
#lockdown Jack.Porter

[CL 4354338 by Ben Marsh in Dev-Mobile branch]
2018-09-10 09:49:20 -04:00
Jack Porter
61224ef100 Fix null pointer exception in iPhonePackager when a matching certificate cannot be found
#rb None
#jira UE-63821

[CL 4350092 by Jack Porter in Dev-Mobile branch]
2018-09-07 04:49:16 -04:00
Cosmin Sulea
ba25b0cf6b iOS - iPhonePackager ExportCertificate command failing 100%
#rb Jack.Porter
#fyi Peter.Sauerbrei

[CL 4343797 by Cosmin Sulea in Dev-Mobile branch]
2018-09-05 04:09:52 -04:00
Jack Porter
079be7f538 Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None
#jira 0

[CL 4293080 by Jack Porter in Dev-Mobile branch]
2018-08-16 13:53:43 -04:00
Ben Marsh
78856db678 Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3944462 by Jack.Porter

	Prevent TVOS packaging from PC from attempting to build an asset catalog
	#jira UE-56114

Change 3943602 by Leslie.Nivison

	Adding licenses for additional TPS

	#jira none

Change 3943597 by Leslie.Nivison

	Adding Enterprise licenses; licenses for additional TPS.

	#jira none

Change 3941962 by Leslie.Nivison

	Updating 4.19 credit list
	#jira none

Change 3941865 by Mark.Satterthwaite

	Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI.

	- Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted  when this occurs.

	- Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer.

	#jira UE-56021

Change 3940993 by Marc.Audy

	Do not return the last column if the specified column does not exist.
	Allow display names to be used when looking for a property if the table is backed by a user defined struct.
	Do not crash if a property with the given name is not found.

	#jira UE-56017

Change 3939179 by Ben.Marsh

	Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance.

	#jira

Change 3938566 by Aaron.McLeran

	#jira UE-55940  Fix for wavetable synth

	Missed a case.

Change 3938533 by Dan.Oconnor

	Fix uninitialized variable exposed by recent MallocTBB change

	#jira UE-56013

Change 3938508 by Aaron.McLeran

	Fixing CIS error, init order issues.

	#jira UE-55940

Change 3938490 by Aaron.McLeran

	#jira UE-55940  Fix for wavetable synth

Change 3938352 by josh.jensen

	Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified

	#jira UE-55987

Change 3938345 by Peter.Sauerbrei

	fix to Icons not being built on Mac
	#jira UE-53492

Change 3938305 by Mark.Satterthwaite

	For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied.

	#jira UE-56005

Change 3937968 by Ben.Marsh

	Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file.

	#jira UE-56003

Change 3937573 by Mitchell.Wilson

	Saving asset to resolve empty asset warning.
	#jira UE-56004

Change 3937561 by Max.Preussner

	ImgMedia: Added support for single-threaded platforms

	Copied from Dev-Sequencer CL# 3937516

	#jira UE-55986

Change 3937305 by Mike.Beach

	Resaving google VR model content with UGS build to fix the empty file version error.

	#jira UE-55984

Change 3935595 by Arne.Schober

	Fix missing UV precission on BSP surfaces
	#jira UE-54014

Change 3935411 by josh.jensen

	Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory

	#jira UE-55899

Change 3934982 by Marc.Audy

	Fix shadow variable issue

	#jira UE-55957

Change 3934892 by Mark.Satterthwaite

	In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands.

	#jira UE-55956

Change 3934421 by Arciel.Rekman

	Fix lockup/OOM when setting audio sources to 2 (UE-53968).

	#jira UE-53968

Change 3934156 by Peter.Sauerbrei

	fix for backgrounding problems on iOS and tvOS
	this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup
	#jira UE4-55609

Change 3933547 by Aaron.McLeran

	#jira UE-55940 Fix for wavetable sample duration and seek

Change 3933544 by Aaron.McLeran

	#jira UE-55939 Hiding channel format
	Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19.

Change 3933540 by Aaron.McLeran

	#jira UE-55718 Fix for playback progress.

Change 3933280 by Ethan.Geller

	[Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran

Change 3933079 by Ryan.Vance

	#jira UE-55936
	Fixed missing referenced uniform bindings on AR pass-through camera shaders.

Change 3932319 by Ben.Zeigler

	#jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package
	It now keeps track of which packages were created by the async load system and will only throw those away on cancel
	Copy of CL #3932312

Change 3932287 by Matt.Kuhlenschmidt

	Updated substance texture

	#jira UE-55081

Change 3931729 by josh.jensen

	Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build

	#jira UE-55899

Change 3929723 by josh.jensen

	Removed packaging requirement on Windows of a remote Mac after setting an app icon to default

	#jira UE-53495

Change 3929722 by josh.jensen

	Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects

	#jira UE-53492, UE-51879
	#robomerge

Change 3929350 by Mike.Erwin

	"Save As" support for
	#jira UE-55732

Change 3927829 by Steve.Robb

	Out-of-memory handler for MallocStomp.

	#jira UE-55550

Change 3926404 by Mike.Erwin

	#jira UE-55732

Change 3926394 by Dan.Oconnor

	Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode

	#jira UE-55813

Change 3926098 by Guillaume.Abadie

	Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security.

	#jira UE-55697

Change 3925927 by Guillaume.Abadie

	Enables TAA's AA_BORDER on all permutation for dynamic resolution.

	#jira UE-55353

Change 3925882 by Matt.Kuhlenschmidt

	Fix substance uri having one extra /
	Fix substance menu option showing up for github (incompatible with plugin)

	#jira UE-55766

Change 3925873 by Ben.Zeigler

	#jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly
	Copy of CL #3925871

Change 3925163 by Guillaume.Abadie

	Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly.

	#jira UE-55788

Change 3924839 by Guillaume.Abadie

	Fixes a crash of LDR android preview with OS DPI scale != 0.

	#jira UE-43622

Change 3924542 by Cosmin.Sulea

	Merged fixes:
	UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7
	UE-51086 - No clear editor activity during remote shader compiling

	#jira UE-55299

Change 3922398 by Mark.Satterthwaite

	Compile fix for 3922273.

	#jira UE-53993

Change 3922273 by Mark.Satterthwaite

	Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size.

	#jira UE-53993

Change 3921127 by Ethan.Geller

	[Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran

Change 3920632 by Lina.Halper

	Fix render thread crash when morphtarget is deleted or added

	#jira: UE-55521

Change 3920557 by Lauren.Ridge

	Fixing material editor resetting background to off
	#jira UE-55267

Change 3920519 by Phillip.Kavan

	Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code.

	Change summary:
	- Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value.

	#jira UE-55628

Change 3920476 by Michael.Trepka

	Clean up Mac menu item cache at exit before SlateApplication is fully destroyed.

	#jira UE-55599

Change 3920336 by Ben.Marsh

	Ignore license warnings from PVS-Studio.

	#jira UE-55729

Change 3920134 by Jurre.deBaare

	Moving over:
	"HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not
	#fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings"

	#jira UE-55619

Change 3920126 by Max.Preussner

	MediaCompositing: Implemented media track for Sequencer

	Copied from Dev-Sequencer

	#jira UE-53974

Change 3920004 by Jack.Porter

	Disable Manual Vertex Fetch SRV creation when MVF is disabled.

	Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it.

	Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed.

	#jira UE-54764
	#jira UE-55622

Change 3919069 by Aaron.McLeran

	#jira UE-55718 Fix for playback progress.

Change 3918942 by Graeme.Thornton

	Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled.

	#jira UE-55686

Change 3918721 by Zak.Parrish

	Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none

Change 3918236 by Joe.Graf

	Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face

	#jira: UE-55531

Change 3917970 by Martin.Wilson

	Expose curve data in remap assets to blueprints

	#jira UE-55585

Change 3917740 by Olaf.Piesche

	Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances);

	#jira UE-55591

Change 3917713 by Cody.Albert

	Build fixes for Match3 on iOS

	#jira UE-53742

Change 3917472 by zak.parrish

	added mouthPressLeft and MouthPressRight back into debug screen #jira none

Change 3917244 by Michael.Dupuis

	#jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node

Change 3916775 by Ben.Marsh

	Add missing files for packaging IOS on Windows.

	#jira UE-53873

Change 3916293 by Joe.Graf

	Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class

	#jira: UE-55531

Change 3916011 by Joe.Graf

	Added an accessor to get the transform of the face mesh or a face mesh component

	#jira: UE-55531

Change 3915967 by Mark.Satterthwaite

	Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world.

	#jira UE-54858

Change 3915751 by Nick.Atamas

	Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/...

	#jira UE-55639

Change 3915421 by Martin.Wilson

	Fix crash from live link message bus heartbeat manager

	#jira UE-55644

Change 3915326 by Dan.Oconnor

	Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions

	#jira UE-55592

Change 3915250 by JeanLuc.Corenthin

	Can't add C++ code to Enterprise projects (when enterprise is installed)

	Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path)

	Fix:
	- Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against
	- Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories.
	- Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise.

	#jira UEENT-1032

Change 3915240 by Ben.Marsh

	Reduce editor startup times by ~15s on Windows.

	Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array.

	Now spends <0.1s total in this function on editor startup.

	(Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header).

	#jira UE-55642

Change 3914803 by Gil.Gribb

	UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug.

	#jira UE-49600

Change 3914616 by zak.parrish

	Adding Calibrate button #jira none

Change 3914599 by Andrew.Rodham

	Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified

	  - The following sequence of events exposes this issue:
	    - Create a master sequence with a single shot that spawns a cube
	    - Add this sequence to a level and set it to auto-play
	    - Save everything and restart
	    - Resave just the inner shot asset without opening it
	    - PIE
	    - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.

	#jira UE-55626

Change 3914479 by Krzysztof.Narkowicz

	Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows
	#jira UE-53875

Change 3914347 by Martin.Wilson

	Stop anim preview instance from ever running in parallel

	#Jira UE-55577

Change 3914179 by Benn.Gallagher

	Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data.

	#jira UE-55528

Change 3914122 by Steven.Barnett

	Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message.

	#jira UE-54081

Change 3913950 by zak.parrish

	Clamping my normalization math #jira none

Change 3913926 by Zak.Parrish

	First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none

Change 3913668 by Matt.Kuhlenschmidt

	Adding missing substance styling info
	#jira UE-55081

Change 3913667 by Nick.Atamas

	Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/...

	Upgrading to support ARCore 1.0 runtime.

	#jira UE-55602

Change 3913645 by Aaron.McLeran

	#jira UE-55618 fix for mono audio devices

Change 3913509 by Cody.Albert

	Removing PhsX build exclusion from Match3

	#jira UE-53742

Change 3913380 by Dan.Oconnor

	Preload Sequence Bindings node at proper time

	#jira UE-55412

Change 3913300 by Mitchell.Wilson

	Updating iOS default startup movie to H.264, 1280x720, 30 fps.
	#jira UE-55382

Change 3913291 by Cody.Albert

	More iOS build fixes for Match3

	#jira UE-53742

Change 3913169 by Cody.Albert

	Fixed iOS build issues for UnrealMatch3

	#jira UE-53742

Change 3913131 by Krzysztof.Narkowicz

	Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity)

	#jira UE-54580

Change 3912851 by Lina.Halper

	Fixed issue with pose asset blending additively multiple poses suming up to 1 weight.

	#jira: UE-55603

Change 3912629 by Guillaume.Abadie

	Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera.

	#jira UE-55353

Change 3912170 by Martin.Wilson

	Add logging for UE-55511 (NaN crash)

	#jira UE-55511

Change 3912161 by Phillip.Kavan

	Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation.

	Change summary:
	- Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class.
	- Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it.

	#jira UE-55474

Change 3912100 by Luke.Thatcher

	[RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19

	#jira UE-55340

Change 3912072 by Mike.Beach

	Art cleanup pass on AR template icon.

	#jira UE-55587

Change 3912057 by Michael.Trepka

	Additional widget path validity check in FSlateUser::NotifyWindowDestroyed()

	#jira UE-55580

Change 3911592 by Jurre.deBaare

	Crash on merge actor when Use specific LOD Level
	#fix make sure we use the correct array to determine the number of components being merged
	#jira UE-55508

Change 3911466 by Cosmin.Sulea

	Mega change list for the following related issues:

	UEMOB-417 - Support Xcode automagical code signing
	UE-49829 - Remote build fails to use / sign distribution provisions coming from PC
	UE-39501 - Packaging for tvOS in Distribution fails to find valid provision
	UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions
	UE-55330 - Automatic signing doesn't work with tvOS
	UE-10969 - Remote build fails if there is no development provision provided

	#jira UEMOB-417

Change 3911454 by Luke.Thatcher

	[RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData
	 - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible.
	 - The SubSections array is leaked when the memstack is popped.
	 - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4).

	(Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...)

	#jira UE-54835

Change 3911370 by Dragan.Jerosimovic

	changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight
	updated KiteBoyHead_JointsAndBlends.fbx
	#jira none

Change 3910545 by Dan.Oconnor

	PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb)


	#jira UE-55513

Change 3910449 by Michael.Trepka

	Fix for crash on exit on Mac when closing the root editor window with Cmd+W

	#jira UE-54973

Change 3909601 by Patrick.Boutot

	Expose to Blueprint GetProjectDirectory functions.
	#jira UE-55548, UEENT-999

Change 3909543 by Patrick.Boutot

	Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse.
	Python's help function now output the Python type instead of the cpp type.
	Do not export hidden enum entry from Python.
	#jira UE-55545, UEENT-961

Change 3909289 by Zak.Parrish

	Adding shirt/chest to faceAR sample #jira none

Change 3908808 by Dragan.Jerosimovic

	added combination shapes network
	#jira none

Change 3908788 by Mitchell.Wilson

	Updaing Match3Camera to resolve clipping issue on iPhone X
	#jira UE-54723

Change 3908374 by Jack.Porter

	Fix viewport offset problem for preview PIE window
	#jira UE-52583

Change 3907108 by Shane.Caudle

	#JIRA
	Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile]
	+CVars=r.ShadowQuality=4

Change 3907105 by Lauren.Ridge

	Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null
	#jira UETOOL-1303

Change 3907011 by Chris.Phillips

	UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher.

	#jira UE-52667

Change 3906792 by Lauren.Ridge

	When constructing the material editor viewport, use the direct method to set the environment visibility.

	#jira UE-55267

Change 3906734 by Chris.Babcock

	Fix issue with vertex fetch disable
	#jira UE-55475

Change 3906721 by Rolando.Caloca

	UE4.19 - Check if the results file from SCW is corrupt

	#jira UE-53124

Change 3906648 by Chris.Phillips

	UE-53184 Assertion when running mobile PIE in iPhone 5S mode.

	Updated the iPhone5s.json Metal settings.

	#jira UE-53184

Change 3906474 by David.Hibbitts

	Added default constructor for FLiveLinkWorldTime.

	#jira UEENT-879 #rb none

Change 3906467 by Lauren.Ridge

	Swapping sibling materials now correctly swaps the overridden parameters out
	#jira nojira demobug

Change 3906156 by Michael.Trepka

	Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed.

	#jira UE-52492

Change 3906144 by Michael.Dupuis

	#jira UE-54547: Added guard to be sure that material is valid

Change 3905882 by Matt.Kuhlenschmidt

	Enable substance buttons again

	#jira UE-55081

Change 3905513 by Sorin.Gradinaru

	UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression

	#jira UE-55394
	#jira UE-52328
	#iOS
	#4.19

	This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression

	Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings

	- the game thread is waiting for the movie to complete on game shutdown - more that 5 sec

	- crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed

	- HTTP module no longer has time to wait for the requests to complete.

Change 3905506 by Michael.Dupuis

	Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable

	Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0

	#jira 0

Change 3905498 by Lina.Halper

	Fix multiple pose asset issue - fallout from CL 3903509

	- as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine
	- as for additive, change to use blend from identity.

	#jira: UE-55439, UE-55448, UE-55250

Change 3905325 by Sorin.Gradinaru

	UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat"

	#jira UE-54764
	#4.19

	Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720).
	Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers)

Change 3905307 by Jack.Porter

	Removed iPhone5 PIE json file as it's not a supported device

	#jira UE-53184

Change 3905132 by Shane.Caudle

	#JIRA
	Pushed it a little more out of the yellow.

Change 3905117 by Shane.Caudle

	#JIRA
	Got SSS working and made some tweaks.

Change 3904936 by Max.Chen

	Fix editor only

	#jira UE-55459

Change 3904269 by Chris.Babcock

	Disable manual vertex fetch on mobile
	#jira UE-55389
	#ue4
	#android
	#ios

Change 3904186 by Lina.Halper

	Pose asset crash when skeleton not existing during serialization
	#jira: UE-55422

Change 3904063 by Max.Chen

	Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register.

	Copy from Dev-Sequencer

	#jira UE-55314

Change 3904060 by Lauren.Ridge

	Fix for saving a child out of a layer stack capturing the wrong parameters
	#jira UETOOL-1280

Change 3904050 by Luke.Thatcher

	[CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19)

	 - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes.
	 - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread.
	 - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread.
	 - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc.

	#jira UE-55437

Change 3904004 by Lauren.Ridge

	Fix for material layer output nodes being able to be placed in other graphs
	#jira UE-54867

Change 3903931 by Aaron.McLeran

	#jira UE-55435 Crash in google resonance when toggling visualization
	fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1

Change 3903722 by David.Hill

	The ProxyLOD plugin is experimental:  don't load it by default.

	#jira: ue-55402

Change 3903583 by Ben.Marsh

	Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries.

	#jira

Change 3903529 by Richard.Hinckley

	#jira UEDOC-7180
	4.19 API Documentation manual update.

Change 3903509 by Lina.Halper

	Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/

	#DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction.

	#jira: UE-55250

Change 3903501 by Michael.Dupuis

	#jira UE-55122: Fixed bad neighbors updating for mobile

Change 3903387 by Will.Fissler

	; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation.
	;r.XGEShaderCompile = 0

	#jira UE-55286

Change 3903251 by Sungjin.Hong

	#JIRA UE-55349
	#loc added KO locallization for VR, Handheld AR templates

Change 3903219 by Adrian.Siminciuc

	https://jira.it.epicgames.net/browse/UE-54738
	removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI

	#jira UE-54738
	#iOS

Change 3903130 by Cody.Albert

	Updated build configuration to resolve iOS build error on UnrealMatch3

	#jira UE-53742

Change 3903056 by Shane.Caudle

	#JIRA
	Latest tweaks to lighitng and rendering for boy.

Change 3903032 by Cody.Albert

	Added missing include that was preventing iOS builds from succeeding on TopDown template

	#jira UE-54341

Change 3902669 by Lauren.Ridge

	Fix for thumbnail crash after saving material instances that contain layers
	#jira crash

Change 3902581 by Mitchell.Wilson

	Updating Samples and Template Min iOS Version to iOS 9.
	#jira UE-55148

Change 3902448 by Lauren.Ridge

	Fix for crash due to unparented material instance
	#jira crash

Change 3902206 by Chris.Phillips

	UE-52612 External textures only work in pixel shaders.

	Sampling external textures are now only limited to pixel shaders when the shader model is < SM4.

	#jira UE-52612

Change 3902120 by Peter.Sauerbrei

	bvringing over the fix for backgrounding crash on iPhone X from Fortnite
	#jira UE-54883

Change 3902097 by Lina.Halper

	Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/
	#DUPE MERGE: CL 3901939

	#jira: UE-55401

Change 3902082 by Mike.Beach

	Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left").

	#jira UE-55153

Change 3901963 by Peter.Sauerbrei

	bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader
	#jira UE-52797

Change 3901959 by Ethan.Geller

	[Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren

Change 3901482 by Lauren.Ridge

	Fix for crash on opening materials due to array out of bounds
	#jira crash

Change 3901181 by Michael.Dupuis

	#jira UE-55313: To enable tessellation we MUST have 2 materials in the list

Change 3900935 by Nick.Bullard

	Updating Default_Startup.mp4 with more recent UE branding.
	This still requires another update for final version with audio

	#jira UE-55382

Change 3900660 by Aaron.McLeran

	#jira UE-55381 crash in sound submix

	Bringing fix from FN to 4.19 (CL 3890630)

Change 3900643 by Aaron.McLeran

	#jira UE-55380 fixing synth envelopes

Change 3900617 by Aaron.McLeran

	#jira UE-55151 Fixing crash w/ mic component

Change 3900544 by tim.gautier

	QAGame: Submitting asset for AsNumber fix submitted with UE-10310
	#jira UE-29618

Change 3900430 by Ryan.Brucks

	KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone.

	#JIRA none

Change 3900399 by Lauren.Ridge

	Fixing global parameters not working
	#jira UE-55242

Change 3900297 by Ben.Marsh

	Speculative fix for hot reload causing version files to be updated with a locally made installed build.

	#jira UE-55072

Change 3900116 by Chris.Bunner

	Removing outdated tests and test assets.

	#jira UETOOL-1298

Change 3900042 by Chris.Bunner

	Deleted SharedInputCollection and associated material graph nodes.

	#jira UETOOL-1298

Change 3899887 by Lauren.Ridge

	Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work.

	#jira UE-55267

Change 3899824 by Chris.Phillips

	UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data.

	Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels.

	#jira UE-52813

Change 3899775 by Lauren.Ridge

	Fix for crash on opening material layer material
	#jira crash

Change 3899673 by Jamie.Dale

	Fixed Functions sometimes being exposed to Python as if they were Structs

	#jira none

Change 3899487 by Chris.Bunner

	Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag.

	#jira UETOOL-1298

Change 3899156 by Phillip.Kavan

	Include address of object reference in persistent frame debug info.

	#jira UE-51952

Change 3899146 by Rolando.Caloca

	UE4.19 - hlslcc - Workaround for intrinsics with two output arguments

	#jira UE-52477

Change 3899060 by Bart.Hawthorne

	Add a null check for the game mode pointer in UWorld::SpawnPlayActor

	#jira UE-54461

Change 3899015 by Krzysztof.Narkowicz

	Fixed initialization of instancing random vertex stream.

	#jira UE-53605

Change 3899008 by Michael.Dupuis

	Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1

	#jira 0

Change 3898994 by Phillip.Kavan

	More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection.

	#jira UE-51952

Change 3898962 by Guillaume.Abadie

	Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic.

	#jira UE-55352

Change 3898826 by Sorin.Gradinaru

	UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin

	 #4.19
	#Android
	#jira UE-54784

	Wrong code to make an integer even + operator precedence

Change 3898822 by Sorin.Gradinaru

	UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression
	FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests

	#jira UE-52328
	#jira FORT-70783

	#iOS
	#PC
	#4.19

	UE-52328 reopened because of FORT-70783
	iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server.

Change 3898705 by Max.Chen

	Sequencer: Skip if the binding id's sequence can't be found.

	#jira UE-55337

Change 3898108 by Michael.Dupuis

	#jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening

Change 3898076 by Max.Chen

	Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.

	#jira UE-55328

Change 3897897 by Matt.Kuhlenschmidt

	Disable substance buttons for now
	#jira UE-55081

Change 3897742 by Aaron.McLeran

	Merging fix for UE-55223 to 4.19
	#jira UE-55223

Change 3897538 by Michael.Dupuis

	#jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material

Change 3897406 by Phillip.Kavan

	Back out local debug logs.

	#jira UE-51952

Change 3897400 by Phillip.Kavan

	Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage.

	- Mirrored from //UE4/Dev-Core (3871863).

	#jira UE-51952

Change 3897391 by Max.Chen

	Sequencer: Don't update current time to be within the view range when stepping into a sequence.

	#jira UE-55322

Change 3897274 by Krzysztof.Narkowicz

	Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future.

	#jira UE-54683

Change 3897148 by Adrian.Siminciuc

	https://jira.it.epicgames.net/browse/UE-55147

	#4.19
	#iOS

	#jira UE-55147

Change 3897138 by Max.Chen

	Sequencer: Fix crash when an actor factory is not found.

	Copy from Dev-Sequencer

	#jira UE-55309

Change 3897045 by Jack.Porter

	Fix for crash in ALandscapeProxy::UpdateGrass

	#jira UE-54362

Change 3897036 by Jack.Porter

	Fix InstancedStaticMesh crash with invalid lightmap coordinates
	#jira UE-54423

Change 3896801 by Dmitriy.Dyomin

	Fixed: Planar reflections does not handle origin rebasing
	#jira UE-52351

Change 3896743 by Dmitriy.Dyomin

	Discard CPU copy of vertex/index buffers in OpenGL RHI
	#jira UE-52133

Change 3896619 by Guillaume.Abadie

	Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV.

	#jira UE-55317

Change 3895718 by Max.Chen

	Sequencer: Null checks to prevent crash when saving the default state of a spawnable

	#jira UE-55304

Change 3895426 by Rolando.Caloca

	UE4.19 - Add an increased timeout for SCW to avoid OOM situations

	#jira UE-55306

Change 3895245 by tim.gautier

	QAGame: Submitting updated test assets. Broke ML_Base out into individual components
	#jira UE-29618

Change 3895194 by Marc.Audy

	Prevent crash due to a null entry in the linked to graph of the destination pin
	#jira UE-54606

Change 3894913 by Arne.Schober

	REL - Fix crash in Speedtree wind where Renderdata is unavailable
	#jira UE-54544

Change 3894625 by Arne.Schober

	REL - Fix assert not in RenderingThread from Triangle Renderer.
	#jira UE-55247

Change 3894464 by Martin.Wilson

	Extra debugging info for UE-54705 plus remove check so it is no longer fatal

	#jira UE-54705

Change 3894450 by Martin.Wilson

	Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node

	#jira none

Change 3893948 by Jostin.Bilyeu

	Adding default player start location to help with launch on testing within level TM-Materials_POM

	#jira UE-55063

Change 3893495 by Robert.Manuszewski

	Fixing a crash when running DDC commandlet

	#jira UE-54646

Change 3893451 by Jurre.deBaare

	Altered fix for actor merging with negative scaling to get correct normals
	#jira UE-54996
	#misc updated automated test to include this test-case

Change 3892913 by Ethan.Geller

	[Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran

Change 3892871 by Ryan.Vance

	Multi-view requires the day dream compositor.

	#jira UE-55253

Change 3892785 by Arciel.Rekman

	Linux: fix inability to create a C++ project (UE-55222).

	- NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds.
	- Installed build will check for more compilers in commonly found locations.

	#jira UE-55222

Change 3892687 by Jostin.Bilyeu

	Checking in replacement Built Data for map TM-Materials_POM

	#jira UE-55063

Change 3892674 by Jostin.Bilyeu

	Adding an invisible plane to TM-Materials_POM to help testing on mobile devices

	#jira UE-55063

Change 3892622 by Aaron.McLeran

	#jira none Fixing scope lock in phonon probe volume

Change 3892511 by Matt.Kuhlenschmidt

	Fix zero engine version warning

	#jira UE-55081

Change 3892211 by Yuriy.ODonnell

	Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64.

	NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime.

	The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules.

	The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput.

	Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668).

	#jira UE-53065

Change 3891732 by Brian.Zaugg

	Re-adding iPhoneX launch images with correct case.

	#JIRA UE-53541

Change 3891727 by Arne.Schober

	REL - Do not recreate one Frame Resource for dynamic draws

	#jira UE-55063

Change 3891716 by Ben.Marsh

	Fix buffer overrun when generating callstack.

	#jira

Change 3891697 by Brian.Zaugg

	Deleting iPhoneX launch images that have incorrect case.

	#jira UE-53541

Change 3891678 by Brian.Zaugg

	IPP binaries for iPhoneX support.

	#jira UE-53541

Change 3891525 by Lauren.Ridge

	Thumbnails now update correctly w/parameters
	#jira UETOOL-1333

Change 3891520 by Lauren.Ridge

	Fixing SA error in material editor
	#jira UE-55206

Change 3891495 by Jurre.deBaare

	Normal are different after Merge Actor on scaled objects
	#fix Make sure we do not apply scale when transform Normals/Tangents
	#jira UE-54996

Change 3891352 by Guillaume.Abadie

	Fixes ensure when visualizing HDR with TAAU.

	#jira UE-55019

Change 3891323 by Matt.Kuhlenschmidt

	Added substance buttons to content browser and material editor

	#jira UE-55081

Change 3891033 by David.Hibbitts

	#JIRA UE-55135

	Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations.

Change 3890642 by Arne.Schober

	REL - Better fix for Paper2d which honors batching

	#jira UE-55063

Change 3890593 by Arne.Schober

	REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead.

	#jira UE-55063

Change 3890502 by Mike.Erwin

	Fix reported VRAM size on Metal

	We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes.

	This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0.
	Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that.

	Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB.

	#jira none

Change 3890404 by Jostin.Bilyeu

	Updating Demo Display names to remove redundant spaces

	#jira UE-29618

Change 3890401 by Dan.Oconnor

	Fix for property table performance regression

	#jira UE-54984

Change 3890194 by Dan.Oconnor

	Make sure a CDO's subobjects are preloaded when running in -game

	#jira UE-54242

Change 3890182 by Krzysztof.Narkowicz

	Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path.

	#jira UE-54683

Change 3890140 by Rob.Cannaday

	Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19
	Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018
	#jira none

Change 3889850 by Shaun.Kime

	Now initializing Niagara scripts and emitters even if the config file isn't ready yet.

	#jira UE-54168
	#jira UE-54169

	#tests can create a blank emitter and all script sub-types

Change 3889833 by Michael.Trepka

	Disabled Clang's unused-lambda-capture warning added in Xcode 9.3

	#jira none

Change 3889696 by Patrick.Boutot

	Allow rename from AssetTool when there is no source control enabled.
	Fix crash when you rename an asset without an enabled source control.

	#jira UEENT-803

Change 3889470 by Mike.Beach

	Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query).

	#jira UE-55153

Change 3889319 by Matt.Kuhlenschmidt

	Disable hardware survey on build machines.  They run windows server and lack the necessary win32 api functionality to execute it properly

	#jira UE-55166

Change 3889087 by Jostin.Bilyeu

	Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up

	#jira UE-29618

Change 3889073 by Sorin.Gradinaru

	UE-55117 Android virtual keyboard can have text input hidden by software buttons

	#jira UE-55117
	#Android
	#4.19

	Adjusted x-coord and width for the native EditText

Change 3888841 by Jurre.deBaare

	Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function
	#jira none

Change 3888837 by Guillaume.Abadie

	Fixes a crash in dynamic resolution when doing UE4Editor -server

	#jira UE-55158

Change 3888831 by Dragan.Jerosimovic

	added fbx files
	#jira none

Change 3888340 by Ethan.Geller

	[Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron

Change 3888133 by Michael.Karambelas

	QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471.

	#jira UE-29618

Change 3887957 by Krzysztof.Narkowicz

	"Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack
	#jira UE-54367

Change 3887912 by Jostin.Bilyeu

	Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels

	#jira UE-29618

Change 3887571 by Zak.Parrish

	Adding FaceAR content and cleanup #jira none

Change 3887458 by Dan.Oconnor

	Fix 'Step Out' functionality for macro and collapsed graphs

	#jira UE-55000, UE-55002, UE-55022

Change 3886883 by zachary.wilson

	Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling.

	#jira UE-29618

Change 3886848 by Max.Preussner

	Engine: Workaround for uninitialized external textures causing white flashes in media playback

	Copied from Fortnite-Main and Dev-Sequencer

	#jira UE-53357

Change 3886720 by Matt.Kuhlenschmidt

	Guard against mac menus updating during slow tasks.

	#jira UE-55068

Change 3886657 by Guillaume.Abadie

	Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation.

	This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation.

	#jira FORT-69961

Change 3886653 by Matt.Kuhlenschmidt

	Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable.  Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set.  All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly.  They may also log in each time to the editor which prevents any password from being stored

	#jira UE-55111

Change 3886621 by Benn.Gallagher

	Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus.

	#JIRA UE-55067

Change 3886552 by Thomas.Sarkanen

	Fixed crash loading an anim instance with a re-instanced class

	Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us.

	#jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521]

Change 3886442 by Cosmin.Sulea

	UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling
	#jira UE-53033

Change 3886441 by Cosmin.Sulea

	UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager
	#jira UE-54598

Change 3886427 by Sorin.Gradinaru

	UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552

	#4.19
	#Android
	#jira UE-54139

	S8 on 7.0 is not hiding suggestions and disabling predictive input.  There are cases with this that can cause a crash.

	Fix:  On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags)

Change 3886210 by Ethan.Geller

	[Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM.

Change 3886005 by Zak.Parrish

	Checking in faceAR work on behalf of 3Lateral #jira none

Change 3885925 by Mike.Erwin

	Material preview label off-center on HiDPI screen

	#jira UE-52533

Change 3885778 by Dan.Oconnor

	Fix stepping over collapsed graph and macro nodes
	#jira UE-54950, UE-54955

Change 3885713 by Mike.Erwin

	glTF: fix material using wrong textures

	Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures.

	Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model.

	#jira none

Change 3885603 by Ben.Marsh

	Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode.

	#jira

Change 3885566 by Phillip.Kavan

	Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code.

	Change summary:
	- Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization.

	#jira UE-55061

Change 3885481 by Mark.Satterthwaite

	Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier).

	#jira UE-54333

Change 3885461 by Lauren.Ridge

	Fix for slot not being initialized to null

	#jira UE-55069

Change 3885455 by zak.parrish

	Adding initial files for FaceAR scene lookdev #jira none

Change 3885446 by Zak.Parrish

	Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none

Change 3885424 by Krzysztof.Narkowicz

	Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread.

	#jira UE-53861

Change 3885406 by Zak.Parrish

	Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639

Change 3885340 by Arne.Schober

	REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack

	#jira none

Change 3885143 by Marc.Audy

	Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19

	#jira UE-54977
	#jira UE-54976
	#jira UE-54898

Change 3885093 by Mark.Satterthwaite

	Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds.

	#JIRA N/A

Change 3884622 by Jurre.deBaare

	Moving over missing file from changelist for UE-54508

	#jira UE-54508

Change 3883391 by Nick.Atamas

	Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled.
	Only create ARKit/ARCore tracking systems on iOS/Android.

	#jira UE-54622

Change 3883257 by Phillip.Kavan

	Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types.

	#jira UE-55026

Change 3883024 by Lauren.Ridge

	Fixing static analysis warning
	#jira SA

Change 3882510 by Michael.Dupuis

	#jira none : Fixed screen size calculation to take aspect ratio into account correctly

Change 3882502 by Lauren.Ridge

	Fix for material layer parameters not rebuilding and adding save child button
	#jira UETOOL-1275

Change 3882458 by Krzysztof.Narkowicz

	Copying cached shadow map assert fix from Fortnite-Main (CL3802813)
	#jira UE-54747

Change 3882366 by Michael.Karambelas

	QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests.

	#jira UE-29618

Change 3881971 by andrew.porter

	QAGame: Removing actor from Shot_003

	#jira UE-29618

Change 3881795 by Krzysztof.Narkowicz

	Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows
	#jira UE-53875

Change 3881550 by David.Hibbitts

	#JIRA UEENT-879
	Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed.

	THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile.

Change 3881339 by Jurre.deBaare

	Moving over:
	"Editor crashed when attempting to bake out all the material channels
	#jira UE-54508
	#misc small UDN Merge actor / bake material fixes

Change 3879557 by Dan.Oconnor

	Fix stepover behavior when no debug target is selected

	#jira UE-54978

Change 3879485 by Mike.Beach

	Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes).

	#jira UE-54999

Change 3879438 by David.Hibbitts

	#JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau

Change 3879343 by Lina.Halper

	Last min change that skiped compiling

	#jira: none

Change 3879337 by Lina.Halper

	Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.

	#jira: UE-54806

Change 3878968 by Phillip.Kavan

	Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization.

	Change summary:
	- Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties.

	#jira UE-54981

Change 3878962 by Adrian.Siminciuc

	https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license)

	#4.19
	#jira UE-54831
	#android

	- shows an error message box informing that the license file could not be written.

Change 3878821 by Andrew.Rodham

	Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation

	  - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
	  - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field.
	  - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges.

	#jira UE-54922

Change 3878171 by Chris.Phillips

	Android: Fixed crash after splash screen when using Vulkan.

	#jira UE-54299

Change 3877950 by Ethan.Geller

	Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron

Change 3877859 by Nick.Shin

	rebuilt lighting for TM-ShaderModels and resaved the level

	#jira UE-53374  Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5

Change 3877854 by tim.gautier

	Adding additional (temp) ML Test asset
	#jira UE-29318

Change 3877609 by Ethan.Geller

	[4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron

Change 3877474 by Lauren.Ridge

	Adding WITH_EDITOR wrappers to editor-only section of code
	#jira fixingcompiles

Change 3877271 by Arne.Schober

	REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary

	#jira none

Change 3877260 by Lina.Halper

	If revision is too far away, ignore the request and send current buffer

	- this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens

	#jira: UE-54398

Change 3876950 by Lauren.Ridge

	Renaming layers in a material instance - from 4.19 preview feedback
	#jira UETOOL-1296

Change 3876932 by Arciel.Rekman

	Linux: updated the link to the cross-toolchain (UE-54597).

	#jira UE-54597

Change 3876918 by Phillip.Kavan

	Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled.

	Change summary:
	- Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class.
	- Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL.

	#jira UE-54870

Change 3876759 by tim.gautier

	Updated Material Layer test assets to include Opacity and Emissive.
	#jira UE-29318

Change 3876575 by Michael.Karambelas

	Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes.

	#jira UE-29618

Change 3876406 by Robert.Manuszewski

	Fixed a crash when reporting linker errors

	#jira UE-51037

Change 3875891 by Nick.Atamas

	Fixed scenario where geometries were being updated once per pin, instead of just being updated once.
	Also fixes a scenario where there are no pins and geometries fail to update.

	#jira UE-54914

Change 3875880 by Aaron.McLeran

	#jira UE-54916
	Fixing up submix effect templates

Change 3875673 by Brandon.Schaefer

	Fix Apex dependencies

	Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs

	#jira UE-54861

Change 3875498 by Lauren.Ridge

	PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux)

	#jira UE-54862

Change 3875322 by tim.gautier

	Recreating Material Layer test assets (asset version has changed)
	#jira UE-29318

Change 3875157 by Aaron.McLeran

	#jira UE-54901 Synth components do not allow sends to buses

Change 3875103 by Brandon.Schaefer

	Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries

	#jira UE-54815

Change 3875037 by Aaron.McLeran

	#jira UE-54896 Fixing up audio capture component to parameterize the delay

	Parameterize the jitter latency delay.

Change 3875026 by Aaron.McLeran

	#jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops

Change 3874927 by Ryan.Vance

	#jira UE-54894

	Ensure we don't delete aliased texture resources, they are managed externally.

Change 3874925 by Martin.Wilson

	Remove XR post fix from live link code written during motion controller integration

	#jira none

Change 3874354 by Ben.Marsh

	Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings.

	#jira UE-54272

Change 3877545 by Ben.Marsh

	Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying.

	Use similar logic for expanding ensure() macros in place.

	#jira UE-54961

[CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
Marc Audy
7a0f229e8d Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3876564)
#lockdown Nick.Penwarden
#rnx
#rb none

[CL 3903710 by Marc Audy in Main branch]
2018-02-22 11:25:06 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Chris Babcock
86a37e0c7e Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 3793423)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3771581 by Chris.Babcock

	Add proxy support for Android
	#jira UE-52671
	#ue4
	#android

Change 3771990 by Jack.Porter

	Fixed a crash when duplicating a landscape level in a cooked build.
	#jira UE-46550

Change 3772922 by Allan.Bentham

	Convert half float texture coordinates to float during serialize if HW does not support halfs.
	#jira UE-52397

Change 3772973 by Allan.Bentham

	Add GLES3.1 compatibility mode to mobile preview.
	Use -GLESCompat alongside -featureleveles31 to run windows mobile preview with android ES3.1 shaders.

Change 3775585 by Cosmin.Sulea

	Safe zone rotation iPhoneX
	#jira UEMOB-52138

Change 3776702 by Peter.Sauerbrei

	addition of missing default icons
	#jira UE-52387

Change 3776775 by Peter.Sauerbrei

	fix for marketing icon size in the project settings
	#jira UE-52388

Change 3777336 by Peter.Sauerbrei

	properly call OnOpenURL in the main thread start if the engine hasn't been initialized previously
	fix courtesy of sangpan
	#jira UE-51133

Change 3777602 by Dmitriy.Dyomin

	Fxied: Project fails to package for Android with RenderDoc debugger enabled
	#jira UE-52758

Change 3778247 by Bogdan.Vasilache

	UE-50257 --> Skeletal meshes silently fail to render if they have more than 75 bones
	#jira UE-50257

Change 3778318 by Peter.Sauerbrei

	copy NSLocalizationfiles from Build/IOS/Resources/Localizations
	courtesty of alexchicn
	#jira UE-52317

Change 3778597 by Allan.Bentham

	Mobile support for CSM shader culling with movable lights.

	Add 'Support movable light CSM shader culling' option to render settings. (default on)
	Add new culling mode which tests against only the shadow receiving frustum, saves on CPU searching for shadow casters intersects. (default cull mode.)
	Add FPrimitiveSceneProxy.bReceiveMobileCSMShadows which now applies to both stationary and movable lights. (default = true)
	removed FPrimitiveSceneProxy.bReceiveCombinedCSMAndStaticShadowsFromStationaryLights
	removed 'r.AllReceiveDynamicCSM' cvar

Change 3778703 by Allan.Bentham

	Mobile CSM distance fading.

Change 3780805 by Allan.Bentham

	Attempt to silence CIS static analysis.

Change 3781098 by Allan.Bentham

	Pass per project maximum shadow cascade value to mobile shader compile environment.
	CSM shaders no longer loop over non-existant cascades.

Change 3781155 by Chris.Babcock

	Fix support for GL_OES_standard_derivatives on Android (contributed by 	jlc-innerspace)
	#jira UE-52872
	#PR #4267
	#ue4
	#android

Change 3785116 by Peter.Sauerbrei

	fix for new iOS 11 api being called on iOS 9, 10
	#jia UE-52912

Change 3785240 by Chris.Babcock

	Updated Android SDK license agreement
	#jira UE-52788
	#ue4
	#android

Change 3786652 by Cosmin.Sulea

	UE-50381 - Using FMallocProfiler extremely slow resolving symbols on iOS - .udebugsymbols approach

	#jira UE-50381

Change 3787587 by Chris.Babcock

	Fix oversized UMG Designed button
	#jira UE-53014
	#ue4

Change 3772888 by Cosmin.Sulea

	UE-52138 - Add support to UMG safe zone to be off-center for iPhone X
	#jira UE-52138

[CL 3793429 by Chris Babcock in Main branch]
2017-12-06 19:54:50 -05:00
Ben Marsh
d832dacf48 Merging //UE4/Release-4.18 @ CL 3709383 to Release-Staging-4.18 (//UE4/Release-Staging-4.18)
#rb none
#jira

[CL 3715930 by Ben Marsh in Staging-4.18 branch]
2017-10-24 10:14:07 -04:00
Chris Babcock
dc647b9547 Copying //UE4/Dev-Mobile to //UE4/Main (Source: //UE4/Dev-Mobile @ 3600060)
#rb none
#lockdown nick.penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3292215 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: wasm and wbegl2 support

	- emscripten toolchain

	#jira UEPLAT-1437  Switch [to] web assembly
	#rb none

Change 3293994 on 2017/02/09 by Nick.Shin

	HTML5 emscripten: wasm and webgl2 support

	- OSX toolchain

	#jira UEPLAT-1437  Switch [to] web assembly
	#rb none

Change 3317951 on 2017/02/22 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- emscripten toolchain

	WARNING: emscripten/incoming/source/include/libc/bit (the file) might need to be deleted first

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5
	#rb none

Change 3318669 on 2017/02/23 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- OSX toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5
	#rb none

Change 3462146 on 2017/05/26 by Nick.Shin

	HTML5 - merge from Release-4.16 to Dev-Mobile

	#jira none
	#rb none
	#rnx

Change 3504996 on 2017/06/22 by Cosmin.Sulea

	UEMOB-362 - Add per-texture and per-format compression quality override settings
	#rb Dmitriy.Dyomin
	#jira UEMOB-362
	#codereview Dmitriy.Dyomin
	#codereview Jack.Porter

Change 3505056 on 2017/06/22 by Cosmin.Sulea

	Back out changelist 3504996 - due to errors generated in xboxOne, PS4 and Switch versions
	#rb none

Change 3508049 on 2017/06/23 by Nick.Shin

	HTML5 toolchain notes corrections

	#jira none
	#rb none
	#rnx

Change 3508663 on 2017/06/24 by Nick.Shin

	HTML5LaunchHelper.exe on linux - redo

	- it seems that i need to also check-in the exe and pdb file instead of having CIS make and checking-in them itself...
	- modified c# program to output a version number to help track which version of HTML5LaunchHelper is running...

	#jira UE-45302  HTML5LaunchHelper.exe hosts the files in the current working directory on Linux
	#rnx
	#rb none

Change 3509210 on 2017/06/26 by Dmitriy.Dyomin

	 ExposureScale will be applied during tonemap pass when MobileHDR is on
	#rb jack.porter
	#codereview Allan.Bentham

Change 3511058 on 2017/06/27 by Cosmin.Sulea

	UEMOB-362 - Add per-texture and per-format compression quality override settings - resubmitted
	#rb Dmitriy.Dyomin
	#jira UEMOB-362
	#codereview Dmitriy.Dyomin

Change 3511069 on 2017/06/27 by Jack.Porter

	PS4, XboxOne and Switch fixes for changes to ITextureFormat interface
	#rb Dmitriy.Dyomin
	#jira UEMOB-362

Change 3513028 on 2017/06/28 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
	#rb None

Change 3517409 on 2017/06/30 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
	#rb None

Change 3517730 on 2017/06/30 by Cosmin.Sulea

	UEMOB-328 - Improve handling of iOS signing key on remote Mac system keychain when using remote toolchain
	#rb Jack.Porter
	#jira UEMOB-328
	#codereview: peter.sauerbrei

Change 3517757 on 2017/06/30 by Cosmin.Sulea

	UE-46245 - Building with remote toolchain does not use Project Setting for iOS signing identity which can cause signing errors
	#rb Jack.Porter
	#jira UE-46245
	#codereview: peter.sauerbrei

Change 3518149 on 2017/06/30 by Adrian.Chelu

	UE-43035 Tilt axis for X and Z are not consistent between Android and iOS devices
	#rb Jack.Porter
	#jira UE-46245
	#codereview: Chris Babcock <chris.babcock@epicgames.com>

Change 3524242 on 2017/07/06 by Nick.Shin

	HTML5 - refraction shader

	note: this CL also contains fixes to webgl2 [float4 vs half2] and a [% vs Mod()] material custom function changes to some TM-ShaderModels shaders
	specifically: fixes to and similar with: DitherTemporalAA

	#jria UE-46434  No Refraction in QA Game TM-Shadermodels HTML5
	#rb none
	#rn
	#codereview jack.porter dmitriy.dyomin

Change 3535295 on 2017/07/13 by Allan.Bentham

	#jira UEMOB-390
	Add Android cpu stats.
	add 'stat AndroidCPU' to android's console spinner UI.
	increase GetCPUState's core count support to 16.
	#jira UE-45888
	Use cvar value to limit android cpu stat update rate.
	#rb none

Change 3535306 on 2017/07/13 by Allan.Bentham

	Add missing pragma once
	#rb none

Change 3537047 on 2017/07/13 by Ben.Marsh

	Fixing case of iOS directories, pt1

	#rb none

Change 3537051 on 2017/07/13 by Ben.Marsh

	Fixing case of iOS directories, pt2

	#rb none

Change 3537373 on 2017/07/14 by Allan.Bentham

	Add scope level android egl error verification.
	work around minor issue with invalid egl config property.
	#rb chris.babcock

Change 3541735 on 2017/07/18 by Allan.Bentham

	Add 'sustained performance mode' support for API 24+ devices.
	#jira UEMOB-386
	#rb chris.babcock

Change 3543001 on 2017/07/18 by Sorin.Gradinaru

	#jira UE-45766 Improved Virtual Keyboard cannot receive non-English characters.

	- for Android, add an native EditBox above the virtual keyboard to receive the text and pass it to the object from the slate

	#rb Chris.Babcock

Change 3554399 on 2017/07/25 by Nick.Shin

	STATS disabled for non multi-threaded platforms

	#jira UE-47485  ( Pri:1 - 4.18 )  Crash running Stat Command test in TM-Core on Firefox
	#rnx
	#rb none

Change 3554402 on 2017/07/25 by Nick.Shin

	STATS TaskGraph disabled for non multi-threaded platforms

	#jira UE-47486  ( Pri:1 - 4.18 )  QAGame hard locks on Firefox when triggering Task Graph Benchmark test
	#rb none
	#rnx

Change 3556957 on 2017/07/26 by Nick.Shin

	HTML5 - WASM enabled by default - part 1 -- commenting out asmjs stuff

	begin sunsetting ASM.JS

	note to self: CL#3462146 "backout" asmjs

	#jira UEMOB-416  WASM enabled by default
	#rnx
	#rb none

Change 3557654 on 2017/07/26 by Nick.Shin

	HTML5 - WASM enabled by default - part 2 -- remove asmjs code

	sunsetting ASM.JS

	note to self: CL#3462146 "backout" asmjs

	#jira UEMOB-416  WASM enabled by default
	#rn
	#rb none

Change 3557910 on 2017/07/27 by Jack.Porter

	Support Client configuration when packaging in the editor
	#jira UE-39973
	#rb Dmitriy.Dyomin

Change 3557917 on 2017/07/27 by Jack.Porter

	Missing file from CL 3557910
	#rb trivial

Change 3559642 on 2017/07/27 by Nick.Shin

	STATS TaskGraph disabled for non multi-threaded platforms

	- both "LockFree stress test" and "task graph benchmark" are disabled - no multi-threading for WASM exist yet (note: ASM.JS has been sunsetted)

	- stat command crash "fixed" - but, font size are totally broken - i can look at this (much) later...

	- new bug: physx will crash on "gc and level load stress test" -- please bug this as a new jira

	#jira UE-47486  ( Pri:1 - 4.18 )  QAGame hard locks on Firefox when triggering Task Graph Benchmark test
	#rb none
	#rnx

Change 3565656 on 2017/07/31 by Dmitriy.Dyomin

	Added a way to lock level position in Word Composition
	#jira UE-47713
	#rb none

Change 3565757 on 2017/08/01 by Dmitriy.Dyomin

	compile fix
	#rb none

Change 3567446 on 2017/08/01 by Chris.Babcock

	Allow addElement and addElements to only insert once with once="true" attribute in UPL
	#jira UE-47951
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3567592 on 2017/08/01 by Chris.Babcock

	Use absolute path for repositories for Gradle
	#jira UE-47952
	#ue4
	#android
	#rb Tim.Lincoln

Change 3568690 on 2017/08/02 by Chris.Babcock

	Removed warnings for once attribute in UPL
	#ue4
	#android
	#rb none

Change 3569975 on 2017/08/02 by Chris.Babcock

	Add <baseBuildGradleAdditions> to UPL to allow additions to the root-level build.gradle
	#jira UE-47995
	#ue4
	#android
	#rb Tim.Lincoln

Change 3570117 on 2017/08/02 by Chris.Babcock

	Add <setBoolFromPropertyContains> to UPL
	- sets bool to true if string list in ini matches contains attribute
	#jira UE-47996
	#ue4
	#android
	#rb Jack.Porter

Change 3571552 on 2017/08/03 by Chris.Babcock

	Removed unneeded settings.gradle file (generated)
	#jira UE-48041
	#ue4
	#android
	#rb none

Change 3572224 on 2017/08/04 by Dmitriy.Dyomin

	Better selection tracking in world composition
	#rb none

Change 3573662 on 2017/08/04 by Nick.Shin

	HTML5 remove PreLoadMap "feature" (was only available/used with HTML5)

	- asyncronous loads are not allowed during UEngine::LoadMap()
	- the files/code will be repurposed for pakfile CHUNK support

	#jira UEMOB-425  HTML5 streaming content investigation (part 1 of 2)
	#rn
	#rb none

Change 3574471 on 2017/08/07 by Dmitriy.Dyomin

	Export ULevelStreamingKismet::LoadLevelInstance function
	#rb none

Change 3576262 on 2017/08/08 by Dmitriy.Dyomin

	Fixed: widget clipping issues in world composition
	#rb none

Change 3576845 on 2017/08/08 by Nick.Shin

	set HTML5LaunchHelper application's icon to UE4.ico

	#jira UE-19225 HTML5LaunchHelper application does not have an unreal icon
	#rb none
	#rnx

Change 3578313 on 2017/08/09 by Dmitriy.Dyomin

	Added: an RHI call to invalidate/clear cached state, RHIInvalidateCachedState
	#jira UEMOB-435
	#rb jack.porter

Change 3578364 on 2017/08/09 by Dmitriy.Dyomin

	Vertex Fog is disabled on mobile by default. If scene uses vertex fog - Mobile preview and device will show on screen message: PROJECT HAS VERTEX FOG ON MOBILE DISABLED
	This saves about 90 instructions in VS and a few in PS
	#jira UEMOB-166
	#rb jack.porter

Change 3578703 on 2017/08/09 by Nick.Shin

	set HTML5LaunchHelper application's icon to UE4.ico

	forgot to check in exe and pdb file

	#jira UE-19225 HTML5LaunchHelper application does not have an unreal icon
	#rb none
	#rnx

Change 3578961 on 2017/08/09 by Peter.Sauerbrei

	deprecate IOS 8 as the minimum OS supported.
	#jira UEMOB-429
	#rb chris.babcock

Change 3579319 on 2017/08/09 by Peter.Sauerbrei

	fixes for compile errors with Xcode 9 beta 4
	#rb none

Change 3579356 on 2017/08/09 by Peter.Sauerbrei

	modified minimum IOS to build with
	#rb chris.babcock

Change 3579687 on 2017/08/09 by Chris.Babcock

	Fix GoogleVR Gradle packaging
	#jira UE-48239
	#ue4
	#android
	#rb none

Change 3579921 on 2017/08/10 by Dmitriy.Dyomin

	GitHub 3670 : More zoom levels for World Composition (300)
	#contributedby: user37337
	#jira UE-45977
	#3670
	#rb none

Change 3580576 on 2017/08/10 by Peter.Sauerbrei

	detection of iPad Pro 10.5 and IPad Pro 12.9 (2nd Gen)
	#rb chris.babcock

Change 3580611 on 2017/08/10 by Chris.Babcock

	Set online provider back to GooglePlay and remove forcing IAP permission (contributed by umerov1999)
	#jira UE-48185
	#PR #3876
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3582166 on 2017/08/11 by Nick.Shin

	nuke PLATFORM_HTML5_WIN32


	PLATFORM_HTML5_WIN32 code removal tested successfully with (force rebuild and repackaging):

	* Win64 server (WindowsServer)
	* Win64 client (WindowsNoEditor)
	* HTML5 client

	all playing together via websocket net driver (i've attached a screen shot of this in jira)


	code changes touches: physics, audio and main build files


	#jira UEMOB-433  Remove Win32 SDL "HTML5 Simulator" code
	#rb ben.marsh
	#rnx
	#codereview josh.adams
	#fyi ori.cohen, aaron.mclera

Change 3582474 on 2017/08/11 by Chris.Babcock

	Don't use V2 signing for Gear VR APKs
	#jira UE-48354
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3582614 on 2017/08/11 by Chris.Babcock

	Filter out unneeded architectures from APK for Gradle builds
	#jira UE-48355
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3582923 on 2017/08/11 by Nick.Shin

	backport release 4.17 to dev-mobile

	#jira none
	#rb none
	#rnx

Change 3582924 on 2017/08/11 by Nick.Shin

	FNetworkFileServerHttp - error gracefully when port is already in use

	#jira UE-46409  [CrashReport] Assertion on Mac: Could not create a libwebsocket - FNetworkFileServerHttp::Init()
	#rnx
	#rb none

Change 3582925 on 2017/08/11 by Nick.Shin

	HTML5 - turn off pak file compression in favor of gzip packages

	#jira UE-46729  HTML5 - on shipping builds - turn off pak file compression in favor of gzip packages
	#rn
	#rb none

Change 3583943 on 2017/08/14 by Cosmin.Sulea

	UEMOB-363 - second iteration - Project wide texture quality control by texture group
	#rb Dmitriy Dyomin
	#jira UEMOB-363

Change 3583967 on 2017/08/14 by Cosmin.Sulea

	Back out changelist 3583943
	#rb none

Change 3584121 on 2017/08/14 by Peter.Sauerbrei

	fix for mac compile failure
	#rb none

Change 3587877 on 2017/08/15 by Peter.Sauerbrei

	josh's suggested fix is not working for Xcode 8.3, so brute forcing for now
	#rb none

Change 3588612 on 2017/08/15 by Peter.Sauerbrei

	Xcode 9 project compatbility updates
	#rb chris.babcock
	#codereview michael.trepka

Change 3589223 on 2017/08/15 by Dmitriy.Dyomin

	Fixed: bNavigationAutoUpdateEnabled was not always working when reopeinig the map
	Fixed: Navigation Build was not clearing some mesh tiles when bNavigationAutoUpdateEnabled is enabled
	Fixed: Streaming out a level in editor was not always updating NavMesh debug draw
	#rb lukasz.furman

Change 3589900 on 2017/08/16 by Dmitriy.Dyomin

	Support vulkan validation layers on Android, only in Debug and Development configuration (requires r.Vulkan.EnableValidation=1)
	#codereview chris.babcock, rolando.caloca
	#rb none

Change 3590592 on 2017/08/16 by Nick.Shin

	HTML5 emscripten 1.37.19 OSX

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 OSX

Change 3590597 on 2017/08/16 by Nick.Shin

	HTML5 emscripten 1.37.19 Linux

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 Linux

Change 3590624 on 2017/08/16 by Nick.Shin

	HTML5 emscripten 1.37.19 toolchain

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 toolchain

Change 3591720 on 2017/08/16 by Chris.Babcock

	Enable Gradle by default and add button to accept Android SDK license to project settings
	#jira UE-48519
	#ue4
	#android
	#rb Tim.Lincoln
	#fyi Peter.Sauerbrei

Change 3591998 on 2017/08/16 by Chris.Babcock

	Fix nonunity build
	#ue4
	#android
	#rb none

Change 3592407 on 2017/08/17 by Nick.Shin

	HTML5 emscripten 1.37.19 Win64

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 Win64

Change 3592479 on 2017/08/17 by Nick.Shin

	HTML5 3rd Party Libs - compiled with emscripten 1.37.19

	#jira UE-47813
	#rb none
	#rn HTML5 3rd Party Libs - compiled with emscripten 1.37.19 toolchain

Change 3592480 on 2017/08/17 by Nick.Shin

	HTML5 emscripten 1.37.19 toolchain Epic edits

	as well as setting UE4 HTML c# scripts to use new toolchain

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 toolchain Epic edits

Change 3592481 on 2017/08/17 by Nick.Shin

	HTML5 remove old emscripten toolchain

	#jira UE-47813
	#rb none
	#rn HTML5 remove old emscripten toolchain

Change 3592485 on 2017/08/17 by Nick.Shin

	HTML5 undo CanUseXGE - this might be breaking CIS for HTML5 builds...

	#jira UE-47813
	#rb none
	#rnx

Change 3592549 on 2017/08/17 by Dmitriy.Dyomin

	Added GetDiskTotalAndFreeSpace for IOS and Android
	#jira UE-46479
	#codereview chris.babcock, peter.sauerbrei
	#rb none

Change 3594045 on 2017/08/17 by Peter.Sauerbrei

	comment about potential failure case in the remote tool chain
	#rb none

Change 3594342 on 2017/08/17 by Peter.Sauerbrei

	Merging

	//UE4/Main/...

	to //UE4/Dev-Mobile/...

	#rb none

Change 3594920 on 2017/08/17 by Peter.Sauerbrei

	fix for non-unity builds (accidentally merged something incorrectly)
	#rb none

Change 3595347 on 2017/08/17 by Chris.Babcock

	merge fixes for Android
	#ue4
	#android
	#rb Peter.Sauerbrei
	#lockdown Peter.Sauerbrei

Change 3595752 on 2017/08/17 by Chris.Babcock

	Update Facebook plugin to support Gradle
	#jira UE-48569
	#ue4
	#android
	#fyi Josh.Markiewicz
	#rb none
	#lockdown Peter.Sauerbrei

Change 3595849 on 2017/08/17 by Chris.Babcock

	Fix issue with libovrplatformloader.so for non armv7 targets
	#jira UE-48533
	#ue4
	#android
	#rb none
	#lockdown Peter.Sauerbrei

Change 3596419 on 2017/08/18 by Peter.Sauerbrei

	fix for Mac Editor build failure
	#rb none

Change 3597023 on 2017/08/18 by Peter.Sauerbrei

	fix for game editor build failure
	#rb none

Change 3597032 on 2017/08/18 by Peter.Sauerbrei

	fix for app bundle id in Info-Editor.plist
	#rb none

Change 3597034 on 2017/08/18 by Peter.Sauerbrei

	put back the info.plist, found the real problem
	#rb none

Change 3597197 on 2017/08/18 by Peter.Sauerbrei

	pull Info.plist from the build products
	#rb none

[CL 3600450 by Chris Babcock in Main branch]
2017-08-21 15:05:19 -04:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Peter Sauerbrei
765aae0c2f fix for code signing on Xcode 8
#rb none
#lockdown nick.penwarden

[CL 3138751 by Peter Sauerbrei in Main branch]
2016-09-23 17:24:56 -04:00
Matthew Griffin
bdd611cee2 Merging //UE4/Release-4.11 to //UE4/Main (Up to CL#2897738)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2875445 on 2016/02/22 by Matthew.Griffin

	Added UE4.natvis to Visual Studio Projects

	#jira UE-27153

Change 2875456 on 2016/02/22 by Keith.Judge

	Fix custom stencil shaders on Xbox One

	#jira UES-1387

Change 2875524 on 2016/02/22 by Robert.Manuszewski

	More log info when saving shader temp files fails. Increased the number of attemps when moving a file fails.

	#jira UE-20945

Change 2875698 on 2016/02/22 by Rolando.Caloca

	UE4.11 - Add new bool for RHIs (unused currently)
	#jira UE-24967

Change 2875897 on 2016/02/22 by Taizyd.Korambayil

	#jira UE-20324 Re-imported Cloth Skeletal Meshes to Fix odd Circle Highlights

Change 2875922 on 2016/02/22 by Mieszko.Zielinski

	Fixed BP-implemented EQS generators crashing when trying to add generated value of wrong type #UE4

	#jira UE-25034
	#rb Lukasz.Furman

Change 2875960 on 2016/02/22 by Michael.Trepka

	Added a way to disable right click emulation on Mac and used it in TabNavigator to fix issues with its widgets not reacting to clicking

	#jira UE-21895

Change 2875984 on 2016/02/22 by Michael.Schoell

	Split output struct pins will no longer give a warning about override pins being removed.

	#jira UE-27150 - Format Text nodes and split nodes reporting warning that override pins are removed.

Change 2876169 on 2016/02/22 by Ben.Marsh

	Changes to support building UHT plugins with the binary release.

	* Add source code and target files for UHT to binary distribution
	* Fix UBT deleting build products if we're only compiling a single module.
	* Fix UBT exception setting up compile environment when a module doesn't have any source files set to build.
	* Include DLL import libraries for UHT in the build
	* Add support for compiling UHT modules in BuildPluginCommand. Stages an empty host project to allow UHT to load any enabled plugins.

Change 2876219 on 2016/02/22 by Rolando.Caloca

	UE4.11 - Integration from 2874609
	#jira UE-24967
	PC: Update D3D12 RHI
	- Implement _RenderThread versions of Create, Lock and Unlock Index/Vertex Buffer. Only synchronize threads on Readback
	- Limit GPU starvation on CPU bound scenarios by flushing work when the GPU is idle
	- Change texture streaming system to correctly account for placed textures. Also fix texture sizes so they accurately represent the real size of the allocation the GPU.
	- Disable API shader blobs
	- Add the ability to easily change allocation stategy for a given pool, also add a simple linear allocator and a 'Multi-Buddy Allocator' for efficiency in different scenarios
	- Pool Fences to prevent creation and destruction every frame when using Async Compute
	- Implement _RenderThread versions of CreateShaderResourceView and CreateUnorderedAccessView

Change 2876232 on 2016/02/22 by Rolando.Caloca

	UE4.11 - Integration from 2876173
	#jira UE-24967
	PC: Update D3D12 RHI

	- Fix ResizeBuffers() failing due to dangling references to the backbuffer if deferred deletion is used.

	- Reorder when pending FRHIResources are deleted. This still needs to flush all pending deletes and ignore the deferred deletion queue otherwise some items may still be left in the engine's queue.

	- Fix UT build error due to missing FPlatformMisc::GetGPUDriverInfo()

Change 2876366 on 2016/02/22 by Douglas.Copeland

	Adding Skeletal Meshes for Import Test Case
	#jira UE-24473

Change 2876401 on 2016/02/22 by Peter.Sauerbrei

	fix for WindowsClient build from UFE and Project Launcher
	#jira UE-23897

Change 2876456 on 2016/02/22 by Ben.Marsh

	Use a more hierarchical directory structure for packaged builds, rather than just dumping everything in the root. Now defaults to <Share>\\PackagedBuilds\\<Branch>\\<CL>\\<ProjectName>_<Platform>_<Configuration>.

Change 2876507 on 2016/02/22 by Nick.Shin

	use HOME (osx) and USERPROFILE (windows) on appropriate target platform

	#jira UE-26414 -- Mac is missing .emscripten file necessary for packaging or launching onto HTML5

Change 2876537 on 2016/02/22 by Dan.Oconnor

	Removed dubious fix for an old bug, no longer needed but I havn't figured out what has changed. This fixes a crash on Replace References, but does not reintroduce UE-9497
	#jira UE-24891

Change 2876545 on 2016/02/22 by Chad.Taylor

	SteamVR camera late-update fix

	#jira UE-27254

Change 2876825 on 2016/02/22 by Dan.Oconnor

	Unfortunate edge case in lifetime of UEdGraph's schema, schema is assigned after construction so its modification is in the undo buffer, and we clear it after undoing.
	#jira UE-25956

Change 2876878 on 2016/02/22 by Nick.Whiting

	PSVR HMD Server support

	#jira UE-27262

[CL 2905127 by Matthew Griffin in Main branch]
2016-03-11 09:55:03 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Peter Sauerbrei
226a3de822 fix for resource rules being deprecated with extreme prejudice in iOS 9
fix for requiring full screen for iOS 9
#lockdown nick.penwarden

[CL 2799647 by Peter Sauerbrei in Main branch]
2015-12-11 10:28:14 -05:00
Josh Adams
660ab7f0c9 Copying //UE4/Dev-Platform to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2719147 on 2015/10/07 by Mark.Satterthwaite

	Allow the shader cache to perform some precompilation synchronously on load before falling back to asynchronous compilation to balance load times against total time spent precompiling. Added a stat to the group that reports how long the precompile has been running until it completes so it is easier to track.

Change 2719182 on 2015/10/07 by Mark.Satterthwaite

	Refactor the ShaderCache's internal data structures and change the way we handle recording whether a particular predraw state has been submitted to try and make it more efficient.

Change 2719185 on 2015/10/07 by Mark.Satterthwaite

	Merging CL #2717701: Try and fix random crashes on Mac when manipulating bound-shader-states caused by ShaderCache potentially providing a bogus shader state pointer on exit from predraw.

Change 2719434 on 2015/10/07 by Mark.Satterthwaite

	Make sure that Mac ensures reports have a source context and a sane callstack when sent to the crash-reports server.

Change 2724764 on 2015/10/12 by Josh.Adams

	[Initial AppleTV support]
	Merging	//depot/YakBranch/... to //UE4/Dev-Platform/...

Change 2726266 on 2015/10/13 by Lee.Clark

	PS4 - Calc reserve size required for DMA copy when using unsafe command buffers

Change 2726401 on 2015/10/13 by Mark.Satterthwaite

	Merging CL #2716418: Fix UE-15228 'Crash Report Client doesn't restart into project editor on Mac' by reporting the original command line supplied by LaunchMac, not the modified one that strips the project name. The CRC can then relaunch as expected.
	#jira UE-15228

Change 2726421 on 2015/10/13 by Lee.Clark

	PS4 - Don't try to clear invalid targets

Change 2727040 on 2015/10/13 by Michael.Trepka

	Merging CL 2724777 - Fixed splash screen rendering for images with DPI different than 72

Change 2729783 on 2015/10/15 by Keith.Judge

	Fix huge memory leak in Test/Shipping configurations, caused because I am a numpty.

Change 2729847 on 2015/10/15 by Mark.Satterthwaite

	Merging CL #2729846: On OS X unconstrain windows from the dimension of the parent display when in Windowed mode - it is OK for them to be larger in this case. They do need to be repositioned if on the Primary display so that they don't creep under the menu bar and become unmovable/unclosable and Fullscreen windows still need to be constrained to a single display. We can now take screenshots of windows that are larger than the display & not get grey bars beyond the cutoff.
	#jira UE-21992

Change 2729865 on 2015/10/15 by Keith.Judge

	Fast semantics - Finish up resource transitions, adding resource decompression where appropriate and using non-fast clears where we can't determine the resource transition.

Change 2729897 on 2015/10/15 by Keith.Judge

	Fast Semantics - Make sure all GetData() calls are made safe with GPU fences.

Change 2729972 on 2015/10/15 by Keith.Judge

	Removed the last vestiges of ID3D11DeviceContext/ID3D11DeviceContext1 from the Xbox RHI. Everything now uses ID3D11DeviceContextX directly.

	This should be marginally quicker as it stops a double call to ClearState().

Change 2731503 on 2015/10/16 by Keith.Judge

	Added _XDK_VERSION to the DDC key for textures, which should solve the issue of the tiling mode changing in August XDK (and future changes Microsoft may inflict).

Change 2731596 on 2015/10/16 by Keith.Judge

	Fast Semantics - Add deferred resource deletion queue to make deleted resources be actually deleted a number of frames later so that the GPU is definitely finished with them. Hooked up the temporary SRVs for dynamic VBs as a first step.

Change 2731928 on 2015/10/16 by Michael.Trepka

	PR #1659: Mac/Build.sh handles additional arguments (Contributed by judgeaxl)

Change 2731934 on 2015/10/16 by Michael.Trepka

	PR #1618: added clang 3.7.0 -Wshift-negative-value ignore in JpegImageWrapper.cpp (Contributed by bsekura)

Change 2732018 on 2015/10/16 by Mark.Satterthwaite

	Emit a shader code cache for each platforms requested shader formats, this is separate to the targeted formats as not all can or need to be cached.
	- The implementation extends the ShaderCache's hooks in FShaderResource's serialisation function to capture the required shaders.
	- Each target platform has its own list of cached shader formats, analogous to the list of targeted RHIs. Presently only the Mac implements this.
	- Code cached shaders are now compressed (for size) to reduce the overhead associated with keeping all the shader code around - this works esp. well for text-based formats like GLSL.

Change 2732365 on 2015/10/16 by Josh.Adams

	- Packaging a TVOS .ipa now works (still haven't tried any of the Editor integration like Launch On)

Change 2733170 on 2015/10/18 by Terence.Burns

	Fix for Android IAP query not returning entire inventory.

Change 2733174 on 2015/10/18 by Terence.Burns

	Fix Movie player issue where wait for movie to finish isnt being respected.

	Seems a stray bUserCanceled event flag was causing this not to be observed.

	Added some verbose logging to apple movie player.

Change 2733488 on 2015/10/19 by Mark.Satterthwaite

	Added the ability to merge the .ushadercache files used by the ShaderCache to store shader & draw state information.
	- Fixed a bug that would cause invalid shader membership and draw state information to be logged.
	- Added a separate command-line tool to merge shader cache files, currently Mac-only but in theory should work on other platforms too.

Change 2735226 on 2015/10/20 by Mark.Satterthwaite

	Fix temporal AA rendering on GL/Mac OS X - you can't rely on EyeAdaptation values unless SM5 is available so only perform that code on SM5 & we must correctly clamp saturate(NaN) to 0 as the current hlslcc won't do that for us (& is required by the HLSL spec). The latter used to be clamped in the AA_ALPHA && AA_VELOCITY_WEIGHTING code block that was removed recently.
	#jira UE-21214
	#jira UE-19913

Change 2736722 on 2015/10/21 by Daniel.Lamb

	Improved performance of cooking stats system.

Change 2737172 on 2015/10/21 by Daniel.Lamb

	Improved cooking stats performance for ddc stats.
2015-12-10 16:56:55 -05:00
Peter Sauerbrei
df9cf40e72 addition of message to alert the user when they have not properly installed their certificates on the remote mac
UE-15490
#ios

[CL 2550177 by Peter Sauerbrei in Main branch]
2015-05-13 22:55:37 -04:00
Peter Sauerbrei
b1dd538dbd fix for invalid quotes when using SSH
UE-14493
#ios

[CL 2534192 by Peter Sauerbrei in Main branch]
2015-05-01 16:04:47 -04:00