cedric caillaud
893f162e2c
Headless chaos : fix compilation errors
...
#rb trivial
#jira none
#preflight none
[CL 20142340 by cedric caillaud in ue5-main branch]
2022-05-11 12:14:04 -04:00
chris caulfield
e6a7c00b55
Chaos - remove world-space data from FContactPoint and FManifoldPoint
...
- Collision detection routines now only provide shape-space contact data
#rb cedric.caillaud,zhenglin.geng
#jira none
#preflight 61e2097200246899a95201fc
#ROBOMERGE-AUTHOR: chris.caulfield
#ROBOMERGE-SOURCE: CL 18625583 in //UE5/Release-5.0/... via CL 18625587 via CL 18625601
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)
[CL 18625610 by chris caulfield in ue5-main branch]
2022-01-14 19:02:17 -05:00
emil balian
1d7576dbc1
Removing SimplicialCubeToAnalyticCube
...
#jira none
#rb brice.criswell
[CL 17310578 by emil balian in ue5-main branch]
2021-08-25 18:18:31 -04:00
chris caulfield
c8d4ea371f
Chaos - fix headless chaos tests after disabling manifolds for level sets
...
- increase threshold in GeometryCollection_CollisionResolution_SimplicialTetrahedronWithNonUniformMassToFloor
- don't assume we always have a collision in GeometryCollection_Solver_CollisionEventFilter
#rb benn.gallagher,nick.whiting
#jira none
#ROBOMERGE-SOURCE: CL 16132602 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
[CL 16132636 by chris caulfield in ue5-main branch]
2021-04-27 16:46:55 -04:00
chris caulfield
0f2e2b75f4
Chaos - store CullDistance with Collision Constraint for use in Update
...
- fix early-out in collision Apply step
- add varying stiffness to Collision Apply
- fixed restitution for low stiffness
#rb jaco.vandyk
#jira none
#preflight 606391144bf1970001e054be
#ROBOMERGE-OWNER: chris.caulfield
#ROBOMERGE-AUTHOR: chris.caulfield
#ROBOMERGE-SOURCE: CL 15868496 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf
[CL 15868670 by chris caulfield in ue5-main branch]
2021-03-30 18:14:56 -04:00
Marc Audy
0cbbc781ca
Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
...
This represents UE4/Main @ 15709114
[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
Marc Audy
ada7c144fa
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
...
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Marc Audy
a7f9391231
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
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This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
...
This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
...
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marc Audy
50a3d7d368
Merge Release-Engine-Staging to Main @ CL# 14467590
...
This represents UE4/Main @ 14432125 + some cherrypick fixes
[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
...
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
...
#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
...
#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
ori cohen
0b3a46d950
Merge geometry collection into headless chaos.
...
#ROBOMERGE-SOURCE: CL 13181058 via CL 13181060 via CL 13181063
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v688-13145358)
[CL 13181068 by ori cohen in Main branch]
2020-05-05 11:41:40 -04:00