Commit Graph

4 Commits

Author SHA1 Message Date
kerim borchaev
d44b39f9a6 3ds Max: Corona Physical Material to UEPbr
- Scope: Pure Metallic, Thin(as ThinTranslucent), Transparent/Refractive material(including volumetric transmittance for PathTracer), simple opaque, emissive materials

- Roughness(with Glossiness mode) converted linearly. So that it's invertible same as in Max - e.g. 0.5 Roughness is same as 0.5 Gloss

- Specular/Ior conversion suported for both Ior and Disney modes. Ior is properly converted(to Specular). And Disney Specular to refraction Ior.

#jira UETOOL-4970
#preflight 6215b8ea0f71e491ccea8460
#rb benoit.deschenes

[CL 19083835 by kerim borchaev in ue5-main branch]
2022-02-22 23:46:32 -05:00
kerim borchaev
94d7329fdc 3ds Max DirectLink: Physical Material with ClearCoat to UEPbr
- Converted Max Physical Material to Datasmith UEPbr, including Clear coat

- Testcases:
- Opaque
- Simple Transparent Max material exported as simple transparency(no refraction, ior)
- Advanced Transparent Max material exported as refractive material
- ClearCoat(ior, roughness used)
- Added ThinTranslucent variant(when Max material is ThinWalled or IOR it 1.0)
- Reflection converted to Specular

- Additionally: Fixed transparency color map, emission map/color map that was broken

#jira UETOOL-4571 UETOOL-4900
#preflight 61f7d274e55232619f81a549
#rb benoit.deschenes

[CL 18791909 by kerim borchaev in ue5-main branch]
2022-01-31 12:14:34 -05:00
Ryan Durand
9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
JeanMichel Dignard
d4f0f4d3f2 Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 9420574 by JeanMichel Dignard in Main branch]
2019-10-04 13:11:45 -04:00