- Scope: Pure Metallic, Thin(as ThinTranslucent), Transparent/Refractive material(including volumetric transmittance for PathTracer), simple opaque, emissive materials
- Roughness(with Glossiness mode) converted linearly. So that it's invertible same as in Max - e.g. 0.5 Roughness is same as 0.5 Gloss
- Specular/Ior conversion suported for both Ior and Disney modes. Ior is properly converted(to Specular). And Disney Specular to refraction Ior.
#jira UETOOL-4970
#preflight 6215b8ea0f71e491ccea8460
#rb benoit.deschenes
[CL 19083835 by kerim borchaev in ue5-main branch]
- Converted Max Physical Material to Datasmith UEPbr, including Clear coat
- Testcases:
- Opaque
- Simple Transparent Max material exported as simple transparency(no refraction, ior)
- Advanced Transparent Max material exported as refractive material
- ClearCoat(ior, roughness used)
- Added ThinTranslucent variant(when Max material is ThinWalled or IOR it 1.0)
- Reflection converted to Specular
- Additionally: Fixed transparency color map, emission map/color map that was broken
#jira UETOOL-4571 UETOOL-4900
#preflight 61f7d274e55232619f81a549
#rb benoit.deschenes
[CL 18791909 by kerim borchaev in ue5-main branch]