- Changes to Texmaps are synced(bitmap and other types, bakeable or not)
- No unused textures left in the udatasmith file(any situation when texture was used but not anymore)
- Only textures referenced in converted material are exported. This is an improvement over old exporter where it exported all texmaps referenced by source Max material and then cleaned up scene.
#jira UETOOL-4391
#preflight 6239ee8b7b69b01ec152cc1e
#rb benoit.deschenes
[CL 19495448 by kerim borchaev in ue5-main branch]
- mesh with multiple material ids but single material(i.e. not a multimaterial) is consolidated into single mesh with one material slot. Simple test - create a box(in Max it defaults to 6 matIds) and assign a material then sync/export/observe
- sorted material slots to make them in the same order as in multimaterial
- unused materials removed from Datasmith scene. I.e. assign material - sync - assign different material - first material should go away from udatasmith if not used on other nodes
#jira UE-143713
#preflight 6229002ccc09078bab5cadf5
#rb benoit.deschenes
[CL 19333134 by kerim borchaev in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]