---
Ho to use.
Build with environment variable set:
DATASMITH_3DSMAX_PLUGIN_WITH_DIRECTLINK=1
Note - it should build DatasmithMax2022.gup in Engine\Binaries\Win64\3DSMax\2022
Add that ..Engine\Binaries\Win64\3DSMax\2022 folder to Max pluging paths. Max menu - Customize/Configure User and System Paths/3rd Party Plugins
Execute Engine\Source\Programs\Enterprise\Datasmith\DatasmithMaxExporter\Extras\3dsMaxScripts\UI\DatasmithDialog.ms
This will activate the plugin and create UI
Sync/Connections/Export buttons should work
---
Review disclaimer:
- This is very preliminary review!
- All in one file for now
- Some code duplicated from baseline - like exporting hierarchy. Syncing is quite different from straight export!
- Some baseline plugin code changed to be able to reuse - one which seemed to need little interference, less chance to break.
- Export - most hierarchy export, with transforms, refscene; geometry - basic GeomObj only, materials - already using full existing plugin's export code
- Missing export(to be on par with existing) - a lot! Other object types, collision, pivots, instances, forest..
- Change tracking - geometry/transforms/material assignment/material changes basically working. But lot to add/fix(e.g. hacky material re-export)
- Slate UI working
- Key functions exported to MaxScript
- Built/tested only in 2022
#rb JeanLuc.Corenthin
#jira UETOOL-3895
#ROBOMERGE-AUTHOR: kerim.borchaev
#ROBOMERGE-SOURCE: CL 17595504 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17595522 by kerim borchaev in ue5-release-engine-test branch]
#rb none
#jira none
#ROBOMERGE-SOURCE: CL 9893601 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v558-9892490)
[CL 9893603 by johan duparc in Main branch]
#rb Jerome.Delattre
#jira none
#ROBOMERGE-SOURCE: CL 9735907 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v539-9700858)
[CL 9735952 by johan duparc in Main branch]