David Harvey
01b37b3de6
Added GetUserConfirmation to Turnkey IO provider, allowing better Yes/No prompts.
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#jira UE-118572
#rb nuno.leiria
#rnx
[CL 16771619 by David Harvey in ue5-main branch]
2021-06-24 08:55:13 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Josh Adams
72f6ecef4a
- Updated default AutoSDK install location to work across host platforms better
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#rb brandon.schaefer
[CL 14897939 by Josh Adams in ue5-main branch]
2020-12-10 11:01:54 -04:00
Josh Adams
61898204da
- Worked around p4.exe having a bad interaction with Windows parsing the commandline with a * in it in a server path, by passing commands with a * in the parameters through in a file and the -x global option. (Windows would treat //UE4/Main as \\UE4\Main and take forever to timeout looking for a server named UE4)
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#rb brandon.schaefer
[CL 14666987 by Josh Adams in ue5-main branch]
2020-11-05 14:23:24 -04:00
Josh Adams
9fcb1fb373
- Turnkey script changes for editor integration
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[CL 13486475 by Josh Adams in ue5-main branch]
2020-05-21 12:25:06 -04:00
Josh Adams
c39ce85151
- Fixed Turnkey copyrights
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- Latest changes
[CL 13345289 by Josh Adams in ue5-main branch]
2020-05-18 18:03:04 -04:00
Josh Adams
8bba31fece
- Turnkey embracing AutoSdk system
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- Added "expansion" which can find valid Sdks (to use with AutoSdk, etc)
- Added very early Build discovery to use with Gauntlet
[CL 13309975 by Josh Adams in ue5-main branch]
2020-05-14 13:55:47 -04:00
Ben Marsh
99be00dcdb
Merging latest from Private-Starship.
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[CL 13192225 by Ben Marsh in ue5-main branch]
2020-05-05 18:50:52 -04:00