Commit Graph

15 Commits

Author SHA1 Message Date
David Harvey
b3a856bc2e Turnkey Google Drive filename matches are not case sensitive.
#rnx
#rb luke.thatcher
#preflight 620cd26d615db7478d58c6e7

[CL 19012249 by David Harvey in ue5-main branch]
2022-02-16 05:35:38 -05:00
david harvey
39567b7925 Catch and report Google Drive verification errors for Turnkey.
#jira UE-140459
#rnx
#preflight 61f822a668795b2f457c82a0
#rb Josh.Adams
#preflight 61f822a668795b2f457c82a0

#ROBOMERGE-AUTHOR: david.harvey
#ROBOMERGE-SOURCE: CL 18792832 in //UE5/Release-5.0/... via CL 18793060 via CL 18794467
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18794913 by david harvey in ue5-main branch]
2022-01-31 14:54:19 -05:00
jeff newquist
e50c1cb474 Avoid matching trashed files when searching google drive.
#rb josh.adams,brian.white
#jira none
#rnx

[CL 15250393 by jeff newquist in ue5-main branch]
2021-01-28 17:03:46 -04:00
brian white
19c266e185 [Turnkey] When using cached files in GoogleDriveCopyProvider, don't overwrite OutputPath with the last file path if a wildcard is used.
#rb Josh.Adams

[CL 14739772 by brian white in ue5-main branch]
2020-11-12 18:08:17 -04:00
brian white
5c53ff0809 [Turnkey] Ignore files in google drive that are trashed.
#rb Josh.Adams

[CL 14738473 by brian white in ue5-main branch]
2020-11-12 16:39:25 -04:00
Josh Adams
0f3de44fbd - Added Turnkey Studio setting for GoogleDrive app name, and added a log to show user that they may need to check their web browser for Google authentication
[CL 14472507 by Josh Adams in ue5-main branch]
2020-10-12 11:57:22 -04:00
Josh Adams
de850319ff Turnkey:
- Added SDK installation pre/post-ambles so the platform can give user more
information on what's happening, and what to do on a failure (or a success)
- Added some defaults for Studio settings in TurnkeyManifest.xml, to show how to set in a studio's .xml file
- Added/updated some Studio settings/names
- Added bCanConnect flag to DeviceInfo (in case a platform can list devices even if they are unable to flash/run/etc - in which case the fields may or may not be correct)
- Added $(AllPlatforms) and $(AutoSDKPlatforms) built-in variables

[CL 14219769 by Josh Adams in ue5-main branch]
2020-08-31 12:05:23 -04:00
Josh Adams
88c2ccf6bc Massive Turnkey refactor for simplicity for licensees:
- Moved installation from manifest.xml to Automtion platform functions
- SdkInfo has been removed, now it's just FIleSource, which can be used generically
- Redid Expansion stuff completely, so it's inline into the FileSource fields
- Added support for list expansions (so we can use a variable in the .xml instead of enumerating a CopyProvider, can speed things up)
- Allow full wildcard support in GoogleDrive provider
- Not all SDkInfos have been converted to FileSources

[CL 13965630 by Josh Adams in ue5-main branch]
2020-07-29 14:40:30 -04:00
Josh Adams
94f4be4de1 - Renamed PlatformInfo::FPlatformInfo to PlatformInfo::FTargetPlatformInfo
- Renamed FDataDrivenPlatformRegistry::FPlatformInfo to FDataDrivenPlatformInfo
- Moved some fields from PlatformInfo::FTargetPlatformInfo to FDataDrivenPlatformInfo, and cleaned them up in the process
- Fixed the DataDrivePlatformInfo.ini files to match the previous items
- Removed FVanillaPlatformEntry, and now just using FTargetPlatformInfo to manage flavors under a vanilla PlatformInfo (see PlatformInfo::GetVanillaPlatformInfoArray())
- Cleaned up TPerPlatformValue, as it was often misused (took a group and platform name, but we can get the group from the platform name) [AnimationSharingManager.cpp, *Engine.cpp, Runtime\Engine\*, ]
- Fixed FBlueprintNativeCodeGenPaths::GetDefaultCodeGenPaths() to use IniPlatformName instead of some hacky code [BlueprintNativeCodeGenManifest.cpp]
- Fixed various Turnkey bugs that recent testing exposed
- Enabled AUTOSDKS_ENABLED in both Mac and Linux on the Editor side (not that there are much set up to use it)
- Using Turnkey to get the SDK status instead of ValidatePlatforms (gives more detailed information - may want to go back to ValidatePlatforms so only UBT is needed, but change it to give more info)
- Moved OnDeviceDiscovered and Lost delegates from each platform's TargetPlatform class to a static in ITargetPlatform - there was no need for per-platform implementations
- Started working on allowing for SDK to be installed with editor running and not need to restart editor - Work in Progress! It is not usable yet.
#fyi jack.porter
#rb pete.sauerbrei

[CL 13816905 by Josh Adams in ue5-main branch]
2020-07-01 17:07:12 -04:00
Josh Adams
d7a9c8edeb - Turnkey from Editor support (install Sdk, flash devices as needed, storing Sdk info in DDPI for display in Launch On menu, etc)
- There is a second Launch dropdown button for now, the original is still there for now (quick launch of previous device will not do Turnkey at this time)
- Various platform turnkey support updates

[CL 13653953 by Josh Adams in ue5-main branch]
2020-06-09 16:36:54 -04:00
Josh Adams
9fcb1fb373 - Turnkey script changes for editor integration
[CL 13486475 by Josh Adams in ue5-main branch]
2020-05-21 12:25:06 -04:00
Josh Adams
c39ce85151 - Fixed Turnkey copyrights
- Latest changes

[CL 13345289 by Josh Adams in ue5-main branch]
2020-05-18 18:03:04 -04:00
Josh Adams
8bba31fece - Turnkey embracing AutoSdk system
- Added "expansion" which can find valid Sdks (to use with AutoSdk, etc)
- Added very early Build discovery to use with Gauntlet

[CL 13309975 by Josh Adams in ue5-main branch]
2020-05-14 13:55:47 -04:00
Josh Adams
fff05067b6 - Cleaned up manifest locations, finally checking in some manifests
- Epic's manifest uses google drive, with the "secrets" file pointed to via a variable in the TurnkeyManifest
- Improved caching saving/loading
- Have switchig BuildOnly Sdks working well

[CL 13240337 by Josh Adams in ue5-main branch]
2020-05-07 17:05:50 -04:00
Ben Marsh
99be00dcdb Merging latest from Private-Starship.
[CL 13192225 by Ben Marsh in ue5-main branch]
2020-05-05 18:50:52 -04:00