Commit Graph

9 Commits

Author SHA1 Message Date
Josh Adams
1cac5f0077 - Moved ini struct/map parsing out of Turnkey/WinPlatform to ConfigHierarchy so they can be shared, and used elsewhere
#jira none
#rb brandon.schaefer
#preflight 62352ded48746817f14246b4
#preflight 6238709dc3399da9531164a3

[CL 19450836 by Josh Adams in ue5-main branch]
2022-03-21 08:39:34 -04:00
Josh Adams
ed1fb28a68 - New CreateBuild Turnkey command to interactively create builds that can be run now, or saved for later (exposed to Editor Platforms menu)
- Started moving the code that turns ProjectPackagingSettings into BuildCookRun commandline from editor to C# so that we can run scripts without needing to bake out the commandline
- Updated ExecuteBuild to handle some new variables and such (like the new one for importing ProjectPackagingSettings into the commandline dynamically)
- Added ability to update a Default config file in C# (with limited functionality - set value and add array entry, with an enum we can extend later)
- Minor cleanup here and there
#rb david.harvey
#preflight 622b581ddf3960e506cf9a27
#preflight 622bb3f046679d56c3239a8c

[CL 19360380 by Josh Adams in ue5-main branch]
2022-03-11 15:51:57 -05:00
Ben Marsh
6a2855f64c UAT: Add support for async build commands and BuildGraph tasks.
#preflight 61b3aa86e928cffe866fa918

[CL 18433916 by Ben Marsh in ue5-main branch]
2021-12-10 15:36:47 -05:00
jonathan adamczewski
8dc68a7f85 AutomationTool: Compile script modules within the application
Add a layer of caching to avoid running msbuild as much as possible.

#jira UE-109181
#rb ben.marsh

[CL 17102399 by jonathan adamczewski in ue5-main branch]
2021-08-09 10:39:09 -04:00
josh adams
98aadf5c36 - Categorized Turnkey commands
- Added ability to have input list options be headers (prefix with ;)
#rb nuno.leiria

#ROBOMERGE-SOURCE: CL 15472185 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15472224 by josh adams in ue5-main branch]
2021-02-19 11:59:55 -04:00
Josh Adams
e1e753576d - Added FSerializedUATProcess - may move to a header at some point
- Removed ModifyCreateProcParams., it wasn't useful enough
- Split up ExtraProjectBuilds into EngineCustomBuilds and ProjectCustomBuilds, so that engine/Epic specified custom builds don't dirty up the project packaging settings, and the ini system won't cause future additional builds to be lost
- Fixed up a couple of tooltips to indicate compression settings are used for Pak and IoStore
#rb brian.white

[CL 15135998 by Josh Adams in ue5-main branch]
2021-01-19 11:12:59 -04:00
Josh Adams
c7360895de - Fixed Turnkey menu not respecting the platform configuration/target platform selections
- Improvements for ExecuteBuild - mostly around project selection, where it will give you options, cache last used project, etc
- Added search/replace modifier to the {....} syntax in the build spec (useful mainly for inivalue basically)
- Editor now just runs -command=ExecuteBuild -build=XYZ instead of parsing the XYZ build params and running UAT directly
- Deleted old #if 0'd code. Can go back in p4 history to find it later.
- Setup VisualStyles in Turnkey so that the project selector looks good on HiDPI
#rb self/turnkey

[CL 15014143 by Josh Adams in ue5-main branch]
2021-01-07 15:27:48 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Josh Adams
60c8673e12 - Updated Turnkey studio settings (split into separate .xml file so it can be read without trying to hunt down server files, added idea of what platforms are supported by the studio). Set Epic settings
- Return more info from Turnkey so callers can know if Turnkey can install full or autosdks (based on studio settings)
- Added idea of project settings having custom builds that can be run from Turnkey (and with a later checkin, Platforms menu in the editor)
#rb ben.marsh (just the code that chains Automation commands, as seen in ExecuteBuild)

[CL 14916239 by Josh Adams in ue5-main branch]
2020-12-14 14:46:33 -04:00