Ben Marsh
1f69fe5df0
Don't send automated test failure emails to causers. They don't run often enough to be useful, and the failures are obscure.
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#codereview Kellan.Carr
[CL 2276714 by Ben Marsh in Main branch]
2014-08-28 16:40:17 -04:00
Kellan Carr
5fdbd8f540
build script, runcondition fix
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[CL 2276540 by Kellan Carr in Main branch]
2014-08-28 15:04:53 -04:00
Dmitry Rekman
34631ade0a
Fix packaging for Linux TTP #344934 .
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[CL 2276154 by Dmitry Rekman in Main branch]
2014-08-28 10:13:45 -04:00
Daniel Lamb
6b452278a6
Fix build compliation errors.
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[CL 2274885 by Daniel Lamb in Main branch]
2014-08-27 14:58:54 -04:00
Daniel Lamb
e947e013e6
Fixed bug with launching from uat when using an already started cook on the fly server.
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Should use default port.
#codereview Peter.Sauerbrei
[CL 2274765 by Daniel Lamb in Main branch]
2014-08-27 14:28:44 -04:00
Kellan Carr
4ec2950f7d
buildscript, batch perl jobsteps
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[CL 2274662 by Kellan Carr in Main branch]
2014-08-27 14:13:32 -04:00
Kellan Carr
ac37f4d9e4
build script, add dependency from upstream job to makebuild preconditions
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[CL 2267624 by Kellan Carr in Main branch]
2014-08-22 13:39:55 -04:00
Ben Marsh
db534b1db5
Forcibly rebuild APIDocTool and UnrealDocTool targets before building documentation. Prevents issues with stale build products.
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[CL 2267292 by Ben Marsh in Main branch]
2014-08-22 07:53:37 -04:00
Ben Zeigler
67566bb0f2
Merging changes to UAT from UE4-Fortnite branch, up to CL #2256868 :
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Add BuildOnlyPlatforms_MonolithicOnly to the RulesCompiler, to specify platforms that we want to compile but not cook
Add concept of "Dependent platform" to UAT, where the cooked data comes from a source platform, and is duplicated at stage time
Updated brutal submit to handle the same changes already being submitted during a build.
Brutal submit now considers it as success when it attempts to reconcile with latest in P4 and finds no files are different in its workspace.
Fix formatting on automation.cs files to avoid future integration issues, unify as tabs-as-tabs instead of spaces
#codereview kellan.carr
[CL 2261070 by Ben Zeigler in Main branch]
2014-08-18 13:29:39 -04:00
Kellan Carr
611e3e4d63
build script, moving sample makebuilds behind promotable trigger
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[CL 2260968 by Kellan Carr in Main branch]
2014-08-18 12:09:20 -04:00
Peter Sauerbrei
aac3930a51
add a default culture if one is not provided
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#ue4
#codereview saul.abreu
[CL 2258061 by Peter Sauerbrei in Main branch]
2014-08-15 11:32:41 -04:00
Saul Abreu
0edc1c0f2c
Added Cultures-to-Stage list to Project Packaging Settings. Default value includes only English. Packaging now only stages specified localization data as per the previous comment or by passing "-CookCultures=".
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[CL 2256874 by Saul Abreu in Main branch]
2014-08-14 16:53:33 -04:00
Kellan Carr
585834bda4
build script, fixing stomped changes from my last change
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[CL 2248526 by Kellan Carr in Main branch]
2014-08-08 11:08:16 -04:00
Kellan Carr
08b1d335ff
build script, add branch hacker to disable adder nodes
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[CL 2248506 by Kellan Carr in Main branch]
2014-08-08 10:53:12 -04:00
Saul Abreu
b5037a7537
Undid a problematic change to avoid staging localization data generation configuration files. To be properly done later.
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[CL 2247657 by Saul Abreu in Main branch]
2014-08-07 17:59:31 -04:00
Saul Abreu
35948861ce
Removed staging of localization data generation configuration files. Removed staging of ICU files from CopyBuildToStagingDirectory.Automation.cs. Individual platforms can elect to copy them.
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[CL 2247119 by Saul Abreu in Main branch]
2014-08-07 12:58:19 -04:00
Jeff Campeau
498bb8ad26
Use a local temp directory for GUBP packaging on Xbox One to avoid issues with remote drive and VHD. Resulting package is then copied into place.
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[CL 2246228 by Jeff Campeau in Main branch]
2014-08-06 18:13:10 -04:00
Saul Abreu
d9ce756e01
Corrected issue with ICU internationalization data and UE4 localization data not being properly staged.
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[CL 2245839 by Saul Abreu in Main branch]
2014-08-06 14:32:18 -04:00
Kellan Carr
2adbfea0fe
build script, add branch hacker support for removing platforms from branches
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[CL 2245728 by Kellan Carr in Main branch]
2014-08-06 13:06:55 -04:00
Robert Manuszewski
e6072fb050
UnrealBuildTool: Added UnrealHeaderTool version checking when checking if it's up to date.
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#change UBT will check for API version of all UnrealHeaderTool binaries to detect partial syncs
#change Added BuildHostPlatform class for runtime platform abstraction
[CL 2245408 by Robert Manuszewski in Main branch]
2014-08-06 07:05:15 -04:00
Peter Sauerbrei
8e8687df19
fix for trying to stage crash reporter files when platform does not support crash reporter
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#ue4
#uat
#codreview jaroslaw.surowiec
[CL 2243077 by Peter Sauerbrei in Main branch]
2014-08-04 18:27:10 -04:00
Peter Sauerbrei
51fa18631b
addition of errors to Launch On, Package, and Cook analytics
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TTP341794
#ue4
#analytics
[CL 2240496 by Peter Sauerbrei in Main branch]
2014-08-01 20:30:13 -04:00
Kellan Carr
01882a9b03
build script, xbox one formal builds now have agent requirement
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[CL 2240101 by Kellan Carr in Main branch]
2014-08-01 14:33:39 -04:00
James Moran
c09fd85aee
Merging //depot/UE4-Fortnite/Engine/... to //depot/UE4/Engine/...
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CL#2238656 on 7/31/2014 2:40:33 PM
Mac/Clang CIS Fix for BuildPatchServices
CL#2238492 on 7/31/2014 12:32:02 PM
Adding BuildPatchServices CloudDir data generation for HTTP chunk installer to UAT. Enabled by -createchunkinstall
Adding extra command line options to BuildPatchTool to pass custom fields for the manifest file.
[CL 2239911 by James Moran in Main branch]
2014-08-01 11:07:46 -04:00
Jaroslaw Surowiec
2c80766cae
UBT - TTP# BLOCKER: [GUBP] Failed - //depot/UE4: FortniteGame_MakeBuild (CL: 2236381) (OpenSSL libraries are only for Win64 builds, removed from staging for Win32)
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#codereview Robert.Manuszewski
[CL 2239719 by Jaroslaw Surowiec in Main branch]
2014-08-01 08:37:07 -04:00