Commit Graph

1364 Commits

Author SHA1 Message Date
Marcus Wassmer
a363f3e639 Make sure directory exists for release paks
#codereview Daniel.Lamb

[CL 2628896 by Marcus Wassmer in Main branch]
2015-07-22 10:13:35 -04:00
Daniel Lamb
299c980489 Stopped create release version from failing to copy.
[CL 2627516 by Daniel Lamb in Main branch]
2015-07-21 11:32:06 -04:00
Ben Marsh
f27b374dcc Missing file.
[CL 2625346 by Ben Marsh in Main branch]
2015-07-18 17:04:00 -04:00
Ben Marsh
a5f534451b Remove the ENGINE_VERSION define from Version.h and ObjectVersion.cpp; it's superceded by GEngineVersion. EngineVersion.cpp now defines the constants GEngineVersionChangelist and GCompatibleWithEngineVersionChangelist, which are used to construct GEngineVersion and GCompatibleWithEngineVersion. Modifying those constants allows updating the engine version separately to the defines used for resource files (allowing UGS to update the version number without triggering all files to be relinked).
[CL 2625344 by Ben Marsh in Main branch]
2015-07-18 16:57:53 -04:00
Ben Marsh
36d0c480b6 Fix unused variable warning causing build failure on Mono.
#codereview Peter.Sauerbrei

[CL 2624756 by Ben Marsh in Main branch]
2015-07-17 15:46:40 -04:00
Peter Sauerbrei
d9677974db fixes for executable signing for Rocket build
[CL 2624483 by Peter Sauerbrei in Main branch]
2015-07-17 13:13:26 -04:00
Chris Babcock
c5590c37da Fix to packaging blacklist to ignore blank lines in file
#ue4

[CL 2622329 by Chris Babcock in Main branch]
2015-07-15 16:20:40 -04:00
Richard Hinckley
476144b565 Temporarily removing DoxygenInputFilter solution from ToolsForDocumentation node until it's clear why that node is breaking.
[CL 2621711 by Richard Hinckley in Main branch]
2015-07-15 10:23:13 -04:00
James Moran
df424026a3 Enable HTML5 networking plugin by default.
Allow UAT to deploy websocket dedicated servers for HTML5.
UEPLAT-793 & UEPLAT-795

[CL 2621662 by James Moran in Main branch]
2015-07-15 09:24:49 -04:00
Richard Hinckley
b64e5a596d New APIDocTool program added to ToolsForDocumentationNode.
[CL 2620170 by Richard Hinckley in Main branch]
2015-07-14 11:03:09 -04:00
Ben Marsh
58be67b297 Add an error if nodes within an agent sharing group have multiple controlling triggers. Fix Rocket publish symbols nodes incorrectly having a dependency on the promotion trigger when debugging locally.
[CL 2618394 by Ben Marsh in Main branch]
2015-07-13 13:02:20 -04:00
bruce nesbit
df30071d7e Revised feature pack code.
Additional files can now be specified in feature pack manifest.
Feature packs can now be parsed/installed feature pack without the need for a .upack file
Removed feature packs for shared template resources
Moved shared template resource manifests into a FeaturePack folder and revised so they will work sans .upack
Removed shared feature packs from list of .upacks rocket builds.

[CL 2617901 by bruce nesbit in Main branch]
2015-07-13 05:47:36 -04:00
Peter Sauerbrei
e8d08e52fd UEB-117 - Move secure signing to the platforms
#codereview ben.marsh

[CL 2616956 by Peter Sauerbrei in Main branch]
2015-07-10 14:06:52 -04:00
Wes Hunt
7fa290bb33 Summary: running UAT from VS is simpler and faster.
UEB-261 - Ensure that compiling AutomationTool in VS will compile all other Automation Projects
* Just set AutomationTool as your startup project and pass the command to execute.
* VS will build the script modules at build time, instead of every time at runtime.
* To make this happen, "UBT.exe -ProjectFiles" now generates a companion AutomationTool.csproj.References that make AutomationTool depend on all Automation modules.
* AutomationTool.exe defaults to not building script modules at runtime. Pass -compile if you want to dynamically build them.
* Without the .references file, AutomationTool will only build itself and you will need to pass -compile.
* RunUAT.bat still works that same, defaulting to runtime compilation and supporting -nocompile flag. It then passes -compile (or nothing) to AutomationTool.

Other
* All Automation projects target .Net 4.5. Some already were and had hard dependencies on them (Rocket and SyncGithub -> Octokit). Now that AutomationTool directly depends on them, everything had to use .Net 4.5.
* Decoupled logic for -NoCompile and -NoCompileEditor. The flags are still confusing, but -NoCompile is no longer linked to -NoCompileEditor.
* Had to leave in stub support in UAT for -NoCompile else RunUAT.bat passes it along and UAT complains that it doesn't understand it.
* Added a CommandUtils.Run option to support run command, but still output the run duration.
* Reduced the verbosity when UAT.proj is run from dozens of lines per module to a single Module -> Output line. It was looking like there were problems, but it was just msbuild spew.
#codereview:ben.marsh

[CL 2615060 by Wes Hunt in Main branch]
2015-07-09 10:15:37 -04:00
Wes Hunt
6b93b48172 Fix log output location to be symmetrical
[CL 2614421 by Wes Hunt in Main branch]
2015-07-08 20:02:18 -04:00
bruce nesbit
2393775b56 Added support for shared packs to builder
#codereview ben.marsh

[CL 2613710 by bruce nesbit in Main branch]
2015-07-08 12:53:50 -04:00
Ben Marsh
66c2c56514 Move all GUBP legacy state variables into GUBPBranchConfig.
[CL 2613382 by Ben Marsh in Main branch]
2015-07-08 08:05:50 -04:00
Ben Marsh
2f02ad3592 Move handling of the GUBPNodes and GUBPAggregateNodes dictionaries out into LegacyBranchSetup.
[CL 2612854 by Ben Marsh in Main branch]
2015-07-07 16:34:24 -04:00
Marcus Wassmer
91aee7e0be Only generate obsolete manifests when deploying. Don't want to attempt to retreive manifests when there are no devices
#codereview Chris.Babcock

[CL 2612732 by Marcus Wassmer in Main branch]
2015-07-07 15:08:08 -04:00
Marcus Wassmer
f66a43bcac Add Obsolete file Manifest for deployment. Platforms can delete unreferenced files easily now to clean up the deployment area.
[CL 2611240 by Marcus Wassmer in Main branch]
2015-07-06 12:52:16 -04:00
Daniel Lamb
36568c0f27 Added support for multiprocess cooking into unreal frontend.
Fixes for multiprocesscooking.

[CL 2611006 by Daniel Lamb in Main branch]
2015-07-06 10:03:34 -04:00
Ben Marsh
9629faba9c Change aggregates to be a different class hierarchy to regular build nodes. They don't have many properties in common; they're never actually executed, so they have to be manually filtered out before passing to EC and handled specially when traversing the graph, and they don't suffer the same limitations with being behind a single trigger. Instead of being included in the graph directly, references to them are expanded out to their dependencies when the graph is linked.
[CL 2610562 by Ben Marsh in Main branch]
2015-07-04 09:37:13 -04:00
Ben Marsh
ce757909c5 Convert a few GUBP variables into instance variables rather than statics.
[CL 2610508 by Ben Marsh in Main branch]
2015-07-03 14:55:27 -04:00
Timothy Reynolds
9cb4b611b6 Button added under File -> Package Project for zipping up the project. Allows you to choose desired location. Filters applied to zip only necessary information.
UE-17086

#codereview Matt.Kuhlenschmidt

[CL 2609763 by Timothy Reynolds in Main branch]
2015-07-02 17:08:22 -04:00
Graeme Thornton
641adb6529 Dependency preloading stuff
- Generate a new cooker file open log for unrealpak to use if it can't find a game file order
 - Add dependency data into the "mini" asset registry
 - Load mini asset registry at runtime and use it to load package dependencies BEFORE opening the requested package. Hopefully, all in the same order as the cooker file log

[CL 2608850 by Graeme Thornton in Main branch]
2015-07-02 06:43:49 -04:00