Commit Graph

92 Commits

Author SHA1 Message Date
Peter Knepley
41e1a47fec StageNonMonolithic going away in favor of build reciepts
Merging 2621823

//depot/UE4-UT/...

to //depot/UE4/...

#codereview James.Golding

[CL 2706506 by Peter Knepley in Main branch]
2015-09-25 14:24:14 -04:00
Peter Sauerbrei
34146c450d refactored Log to LogLog and LogConsole to Log
#uat

[CL 2662556 by Peter Sauerbrei in Main branch]
2015-08-20 09:37:11 -04:00
Ben Marsh
47c58ec57c Rename the ErrorCodes enum to ExitCode, and ErrorCodes.Error_Success to ExitCode.Success.
[CL 2662478 by Ben Marsh in Main branch]
2015-08-20 08:38:09 -04:00
Peter Sauerbrei
dc1d815f84 refactored the logging system for UAT/UBT to be more like UE4
we now use an enum similar to UE4 with Fatal, Error, Warning, Display, Log, Verbose, and VeryVerbose
Log will only go to the log file unless -verbose is passed on the command line
reduced some of the output from UAT to be Log only

[CL 2631062 by Peter Sauerbrei in Main branch]
2015-07-23 14:51:46 -04:00
Wes Hunt
506f7e64a4 UEB-260 - Break AutomationTool into AutomationUtils that all automation projects depend on, and AutomationTool, which essentially only contains the startup code.
* Remove ErrorReporter.Error, replace with AutomationException with Error Code.
* Move ErrorCodes to AutomationException.
* Don't return exit codes. Solely rely on exceptions to propagate exit codes.
* Remove MainProc delegate
* Remove setting of Environment.ExitCode as it is ignored when main returns an int.
* ShutdownLogging is nothrow, as all exceptions would be ignored anyway.
* Wrap all shutdown steps so further ones get a chance to run.
* Move HostPlatform.Initialize into the global try/catch block
#codereview:ben.marsh

[CL 2605826 by Wes Hunt in Main branch]
2015-06-30 11:40:05 -04:00
Dmitry Rekman
85d026ee75 Linux: fix LND deployment issues in Rocket (UE-14996).
- Also fix LND build script.

[CL 2543695 by Dmitry Rekman in Main branch]
2015-05-08 17:11:35 -04:00
Dmitry Rekman
8b80d8bdfb UAT: Fix LaunchOn under Linux (UE-5491).
- Use the binary name that matches the staged binary.
- Do not require IP if running under Linux and not starting remotely.

[CL 2538679 by Dmitry Rekman in Main branch]
2015-05-06 00:52:29 -04:00
Dmitry Rekman
4ce69dedc0 Linux: do not stage LND for dedicated servers.
[CL 2530362 by Dmitry Rekman in Main branch]
2015-04-29 11:30:06 -04:00
Dmitry Rekman
cb534be4fc UAT: fix staging of libLND on Linux.
[CL 2521452 by Dmitry Rekman in Main branch]
2015-04-22 14:50:10 -04:00
Dmitry Rekman
2ceb9e36ef Updated UELinuxNativeDialogs.
- Updated to latest from Rush (encharm).
- Further simplified the install - no need to build LND locally anymore (on Ubuntu).
- Staging fixed to include LND libs.
- Added clang requirement as suggested in PR #1066 (previously clang version was up to the user).

[CL 2516336 by Dmitry Rekman in Main branch]
2015-04-17 15:45:42 -04:00
Josh Adams
86f2e08a55 - Added support for DesktopPlatform to package content and executables together (editor's File | Package)
- This is a first pass
  - Mac uses data outside the .app so that there's only one copy of the content. This should get a bootstrap executable like Windows has
  - Only tested on Mac so far, although it doesn't handle D3D11 shaders, or some of the icon updating for the bootstrap working
- Added Desktop platform icons

[CL 2505866 by Josh Adams in Main branch]
2015-04-08 16:59:20 -04:00
Dmitry Rekman
746735499a Make CrashReportClient optional when packaging for Linux.
- Requirement to build CrashReportClient when packaging projects on/for Linux may be non-obvious, especially for users building from sources (UE-12063).

#codereview Ben.Marsh

[CL 2485254 by Dmitry Rekman in Main branch]
2015-03-19 17:27:55 -04:00
Bart Bressler
ecdb763c35 Upgrade Steamworks to 1.32
#codereview josh.markiewicz

[CL 2467022 by Bart Bressler in Main branch]
2015-03-02 17:24:21 -05:00
Terence Burns
6f98decbcd UE-8433
Added an error code for missing ue4game binaries when packaging a non code project.
Added a check in main frame actions to determine whether we display a dialog with the error message in it.

Fix for incorrect IOS stub path being logged
Fix for incorrect Android apk path being generated for non ue4game renames in ::GetFinalApkName

[CL 2427458 by Terence Burns in Main branch]
2015-02-01 12:33:30 -05:00
Peter Knepley
51790a730f Stage non-monolithic support for non-Development builds
[CL 2416062 by Peter Knepley in Main branch]
2015-01-22 18:17:16 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Saul Abreu
44baed0ff7 Added settings for staging internationalization presets. Updated staging logic to stage ICU internationalization data presets from commandline arguments or settings. Added default settings for internationalization presets.
[CL 2341735 by Saul Abreu in Main branch]
2014-10-27 19:33:51 -04:00
Saul Abreu
a05e2d523e Corrected platform-specific ICU data staging logic that was using the old paths.
[CL 2339348 by Saul Abreu in Main branch]
2014-10-23 19:42:28 -04:00
Peter Knepley
6370d7886e Fix linux staging
[CL 2313328 by Peter Knepley in Main branch]
2014-09-29 16:01:32 -04:00
Peter Sauerbrei
bcaa096da8 fix for Tappy Chicken not launching past splash screen on iOS
fix for Android unable to launch projects via UFE
fix for Project Launcher default roles settings not being used
TTP347511, TTP347613, TTP347768
#ue4

[CL 2311418 by Peter Sauerbrei in Main branch]
2014-09-26 15:27:39 -04:00
Peter Knepley
5d6f3b119d Modular staging
[CL 2307306 by Peter Knepley in Main branch]
2014-09-23 15:45:22 -04:00
Dmitry Rekman
3dd3dc494f Linux host platform for UAT.
- Note: target framework for UAT (mono project) is upped to 4.5 to match UBT.

#codereview Josh.Adams, Michael.Trepka, Kellan.Carr, Gil.Gribb

[CL 2285233 by Dmitry Rekman in Main branch]
2014-09-04 17:31:34 -04:00
Dmitry Rekman
9296da3401 Minor: made comments around previous change more meaningful.
[CL 2276633 by Dmitry Rekman in Main branch]
2014-08-28 15:45:05 -04:00
Dmitry Rekman
f3c7a57094 Rename the binary when packaging content-only projects for Linux.
No more UE4Game, the binary will have the project project name and will be placed in <Project>/Binaries/Linux/.

TTP #338841

[CL 2276622 by Dmitry Rekman in Main branch]
2014-08-28 15:40:04 -04:00
Dmitry Rekman
e75a96a05b Belated update of Steamworks to v130.
#codereview Josh.Markiewicz

[CL 2273225 by Dmitry Rekman in Main branch]
2014-08-26 18:26:04 -04:00