Fix some test/asserts when running offscreen rendering. We use a GenericWindow which was hitting some fatal logs
#jira none
#rb none
#preflight 620ed89bc91bcd0017af2295
[CL 19044653 by Brandon Schaefer in ue5-main branch]
+ support for staging db target
#jira none
#rb Chris.Constantinescu, Geoff.Evans
#ROBOMERGE-AUTHOR: jerome.delattre
#ROBOMERGE-SOURCE: CL 17923403 in //UE5/Release-5.0/... via CL 17923442 via CL 17923450
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v885-17909292)
[CL 17923463 by jerome delattre in ue5-main branch]
+ avoid using ITestContext instead use a blackboard type object as context to store abitrary data
at the command line:
Engine\Build\BatchFiles\RunUAT.bat PublishUnrealAutomationTelemetry -CSVFile=C:\temp\myfile.csv -project=Reverb -changelist=111 -branch=ue5-main
in buildgraph:
<Command Name="PublishUnrealAutomationTelemetry" Arguments="-CSVFile=C:\temp\myfile.csv -project=Reverb -changelist=111 -branch=ue5-main" />
Support csv re-mapping:
-CSVMapping=DataPoint:SomeName,TestName:SomeKey
#jira none
#rnx
#rb Geoff.Evans
[CL 16056211 by Jerome Delattre in ue5-main branch]
- add simple data structure to hold the data
- introduce database config and driver
- support sending telemetry data from UnrealTestNode
#jira UEENGQA-38048
#rb Andrew.Grant,Bob.Ferriera
[CL 15480886 by Jerome Delattre in ue5-main branch]