#rb andrew.grant,j.baumgartner,clayton.langford,tony.louthan
#ROBOMERGE-OWNER: ben.salem
#ROBOMERGE-AUTHOR: ben.salem
#ROBOMERGE-SOURCE: CL 19435399 via CL 19435736 via CL 19437281 via CL 19439090 via CL 19439629
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v930-19419903)
[CL 19442469 by ben salem in ue5-main branch]
Now only r.AntiAliasingMethod prevails to selects the anti-aliasing method explicitly for the deferred shading renderer. Each AA technic have it's own cvars to control their quality independently
FXAA now have its own r.FXAA.Quality. The FXAA shader permutations where mis configured with r.PostProcessAAQuality=1 & 2 both mapping to the FXAA_PC_CONSOLE=1 that is now r.FXAA.Quality=0. Instead r.FXAA.Quality now offer more mid-quality settings for FXAA_PC=1 with r.FXAA.Quality=1 & 2 & 3. Backward comaptible migration is as followed:
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=0 -> r.FXAA.Quality=0
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=1 -> r.FXAA.Quality=0
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=2 -> r.FXAA.Quality=0
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=3 -> r.FXAA.Quality=3 but with some neighborhood search setting changed in FXAAShader.usf
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=4 -> r.FXAA.Quality=4
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=5 -> r.FXAA.Quality=5
TAA now have its own r.TemporalAA.Quality. Backward compatible migration is as followed:
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=0 -> r.AntiAliasingMethod=0
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=1 -> r.AntiAliasingMethod=1 r.FXAA.Quality=0
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=2 -> r.AntiAliasingMethod=1 r.FXAA.Quality=0
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=3 r.TemporalAAUpsampleFiltered=0 -> r.TemporalAA.Quality=0
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=3 r.TemporalAAUpsampleFiltered=1 -> r.TemporalAA.Quality=1
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=4 -> r.TemporalAA.Quality=2
MSAA r.AntiAliasingMethod=3 & TSR r.AntiAliasingMethod=4 remains unchanged.
sg.AntiAliasingQuality now maps to different r.TemporalAA.Quality or r.FXAA.Quality
Automated tests on base CL: https://horde.devtools.epicgames.com/job/60d5b8410123b700014f9db5
Automated tests on change CL: https://horde.devtools.epicgames.com/job/60d47cde57b302000114bebf
#rb none
[FYI] jack.porter, wei.liu
#lockdown michal.valient
#ROBOMERGE-SOURCE: CL 16823623 via CL 16823646
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16823657 by guillaume abadie in ue5-release-engine-test branch]
Move enum from AutomationUtils.Automation to BuildUtilities
#jira none
#trivial
#preflight 60ca8a3d78c3b00001f86b24
#ROBOMERGE-SOURCE: CL 16701095 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16701097 by jonathan adamczewski in ue5-release-engine-test branch]
- Removed PostSplashScreen plugin that was only whitelisted for XboxOne (if we just remove the whitelist, it would build for all platforms, which we don't want)
#rb Marc.Audy (concept, not each file)
#fyi david.harvey
[CL 15265407 by Josh Adams in ue5-main branch]
Introduce Gauntlet.ITestReport interface
- enable attaching artifact to report through ITestReport.AttachArtifact(string)
- enable reporting errors and warnings to ITestReport
Deprecate CreateReport(TestResult, Context, Build, Artifacts, ArtifactPath) and favor to CreateReport(ITestReport)
Generate a simplified report for Horde Test Data
Better support copying artifacts with long path on Windows
#jira none
#rb Andrew.Grant
[CL 14859929 by Jerome Delattre in ue5-main branch]
Avoid redundant error report in the log by implementing a new property LogWarningsAndErrorsAfterSummary to ITestNode
#jira none
#rnx
#rb josh.engebretson, andrew.grant
[CL 14809680 by Jerome Delattre in ue5-main branch]
While these were present no csproj actually referenced them and built them, thus these files do not actually compile.
#rb none
[CL 14532228 by Joakim Lindqvist in ue5-main branch]
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
#rb ben.marsh, via discussions
#ROBOMERGE-SOURCE: CL 12682281 via CL 12682292 via CL 12682296
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12682297 by josh adams in Main branch]
#rb clayton.langford
#ROBOMERGE-SOURCE: CL 12646231 via CL 12646246 via CL 12649255 via CL 12649452 via CL 12649499 via CL 12649616
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12649737 by ben salem in Main branch]
Should also allow Gauntlet to work with Installed engine builds.
RunUAT.sh -scriptdir=/Volumes/Data/Dev/FirstPersonTest RunUnreal -project=/Volumes/Data/Dev/FirstPersonTest/FirstPersonTest.uproject -test=FirstPersonTest.BootTest -build=editor
#jira #rb na
#ROBOMERGE-SOURCE: CL 7679187 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v381-7673386)
[CL 7679188 by andrew grant in Main branch]
ITestNode now defines GetWarnings and GetErrors calls for tests to return instances that occurred during a test.
Split creation of Summary report in UnrealTestNode into Header/Body functions to allow tests to more easily customize these.
Added GetLogChannels() function to UnrealLogParser that will return all lines from multiple channels
Added AutomatonLogParser that specifically parses the output of automation (non-Gauntlet) tests.
#rb CRd
[at]josh.engebretson [at]clayton.langford [at]ben.salem
#ROBOMERGE-SOURCE: CL 6241133 via CL 6246005
[CL 6246055 by andrew grant in Main branch]
Removed old -skipxboxauth flag
#rb codereview
#ROBOMERGE-SOURCE: CL 5749377 via CL 5749558 via CL 5749651 via CL 5749736 via CL 5754588
[CL 5754753 by andrew grant in Main branch]