by storing installation destination and returning the path to installation.
#jira none
#rb none
#rnx
[CL 15653907 by Jerome Delattre in ue5-main branch]
#rnx
[FYI] ben.salem
#ROBOMERGE-SOURCE: CL 9317986 via CL 9318005 via CL 9318025 via CL 9318040 via CL 9318058
#ROBOMERGE-BOT: (v455-9298202)
[CL 9318092 by josh engebretson in Main branch]
#rb clayton.langford
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.salem
#ROBOMERGE-SOURCE: CL 6739909 via CL 6739922 via CL 6757015 via CL 6757271
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v365-6733468)
[CL 6762572 by ben salem in Dev-Build branch]
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
- /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh
[CL 6271418 by Josh Adams in Dev-Build branch]
Tests with EngineTest project
[at]josh.engebretson [at]ben.salem
#rb na
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 6095648 via CL 6096480 via CL 6096540
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 6122353 by andrew grant in Dev-Build branch]