Commit Graph

97 Commits

Author SHA1 Message Date
Ben Marsh
cbb950c578 UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
#preflight 628e9dc6e746de4961f60032

[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
william ewen
10c5859f32 Gauntlet Android: Making sure that we read the right Metadata field names (ie not prefixed with the package name)
#rb J.Baumgartner

#ROBOMERGE-AUTHOR: william.ewen
#ROBOMERGE-SOURCE: CL 19119634 via CL 19119681 via CL 19119730 via CL 19123251
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19154352 by william ewen in ue5-main branch]
2022-02-25 15:12:58 -05:00
Brandon Schaefer
e65e4e342c Add Linux support for Gauntlet
#jira UE-133314
#rb Michael.Sartain
#preflight 6203cfda724404041858c36c

[CL 18918198 by Brandon Schaefer in ue5-main branch]
2022-02-09 10:41:17 -05:00
william ewen
4185755103 Gauntlet Android: Making sure the Local Keys directory exists before we try to see if files exist within it
#rb J.Baumgartner

#ROBOMERGE-AUTHOR: william.ewen
#ROBOMERGE-SOURCE: CL 18854299 via CL 18854732 via CL 18854742 via CL 18855476 via CL 18855725
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18855752 by william ewen in ue5-main branch]
2022-02-03 18:41:31 -05:00
eric mcdaniel
e569459e66 UAT: Fix skipClient support
- skipClient option allows for client steps to be run in UAT with a null role which causes them to be skipped
  - the test still runs and is considered successful and all dependencies are still executed
  - this results in a "Null" client device with a null platform
  - IDeviceUsageReporter causes exceptions with this configuration
- change IDeviceUsageReporter methods to take a platform reference and handle a null platform internally
  - no events are logged for the null device and platform

- the null client device associated with teh skip tests will create a NullAppInstance
  - NullAppInstance only completes upon WaitForExit() but many tests don't do this as they run until they see a specific line in the output log or something similar (ex:  boot tests)
  - this causes some NullAppInstance tests to never complete and to run until a timeout is encountered
- NullAppInstance is now considered completed and HasExited upon creation to resolve this
  - the base test node then identifies the null app instance as completed

#rb Chris.Constantinescu, Josh.Engebretson, Jerome.Delattre
#jira none
#preflight https://horde.devtools.epicgames.com/job/61e1c430b14a67d611987c49

[CL 18648971 by eric mcdaniel in ue5-main branch]
2022-01-18 17:11:29 -05:00
jonathan adamczewski
2c4f852baa UnrealBuildTool: Remove references to UE4, changes affecting Mac platforms.
#jira UE-111420
#rb will.damon
#rb dave.hunter
#preflight none

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18566526 in //UE5/Release-5.0/... via CL 18566532
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18566536 by jonathan adamczewski in ue5-release-engine-test branch]
2022-01-10 18:03:06 -05:00
Marc Audy
f512a6d461 Eliminate whitespace only differences between Release-Engine-Staging and Release-Engine-Test
#fyi Aurel.Cordonnier

[CL 18448630 by Marc Audy in ue5-release-engine-test branch]
2021-12-13 15:59:48 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
69fe095547 Merge from Release-Engine-Staging @ 17636544 to Release-Engine-Test
This represents UE4/Main @17638339 and Dev-PerfTest @17636504

[CL 17638842 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-27 19:54:25 -04:00
rolando caloca
f6cd88c157 UE5 - Remove platform
#rb Steve.Smith
[FYI] Jules.Blok, Ryan.Durand, Ben.Marsh

#ROBOMERGE-SOURCE: CL 17295935 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17295945 by rolando caloca in ue5-release-engine-test branch]
2021-08-24 19:28:38 -04:00
josh engebretson
c882966b35 Gauntlet: Fixing issue with reservation renewal, adding Horde job and step ids to reservations. Cleaning up some legacy workers configuration
#jira UE-120801
#rnx

#ROBOMERGE-SOURCE: CL 17037659 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v848-17036448)

[CL 17037684 by josh engebretson in ue5-release-engine-test branch]
2021-08-03 16:18:05 -04:00
aurel cordonnier
dc4bf61540 Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553

[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00
aurel cordonnier
02c0f425e8 Copy up from Release-Engine-Staging @ 16738359
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719

[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
jonathan adamczewski
64c210d294 AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
jeff newquist
5ea7789d60 Rename UE4CommandLine.txt to UECommandLine.txt and deal with all the related changes
#rb TBD
#jira UE-113713

[CL 16093056 by jeff newquist in ue5-main branch]
2021-04-22 10:29:26 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Marc Audy
0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
Jerome Delattre
7a6219c6df Editgrate cl 15716397
Fix Gauntlet App package deployement on Mac. Utils.SystemHelpers.IsNetworkPath returns always true on Mac. Because Path.GetRootPath gives the same root for any path on unix based system.
Revert to use the GetVolumeName and comparing the names.

#jira UE-109554, UE-109939
#rb none
#rnx

[CL 15716506 by Jerome Delattre in ue5-main branch]
2021-03-16 18:59:51 -04:00
Jerome Delattre
bb2dc9ba81 Gauntlet - Fix build installation issue with multiple clients test
by storing installation destination and returning the path to installation.

#jira none
#rb none
#rnx

[CL 15653907 by Jerome Delattre in ue5-main branch]
2021-03-09 09:36:11 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Chris Babcock
0cfc6e0653 Fix non-deterministic use of GetHashCode() in UBT and Gauntlet
#jira none
#review @Ben.Marsh
#rb Ben.Marsh
#rnx

[CL 15218197 by Chris Babcock in ue5-main branch]
2021-01-27 13:06:37 -04:00
Marc Audy
bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00