* Support multiple devices on a test (ie: network tests)
* Support log attached to device app instance
* Make Incomplete run flagged as failure when session is finishing
* Critical failure tag as crash in the test report
#preflight 627bffe71e749933439e54ba
#rb Chris.Constantinescu
#jira none
[CL 20378481 by Jerome Delattre in ue5-main branch]
* avoid attaching reference and delta of passed image comparison
* add warning instead of error when attaching image compare failed to work
* fix an issue with image artifacts being attached to the wrong event when attaching artifact failed...
#preflight 62363f9bb43f22036e1ee910
#jira none
#rnx
[CL 19447670 by Jerome Delattre in ue5-main branch]
* Introduce Automated Test Session data model for Horde TestData
* Introduce Suite and Type to UnrealTestNode to have better control over Session naming
* Add PreflightChange option to discriminate Session that are not official run
* Add test Duration and DateTime to UE json report model
* Accomodate for posting New and Old report models
#jira UEENGQA-29178
#preflight 622bb8ec46679d56c323f49a
#rb Chris.Constantinescu
[CL 19367745 by Jerome Delattre in ue5-main branch]
* Rename blacklist to excludelist (requested by high management)
* Support section exclusion rule to be able to exclude entire section of tests (ie PathTracing is only supported on Win64 for now)
* Mark excluded test as skipped in the report instead of entirely removed for test list. Check for exclusion just before running the test.
* Remove NotEnoughParticipant state in favor of Skipped (same conditions lead to Skipped state with appropriate messaging)
* Add support for exclusion management from the Test Automation window. (added a column at the end of each row)
* Expose device information to UE test report
* Add support for metadata in Gauntlet test report for Horde
Limitations:
* Management through the UI is limited to which test is available through in the active worker node. That's mean Runtime only tests are not listed from a worker that is Editor(the default) and platform specific are not clearly identified.
* For platforms, the mechanic to access their config and save it will remain to be done. In the meantime, it needs to be done manually through the target platform config file.
#jira UE-125960
#jira UE-125974
#rb Chris.Constantinescu, Eric.Knapik, Louise.Rasmussen
[CL 17607554 by Jerome Delattre in ue5-main branch]
* Implement loading Json report and resume from last know failure
* Make Gauntlet uses the retry state when critical failure occured on UE automation test.
* Capture the callstack if any and update the json report
* Attached passed log before retrying
* Use enum in json serialization and desirialization
* Use one common Event class for json report and parsing from the log
* Use an unique path for artifact at each runs/retries
* Use Json report to generate the pass summary in Gauntlet
#jira UEENGQA-38051
#rb Chris.Constantinescu, Eric.Knapick
[CL 17160450 by Jerome Delattre in ue5-main branch]
+ fix issue with CIS label 'Boot ET (platform) Editor' being always green in EngineTest
#jira UEENGQA-38047
#rnx
#rb none
[CL 15672709 by Jerome Delattre in ue5-main branch]
- add simple data structure to hold the data
- introduce database config and driver
- support sending telemetry data from UnrealTestNode
#jira UEENGQA-38048
#rb Andrew.Grant,Bob.Ferriera
[CL 15480886 by Jerome Delattre in ue5-main branch]
Introduce Gauntlet.ITestReport interface
- enable attaching artifact to report through ITestReport.AttachArtifact(string)
- enable reporting errors and warnings to ITestReport
Deprecate CreateReport(TestResult, Context, Build, Artifacts, ArtifactPath) and favor to CreateReport(ITestReport)
Generate a simplified report for Horde Test Data
Better support copying artifacts with long path on Windows
#jira none
#rb Andrew.Grant
[CL 14859929 by Jerome Delattre in ue5-main branch]
ITestNode now defines GetWarnings and GetErrors calls for tests to return instances that occurred during a test.
Split creation of Summary report in UnrealTestNode into Header/Body functions to allow tests to more easily customize these.
Added GetLogChannels() function to UnrealLogParser that will return all lines from multiple channels
Added AutomatonLogParser that specifically parses the output of automation (non-Gauntlet) tests.
#rb CRd
[at]josh.engebretson [at]clayton.langford [at]ben.salem
#ROBOMERGE-SOURCE: CL 6241133 via CL 6246005
[CL 6246055 by andrew grant in Main branch]