Ben Marsh
cbb950c578
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
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#preflight 628e9dc6e746de4961f60032
[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
carl bystrom
283ad82702
BuildGraph: Add more parameters to Docker-Build task
...
Supporting BuildKit and .dockerignore files will help improve performance without resorting to temporary staging of files.
#preflight 6275287ed8373707f211ffa8
[CL 20075007 by carl bystrom in ue5-main branch]
2022-05-06 09:58:56 -04:00
jonathan adamczewski
f515402a7a
CsCompile: Don't use /restore when compiling with xbuild
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#jira none
#fyi ryan.hummer
#rnx
#preflight 62697de92735a2c0ea8a153c
[CL 19943308 by jonathan adamczewski in ue5-main branch]
2022-04-27 14:04:02 -04:00
Ben Marsh
347784c8b8
BuildGraph: Add a parameter to the CsCompile task to allow using the system C# compiler rather than the UE-bundled version. Allows compiling Swarm et al correctly as part of installed build script.
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#preflight none
#fyi Jonathan.Adamczewski
[CL 19772216 by Ben Marsh in ue5-main branch]
2022-04-15 12:25:18 -04:00
jonathan adamczewski
196e422d10
CsCompile: Fix argument order (and use msbuild rather than build, consistent with elsewhere)
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#jira none
#rnx
#preflight 624f15f9933134aa0538dbe3
[CL 19672505 by jonathan adamczewski in ue5-main branch]
2022-04-07 13:09:10 -04:00
jonathan adamczewski
7cf9663b93
CsCompile: Include project in command line
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#jira none
#fyi ben.marsh
#rnx
#preflight 624ef817f94f766ffaad7d57
[CL 19669311 by jonathan adamczewski in ue5-main branch]
2022-04-07 10:56:47 -04:00
Ben Marsh
2c879673ff
BuildGraph: Fix compilation of C# projects with the bundled NET runtime.
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#preflight 624dec312c73c3b0c045a51a
[CL 19654182 by Ben Marsh in ue5-main branch]
2022-04-06 15:56:36 -04:00
markus breyer
fff228a79e
Removed obsolete staging code
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#rb andrew.rodham
#rnx
#author andrew.rodham
#author markus.breyer
#preflight 624b4a93dc6183e3f547efa6
#ROBOMERGE-AUTHOR: markus.breyer
#ROBOMERGE-SOURCE: CL 19631454 via CL 19632493 via CL 19636186 via CL 19636668
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)
[CL 19638184 by markus breyer in ue5-main branch]
2022-04-05 21:02:04 -04:00
jonathan adamczewski
5053cae2d8
Launch UnrealBuildTool via dotnet unrealbuildtool.dll, not unrealbuildtool.exe
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#jira none
#rnx
#preflight 624261bdb6084b98321e9251
[CL 19544939 by jonathan adamczewski in ue5-main branch]
2022-03-29 13:20:46 -04:00
jonathan adamczewski
0a6164bbd3
nullability annotations, rethrow fixes, net6.0 warning suppression
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#jira none
#trivial
#rnx
#preflight 62425155c61d8a458f230657
[CL 19536049 by jonathan adamczewski in ue5-main branch]
2022-03-28 20:50:06 -04:00
jonathan adamczewski
5c68d1d9ef
Revert //UE5/Main/... changelist 19531725 - return to NET Core 3.1
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#preflight 62422fd0470aff98e946bfce
#jira UE-119846
[CL 19534572 by jonathan adamczewski in ue5-main branch]
2022-03-28 18:25:19 -04:00
jonathan adamczewski
18ac15cbb1
Upgrade to .NET 6.0
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#jira UE-119846
#preflight 6241fc06470aff98e943c035
[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00
Marc Audy
a16d8bbe02
Bring UE5/Main files in line with RES
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#rnx
#preflight
[CL 19519769 by Marc Audy in ue5-main branch]
2022-03-25 18:45:27 -04:00
andrew rodham
c73ff6358b
Added missing change that tags digests as part of a cook
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#preflight 620d5ef28a1ea16009836696
#ROBOMERGE-AUTHOR: andrew.rodham
#ROBOMERGE-SOURCE: CL 19023877 via CL 19029071 via CL 19029186 via CL 19029219 via CL 19031957
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v917-18934589)
[CL 19032181 by andrew rodham in ue5-main branch]
2022-02-17 03:44:29 -05:00
jonathan adamczewski
fb9901fe24
AutomationTool: Remove UE4 references
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#jira UE-111740
#preflight none
#trivial
#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18576039 in //UE5/Release-5.0/... via CL 18576055 via CL 18576072
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18576082 by jonathan adamczewski in ue5-main branch]
2022-01-11 15:16:51 -05:00
jonathan adamczewski
5765f4595e
AutomationTool: Remove UE4 references
...
#jira UE-111740
#preflight none
#trivial
#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18576039 in //UE5/Release-5.0/... via CL 18576055
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18576072 by jonathan adamczewski in ue5-release-engine-test branch]
2022-01-11 15:15:59 -05:00
Ben Marsh
4d9a141cb1
BuildGraph: Add a task for querying all modified files since a certain changelist. Can be used in conjuction with Horde UE_HORDE_LAST_SUCCESS_CL to isolate files to rebuild.
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#preflight none
[CL 18478415 by Ben Marsh in ue5-main branch]
2021-12-16 15:03:33 -05:00
Ben Marsh
a59ef99c07
BuildGraph: New mechanism for declaring graphs using C# code (WIP).
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Nodes can now be implemented by arbitary C# methods. Graph structure is specified through expression trees implemented using Bg* types, which are not substituted with values until execution time. Doing so allows determination of node and option dependencies for a particular target, allowing us to generate dynamic UI for presenting relevant settings to the user.
Includes partial implementation of Installed Build script as an example implementation.
#preflight 61bb85d46c2686e86322eec9
[CL 18477305 by Ben Marsh in ue5-main branch]
2021-12-16 13:55:22 -05:00
Ben Marsh
8fd4138532
UAT: Move all BuildGraph tasks into the AutomationTool.Tasks namespace (currently inconsistently in multiple other namespaces).
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[CL 18434892 by Ben Marsh in ue5-main branch]
2021-12-10 16:56:09 -05:00
Ben Marsh
6a2855f64c
UAT: Add support for async build commands and BuildGraph tasks.
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#preflight 61b3aa86e928cffe866fa918
[CL 18433916 by Ben Marsh in ue5-main branch]
2021-12-10 15:36:47 -05:00
Joakim Lindqvist
14c7319f58
BuildGraph - Fixed issue with helm task not handling when there were no values files
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[CL 18268151 by Joakim Lindqvist in ue5-main branch]
2021-11-23 05:33:34 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
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[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
joakim lindqvist
9fcc0f6491
Fixes for HelmTask in BuildGraph
...
* No longer modify the global kubecontext but rather pass the context to use into helm
* Added option to specify which kubeconfig to use
* Fixed issue when values not being handled correctly
#ROBOMERGE-AUTHOR: joakim.lindqvist
#ROBOMERGE-SOURCE: CL 18238748 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)
[CL 18238770 by joakim lindqvist in ue5-release-engine-test branch]
2021-11-18 11:30:32 -05:00
joakim lindqvist
5afbfa7921
Setup CI in Horde for Horde.Storage
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Also added ability to override path to dotnet for DotnetTask, to allow us to use a system install dotnet for special cases (in this case we use a newer .NET version then the rest of the engine)
#ROBOMERGE-AUTHOR: joakim.lindqvist
#ROBOMERGE-SOURCE: CL 18222416 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)
[CL 18222429 by joakim lindqvist in ue5-release-engine-test branch]
2021-11-17 08:38:15 -05:00
ben marsh
a5fc3cc363
BuildGraph: Merging BuildGraph library refactor from //UE5/Release-5.0.
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#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 18107814 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE-CONFLICT from-shelf
[CL 18107903 by ben marsh in ue5-release-engine-test branch]
2021-11-09 12:40:30 -05:00