Back out incorrect fix from CL 20056908
#jira UE-147094
#preflight 62790b2fea2a9db9dc560710
#rb Adam.Kinge
#lockdown Mitchell.Wilson
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 20110639 in //UE5/Release-5.0/... via CL 20111734
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20114350 by jack porter in ue5-main branch]
Makes connecting to cotf faster on some platforms.
Removes warnings like: LogSockets: Warning: Could not serialize fe80::edc3:3284:5b1b:1f32%7, got error code SE_NO_ERROR [0]
Makes the string shorter and more readable.
Test:
RunUAT.bat BuildCookRun -project=Samples\Games\ShooterGame\ShooterGame.uproject -platform=XYZ -config=development -build -cookonthefly -stage -run
FileHostIp example on PC & android:
Before: -filehostip=127.0.0.1+fe80::edc3:3284:5b1b:1f32%7+10.24.101.44+::1+127.0.0.1+fe80::58d4:b8b3:ff7a:4974%9+172.18.240.1
After : -filehostip=127.0.0.1+10.24.101.44+172.18.240.1
FileHostIp example on console:
Before: -filehostip=127.0.0.1+fe80::edc3:3284:5b1b:1f32%7+10.24.101.44+::1+127.0.0.1+fe80::58d4:b8b3:ff7a:4974%9+172.18.240.1
After : -filehostip=10.24.101.44+172.18.240.1
#jira none
#rb carlmagnus.nordin, per.larsson
#rnx
#preflight 62722ddafe45c124493258a8
[CL 20038819 by PJ Kack in ue5-main branch]
- Added support for copying remote debugging files to SteamDeck when deploying
- Username is now pulled out of the Device info, or put on the commandline via -deviceuser to override
#rb brandon.schaefer
#jira none
#p4v-preflight-copy 19392535
#preflight 6233ac4af101b8d0afa9abf4
[CL 19428566 by josh adams in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
Add a layer of caching to avoid running msbuild as much as possible.
#jira UE-109181
#rb ben.marsh
#ROBOMERGE-SOURCE: CL 17102399 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17102408 by jonathan adamczewski in ue5-release-engine-test branch]
- Some platforms don't make use of these files, so their generation is unnecessary.
#jira UE-103275
#rb Ben.Marsh
[CL 15771665 by Luke Thatcher in ue5-main branch]
Fix deployment error when there is a space in the project path
#rb Jack.Porter
#fyi josh.adams, nuno.leiria
#jira UE-103878
[CL 15451286 by axel riffard in ue5-main branch]
- Enhanced Turnkey error reporting to the editor (TurnkeyContext now has Log and ReportError)
- Improved the SDK display in the editor
- Various bug fixes
- Renamed GetAutoSDKDirectoryForMasterVersion() to GetAutoSDKDirectoryForMainVersion()
#rb brian.white
#ROBOMERGE-SOURCE: CL 15357339 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15360341 by josh adams in ue5-main branch]
- Updated versioning to pass to SetupAndroid scripts instead of the script hardcoding it
- Added idea of code-based "FileSource" objects that can be used to install an SDK without needing to copy an installer, it's all in the SDKInstall command
- Prereqs are not working yet for Mac/Linux (logic will need to be ported on those platforms to get it right)
#rb chris.babcock
[CL 15298669 by Josh Adams in ue5-main branch]
- Removed PostSplashScreen plugin that was only whitelisted for XboxOne (if we just remove the whitelist, it would build for all platforms, which we don't want)
#rb Marc.Audy (concept, not each file)
#fyi david.harvey
[CL 15265407 by Josh Adams in ue5-main branch]
- Retooled some turnkey device management (DeviceInfo now knows its platform, so we don't need to associate a platform externally)
- Changed Control command to use Gauntlet devices to do the PowerOn etc type stuff since there is already support for device control in Gauntlet. Now Turnkey is more of an interactive/scriptable frontend to Gauntlet
- Allow for a platform to do a manual Sdk installation, which doesn't depend on finding a Turnkey file source
- Allow for a platform SDK to return custom versions. This is solely used by platform-specific code
#rb brandon.schaefer
[CL 15201829 by Josh Adams in ue5-main branch]