Commit Graph

75 Commits

Author SHA1 Message Date
jonathan adamczewski
fb9901fe24 AutomationTool: Remove UE4 references
#jira UE-111740
#preflight none
#trivial

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18576039 in //UE5/Release-5.0/... via CL 18576055 via CL 18576072
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18576082 by jonathan adamczewski in ue5-main branch]
2022-01-11 15:16:51 -05:00
jonathan adamczewski
5765f4595e AutomationTool: Remove UE4 references
#jira UE-111740
#preflight none
#trivial

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18576039 in //UE5/Release-5.0/... via CL 18576055
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18576072 by jonathan adamczewski in ue5-release-engine-test branch]
2022-01-11 15:15:59 -05:00
Ben Marsh
4d9a141cb1 BuildGraph: Add a task for querying all modified files since a certain changelist. Can be used in conjuction with Horde UE_HORDE_LAST_SUCCESS_CL to isolate files to rebuild.
#preflight none

[CL 18478415 by Ben Marsh in ue5-main branch]
2021-12-16 15:03:33 -05:00
aurel cordonnier
34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
sebastien lussier
423743fd4a Horde HLOD build -
* Added option to shelve the build result to the workspace of a specific user (skipping the submit)
* Created a generic WorldPartitionBuilder BuildGraph command that will allow this kind of operation on any WP builder
* Added a P4.UpdateChange() overload that takes a client (workspace) argument
* Renamed the HLOD_Submit step to HLOD_Finalize, as it can either: gather files from multiple builders locally without submitting / submit the result / shelve the result
#rb richard.malo
#preflight 61376e1fd9c85a000127042c

#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 17444676 via CL 17446080
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17446098 by sebastien lussier in ue5-release-engine-test branch]
2021-09-07 12:25:39 -04:00
sebastien lussier
f95c3f0758 Horde HLOD build -
* Added option to shelve the build result to the workspace of a specific user (skipping the submit)
* Created a generic WorldPartitionBuilder BuildGraph command that will allow this kind of operation on any WP builder
* Added a P4.UpdateChange() overload that takes a client (workspace) argument
* Renamed the HLOD_Submit step to HLOD_Finalize, as it can either: gather files from multiple builders locally without submitting / submit the result / shelve the result
#rb richard.malo
#preflight 61376e1fd9c85a000127042c


#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 17444676
#ROBOMERGE-BOT: (v870-17433530)

[CL 17446080 by sebastien lussier in ue5-main branch]
2021-09-07 12:25:06 -04:00
jonathan adamczewski
f270855eef AutomationTool: Compile script modules within the application
Add a layer of caching to avoid running msbuild as much as possible.

#jira UE-109181
#rb ben.marsh

#ROBOMERGE-SOURCE: CL 17102399 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17102408 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-09 10:39:35 -04:00
jonathan adamczewski
8dc68a7f85 AutomationTool: Compile script modules within the application
Add a layer of caching to avoid running msbuild as much as possible.

#jira UE-109181
#rb ben.marsh

[CL 17102399 by jonathan adamczewski in ue5-main branch]
2021-08-09 10:39:09 -04:00
ben marsh
582ccb5a5a Always log the client spec created in calls to CommandUtils.P4.CreateClient.
#ROBOMERGE-SOURCE: CL 16861914 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16861920 by ben marsh in ue5-release-engine-test branch]
2021-07-15 09:57:05 -04:00
Ben Marsh
b343ecd968 Always log the client spec created in calls to CommandUtils.P4.CreateClient.
[CL 16861914 by Ben Marsh in ue5-main branch]
2021-07-15 09:56:28 -04:00
aurel cordonnier
e0ad4e25df Merge from Release-Engine-Test @ 16624776 to UE5/Main
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16625248 by aurel cordonnier in ue5-main branch]
2021-06-10 13:13:24 -04:00
aurel cordonnier
25a11deeac Merge from Release-Engine-Staging @ 16579919
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Josh Adams
1b005bb5aa - Missed a p4 command ExtraGlobalOptions
#jira UE-103147
#rb trivial

[CL 14763804 by Josh Adams in ue5-main branch]
2020-11-17 11:47:20 -04:00
Jeff Farris
96f162e5dd UAT: fix SyncProject's handling of p4 commands and improvements to global p4 option handling in general (collab with Josh)
#rb Josh.Adams

[CL 14746262 by Jeff Farris in ue5-main branch]
2020-11-13 17:53:33 -04:00
Josh Adams
61898204da - Worked around p4.exe having a bad interaction with Windows parsing the commandline with a * in it in a server path, by passing commands with a * in the parameters through in a file and the -x global option. (Windows would treat //UE4/Main as \\UE4\Main and take forever to timeout looking for a server named UE4)
#rb brandon.schaefer

[CL 14666987 by Josh Adams in ue5-main branch]
2020-11-05 14:23:24 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Ben Marsh
eb0f706f72 Merging Horde changes for BuildGraph.
#rb none
#rnx

[CL 13725070 by Ben Marsh in ue5-main branch]
2020-06-20 16:29:10 -04:00
Ben Marsh
f1fd0db20b UAT: Add a fast path for detecting which client to use if the P4CLIENT variable is set to a valid workspace. Also remove warning for executing a command with P4 functionality.
#rb none

[CL 12766565 by Ben Marsh in Main branch]
2020-04-13 17:35:31 -04:00
Ben Marsh
d6d7c939e5 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 12726184 by Ben Marsh in Main branch]
2020-04-10 11:30:32 -04:00
andrew grant
4a01142e6d Fixed c# compile error seen in VS 2017 with named arguments not being at the end of the list
#jira #rb na

#ROBOMERGE-SOURCE: CL 11806332 in //UE4/Release-4.25/... via CL 11806333
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11806335 by andrew grant in Main branch]
2020-03-01 14:24:16 -05:00
andrew grant
25dfafc637 Added spew filter to P4 calls to really suppress spew when requested.
The issue here is that CommandUtils.Run only suppresses stdout when NoSpew is specified, so P4 functions like FileExistsInDepot which use p4 calls that write to stderr (e.g fstat of a path not in P4) still end up spewing.

[at]ben.marsh
#rb swarm
#jira nojira

#ROBOMERGE-SOURCE: CL 11803848 in //UE4/Release-4.25/... via CL 11803850
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11803853 by andrew grant in Main branch]
2020-02-29 23:49:56 -05:00
Ryan Durand
9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00