This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Setting CustomConfig=Foo in a Target.cs file will cause it to overlay config files from Project/Config/Custom/Foo on top of the defaults, allowing easy override of things like OSS settings to support multiple stores
In development, -CustomConfig=foo can be specified in both C++ and C# to enable the same functionality, which can be used to select between multiple different stage/deploy configurations in a build script
#rb josh.adams, ben.marsh
#ROBOMERGE-SOURCE: CL 17017130 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17017144 by ben zeigler in ue5-release-engine-test branch]
- Fixed issue where -archive did not work with -skippackage for several platforms.
- Modified behaviour of -archive -archivedirectory so <path> will only become <path>/<CookedPlatform> *IF* <path> does not already contain CookedPlatform or PlatformName
Both of these issues allow greater flexibility in build scripts.
Specifically the first allows -package and -archive to be performed in separate steps which is necessary for scripts that want to "do stuff" before archiving or have different per-platform logic before archiving.
The second gives scripts flexibility in selecing directory structures without adding unncessary components.
E.g. a script can now archive development builds to <BuildDir>/<Project>/PS4/Development/<Project>.pkg without it becoming <BuildDir>/<Project>/PS4/Development/PS4/<Project>.pkg
#jira nojira
#rb swarm
#review-15847235 @jeff.farris, @yuriy.odonnell @josh.adams @jeff.newquist
(Checked in prior to feedback due to being a prerequisite for some Frosty tests)
[CL 15848176 by Andrew Grant in ue5-main branch]
- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI
[CL 13966487 by Josh Adams in ue5-main branch]
Added the ability to set a list of config sections to strip while staging
#rb daniel.lamb
#ROBOMERGE-SOURCE: CL 9485548 via CL 9485550 via CL 9485552
#ROBOMERGE-BOT: (v508-9471939)
[CL 9485554 by graeme thornton in Main branch]