This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
Multiple engine changes needed to support LevelGrid
#rb jeanfrancois.dube, sebastien.lussier, richard.malo
#rnx
#ROBOMERGE-OWNER: Patrick.Enfedaque
#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 10318590 via CL 10318595
#ROBOMERGE-BOT: (v593-10286020)
[CL 10318965 by Patrick Enfedaque in Main branch]
#jira UE-69901
#rb lauren.ridge
#ROBOMERGE-SOURCE: CL 5010617 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5010623 by patrick boutot in Main branch]
#lockdown Nick.Penwarden
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3459524 by Marc.Audy
Get/Set of properties that were previously BPRW/BPRO should error when used
#jira UE-20993
Change 3460004 by Phillip.Kavan
#jira UE-45171 - Fix C++ compilation failures during packaging caused by nativizing a Blueprint that overrides a native function with a 'TSubclassOf' parameter or return value.
Change summary:
- Modified FKismetCompilerContext::CreateParametersForFunction() to pass the 'CPF_UObjectWrapper' flag through to new function parameter properties during Blueprint compilation.
Change 3461210 by Phillip.Kavan
#jira UE-44505 - Fix occasional Blueprint editor crashes that could occur while rebuilding the context menu from the action registry.
Change summary:
- Modified FBlueprintActionDatabase::FActionRegistry to use an FObjectKey as the key type. This allows us to test entries for UObject validity before rebuilding context menu items based on the action database.
- Changed FBlueprintActionInfo::CachedOwnerClass to be a TWeakObjectPtr rather than a raw UClass* since it's based on the ActionOwner, which could potentially become invalid after the OwnerClass has been cached.
- Modified FBlueprintActionDatabase::RefreshAssetActions() to exclude World assets if the WorldType is not EWorldType::Editor. This eliminates an issue with unreferenced "inactive" GC'd world objects being left in the BP action registry after cooking, at which point the keys could become invalid.
- Added FBlueprintActionDatabase::DeferredRemoveEntry() to allow for scheduling removal of entries from outside of the database if they are known to be invalid.
- Modified FBlueprintActionDatabase::Tick() to handle deferred entry removals.
- Modified FBlueprintActionMenuBuilder::RebuildActionList() to both test actions for validity before building menu items and schedule removal of invalid actions on the next tick.
Notes:
- Alternatively we could just include UObject keys in the database's AddReferencedObject impl, but that would then prevent objects from ever being GC'd if they are not explicitly removed. For most entries the action database takes the approach of explicitly removing entries via delegate when the UObject is destroyed, so I chose to use a TWeakObjectPtr instead so that any entries that may not be getting explicitly removed via delegate will now simply become invalidated if the UObject key is GC'd due to not being referenced. I also set it up to clean and remove any entries (along with any associated node spawners) that are found to be invalid the next time we open the BP editor.
Change 3461373 by Lukasz.Furman
fixed async navmesh rebuilds not kicking in for requests from navdata.bForceRebuildOnLoad
#jira UE-44231
Change 3461409 by Lukasz.Furman
fixed reenabling automatic navmesh generation in Editor Preferences
#ue4
Change 3461550 by Ben.Zeigler
#jira UE-45328 Fix local variable support for Redirectors and other save-time validation. We need to run the local variables to UProperty and back at save time
Add new flag PPF_SerializedAsImportText which is used for BP pins/default values and indicates that something has been serialized as import text and so needs to handle string asset redirectors
Change 3462625 by Zak.Middleton
#ue4 - Fix InterpToMovementComponent not setting velocity on the object it moves. Fix movement rate when substepping enabled (other related fixes to come).
github PR #3620
Change 3462796 by Dan.Oconnor
Fix for spamming BroadcastBlueprintReinstanced and for creating CDO at wrong time when compiling FrontEnd.uasset in OrionGame
#jira UE-45434
Change 3462995 by Ben.Zeigler
#jira UE-16941 Fix it so Load Asset node works with a literal value as well as a connected pin
Change 3463099 by Ben.Zeigler
#jira UE-45471 Allow abstract base classes for primary assets
Change 3464809 by Marc.Audy
Expose FVector2D / FVector2D to blueprints
#jira UE-45427
Change 3467254 by Mieszko.Zielinski
Added an AI helper BP function that supplies caller with a copy of navigation path given controller is currently following #UE4
Change 3467644 by Dan.Oconnor
Fix for cook issues in ocean when using compilation manager, one issue caused by bad dependencies list, one issue caused by lack of subobject mapping in archetype reinstancing.
#jira UE-45443, UE-45444
Change 3468176 by Dan.Oconnor
Fix dependent blueprints being marked dirty when a blueprint is compiled
Change 3468353 by Michael.Noland
UnrealHeaderTool: Improved the warning generated when missing Category= on a function or property declared in an engine module, and centralized the logic that determines if the module is engine or game
Change 3470532 by Dan.Oconnor
Re-enable compilation manager
Change 3470572 by Dan.Oconnor
Fix for pin paramters resetting when an archetype was reinstanced
#jira UE-45619
#rnx
Change 3471949 by Mason.Seay
Adding Primary Assets for testing
Change 3472074 by Ben.Zeigler
#jira UE-45140 Convert iterative cooking to use the Asset Registry as it's only mode, remove old hash and timestamp versions. This allows deleting the entire PackageDependencyInfo module
Change the asset registry iteration to not compute a hash at all, and instead store the script package guids in it's cache.
Expose bIgnoreIniSettingsOutOfDateForIteration and bIgnoreScriptPackagesOutOfDateForIteration in cooker settings, affects rather to listen to ini/script changes when doing iterative cooking
Change 3472079 by Ben.Zeigler
With new incremental cook options, change Fortnite to never care about ini settings, but do care about code changes. This can be changed but from previous discussions we wanted to be more safe than fast here
Change 3473429 by Lukasz.Furman
changed path following update tick to allow working on "invalid, update pending" paths, solves AI getting stuck when navigation is rebuild very frequently (e.g. every tick from moving mesh)
#jira UE-41884
Change 3473476 by Lukasz.Furman
changed crowd simulation path update tick to allow working on "invalid, update pending" paths, solves AI getting stuck when navigation is rebuild very frequently (e.g. every tick from moving mesh)
#jira UE-41884
Change 3473663 by Ben.Zeigler
Fix it so base k2node registers framework version, this is needed for the assetptr fixup I previously added
Change 3473679 by Mason.Seay
Slight cleanup of test map and added ability to teleport across level for easy navigation
Change 3473712 by Marc.Audy
Do default value validation against the actual value of the default entry of an enum rather than the serialized empty autogenerated default value
Change 3474055 by Marc.Audy
When nodes are reconstructed any pins that were previously linked or set to non-default values that have been removed will no longer simply vanish, but instead will remain in an Orphaned state until dealt with.
#jira UE-41828
Change 3474119 by mason.seay
Tweaked Force Feedback test
Change 3474156 by Marc.Audy
Actually enable orphan pin retention
Change 3474382 by Ben.Zeigler
Class.h Header and comment cleanup. Started this because IsChildOf did not have a comment and it's usage is a bit confusing
Change 3474386 by Ben.Zeigler
Close popup window when adding asset class to audit window
Change 3474491 by Ben.Zeigler
Remove ability for Worlds to not be saved as assets, this has been the default since 2014.
Change 3475363 by Marc.Audy
Alt-click now works with orphaned pins
#jira UE-45699
Change 3475523 by Marc.Audy
Fixup Fortnite and Paragon content for orphaned pin errors and warnings
Change 3475623 by Phillip.Kavan
#jira UE-45477 - Fix an EDL assertion on load in a nativized build with one or more Actor subobjects instanced via the EditInlineNew UI in the BP class defaults property editor.
Change summary:
- Modified FEmitDefaultValueHelper::OuterGenerate() to emit code to construct/initialize instanced subobject values that do not have the RF_DefaultSubObject flag set, and also to recursively handle nested subobjects for those values.
- Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to alternatively emit a 'NewObject' assignment statement rather than a 'CreateDefaultSubobject' statement if only RF_ArchetypeObject is set on the source object value.
Change 3476008 by Dan.Oconnor
Fix for failing to preload our super class's subobjects. Effectively moving UBlueprint::ForceLoad calls earlier in loading process. This only results in data resetting to your parent's parent's default value from your parent's default value.
#jira UE-18765
Change 3476115 by Dan.Oconnor
Fix missing category information for inherited functions when using compilation manager
#jira UE-45660
#rnx
Change 3476577 by Lukasz.Furman
added early outs from navmesh layer generation when there's no walkable cells or contours to avoid allocating 0 bytes by next generation steps (behavior differs between platforms)
#ue4
Change 3476587 by Phillip.Kavan
#jira UE-45517 - Fix a regression in which dragging UMG widgets around in the designer view results in redundantly-compounded BP class properties and context menu actions.
Change summary:
- Modified SDesignerView::ClearDropPreviews() to move the widget that was removed from the tree into the transient package. This ensures that FWidgetBlueprintCompiler::CreateClassVariablesFromBlueprint() won't pick them up.
- Modified SDesignerView::ProcessDropAndAddWidget() to also consider any widgets not added to the 'DropPreviews' array as being transient (i.e. also move them into the transient package since they were not added to the tree).
Notes:
- The regression was introduced by the changes in CL# 3410168, and was merged to Main at CL# 3431398.
#rnx
Change 3476723 by Dan.Oconnor
Match old behavior wrt updating implemented interfaces in blueprints - this logic from FKismetEditorUtilities::CompileBlueprint was missing in compilation manager
#jira UE-45468
#rnx
Change 3476948 by Michael.Noland
Framework: Changed AActor::FindComponentByClass (and AActor::GetComponentByClass by extension) to return nullptr when passed a nullptr class, rather than crashing
Change 3476970 by Ben.Zeigler
Fix bug I introduced in 4.16 where assigning assets to multiple chunks did not work properly
Change 3477536 by Marc.Audy
Don't display default value box on linked orphaned input pins
Change 3477835 by Marc.Audy
Fix pins orphaned by deletion of an entry in a user-defined enum disappearing instead of remaining connected
#jira UE-45754
Change 3478027 by Marc.Audy
Minor performance optimization
#rnx
Change 3478198 by Phillip.Kavan
#jira UE-42431 - Remove an unnecessary ensure() when pasting an event node.
Change summary:
- Modified UEdGraphSchema_K2::CreateSubstituteNode() to no longer ensure() that we have a valid PreExistingNode; it's only used for logging when a substitute node is created in response to a conflict with an existing node.
Change 3478485 by Marc.Audy
Eliminate extraneous error messages about orphaned pins on get/set nodes
#jira UE-45749
#rnx
Change 3478756 by Marc.Audy
Fix fallout from changes to DoesDefaultValueMatchAutogenerated for user defined enums
#jira UE-45721
#rnx
Change 3478926 by Marc.Audy
Non-blueprint type structs can no longer be made/broken
Non-blueprint visible properties in structs will no longer have pins created for them
#jira UE-43122
Change 3478988 by Marc.Audy
DeltaTime for a tick function with a tick interval is now correct after disabling and then reenabling the tick function.
#jira UE-45524
Change 3479818 by Marc.Audy
Allow ctrl-drag off of orphan pins
#jira UE-45803
Change 3480214 by Marc.Audy
Modifications to user defined enumerations are now transacted
#jira UE-43866
Change 3480579 by Marc.Audy
Maintain all pin properties through transactions.
#rn Reference pins that are removed and then restored via undo now correctly have the diamond icon instead of the standard circle.
Change 3481043 by Marc.Audy
Make/Break of structs does not depend on having blueprint exposed properties.
Splitting of a struct pin still requires blueprint exposed properties.
#jira UE-45840
#jira UE-45831
Change 3481271 by Ben.Zeigler
Fix the AssetManager chunking code to use ChunkDependencyInfo instead of a hardcoded check for chunk 0
Clean up ChunkDependencyInfo and make it properly public
Move ShouldSetManager to be WITH_EDITOR
Ported from WEX branch
#RB peter.sauerbrei
Change 3481373 by Dan.Oconnor
Reduce reliance on expensive FindDelegateSignature. 3275922 made warnings about a ambiguous search more likely as it preserved names of members on the REINST_ classes
#jira UE-45704
Change 3481380 by Ben.Zeigler
Change it so Struct and Object AssetRegistrySearchable properties do not show up in content browser, they are not helpful
Change 3482362 by Marc.Audy
Fix properties not exposed to blueprint warnings for input properties on function graphs.
#jira UE-45824
Change 3482406 by Ben.Zeigler
#jira UE-45883 Fix Switch On Gameplay Tag Container node, and add switch nodes to TagCheck map
Change 3482498 by Ben.Zeigler
Attempt to fix hot reload issues with Asset Manager. We need to reset and re-acquire the asset classes when rescanning, as they may be pointing to the replaced class
Change 3482517 by Lukasz.Furman
fixed smart navlink update functions removing important flag
#jira UE-45875
Change 3482538 by Marc.Audy
When comparing float, vector, and rotator values for whether the the default matches the autogenerated do not use the string compare because differences in use of decimal or number of 0s after decimal are then considered not the same float
#jira UE-45846
Change 3482773 by Marc.Audy
Don't show default value or pass by reference for exec pins
#jira UE-45868
Change 3482791 by Ben.Zeigler
#jira UE-45800 Correctly dirty game mode blueprint when changing player controller/etc classes from game mode customization
Fix it so MarkBlueprintAsStructurallyModified calls MarkBlueprintAsModified as several fixes were only in the second function
Change 3483131 by Zak.Middleton
#ue4 - InterpToMovementComponent:
- Fix velocity not zeroed when interpolation stops.
- Various fixes when calculating velocity and time when substepping is enabled.
- Improve accuracy of interpolation when looping and there is time remaining after the loop event is hit. Consume the remainder of the time after the event back in the loop (similar to handling a blocking impact).
#jira UE-45690
Change 3483146 by Phillip.Kavan
#jira UE-38358 - Propagate 'const' function flag from interface Blueprint to implementing Blueprints.
Change summary:
- Modified FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() to call SkeletalRecompileChildren() on dependent BPs when the target is an interface BP.
- Modified FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified::FRefreshHelper::SkeletalRecompileChildren() to set child BP status to BS_Dirty after compiling.
- Modified ConformInterfaceByName() (FBlueprintEditorUtils) to use the interface's skeleton class for function iteration as well as to match the Function Entry node's 'const' setting to the interface UFunction's signature.
Change 3483340 by Ben.Zeigler
Fix issue querying asset registry after a hot reload, make sure pending kill objects are never considered to be Assets
Change 3483548 by Michael.Noland
Epic Friday: Playing around with some prototype traps
Change 3483700 by Phillip.Kavan
Fix CIS cook crash introduced by last submit.
#rnx
Change 3485217 by Ben.Zeigler
#jira UE-45519 Fix regression introduced in 4.16 where it would no longer cook all maps when no explicit maps were specified in ini or game callback. Moved the code that detects changes before culture/default map code and hardened it to deal with the case where some engine packages were already in the list before it entered the function
Change 3485367 by Dan.Oconnor
Avoid adding mappings to anim node when creating variables on the skeleton class and using the compilation manager
#jira UE-45756
Change 3485565 by Ben.Zeigler
#jira UE-45948 Fix compilation manager to properly reset variable default values after promoting a pin to local variable
Change 3485566 by Marc.Audy
Fix crashes caused by undo/redo of user defined struct changes
#jira UE-45775
#jira UE-45781
Change 3485805 by Michael.Noland
PR #3459: Fix for world origin shifting and SpringArmComponent location lag (Contributed by michail-nikolaev)
#jira UE-43747
Change 3485807 by Michael.Noland
PR #3485: Added additional textures field to paper 2d tileset class (Contributed by gryphonmyers)
#jira UE-44041
Change 3485811 by Michael.Noland
Framework: Fixed a bug in FStreamLevelAction::MakeSafeLevelName to avoid appending the PIE prefix multiple times (fixes functions like Unload Streaming Level when passed a full package name from an instanced streaming level)
Change 3485829 by Michael.Noland
Framework: Made GetWorldAssetPackageFName BlueprintCallable so instanced levels can be unloaded
Change 3485830 by Michael.Noland
PR #3568: add API declarations to ALevelStreamingVolume methods (Contributed by kayama-shift)
#jira UE-45002
Change 3486039 by Michael.Noland
PR #3495: UE-44014: Refreshing node error fixes (Contributed by projectgheist)
- Empty out the ErrorMsg when a node gets refreshed to prevent the same error messages from compounding
- Added support for split pins in UK2Node_Event::IsFunctionEntryCompatible
- Added a missing check for the delegate pin name on the entry node part of UK2Node_Event::IsFunctionEntryCompatible
#jira UE-44014
Change 3486093 by Michael.Noland
PR #3379: Added GAMEPLAYABILITIES_API to all Ability Tasks. (Contributed by ryanjon2040)
#jira UE-42903
Change 3486139 by Michael.Noland
Blueprints: Added new config options for execution wire thickness when not debugging (DefaultExecutionWireThickness) and data wire thicknesses (DefaultDataWireThickness) to the Graph Editor Settings page
#rn
Change 3486154 by Michael.Noland
Framework: Speculative fix for CIS error about FStructOnScope
#rnx
Change 3486180 by Dan.Oconnor
Better match old logic for determining when to skip data only compile
#jira UE-45830
Change 3487276 by Marc.Audy
Fix crash when using Setter with a locally scoped variable
#rnx
Change 3487278 by Marc.Audy
Ensure that pin change notifications occur on all pin breaks unless it is part of a node being garbage collected
Change 3487658 by Marc.Audy
Ensure that child actor template is created for subclasses
#jira UE-45985
Change 3487699 by Marc.Audy
Move non-templated elements out of FArchiveReplaceObjectRef and put them in FArchiveReplaceObjectRefBase
Change 3487813 by Dan.Oconnor
Asset demonstrating a crash
Change 3488101 by Marc.Audy
Fix crash with spawn/construct actor/object from class nodes when they no longer had any pins.
Correctly orphan pins when a node goes to 0 pins.
Change 3488337 by Marc.Audy
Editable pin base should not manually remove pin and let reconstruct node and rewire pins do their job
#jira UE-46020
Change 3488512 by Dan.Oconnor
ConstructObject nodes and SubInstances nodes use skeleton class when compilation manager can provide it
#jira UE-45830, UE-45965
#rnx
Change 3488631 by Michael.Noland
Framework: Fixed a crash when loading a blueprint with a parent class of ALevelBounds caused by trying to register the class default object with a non-existent level
#jira UE-45630
Change 3488665 by Michael.Noland
Blueprints: Improve the details panel customization for optional pin nodes like Struct Member Get/Set
- The category, raw name, and tooltip of the property are now included as part of the filter text as well
- The property tooltip is now displayed when hovering over the property name
- Code updated to use GET_MEMBER_NAME_CHECKED() where appropriate
Change 3489324 by Marc.Audy
Fix recursion causing stack crash
#jira UE-46038
#rnx
Change 3489326 by Marc.Audy
Fix cooking crash
#jira UE-46031
#rnx
Change 3489687 by mason.seay
Assets for testing orphan pins
Change 3489701 by Marc.Audy
Back out changelist 3487278 and 3489443 and make targetted changes for fixing up orphan pin cases where changing connections doesn't remove the pin.
#jira UE-46051
#jira UE-46052
#rnx
Change 3490352 by Dan.Oconnor
Fix for missing WidgetTree on Skeleton class - just look directly at the WidgetBlueprint
#jira UE-46062
Change 3490814 by Marc.Audy
Make callfunction/macro instances save all pins in orphan state more similar to previous behavior
#rnx
Change 3491022 by Dan.Oconnor
Properly clean up 'Key' property when we fail to create a value property
#jira UE-45279
Change 3491071 by Ben.Zeigler
#jira UE-45981 Fix rotation issues, vector/rotator pins with empty strings were not matching due to uninitialized memory.
Change 3491244 by Michael.Noland
Blueprints: Add compile time message back to the output log (will not auto-open the output log if there were no warnings/errors)
#jira UE-32948
Change 3491276 by Michael.Noland
Blueprints: Fixed some bugs where a newly added item would fail show up in the "My Blueprints" tree if there was a filter active (e.g., when promoting a variable)
- Centralized the logic for clearing the filter so it happens when we try and fail to select the item, rather than ad hoc in various other places
- Made it only clear the filter if necessary, rather than (almost) always clearing it when adding an item
#jira UE-43372
Change 3491562 by Marc.Audy
Put back pin removal in to editable pin base and instead modify the pin destroy implementation to take down child split pins with it
#jira UE-46020
#rnx
Change 3491658 by Marc.Audy
Unify RemoveUserDefinedPin implementations. Use version that has break to avoid size change assert
#rnx
Change 3491946 by Marc.Audy
ReconstructSinglePin no longer destroys OldPin (avoids oprhaned sub pins being destroyed before reparented)
RewireOldPinsToNewPins now destroys OldPins at the end (calling code no longer reponsible)
DestroyImpl now prunes out SubPins that had already been trashed
#rnx
Change 3492040 by Marc.Audy
Discard exec/then pins from a callfunction that has been converted to a pure node
#rnx
Change 3492200 by Zak.Middleton
#ue4 - Always reset the input array in AActor::GetComponents(), but do so without affecting allocated size.
Fixes possible regression from CL 3359561 that removed the Reset(...) entirely.
#jira UE-46012
Change 3492290 by Ben.Zeigler
#jira UE-46108 Fix StringLibrary Mid to never crash, Substring had already been fixed
Change 3492311 by Marc.Audy
Don't clear the pin type if what you're connecting to's pin type is wildcard
#rnx
Change 3492680 by Dan.Oconnor
Handle missing generated class when using compilation manager - tested by forcing compile of BP_ParentClassIsMissingType.uasset
Change 3492826 by Marc.Audy
Don't do pin connection list change notifications from DestroyPins while regenerating on load
#jira UE-46112
#rnx
Change 3492851 by Michael.Noland
Core: Fixed various crashes when using UObject::CallFunctionByNameWithArguments with non-trivial argument types by properly initializing the allocated parameters
Change 3492852 by Michael.Noland
Framework: Fixed a crash if ACharacter::FindComponentByClass was passed a nullptr class
Change 3492934 by Marc.Audy
Fix ensure and crash delete macro containing orphaned pin
#rnx
Change 3493079 by Dan.Oconnor
Fix for crash when opening ThirdPersonAnimBlueprint and ThirdPersonAnimBlueprint_Perf then clicking 'Compile' button in ThirdPersonAnimBlueprint editor. Make sure the convenience members in the derived compilers get set when we relink child classes (which requires making cdos, which requires PropagateValuesToCDO..)
#rnx
Change 3493346 by Phillip.Kavan
#jira UE-40560 - Fix a reported crash when pasting nodes between unrelated Blueprint graphs.
Change summary:
- Modified FEdGraphUtilities::PostProcessPastedNodes() to ensure() on a NULL pin entry; this will allow execution to continue while still alerting us since it is an unexpected result. Also added an 'else' case to then remove the NULL entry so that PostPasteNode() implementations don't all have to guard against NULL pin entries. When the node is reconstructed, the NULL entry will be replaced with the correct pin initialized to its default values.
- Modified UEdGraphPin::ImportTextItem() to add some additional logging to parse error cases when importing pin properties from source T3D text. Hopefully this gives us more information when this is encountered in the future.
Change 3493938 by Michael.Noland
Blueprints: Prevent issues with renaming event dispatchers to contain periods (this may be disallowed in the future, but they no longer become uneditable)
#jira UE-45780
Change 3493945 by Michael.Noland
Blueprints: Fixed GetDelegatePoperty typos
#rnx
Change 3493997 by Michael.Noland
Blueprints: Partially reverting changes from CL# 3319966 to reroute nodes, restoring their alignment but losing the symmetrical grab handle changes
#jira UE-45760
Change 3493998 by Dan.Oconnor
Fix rare crash in RefreshStandAloneDefaultsEditor when the blueprint editor is opened and a blueprint had errors in it
Note: I stumbled across this by running a unit test and then opening a blueprint in the BPE. CrashReporter indicates 3 crashes in the last 3 days
Change 3494025 by Michael.Noland
Engine: Deleted some dead code (DEBUGGING_VIEWPORT_SIZES)
#rnx
Change 3494026 by Michael.Noland
Blueprints: V0 of a BlueprintCallable/BlueprintPure function fuzzer
- Calls exposed methods with default parameters on classes it is able to spawn for now, which catches crashes due to null and /0 but not out of bounds issues or ones on classes it can't spawn due to classwithin, abstract, etc...
- Can be called using Test.ScriptFuzzing, won't be integrated into automated tests until it is more fully fleshed out and all known issues are addressed
#rnx
Change 3496382 by Ben.Zeigler
Fix ensure when launching editor with cook on the side and incremental cooking enabled. It now flushes the background asset gather when calling the sync load all assets if one is in progress
Change 3496688 by Marc.Audy
Avoid crashing in component instance data if (for some reason) the Actor's root component isn't properly set up
#jira UE-46073
Change 3496830 by Michael.Noland
Editor: Change FEditorCategoryUtils methods to take UStruct* instead of UClass*, as they are just reading metadata
#rnx
Change 3496840 by Michael.Noland
Framework: Remove the requirement for a local player in UCheatManager::CheatScript, so it can be be started from the server side (doesn't change the availability of the cheat manager, just allows things like the redundant "cheat cheatscript scriptname" to work)
Change 3497038 by Michael.Noland
Fortnite: Added UFortDeveloperSettings to allow developers to auto-run cheats in PIE (does not occur in -game or outside of WITH_EDITOR builds)
- You can specify a list of cheat commands to run when a pawn is possessed (also needs CL# 3496840 for cheatscripts)
- You can also specify a set of items to grant to your local inventory when it is created
Change 3497204 by Marc.Audy
Fix AbilitySystemComponent not being blueprint readable.
#rnx
Change 3497668 by Mieszko.Zielinski
Fixed a crash in BT editor when dealing with enum-typed Blackboard-keys pointing to enum values that have been deleted #UE4
#jira UE-43659
Change 3497677 by Mieszko.Zielinski
Added a community-suggested working solution to patching up dynamic navmesh after world offset #UE4
Also, fixed a crash related to navmesh rebuilding if generation was configured to lazily gather navigatble geometry
#jira UE-41293
Change 3497678 by Mieszko.Zielinski
Marked AbstractNavData class as transient #UE4
We never want to save it to levels
Change 3497679 by Mieszko.Zielinski
Made NavModifierVolume responsive to editor-time property changes #UE4
#jira UE-32831
Change 3497900 by Dan.Oconnor
Fix bad skel reference when using construct object from class, just limiting scope of 3491946. To reproduce the bug just nativize QA Game, including the TM-Gameplay level
#rnx
Change 3497904 by Dan.Oconnor
Use K2Node_Event::FindEventSignatureFunction in order when directly generating the skeleton generated class to get event params correct
#jira UE-46153
#rnx
Change 3497907 by Dan.Oconnor
Correctly set blueprint visibility flags on params for inherited functions when generating the skeleton class
#rnx
#jira UE-46186
Change 3498218 by mason.seay
Updates to pin testing BP's
Change 3498323 by Mieszko.Zielinski
Made UNavCollision instance assigned to StaticMesh not get re-created from scratch every single time any StaticMesh property changes #UE4
Recreation was resulting in some of the UNavCollision's properties not getting saved and the way we were recreating the nav collision could also interfere with undo buffers
#jira UE-44891
Change 3499007 by Marc.Audy
Allow systems to hook Pre and PostCompile to do custom behaviors
Change 3499013 by Mieszko.Zielinski
Made AbstractNavData class non-transient again #UE4
Implemented AbstractNavData instances' transientness in a different manner.
#jira UE-46194
Change 3499204 by Mieszko.Zielinski
Introduced CrowdManagerBase, an engine-level class that can be extended to implement custom crowd management #Orion
Extracted FRecastQueryFilter into a separate file, which will break some peoples' compilation.
#jira UE-43799
Change 3499321 by mason.seay
Updated bp for struct testing
Change 3499388 by Marc.Audy
Allow the compiler log to store off potential messages from earlier in the compile cycle (early validation), that can be committed later (for example once pruning is completed).
Change 3499390 by Marc.Audy
Generate the orphan pin error messages during EarlyValidation, but cache until the regular validation phase. This ensures all are generated, but only those that aren't pruned will be emitted.
#rnx
Change 3499420 by Michael.Noland
Engine: Introduced a new version of UEngine::GetWorldFromContextObject which takes an enum specifying the behavior on failures and updated all existing uses
The new version intentionally does not have a default value for ErrorMode, callers need to think about which variant of behavior they want:
- ReturnNull: Silently returns nullptr, the calling code is expected to handle this gracefully
- LogAndReturnNull: Raises a runtime error but still returns nullptr, the calling code is expected to handle this gracefully
- Assert: Asserts, the calling code is not expecting to handle a failure gracefully
- Deprecated UEngine::GetWorldFromContextObject(object, boolean) and changed the default behavior for the deprecated instances to do LogAndReturnNull rather than Assert, based on the real-world call pattern
- Introduced GetWorldFromContextObjectChecked(object) as a shorthand for passing in EGetWorldErrorMode::Assert
- Made UObject::GetWorldChecked() actually assert if it would return nullptr (under some cases the old function could silently return nullptr while reporting bSupported = true, so it neither ensured nor checked)
- Fixed a race condition in the 'is implemented' bookkeeping logic in GetWorld()/GetWorldChecked() by confining it to the game thread and added a check() to ImplementsGetWorld() to make it clear that it only works on the game thread
The typical recommended call pattern is to use something like:
if (UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull))
{
... Do something with World
}
Handling the failure case but requesting a log message (with BP call stack printed out) if it failed. This is now also the default behavior for old calls to UEngine::GetWorldFromContextObject(Object) (using the default value of bChecked=true), which is a behavior change but it matches how the function was being used in practice; the vast majority of call sites actually expected it to potentially fail and handled the nullptr case gracefully; very few places used the return value unguarded and wanted it to assert when passed a nullptr.
#jira UE-42458
Change 3499429 by Michael.Noland
Engine: Removed a bogus TODO (the problematic code had already been reworked)
#rnx
Change 3499470 by Michael.Noland
Core: Improved and corrected the comment for ensure()
- It doesn't crash when checking is disabled (and hasn't since UE3, maybe ever?)
- It now only fires once per ensure() by default, added a note about ensureAlways()
#rnx
Change 3499643 by Marc.Audy
Use TGuardValue instead of manually managing it
#rnx
Change 3499874 by Marc.Audy
Display <Unnamed> instead of nothing for Pins with blank display name in the compiler log
Change 3499875 by Marc.Audy
When changing function parameter types, don't orphan a pin on the function entry/exit nodes (but do at the call sites)
#jira UE-46224
Change 3499927 by Dan.Oconnor
UField::Serialize no longer serialize's its next ptr, UStruct::Serialize serializes all Children properties instead. This resolves a hard circular dependency between function libraries that EDL detected. It was resolved in an ad hoc way by the old linker
#jira UE-43458
Change 3499953 by Michael.Noland
Core: Created a variant of ensure that does runtime error logging without stopping in the debugger and some related functions that print a warning or error and may trigger a BP callstack (under the same rules as FFrame::KismetExecutionMessage)
- These are WIP and the API may change in the future, but are being used to fix various crashes found by fuzzing BP exposed functions
Change 3499957 by Michael.Noland
Animation: Added runtime errors for nullptr ControlRigs passed into BP methods
#rnx
Change 3499958 by Michael.Noland
Blueprints: Changed an ensure in UKismetNodeHelperLibrary::GetValidValue to a runtime error
#rnx
Change 3499959 by Michael.Noland
Engine: Downgrade various checks() to ensures() in the runtime asset cache functions exposed to Blueprints
Change 3499960 by Michael.Noland
AI: Changed UBTFunctionLibrary to not check/ensure if passed a null world context object
Change 3499968 by Michael.Noland
Editor: Fixed a couple of crashes in UEditorLevelUtils when passed nullptr arguments, and reformatted the entire file to fix widespread indentation issues
#rnx
Change 3499969 by Michael.Noland
Engine: Changed the verbosity of the failure log message of UEngine::GetWorldFromContextObject(..., LogAndReturnNull) from Warning to Error, so it always prints out a BP callstack
#rnx
Change 3499973 by Michael.Noland
Rendering: Fixed asserts in various UKismetRenderingLibrary methods if passed a nullptr for the WorldContextObject
- Also fixed flipped warnings in the failure cases for EndDrawCanvasToRenderTarget
Change 3499979 by Michael.Noland
Editor: Prevented a crash in UMaterialEditingLibrary::RecompileMaterial when passed a nullptr material
Change 3499984 by Michael.Noland
Physics: Prevented a crash in UTraceQueryTestResults::AssertEqual when passed in nullptr for Expected
Change 3499993 by Michael.Noland
Blueprints: Added validation when renaming variables, functions, components, multicast delegates, etc... to prevent names from containing some unacceptable characters
- This validation only kicks in when trying to rename an item, so bad names in existing content are 'grandfathered in'
- These bad names can cause bugs when working with content that contains these characters (e.g., names that contain a period cannot be found via FindObject<T>)
- Currently only . is banned, but eventually we may expand it to include all of INVALID_OBJECTNAME_CHARACTERS
Change 3500009 by Michael.Noland
Blueprints: Made the fuzzer skip classes declared in UnrealEd for now (some of the exposed methods change global state that can cause other tests to fail as the fuzzer isn't particularly sandboxed ATM)
#rnx
Change 3500011 by Michael.Noland
Android: Fixed a crash in UAndroidPermissionFunctionLibrary::AcquirePermissions when called with an empty array on non-Android platforms
Change 3500012 by Michael.Noland
Editor: Prevent a crash in UEditorTutorial::OpenAsset when passed a nullptr Asset
Change 3500014 by Michael.Noland
Engine: Changed FRuntimeAssetCacheFilesystemBackend::ClearCache(NAME_None) to not try to clear all cache directories (there is a separate no-args method for that)
Change 3500019 by Michael.Noland
Core: Fixed some more issues with CallFunctionByNameWithArguments and initializing / destroying parameters
- It was skipping the return value and incorrectly relying on the FirstPropertyToInit list which isn't set for by ref arguments
Change 3500020 by Michael.Noland
Automation: Prevent UFunctionalTestingManager::RunAllFunctionalTests and UFunctionalTestingManager* UFunctionalTestingManager::GetManager from crashing when a manager cannot be created (because we can't route to a world)
Change 3501062 by Marc.Audy
MakeArray AddInputPin is often used as part of node expansion, so need to move the transaction out of the function
Fix inability to undo/redo pin additions to sequence node
Add a K2Node_AddPinInterface to generalize the interface that K2Nodes implement to interact with SGraphNodeK2Sequence so it can be more generally used
#jira UE-46164
#jira UE-46270
Change 3501330 by Michael.Noland
AI: Fix an error on shutdown when the CDO of UAIPerceptionComponent tries to clean up (as it was never registered in the first place)
#jira UE-46271
Change 3501356 by Marc.Audy
Fix crash when multi-editing actor blueprints
#jira UE-46248
Change 3501408 by Michael.Noland
Core: Improve the print-out of FFrame::GetStackTrace() / FFrame::GetScriptCallstack() when there is no script stack (e.g., when FFrame::KismetExecutionMessage is called by native code with no BP above in the call stack)
Change 3501457 by Phillip.Kavan
#jira UE-46054 - Fix crash when launching a packaged build that includes a nativized Blueprint instance with a ChildActorComponent instanced via an AddComponent node.
Change summary:
- Removed UK2Node_AddComponent::PostDuplicate(). This eliminates the creation of redundant component templates that were being unnecessarily created during the Blueprint duplication that precedes the nativization pass.
- Modified SMyBlueprint::OnDuplicateAction() to call MakeNewComponentTemplate() in response to a graph duplication action within the same Blueprint context (replaces previous UK2Node_AddComponent::PostDuplicate() impl).
- Modified FEmitDefaultValueHelper::HandleSpecialTypes() to force AddComponent-based CAC-owned template objects in the emitted codegen to use the UDynamicClass as the Outer when instancing. This matches what we already do for SCS-based CAC-owned template objects - that logic was added in CL# 3270456, and this matches up with FBlueprintNativeCodeGenModule::FindReplacedNameAndOuter(), where we specifically handle CAC-owned template objects.
Change 3502741 by Phillip.Kavan
#jira UE-45782 - Fix undo for index pin type changes.
Change summary:
- Modified SGraphPinIndex::OnTypeChanged() to call Modify() on the pin that was changed.
Change 3502939 by Michael.Noland
Back out changelist 3499927
Change 3503087 by Marc.Audy
Re-fixed ocean content as editor had also changed so had to take theirs and redo
#rnx
Change 3503266 by Ben.Zeigler
#jira UE-46335 Fix regression added in 4.16 where AssetRegistry GetAncesorClassNames/GetDerivedClassNames were not working properly in cooked builds for classes not in memory
Change 3503325 by mason.seay
updated Anim BP to prep for pin testing
Change 3503445 by Marc.Audy
Fix crash caused by OldPins being destroyed before rewiring
#rnx
Change 3505024 by Marc.Audy
Fix NodeEffectsPanel blueprint as it was using pins that no longer existed
#rnx
Change 3505254 by Marc.Audy
Don't include orphan pins when gather source property names
If a property doesn't exist for a source property name just skip the property rather than crashing
#jira UE-46345
#rnx
Change 3506125 by Ben.Zeigler
#jira UE-46311 Fix issues when blueprints are reloaded in place, it needs to remove them from root properly and sanitize the old class. It's still not clear why they are being reloaded in place
Change 3506334 by Dan.Oconnor
Move UAnimGraphNode_Base::PreloadRequiredAssets up to K2Node, make sure nodes get a chance to preload data before compilation manager compiles newly loaded blueprints
#jira UE-46411
Change 3506439 by Dan.Oconnor
Return to pre 3488512 behavior for construct object nodes. This means that we can still get warnings on load when users compile after saving a blueprint, but the current behavior loses default values because it's lookng at the skeleton cdo
#jira UE-46308
Change 3506468 by Dan.Oconnor
Return to pre 3488512 behavior, as it causes bad default values
#jira UE-46414
#rnx
Change 3506733 by Marc.Audy
Use the most up to date class to determine whether a property still exists when adding pins during reconstruction
#jira UE-45965
#author Dan.OConnor
#rnx
Change 3507531 by Ben.Zeigler
#jira UE-46449 Better fix to flush the asset registry queue when the editor requests a synchronous scan at startup. Sometimes it can take a few frames because of file handle delays
Change 3507924 by mason.seay
Sanity save of TM-Gameplay and sublevels to maybe resolve level streaming issues
Change 3507962 by Marc.Audy
Remake changes from CL# 3150796 wiped out by WEX-Staging merge to Main in CL# 3479958
#rnx
Change 3509131 by Dan.Oconnor
Compilation manager compile on load flow never called FindExportsInMemoryFirst, which is critical to prevent reloading of UBlueprintGeneratedClasses when Rename clears the export table
#jira UE-46311
Change 3509345 by Marc.Audy
CVar to disable orphan pins if necessary
#rnx
Change 3509959 by Marc.Audy
Protect against crashing due to large values in Timespan From functions
#jira UE-43840
Change 3510040 by Marc.Audy
Remove all the old unneeded ShooterGame test maps
#rnx
[CL 3510073 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3323393 on 2017/02/27 by Ben.Cosh
This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations
#Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602]
#Proj Engine
Change 3379355 on 2017/04/04 by Lauren.Ridge
Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences.
Change 3379389 on 2017/04/04 by Nick.Darnell
Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated.
Change 3379551 on 2017/04/04 by Nick.Darnell
Automation - Adding more logging to the automation controller when generating reports.
Change 3379554 on 2017/04/04 by Nick.Darnell
UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts.
Change 3379565 on 2017/04/04 by Nick.Darnell
UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints.
Change 3379576 on 2017/04/04 by Lauren.Ridge
Parameter group dropdown now sorts alphabetically
Change 3379592 on 2017/04/04 by JeanMichel.Dignard
Fbx Morph Targets import optimisation
- Only reimport the points for each morphs and compute the tangents for the wedges affected by those points.
- Removed the full skeletal mesh rebuild on each morph target import.
- Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero.
Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file.
#jira UE-34125
Change 3380260 on 2017/04/04 by Nick.Darnell
UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted.
Change 3380551 on 2017/04/05 by Andrew.Rodham
Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level
#jira UE-43446
Change 3380555 on 2017/04/05 by Andrew.Rodham
Sequencer: Automated unit tests for the segment and track compilers
Change 3380647 on 2017/04/05 by Nick.Darnell
UMG - Tweaking some stuff on the experimental rich textblock.
Change 3380719 on 2017/04/05 by Yannick.Lange
Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData.
#jira UE-43667
Change 3380765 on 2017/04/05 by Nick.Darnell
UMG - Fixing a few more instances of OPTIONAL_BINDING.
Change 3380786 on 2017/04/05 by Yannick.Lange
Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR.
Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt
PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist)
Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt
Expose static mesh material accessors to blueprints
#jira UE-43631
Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt
Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default
Change 3381705 on 2017/04/05 by Yannick.Lange
- Slate application multiple input pre-processors.
- Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor.
Change 3381959 on 2017/04/05 by Yannick.Lange
Back out changelist 3381705. Old changelist.
Change 3382049 on 2017/04/05 by Yannick.Lange
- Slate application multiple input pre-processors in a wrapper class.
- Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor.
- Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor.
Change 3382450 on 2017/04/06 by Andrew.Rodham
Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds
Change 3382468 on 2017/04/06 by Yannick.Lange
Rename AllowWorldMovement parameter to bAllow.
Change 3382474 on 2017/04/06 by Yannick.Lange
Make GetInteractors constant because we dont want it to be possible to change this arrray.
Change 3382492 on 2017/04/06 by Yannick.Lange
VR Editor: Floating UI's are stored in a map with FNames as key.
Change 3382502 on 2017/04/06 by Yannick.Lange
VR Editor: Use asset container for auto scaler sound.
Change 3382589 on 2017/04/06 by Nick.Darnell
Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality.
Change 3382594 on 2017/04/06 by Nick.Darnell
UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect.
Change 3382672 on 2017/04/06 by Nick.Darnell
Build - Fixing incremental build.
Change 3382674 on 2017/04/06 by Nick.Darnell
Removing a hack added by launcher.
Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt
Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter
Change 3382875 on 2017/04/06 by Michael.Trepka
Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously.
#jira FORT-34952
Change 3383303 on 2017/04/06 by Lauren.Ridge
Adding sort priority to texture parameter code
Change 3383561 on 2017/04/06 by Jamie.Dale
Fixed MaximumIntegralDigits incorrectly including group separators in its count
Change 3383570 on 2017/04/06 by Jamie.Dale
Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled
Change 3384507 on 2017/04/07 by Lauren.Ridge
Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set.
#jira UE-21172
Change 3384804 on 2017/04/07 by Joe.Graf
Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer
#CodeReview: marc.audy
#rb: n/a
Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt
Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers
#jira UE-43750
Change 3385127 on 2017/04/07 by Lauren.Ridge
Adding WITHEDITOR to OnDragDropCheckOverride
Change 3385241 on 2017/04/07 by Jamie.Dale
Removing warning if asking for a null or empty localization provider
Change 3385442 on 2017/04/07 by Arciel.Rekman
Fix a number of problems with Linux splash.
- Thread safety (UE-40354).
- Inconsistent font (UE-35000).
- Change by Cengiz Terzibas.
Change 3385708 on 2017/04/08 by Lauren.Ridge
Resaving VREditor asset container with engine version
Change 3385711 on 2017/04/08 by Arciel.Rekman
Speculative fix for a non-unity Linux build.
Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt
Fix stats not being enabled when in simulate
Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt
PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts)
Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt
PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts)
Change 3386381 on 2017/04/10 by Michael.Trepka
PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist)
Change 3388223 on 2017/04/11 by matt.kuhlenschmidt
Deleted collection: MattKTest
Change 3388808 on 2017/04/11 by Lauren.Ridge
Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor.
#jira UE-20882
Change 3388843 on 2017/04/11 by Lauren.Ridge
Forward declaring custom reset override. Fix for incremental build error
Change 3388950 on 2017/04/11 by Nick.Darnell
PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair).
Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes.
Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt
Removed crashtracker
Change 3389004 on 2017/04/11 by Lauren.Ridge
Fix for automated test error - additional safety check for if the reset button has been successfully created.
Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt
Removed editor live streaming
Change 3389077 on 2017/04/11 by Jamie.Dale
Removing QAGame config change
Change 3389078 on 2017/04/11 by Nick.Darnell
Fortnite - Fixing an input preprocessor warning.
Change 3389136 on 2017/04/11 by Nick.Darnell
Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago.
Change 3389147 on 2017/04/11 by Nick.Darnell
UMG - Fixing a critical error with the alignment of the lock icon.
#jira UE-43881
Change 3389401 on 2017/04/11 by Nick.Darnell
UMG - Adds a designer option to control respecting the locked mode.
Change 3389638 on 2017/04/11 by Nick.Darnell
UMG - Adding the Widget Reflector button to the widget designer.
Change 3389639 on 2017/04/11 by Nick.Darnell
UMG - Tweaking the respect lock icon.
Change 3390032 on 2017/04/12 by JeanMichel.Dignard
Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram")
Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames)
Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge)
Change 3390196 on 2017/04/12 by Lauren.Ridge
Fix for crash on opening assets without reset to default button enable
Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist)
#jira UE-5528
Change 3390427 on 2017/04/12 by Jamie.Dale
Fixed not being able to set pure whitespace values on FText properties
#jira UE-42007
Change 3390712 on 2017/04/12 by Jamie.Dale
Content Browser search now takes the display names of properties into account
#jira UE-39564
Change 3390897 on 2017/04/12 by Nick.Darnell
Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front.
Change 3390900 on 2017/04/12 by Nick.Darnell
Making a Cast CastChecked in UScaleBox.
Change 3390907 on 2017/04/12 by Nick.Darnell
UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI.
Change 3390934 on 2017/04/12 by Cody.Albert
Fix to set correct draw layer in FSlateElementBatcher::AddElements
Change 3390966 on 2017/04/12 by Nick.Darnell
Input - Force inline some core input functions.
Change 3391207 on 2017/04/12 by Jamie.Dale
Fixed moving a folder containing a level not moving the level
Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets
#jira UE-42091
Change 3391327 on 2017/04/12 by Mike.Fricker
Removed Twitch support and GameLiveStreaming
Change 3391405 on 2017/04/12 by Mike.Fricker
Removed Twitch support and GameLiveStreaming (part 2)
Change 3391407 on 2017/04/12 by Mike.Fricker
Removed some remaining EditorLiveStreaming and CrashTracker code
Change 3392296 on 2017/04/13 by Yannick.Lange
VR Editor: New assets in asset containers for gizmo rotation.
Change 3392332 on 2017/04/13 by Nick.Darnell
Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up.
Change 3392349 on 2017/04/13 by Cody.Albert
Corrected typo
Change 3392688 on 2017/04/13 by Yannick.Lange
VR Editor: Resaved asset containers
Change 3392905 on 2017/04/13 by Jamie.Dale
Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file
Change 3393514 on 2017/04/13 by Yannick.Lange
VR Editor: Temp direct interaction pointer.
Change 3393930 on 2017/04/14 by Yannick.Lange
VR Editor: Remove unused transform gizmo
Change 3394084 on 2017/04/14 by Max.Chen
Audio Capture: No longer beta
Change 3394499 on 2017/04/14 by Cody.Albert
Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track
#rnx
Change 3395703 on 2017/04/17 by Yannick.Lange
Duplicate from Release-4.16 CL 3394172
Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles.
#jira UE-43964
Change 3395794 on 2017/04/17 by Mike.Fricker
#rn Fixed FastXML not loading XML files with attributes delimited by single quote characters
Change 3395945 on 2017/04/17 by Yannick.Lange
VR Editor: Swap end and start of laser, because they start of laser was using end mesh.
Change 3396253 on 2017/04/17 by Michael.Dupuis
#jiraUE-43693:
While moving foliage instance between levels, UI count was'nt updating properly
Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel
Ask to save foliage type as asset while moving between level foliage instances containing local foliage type
Change 3396291 on 2017/04/17 by Michael.Dupuis
#jira UE-35029:
Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree
Added possibility to register on bounds changed of a static mesh in editor mode
Rebuild the occlusion tree if the mesh bounds changed
Rebuild the occlusion tree if we change the mesh associated with a foliage type
Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation
Change 3396293 on 2017/04/17 by Michael.Dupuis
#jira UE-40685:
Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles
Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt
PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts)
Change 3397675 on 2017/04/18 by Alex.Delesky
#jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed.
Change 3397818 on 2017/04/18 by Yannick.Lange
ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY.
- Remove destructors for uobjects.
Change 3397832 on 2017/04/18 by Yannick.Lange
VR Editor: Remove unused vreditorbuttoon
Change 3397884 on 2017/04/18 by Yannick.Lange
VREditor: Addition to 3397832, remove unused vreditorbuttoon.
Change 3397985 on 2017/04/18 by Michael.Trepka
Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation.
#jira UE-43900
Change 3398030 on 2017/04/18 by Jamie.Dale
Fixed outline changes not automatically updating the text layout used by a text block
#jira UE-42116
Change 3398039 on 2017/04/18 by Jamie.Dale
Unified asset drag-and-drop
FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser.
#jira UE-39208
Change 3398074 on 2017/04/18 by Michael.Dupuis
Fixed crash in cooking fortnite
Change 3398351 on 2017/04/18 by Alex.Delesky
Fixing PlacementMode module build error
Change 3398513 on 2017/04/18 by Yannick.Lange
VR Editor: - Remove unused previousvreditor member.
- Removing extensions when exiting vr mode without having to find the extensions.
Change 3398540 on 2017/04/18 by Alex.Delesky
Removing a private PlacementMode header that was included in a public one.
Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt
Remove uncessary files from p4
Change 3400657 on 2017/04/19 by Jamie.Dale
Fixed potential underflow when using negative digit ranges with FastDecimalFormat
Change 3400722 on 2017/04/19 by Jamie.Dale
Removed some check's that could trip with malformed data
Change 3401811 on 2017/04/20 by Jamie.Dale
Improved the display of asset tags in the Content Browser
- Numeric tags are now displayed pretty printed.
- Numeric tags can now be displayed as a memory value (the numeric value should be in bytes).
- Dimensional tags are now split and each part pretty printed.
- Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time.
- The column view now shows the same display values as the tooltips do.
- The tooltip now uses the tag meta-data display name (if set).
- The tag meta-data display name can now be used as an alias in the Content Browser search.
#jira UE-34090
Change 3401868 on 2017/04/20 by Cody.Albert
Add screenshot save directory parameter to editor and project settings
#rn Added options to the settings menu to specify screenshot save directory
Change 3402107 on 2017/04/20 by Jamie.Dale
Cleaned up the "View Options" menu in the Content Browser
Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI).
Change 3402283 on 2017/04/20 by Jamie.Dale
Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder
#jira UE-8892
Change 3402572 on 2017/04/20 by Alex.Delesky
#jira UE-42421
PR #3311: Improved log messages (Contributed by projectgheist)
Change 3403226 on 2017/04/21 by Yannick.Lange
VR Editor: - Removed previous quick menu floating UI panel.
- Added the concept of a info display floating UI panel.
- Used info display for showing sequencer timer.
Change 3403277 on 2017/04/21 by Yannick.Lange
VR Editor: - Set window mesh for info display panel.
- Add option to null out widget when hidden.
Change 3403289 on 2017/04/21 by Yannick.Lange
VR Editor: Don't load VREditorAssetContainer asset when starting editor.
Change 3403353 on 2017/04/21 by Yannick.Lange
VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization.
Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt
Fix typo
Change 3405378 on 2017/04/24 by Alex.Delesky
#jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled
Change 3405382 on 2017/04/24 by Alex.Delesky
#jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized
Change 3405384 on 2017/04/24 by Alex.Delesky
#jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename.
Change 3405386 on 2017/04/24 by Alex.Delesky
#jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail.
Change 3405388 on 2017/04/24 by Alex.Delesky
#jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus
Change 3405394 on 2017/04/24 by Alex.Delesky
#jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts
Change 3405429 on 2017/04/24 by Alex.Delesky
Fixing a naming issue for CL 3405378
Change 3405579 on 2017/04/24 by Cody.Albert
Fixed bad include from CL#1401868
#jira UE-44238
Change 3406716 on 2017/04/24 by Max.Chen
Sequencer: Add attach/detach rules for attach section.
#jira UE-40970
Change 3406718 on 2017/04/24 by Max.Chen
Sequencer: Set component velocity for attached objects
#jira UE-36337
Change 3406721 on 2017/04/24 by Max.Chen
Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence.
#jira UE-43966
Change 3406726 on 2017/04/24 by Max.Chen
Sequencer: Added StopAndGoToEnd() function to player
#jira UE-43967
Change 3406727 on 2017/04/24 by Max.Chen
Sequencer: Add cinematic options to level sequence player
#jira UE-39388
Change 3407097 on 2017/04/25 by Yannick.Lange
VR Editor: Temp asset for free rotation handle gizmo.
Change 3407123 on 2017/04/25 by Michael.Dupuis
#jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save)
Change 3407135 on 2017/04/25 by Max.Chen
Sequencer: Load level sequence asynchronously.
#jira UE-43807
Change 3407137 on 2017/04/25 by Shaun.Kime
Fixing comments to refer to correct function name.
Change 3407138 on 2017/04/25 by Max.Chen
Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template.
#jira UE-30007
Change 3407139 on 2017/04/25 by Max.Chen
Sequencer: Fix active marker in sub, cinematic, control rig sections.
#jira UE-44235
Change 3407229 on 2017/04/25 by Max.Chen
Sequencer: Prioritize buttons over label.
#jira UE-26813
Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt
Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc)
Change 3407401 on 2017/04/25 by Nick.Darnell
Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix.
Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt
Made AssetTools a uobject interface so it could be access from script.
A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class
Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt
Removed temp method
Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt
Exposed source control helpers to script
Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt
Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script.
Change 3408220 on 2017/04/25 by Alex.Delesky
#jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders.
Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt
Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon
Change 3408314 on 2017/04/25 by Jamie.Dale
Fixed typo
Change 3408911 on 2017/04/25 by Max.Chen
Level Editor: Delegate for when viewport tab content changes.
#jira UE-37805
Change 3408912 on 2017/04/25 by Max.Chen
Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default.
#jira UE-37805
Change 3409073 on 2017/04/26 by Yannick.Lange
VR Editor: Fix starting point of lasers.
Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt
Fix CIS
Change 3409497 on 2017/04/26 by Alexis.Matte
Fix crash importing animation with skeleton that do not match the fbx skeleton.
#jira UE-43865
Change 3409530 on 2017/04/26 by Michael.Dupuis
#jira UE-44329: Only display the log if we're not running a commandlet
Change 3409559 on 2017/04/26 by Alex.Delesky
#jira none - Fixing case of header include for CL 3408220
Change 3409577 on 2017/04/26 by Yannick.Lange
VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact.
Change 3409614 on 2017/04/26 by Max.Chen
Sequencer: Add Scrub() to movie scene player.
Change 3409658 on 2017/04/26 by Jamie.Dale
Made the handling of null item selection consistent in SComboBox
If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again.
Change 3409659 on 2017/04/26 by Jamie.Dale
Added preset Unicode block range selection to the font editor UI
#jira UE-44312
Change 3409755 on 2017/04/26 by Max.Chen
Sequencer: Back out bIsUISound for scrubbing.
Change 3410015 on 2017/04/26 by Max.Chen
Sequencer: Fix crash on asynchronous level sequence player load.
#jira UE-43807
Change 3410094 on 2017/04/26 by Max.Chen
Slate: Enter edit mode and return handled if not read only.
Change 3410151 on 2017/04/26 by Michael.Trepka
Fix for building EngineTest project on Mac
Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt
Expose editor visibility methods on Actor to blueprint/script
Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt
Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save.
PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist)
Change 3411187 on 2017/04/27 by Jamie.Dale
No longer attempt to use the game culture override in the editor
Change 3411443 on 2017/04/27 by Alex.Delesky
#jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid.
Change 3411809 on 2017/04/27 by Max.Chen
Sequencer: Prioritize buttons over label.
#jira UE-26813
Change 3411810 on 2017/04/27 by Cody.Albert
Scrollbox now properly calls Invalidate while scrolling
Change 3411892 on 2017/04/27 by Alex.Delesky
#jira UE-40031
PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien)
Change 3412002 on 2017/04/27 by Jamie.Dale
Fixed crash when using an invalid regex pattern
#jira UE-44340
Change 3412009 on 2017/04/27 by Cody.Albert
Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions
Change 3412631 on 2017/04/27 by Jamie.Dale
Implemented support for hiding empty folders in the Content Browser
"Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown.
This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history.
#jira UE-40038
Change 3413023 on 2017/04/27 by Max.Chen
Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children.
Change 3413309 on 2017/04/28 by Jamie.Dale
Fixed shadow warning
Change 3413327 on 2017/04/28 by Jamie.Dale
Added code to sanitize some known strings before passing them to ICU
Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt
Allow AssetRenameData to be exposed to blueprints/script
Change 3413630 on 2017/04/28 by Jamie.Dale
Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor
Change 3414164 on 2017/04/28 by Jamie.Dale
Removing some type-unsafe placement new array additions
Change 3414497 on 2017/04/28 by Yannick.Lange
ViewportInteraction: - Add arcball sphere asset.
- Add opacity parameter to translucent gizmo material.
Change 3415021 on 2017/04/28 by Max.Chen
Sequencer: Remove spacer nodes at the top and bottom of the node tree.
This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree.
#jira UE-28931
Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt
#rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert)
Change 3415836 on 2017/05/01 by Alex.Delesky
#jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut.
Change 3415837 on 2017/05/01 by Alex.Delesky
#jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window.
Change 3415839 on 2017/05/01 by Alex.Delesky
#jira UE-42049
PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi)
Change 3415842 on 2017/05/01 by Michael.Dupuis
#jira UE-44514 : Removed the warning as it's causing more issue than it fixes.
Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt
Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds
Change 3416520 on 2017/05/01 by Yannick.Lange
Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor.
- Add helper function to add a unique extension by subclass.
Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt
Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels
Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt
Prevent foliage from marking actors dirty as HISM components are added and removed from the scene.
Change 3416988 on 2017/05/01 by Lauren.Ridge
PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist)
Changed the highlight style to be around the icon and match the content browser color and style.
#jira UE-40437
Change 3418014 on 2017/05/02 by Yannick.Lange
Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials.
Change 3418087 on 2017/05/02 by Lauren.Ridge
Adding minor tab icon surrounds
Change 3418602 on 2017/05/02 by Jamie.Dale
Fixed a crash that could occur due to bad data in the asset registry
It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry).
These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed.
Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt
Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only
Change 3419071 on 2017/05/02 by Arciel.Rekman
UBT: optimize FixDeps step on Linux.
- Removes the need to re-link unrelated engine libraries when recompiling a code project.
- Makes builds faster on machines with multiple cores.
- The module that has circularly referenced dependencies is considered cross-referenced itself.
- Tested compilation on Linux (native & cross) and Mac (native).
Change 3419240 on 2017/05/02 by Cody.Albert
Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash
Change 3420011 on 2017/05/02 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3420507 on 2017/05/03 by Lauren.Ridge
Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode
Change 3420643 on 2017/05/03 by andrew.porter
QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings
Change 3420678 on 2017/05/03 by andrew.porter
QAGame: Updating override binding sequence
Change 3420961 on 2017/05/03 by Jamie.Dale
Exposed some missing Internationalization functions to BPs
Change 3422767 on 2017/05/04 by Yannick.Lange
ViewportInteraction: Extensibility for dragging on gizmo handles
Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle.
Change 3422789 on 2017/05/04 by Yannick.Lange
ViewportInteraction: Fix duplicate console variable.
Change 3422817 on 2017/05/04 by Andrew.Rodham
Sequencer: Changed level sequence object references to always use a package and object path based lookup
- Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs)
- Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References)
- Level sequence binding references no longer use native serialization now that TMap serialization is fully supported.
- Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI.
#jira UE-44490
Change 3422826 on 2017/05/04 by Andrew.Rodham
Removed erroneous braces
Change 3422874 on 2017/05/04 by James.Golding
Adding MaterialEditingLibrary to allow manipulation of materials within the editor.
- Refactored code out of MaterialEditor where possible
Marked some material types as BP-accessible, to allow to editor-Blueprint access.
Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage
Change 3422942 on 2017/05/04 by Lauren.Ridge
Tab padding adjustment to allow tabs with icons to be the same height as tabs without
Change 3423090 on 2017/05/04 by Jamie.Dale
Added a way to get the source package path for a localized package path
Added tests for the localized package path checks.
Change 3423133 on 2017/05/04 by Jamie.Dale
Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator
Change 3423301 on 2017/05/04 by Max.Chen
Sequencer: Add JumpToPosition which updates to a position in a scrubbing state.
Change 3423344 on 2017/05/04 by Jamie.Dale
Updated localized asset group caching so that it works in non-cooked builds
Change 3423486 on 2017/05/04 by Lauren.Ridge
Fixing deselection code in VWI
Change 3423502 on 2017/05/04 by Jamie.Dale
Adding automated localization tests
Change 3424219 on 2017/05/04 by Yannick.Lange
- Hide FWidget when ViewportWorldInteraction starts.
- Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility.
Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt
PR #3527: Modified comments (Contributed by projectgheist)
Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt
Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown.
Change 3425241 on 2017/05/05 by Max.Chen
Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner.
#jira UE-44559
Change 3425286 on 2017/05/05 by Jamie.Dale
Text duplicated as part of a widget archetype now maintains its existing key
#jira UE-44715
Change 3425477 on 2017/05/05 by Andrew.Rodham
Sequencer: Do not deprecate legacy object references since they still need to be serialized on save
- Also re-add identical via equality operator so that serialization works again
Change 3425681 on 2017/05/05 by Jamie.Dale
Fixed fallback font height/baseline measuring
Change 3426137 on 2017/05/05 by Jamie.Dale
Removing PPF_Localized
It's an old UE3-ism that's no longer tested anywhere
Change 3427434 on 2017/05/07 by Yannick.Lange
ViewportInteraction: Null check for viewport.
Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt
Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections.
#jira UE-44655
Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt
Fix other usage of USelection not having a selection annotation
#jira UE-44786
Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt
Fix crash on platforms without a cursor
#jira UE-44815
Change 3429862 on 2017/05/08 by tim.gautier
QAGame: Enable Include CrashReporter in Project Settings
Change 3430385 on 2017/05/09 by Lauren.Ridge
Resetting user focus to game viewport after movie finishes playback
#jira UE-44785
Change 3430695 on 2017/05/09 by Lauren.Ridge
Fix for crash on leaving in the middle of a loading movie
#jira UE-44834
Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt
Fixed movie player setting all users to focus which breaks VR controllers
[CL 3432852 by Matt Kuhlenschmidt in Main branch]