Commit Graph

62 Commits

Author SHA1 Message Date
lauren barnes
4b82e918fa Replacing legacy EditorStyle calls with AppStyle
#rb header and class name replacement

#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20078276 via CL 20078825
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20106316 by lauren barnes in ue5-main branch]
2022-05-09 13:51:26 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
christopher waters
de8e5661bd Fixing feature level check to include feature levels over SM5.
#rb mihnea.balta
#preflight 62309a311e073a48a4d022be

#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 19385057 via CL 19385147
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19386382 by christopher waters in ue5-main branch]
2022-03-15 11:13:52 -04:00
Josie Yang
f8cc29c587 Implement GPUSkinCache debug visualization modes
*) 'Overview' shows skin cache on/off, recompute tangents on/off
*) 'Memory' shows skin cache memory consumption per sk mesh, includes RT if sk mesh uses a separate RT entry
*)  'RayTracingLODOffset` shows RT LOD index offset from raster LOD index

#jira UE-136542
#rb jeremy.moore
#preflight 622bb12b902b7ca699df8755

[CL 19383862 by Josie Yang in ue5-main branch]
2022-03-15 06:49:12 -04:00
andrew lauritzen
ef2fd132f7 Add VSM projection visualizations to the editor menu
#rb graham.wihlidal
[FYI] ola.olsson
#preflight 61f1a689fc74f46b5645b225

#ROBOMERGE-AUTHOR: andrew.lauritzen
#ROBOMERGE-SOURCE: CL 18757572 in //UE5/Release-5.0/... via CL 18759665 via CL 18760682
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18760914 by andrew lauritzen in ue5-main branch]
2022-01-27 15:49:31 -05:00
krzysztof narkowicz
02819f2a85 Refactored Lumen visualization views and show flag in order to improve user experience. All Lumen visualization modes and show flags were moved into Lumen submenus for easier discovery. View modes were made exclusive (only one may be active at a time). Additonally exposed new view modes and show flags in order to easier debug and understand Lumen.
Lit->Lumen
Added Lit->Lumen submenu with 4 view modes - Lumen Scene, Lumen Reflection View, Lumen Surface Cache and Overview:
* Lumen Scene - same as ShowFlags->VisualizeLumenScene. Visualizes Lumen scene representation in highest possible quality, with highest possible view distance
* Lumen Reflection View - Lumen Scene, but with current reflections settings. Basically represents how things look in the reflections
* Lumen Surface Cache - visualizes surface cache and marks with pink missing surface cache coverage
* Overview - 3 Lumen view mode tiles, overlaid on top of normal view

Show->Lumen
Added Show->Lumen submenu with 6 flags, which allow to disable specific trace types (screen space, detail, global, far field), disable secondary bounces (radiosity) and disable Screen Space Directional Occlusion.

Show->Visualize
Removed �Lumen Scene� (replaced by Lit->Lumen->Lumen Scene view mode) and �Lumen Global Illumination� (replaced by r.Lumen.Visualize.IndirectDiffuse) from

Advanced visualization modes are accessible through r.Lumen.Visualize.Mode, which overrides current Lit->Lumen-> settings.

Misc changes:
* Renamed VisualizeLumenScene* to LumenVisualize*
* Moved shared visualize parameters to LumenVisualize.h
* Lumen HWRT visualize now uses same ray footprint as SWRT visualize
* Replaced HALF_WORLD_MAX with Lumen::MaxTracingEndDistanceFromCamera and Lumen::MaxTraceDistance in preparation for the LWC WORLD_MAX changes

#rb Patrick.Kelly, Daniel.Wright
#preflight 61e73339b56c33b8ecf753b2

#ROBOMERGE-AUTHOR: krzysztof.narkowicz
#ROBOMERGE-SOURCE: CL 18658215 in //UE5/Release-5.0/... via CL 18658227 via CL 18658249
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)

[CL 18658268 by krzysztof narkowicz in ue5-main branch]
2022-01-19 10:11:35 -05:00
jon nabozny
5342ad925e Added VirtualTexturePendingMips debug view mode.
For each pixel it shows the worst case missing mip level in all of the virtual textures sampled at that pixel.
Useful to analyze where late virtual texture page streaming is happening.
#rb ben.ingram
#preflight 615b5ecb255462000117288c
#lockdown michal.valient

#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: jeremy.moore
#ROBOMERGE-SOURCE: CL 17716764 via CL 17979410 via CL 18366649 via CL 18366731
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18366789 by jon nabozny in ue5-release-engine-test branch]
2021-12-03 02:44:01 -05:00
chris kulla
70ac232696 Add Path Tracer specific material permutation
This permutation will allow the path tracer to evolve independently from other RT passes in the engine. First end-user visible feature is that we disable RayTracingQualitySwitch for this permutation (so that path tracing can see the "full" material quality).

Introduce r.PathTracing cvar to guard the feature so that projects that don't need this functionality don't have to pay for the extra permutation.

Move raytracing clip/ddx/ddy into Common.ush
#jira UE-72537

#rb Patrick.Kelly, Yuriy.ODonnell
#preflight 60a7339365d94d0001bce99d

[CL 16415068 by chris kulla in ue5-main branch]
2021-05-21 01:00:49 -04:00
graham wihlidal
700a73bf55 Editor/UX work for proper Nanite editor view modes with console override; rendering code will come later. (currently disabled with NANITE_VIEW_MODES tag)
#rb matt.kuhlenschmidt
#fyi brian.karis, michal.valient

[CL 15755745 by graham wihlidal in ue5-main branch]
2021-03-21 04:07:16 -04:00
Juan Canada
19c793a3eb Added icons for Path Tracing and Ray Tracing Debug view modes
#rb lauren.barnes
#jira UE-104206

[CL 15043229 by Juan Canada in ue5-main branch]
2021-01-11 17:05:16 -04:00
Louise Rasmussen
ad56194ae2 Viewport Toolbar Updates
#rb matt.kuhlenschmidt

[CL 15005160 by Louise Rasmussen in ue5-main branch]
2021-01-06 19:40:28 -04:00
Matt Kuhlenschmidt
f3bda5dd60 Viewport related styling changes
- Overhauled in viewport toolbar
- Updated active viewport outline and hidden tab dock icons

#rb none

[CL 13307248 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-14 10:19:21 -04:00
rex hill
c9797ccb48 Convert level editor viewport toolbar view menu
#rnx


#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 12382023 via CL 12382025 via CL 12390417
#ROBOMERGE-BOT: (v671-12333473)

[CL 12392050 by rex hill in Release-Engine-Staging branch]
2020-03-24 14:41:25 -04:00
jonas meyer
571a6165dd Disable lightmapdensity shaders when StaticLighting is disabled.
Together with cl 11724687 this saves quite a lot of shaders
#rb Yujiang.Wang, rolando.caloca


#ROBOMERGE-OWNER: jonas.meyer
#ROBOMERGE-AUTHOR: jonas.meyer
#ROBOMERGE-SOURCE: CL 12197646 via CL 12198192
#ROBOMERGE-BOT: (v662-12191386)

[CL 12198195 by jonas meyer in Main branch]
2020-03-16 09:36:40 -04:00
rex hill
f2b85a2f65 Convert SEditorViewportViewMenu into tool menu
#rb none
#rnx


#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 11511340 via CL 11514106 via CL 11514347
#ROBOMERGE-BOT: (v654-11333218)

[CL 11517218 by rex hill in Main branch]
2020-02-18 16:20:17 -05:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Chris Gagnon
346a4b05ea Copy up from Dev-Editor @10681378
#rb none

[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00
Gines Hidalgo
14c3621eec #jira UE-81469
New feature: Added the capability of adding Radio buttons to the submenu main button (not only to its entries).

This CL is the first of 2 CLs that introduce multiple improvements on the "View Mode" menu of the Viewport, including a new feature request from JIRA UE-81469. However, we isolate this particular new feature into an isolated CL given that it can be applicable anywhere in the Editor, not only for "View Mode".

Issue: If any subcategory of "View Mode" was chosen, the user could not know in which category it was located (unless the user manually looked into each category until he found the selected one).
Solution: Added the checked functionality (with a radio button) to each one of the categories, behaving similarly to any subcategory. This way, both the radio button of the category and the one from the specific subcategory will be checked simulatenously.

More technical details:
Adding this functionality to "View Mode" means adding the functionality of "FUIAction::FIsActionChecked" into "AddSubMenu", which includes modifications to "MultiBox", "SMenuEntryBlock", and "MultiBoxBuilder".

1) We are changing a submenu so it has a radioButton
2) To specify a radio button a developer has to use a different API that includes a delegate (FUIAction) to say if it should be checked or not before this CL
3) The different API for AddSubMenu was not passing along the command list for that child submenu to use
4) The updated code now passes the command list along for the child submenu to use

#rb rex.hill

[CL 10228324 by Gines Hidalgo in Dev-Editor branch]
2019-11-14 17:02:10 -05:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
Marc Audy
024fdae3c7 Get rid of GWorlds
#rnx
#rb

[CL 8192154 by Marc Audy in Dev-Framework branch]
2019-08-21 15:47:26 -04:00
Marc Audy
278eda75dd Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 7234503
#rb
#rnx

[CL 7263339 by Marc Audy in Dev-Framework branch]
2019-07-10 13:47:03 -04:00
Rolando Caloca
aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
Marc Audy
a3cfddf7f6 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 6547008
#rb
#rnx

[CL 6548655 by Marc Audy in Dev-Framework branch]
2019-05-17 17:18:20 -04:00
josh jensen
672b3eb43e Fill in the Optimizations Viewmode Settings menu according to the capabilities of the active Rendering Level
#jira UE-72223
#rb Allan.Bentham


#ROBOMERGE-SOURCE: CL 6399925 via CL 6400703

[CL 6400713 by josh jensen in Main branch]
2019-05-09 13:08:11 -04:00