Commit Graph

17 Commits

Author SHA1 Message Date
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
ryan vance
64db820c54 Add a far field visualization mode for ray tracing debugging.
#rb patrick.kelly

#ROBOMERGE-AUTHOR: ryan.vance
#ROBOMERGE-SOURCE: CL 18176711 via CL 18371985 via CL 18372022
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18372050 by ryan vance in ue5-release-engine-test branch]
2021-12-03 15:21:50 -05:00
aleksander netzel
dba2df70b7 Ray Tracing Debug Visualization: Add Triangles Mode
#rb yuriy.odonnell
#preflight 611e1b76cc11eb0001d5a3a0

#ROBOMERGE-SOURCE: CL 17229869 via CL 17229897
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17229902 by aleksander netzel in ue5-release-engine-test branch]
2021-08-19 05:42:20 -04:00
Yuriy ODonnell
213d88c327 Groundwork for ray tracing performance visualization view modes
[CL 16242641 by Yuriy ODonnell in ue5-main branch]
2021-05-08 10:11:02 -04:00
Yuriy ODonnell
40aac04490 Implemented a ray tracing instance visualization mode
#rb Juan.Canada

[CL 16219115 by Yuriy ODonnell in ue5-main branch]
2021-05-06 05:58:19 -04:00
juan canada
bfceab0663 Few changes to make ray tracing debug visualization modes consistent with GBuffer visualizations
- Only allow tone mapping on radiance, indirect irradiance and primary rays debug ray tracing view modes
- Apply pow 2.2 on roughness (same as done by BufferVisualization/Roughness engine material graph)

#rb Juan.Canada
#jira
#lockdown cristina.riveron

#ushell-cherrypick of 12796945 by Yuriy.ODonnell

#ROBOMERGE-SOURCE: CL 12797788 in //UE4/Release-4.25/... via CL 12797808 via CL 12797923
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12797989 by juan canada in Main branch]
2020-04-15 10:00:07 -04:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Juan Canada
2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
Marcus Wassmer
ded7cece25 Copying //UE4/Dev-Rendering@8444433 to Dev-RenderPlat-Staging (//UE4/Dev-RenderPlat-Staging)
#rb none

[CL 8445676 by Marcus Wassmer in Dev-RenderPlat-Staging branch]
2019-09-03 19:19:28 -04:00
Rolando Caloca
83354ba5f6 Merging //UE4/Dev-Main@7063110 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
#rnx

[CL 7064716 by Rolando Caloca in Dev-Rendering branch]
2019-06-18 13:00:17 -04:00
juan canada
7772c70e28 Fixed tonemapped ray tracing debug visualization modes should use preexposure
#jira UE-76051
#rb none

#ROBOMERGE-SOURCE: CL 7053421 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)

[CL 7053426 by juan canada in Main branch]
2019-06-17 16:15:35 -04:00
Rolando Caloca
aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
Juan Canada
cfafc0193f Improvements in ray tracing debug view modes.
- Now use DebugViewModeRendering to avoid polluting the regular postprocessing pipeline.
- Opacity view mode inverted to match Raster buffer visualization mode
- Gamma applied only in the modes that need it
#rb none
#fyi guillaume.abadie

[CL 6037392 by Juan Canada in Dev-Rendering branch]
2019-04-22 14:20:53 -04:00
Marcus Wassmer
676f390512 Local copyright updates
#rb none

[CL 4681318 by Marcus Wassmer in Dev-Rendering branch]
2019-01-04 10:13:23 -05:00
Marcus Wassmer
4cc088f35c Copying //UE4/Dev-Rendering-HLR@4669539 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
#lockdown rolando.caloca

[CL 4669551 by Marcus Wassmer in Dev-Rendering branch]
2018-12-18 21:41:17 -05:00