Commit Graph

30 Commits

Author SHA1 Message Date
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
PJ Kack
831ab98c1d Quick launch fixes.
Only play quick launch sounds when they are enabled for PIE in ULevelEditorPlaySettings.
Prefix log lines piped from UAT to make it easier to view and filter the editor output log.

#jira none
#rb carlmagnus.nordin
#rnx
#preflight 621c7e48a76216a2546a03fe

[CL 19171303 by PJ Kack in ue5-main branch]
2022-02-28 03:46:01 -05:00
Matt Peters
62569d6654 #jira UE-141252
QuickLaunch: Add handling of the CookerSettings iterative flags when cooking in commandlet. Previously they were only respected when cooking in editor.
#rb PJ.Kack
#rnx
#preflight 620415c7bf7362cd77f546d4

[CL 18922986 by Matt Peters in ue5-main branch]
2022-02-09 14:46:36 -05:00
Josh Adams
f0de29982d - Workaround for LaunchOn with projects that need a temp target (C++ thinks its content only, UBT makes a temp target, and they get out of sync with the new -target option)
#jira UE-140701
#fyi joe.kirchoff
#rb trivial
#preflight 61fc4a49cd183427304271a6

[CL 18852313 by Josh Adams in ue5-main branch]
2022-02-03 16:53:30 -05:00
Josh Adams
4c41fe8d8b - Added a new ProjectPackaging setting - LaunchOnTarget which is now shown int he Platforms menu when multiple Game targets exist (Lyra).
- Added support for passing the LaunchOnTarget along to the LaunchOn process
#jira UE-138006
#rb matt.peters
#robomerge Release-5.0
#preflight 61e89cb363639eb6f607db67

[CL 18669007 by Josh Adams in ue5-main branch]
2022-01-19 18:54:41 -05:00
matt peters
f61534c218 #jira UE-138006
Disable InEditorCooking by default for all projects. WorldPartition does not support it; a project should enable InEditorCooking only if it does not use WorldPartition.
Add comment explaining why WorldPartition does not support it.
[RN] Minor, Cooking
#rb Zousar.Shaker
#preflight 61e59c20873f2ea48f3b912a

#ROBOMERGE-AUTHOR: matt.peters
#ROBOMERGE-SOURCE: CL 18633801 in //UE5/Release-5.0/... via CL 18633807 via CL 18633811
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18637388 by matt peters in ue5-main branch]
2022-01-18 04:32:18 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
patrick enfedaque
9a698d56aa WorldPartition: Cleanup
- Remove unused callbacks
- Remove bEnableWorldPartiton property
- Add UWorld::IsPartitionedWorld() instead of checking for GetWorldPartition() != nullptr

#rb jeanfrancois.dube
#preflight 6130adea5fda57000133c90a

#ROBOMERGE-SOURCE: CL 17401159 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17401160 by patrick enfedaque in ue5-release-engine-test branch]
2021-09-02 08:09:40 -04:00
per larsson
e29cc6c467 Simplify command line arguments when running COTF with Zen loader/storage server
- changed Cooker arguments from -CookOnTheFly -IoStore to -CookOnTheFly -ZenStore
- changed Zen host argument from -StorageServerHost to -ZenStoreHost
- updated UAT to support running CBTB with -ZenStore
- updated StorageServerConnection to handle multiple hosts from command line

Cooker:
  CBTB: -ZenStore
  COTF: -ZenStore -CookOnTheFly

Game:
  CBTB: -ZenStoreHost=<ip> or <ip1,ip2>
  COTF: -ZenStoreHost=<ip> or <ip1,ip2> -CookOnTheFly

#rb CarlMagnus.Nordin
#jira none
#rnx

#ROBOMERGE-SOURCE: CL 16849969 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16849982 by per larsson in ue5-release-engine-test branch]
2021-07-14 10:40:16 -04:00
zousar shaker
c27625b056 Integrating //UE5/Dev-Cooker [at] 16678003 to //UE5/Main (Zousar.Shaker-YEG-0943-Quaternary)
Non-DevIteration_ShooterGame


#ROBOMERGE-SOURCE: CL 16678907 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16678928 by zousar shaker in ue5-release-engine-test branch]
2021-06-15 16:38:03 -04:00
dmytro vovk
e5c726db6b You can now avoid building UAT\UBT every time when Launching application from the Editor via Editor Preferences -> Miscalleneous -> Always Build UAT. This reduces iteration time when there has been minor or no changes done.
#rb Ben.Marsh
#jira UE-113865

#ROBOMERGE-SOURCE: CL 16623650 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)

[CL 16623654 by dmytro vovk in ue5-release-engine-test branch]
2021-06-10 11:08:39 -04:00
nuno leiria
917462bfef Fix launch on so it uses the per platform config the user selected instead of the current editor build type
#rb josh.adams

[CL 16465287 by nuno leiria in ue5-main branch]
2021-05-26 02:44:15 -04:00
richard malo
3238315d60 Block quick launch for launching the game for partitioned world if cook on fly or cook by the book in editor are used.
#jira UE-113672
#rb jeanfrancois.dube
#lockdown simon.tourangeau

#ROBOMERGE-SOURCE: CL 16049916 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)

[CL 16049996 by richard malo in ue5-main branch]
2021-04-19 08:51:38 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
dmitriy dyomin
3fc3658cfc Apply "AdditionalLaunchParameters" to an app commandline when using Launch On from editor
Remove AdditionalLaunchParametersForMobile
#rb jack.porter

#ROBOMERGE-SOURCE: CL 15526929 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15527027 by dmitriy dyomin in ue5-main branch]
2021-02-25 05:41:02 -04:00
Josh Adams
3ea1dad6a5 - Fixed a bug from WindowsNoEditor->Windows rename. Also hunted down other potential issues, and general cleanup of "NoEditor"
#jira UE-96471
#fyi daren.cheng

[CL 14142625 by Josh Adams in ue5-main branch]
2020-08-19 10:10:49 -04:00
Josh Adams
d7a9c8edeb - Turnkey from Editor support (install Sdk, flash devices as needed, storing Sdk info in DDPI for display in Launch On menu, etc)
- There is a second Launch dropdown button for now, the original is still there for now (quick launch of previous device will not do Turnkey at this time)
- Various platform turnkey support updates

[CL 13653953 by Josh Adams in ue5-main branch]
2020-06-09 16:36:54 -04:00
Matt Kuhlenschmidt
a224adf3d0 More CIS fixing
#fyi louise.rasmussen

[CL 13548352 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-26 14:19:27 -04:00
ben marsh
912103b964 Fix "launch on" not building targets automatically in the installed build. There is now a setting for whether to build a target in the project launcher, which defaults to "auto". This setting uses the same logic as packaging and the default "launch" functionality to determine whether a precompiled binary is available.
#rb none
#jira UE-90936

#ROBOMERGE-SOURCE: CL 12732479 in //UE4/Release-4.25/... via CL 12732488 via CL 12781806
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12782615 by ben marsh in Main branch]
2020-04-14 13:42:18 -04:00
ben marsh
9617bcc9db Fix packaging triggering a code build even if we have a valid promoted binary.
#rb none
#jira UE-91459
#rnx

#ROBOMERGE-SOURCE: CL 12694720 in //UE4/Release-4.25/... via CL 12694738 via CL 12694774
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12694801 by ben marsh in Main branch]
2020-04-09 15:41:41 -04:00
ben marsh
c09eccbe53 Remove legacy header include to fix CIS.
#rb none
#rnx
#jira UE-91357

#ROBOMERGE-SOURCE: CL 12496307 in //UE4/Release-4.25/... via CL 12496308 via CL 12496312
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12496317 by ben marsh in Main branch]
2020-03-31 09:50:52 -04:00
ben marsh
6e9ae6e6fe Fix needing to manually enable building when launching projects from installed engine builds. Rather than relying solely on the engine promoted flag to determine whether a target should be built, we now check for the presence of a matching target receipt with the correct version information. If it's present, we don't trigger the build.
#rb none
#jira UE-89722, UE-90936

#ROBOMERGE-SOURCE: CL 12492552 in //UE4/Release-4.25/... via CL 12492554 via CL 12492556
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12492558 by ben marsh in Main branch]
2020-03-30 21:37:35 -04:00
Rex Hill
21041d4956 Fix deprecation warnings
#rnx
#rb none
#jira

[CL 11757070 by Rex Hill in Main branch]
2020-02-28 13:24:55 -05:00