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4 Commits
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627baf970a |
Updating copyright for Engine Editor.
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch] |
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7598af0532 |
Update copyright notices to 2019.
#rb none #lockdown Nick.Penwarden [CL 4662404 by Ben Marsh in Main branch] |
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13d012685f |
Merging copyright update from 4.19 branch.
#rb none #rnx #jira [CL 3818977 by Ben Marsh in Staging-4.19 branch] |
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59267dc158 |
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440)
#lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3624599 by Thomas.Sarkanen Added the ability to rename shapes in the Physics Asset Editor Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc. #jira UEAP-341 - Ability to name collision shapes Change 3624765 by Benn.Gallagher Fixed bad blend profile references #jira UE-46227 Change 3624773 by Danny.Bouimad Content fix for #Jira UE-49191 Change 3625007 by Thomas.Sarkanen Fixed monolithinc game builds Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR Change 3625659 by Ori.Cohen Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers. Change 3625850 by Thomas.Sarkanen Fix for crash in physics asset editor after garbage collection Move bone proxies from rooting to FGCObject Change 3625966 by Lina.Halper Instead of PinShownByDefault, changed to PinHiddenByDefault https://github.com/EpicGames/UnrealEngine/pull/3964 #3964 #jira: UE-49168 Change 3626020 by Martin.Wilson Protect against checkSlow when using post process instance without a main instance #jira UE-49275 Change 3627178 by Aaron.McLeran #jira UE-49322 Fixing background muting and preview sound Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3627187 by Aaron.McLeran Allowing overriding the sample rate of synth components in C++. Useful for cases where synth component is being used to output media auido or VOIP. Change 3627563 by Thomas.Sarkanen Tweaked tooltip so it isnt the same as other menus #jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor Change 3627580 by James.Golding PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin) #jira UE-49264 Change 3627581 by James.Golding Reduce output verbosity during cooking #jira UE-47126 Change 3627584 by James.Golding PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367) Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy' Auto-generation of convex collision is now done async in StaticMesh Editor #jira UE-49027 Change 3627599 by Martin.Wilson Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead) Change 3627605 by James.Golding Forgot to remove Box2D from TargetRules.cs (see CL 3555437) Change 3627627 by Martin.Wilson Change raw data evaluation so that virtual bone positions are built before interpolation is carried out #jira UE-42659 Change 3627663 by Martin.Wilson Fix typo Change 3627730 by Martin.Wilson Allow notifies to be trigger on follower animations in a sync group #jira UE-46770 Change 3627852 by Thomas.Sarkanen Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene. #jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset Change 3627864 by Lina.Halper Fix issue where "reset to default" on search box for bone doesn't work #jira: UE-48874 Change 3627946 by Thomas.Sarkanen Prevent undo/redo breaking when moving both a constraint and a body at the same time #jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor Change 3628091 by Thomas.Sarkanen Fix dangling lines, poor search focus and graph not refreshing when making new constraints Found by Nick D in Main. #jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node Change 3628107 by Lina.Halper Fixed issue where Blendspace 1D can't scale due to the property not exposed https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html Change 3628108 by Arciel.Rekman Update Linux VHACD. - Also removed arm 32-bit version (the library is editor-only). Change 3628437 by Michael.Trepka Updated Mac VHACD libraries and Xcode project Change 3628667 by Lina.Halper - Fixed issue of showing combo box multiple times - Fixed issue of inconsistent combo box width - Fixed text of pick bone to "select" for more general instruction - Fixed issue with struct displaying children when pin is enabled #jira: UE-49295, UE-46496, UE-47427 Change 3629744 by Aaron.McLeran #jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer Change 3629846 by Aaron.McLeran #jira UE-49390 Required API change to spatialization interface for google Change 3630322 by Thomas.Sarkanen Fix right-click not displaying context menu for constraints correctly Selection logic was lightly broken #jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu Change 3630463 by Martin.Wilson Remove accidently submitted debug code Change 3630523 by Jurre.deBaare Paint threshold and fill value and can be set to negative numbers #fix Added metadata and default values for cloth fill tool #jira UE-48352 Change 3632009 by Aaron.McLeran #jira UE-49470 Fix for iOS master volume not getting set Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered. Change 3632699 by Thomas.Sarkanen Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation #jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation Change 3633336 by James.Golding PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun) #jira UE-49324 Change 3634665 by Aaron.McLeran #jira UE-49538 Fixing param interpolation Change |