Commit Graph

177 Commits

Author SHA1 Message Date
robert manuszewski
d1443992e1 Deprecating ANY_PACKAGE.
This change consists of multiple changes:

Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used  in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values

AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes

Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names

#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32

#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
edwin maynard
1ca7c7756d Back out changelist 20397596
[FYI] Nick.Darnell


#ROBOMERGE-AUTHOR: edwin.maynard
#ROBOMERGE-SOURCE: CL 20400220 via CL 20400224 via CL 20400228
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20401296 by edwin maynard in ue5-main branch]
2022-05-27 19:31:56 -04:00
nick darnell
71f7a858ed UMG - Further refining the named slot inheritance, we now extend the inheritance through multiple parent classes, and if a parent uses up a slot, then that slot becomes unavailable to subclasses to then be extended. They cans also introduce new named slots along the way, so as it refines the structure, it can refine the available named slots.
[REVIEW] [at]ui-editor-systems

#ROBOMERGE-AUTHOR: nick.darnell
#ROBOMERGE-SOURCE: CL 20397596 via CL 20397619 via CL 20397628
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20401193 by nick darnell in ue5-main branch]
2022-05-27 19:29:50 -04:00
nick darnell
c227e52edb UMG - Introducing named slot inheritance. This new feature allows parent classes to insert named slots into their hierarchy, and for child classes to insert content into those named slots. This in effect will give people the ability to build base class templates and then derive them to further refine the look and feel in those named slots for the widgets specific purpose. For example, you could make a message box base class widget, with a few named slots for specific specialized message boxes without having to build a new widget from scratch.
[REVIEW] [at]ui-editor-systems

#ROBOMERGE-AUTHOR: nick.darnell
#ROBOMERGE-SOURCE: CL 20383614 via CL 20384610 via CL 20384741
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20386425 by nick darnell in ue5-main branch]
2022-05-26 17:58:02 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
daren cheng
6d7a393a61 Return correct toolkit context name for UMG editor
#jira UE-147427
#preflight 62676a378432e4dd52d6ea7b
#rb Vincent.Gauthier

#ROBOMERGE-AUTHOR: daren.cheng
#ROBOMERGE-SOURCE: CL 19941812 via CL 19946030 via CL 19947354 via CL 19947380
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 19952491 by daren cheng in ue5-main branch]
2022-04-28 02:02:08 -04:00
charles bloom
04ffabc485 ImageWrapper and import/export refactor
FImage is now the standard preferred type for a bag of pixels
FImageView can point at pixels without owning an allocation
ERawImageFormat (FImage) converts to ETextureSourceFormat
FImageUtils provides generic load/save and get/set from FImage
major cleanup in the ImageWrappers
new preferred API is through ImageWrapperModule Compress/Decompress
SetRaw/GetRaw functions cleaned up to not have undefined behavior on unexpected formats
ImageWrapper output added for HDR,BMP,TGA
RGBA32F format added and supported throughout import/export
EditorFactories import/export made more generic, most image types handled the same way using FImage now
Deprecate old TSF RGBA order pixel formats
Fix many crashes or bad handling of unusual pixel formats
Pixel access functions should be used instead of switches on pixel type

#preflight 6230ade7e65a7e65d68a187c
#rb julien.stjean,martins.mozeiko,dan.thompson,fabian.giesen

[CL 19397199 by charles bloom in ue5-main branch]
2022-03-15 18:29:37 -04:00
daren cheng
487a4d35ee Expose widget application mode activation / editor shutdown.
Add interface to allow for external editor widget lifetimes to be managed by UMG editor.

#jira UE-145133
#preflight 622bbea19b7ce6ea5d4a537a
#rb Patrick.Boutot

[CL 19363327 by daren cheng in ue5-main branch]
2022-03-11 18:25:43 -05:00
daren cheng
99592a0721 Widget Tool Palette Prototype.
Add Marquee & create widget tools.
Add framework for widget-based tools.

#preflight 62202c37123d7a7f69141278
#jira UETOOL-4564 UETOOL-4565
#rb Vincent.Gauthier

[CL 19248542 by daren cheng in ue5-main branch]
2022-03-03 14:01:42 -05:00
dave belanger
f49a9666a2 Hide some more C++ creation/editing menus when !GUnrealEd->GetUnrealEdOptions()->IsCPPAllowed() (follow up on 18815523)
#rb Rex.Hill
#preflight 61fbfcdee058822bda9ab04b

#ROBOMERGE-AUTHOR: dave.belanger
#ROBOMERGE-SOURCE: CL 18863343 via CL 18863389 via CL 18863403 via CL 18863429 via CL 18863995 via CL 18864392
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18864406 by dave belanger in ue5-main branch]
2022-02-04 11:19:37 -05:00
daren cheng
7bc20224a7 Fix Anim Drawer dismissing changes and tab if sequencer not selected initially.
#jira UE-139130
#rb Patrick.Boutot
#preflight 61e4dc41904123989a015548

#ROBOMERGE-AUTHOR: daren.cheng
#ROBOMERGE-SOURCE: CL 18643199 in //UE5/Release-5.0/... via CL 18644218 via CL 18644490
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)

[CL 18647482 by daren cheng in ue5-main branch]
2022-01-18 16:02:59 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
patrick boutot
590c271f8b UMG: Move WidgetBlueprintApplicationModes from private to public to enable user defined Mode for the Widget Blueprint Editor.
Add WidgetBlueprintGeneratedClassExtension to let the user grab the Editor from a extended menu item.
Add a OnRegisterTabsForEditor to let the user modify the menu but only in some ApplicationMode.
Add Extension for the Widget Blueprint Editor,  that let the user add extra info in the Blueprint and let the user add extra info to the generated class. The generated info is saved on the WidgetBlueprintGeneratedClass (info is on the Class and not on the UserWidget).
#preflight 616ec7026e12ff000127a408

#ROBOMERGE-AUTHOR: patrick.boutot
#ROBOMERGE-SOURCE: CL 17860855 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v883-17842818)

[CL 17860873 by patrick boutot in ue5-release-engine-test branch]
2021-10-19 10:51:25 -04:00
daren cheng
c4de69334c Add anim drawer to UMG editor.
#jira UETOOL-4267
#rb Matt.Kuhlenschmidt, Vincent.Gauthier, Prajwal.Manjunath
#preflight 6141ffeb4778fa000124a7d8

#ROBOMERGE-AUTHOR: daren.cheng
#ROBOMERGE-SOURCE: CL 17520627 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17520639 by daren cheng in ue5-release-engine-test branch]
2021-09-15 11:29:25 -04:00
zahra nikbakht
85fd090086 Use FRenderTarget of canvas for widget blueprint thumbnail rendering in order to reduce the number of render targets used.
#rb vincent.gauthier
#jira ue-121877
#rnx
#preflight 6138c017d9c85a00017d86f1

#ROBOMERGE-AUTHOR: zahra.nikbakht
#ROBOMERGE-SOURCE: CL 17459652 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17459664 by zahra nikbakht in ue5-release-engine-test branch]
2021-09-08 12:09:24 -04:00
daren cheng
bf24f654ac Cleanup Widget Library
#jira UE-121731
#rb Patrick.Boutot
#preflight 612400dfcc11eb00018dce1c

#ROBOMERGE-SOURCE: CL 17288209 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17288214 by daren cheng in ue5-release-engine-test branch]
2021-08-24 11:59:55 -04:00
dan phillips
c4168d9c60 Added missing includes and forward declarations
Supplied by David.Bollo of The Coalition.
Fixes some non unity compile errors

[FYI] David.Bollo
#jira none

#ROBOMERGE-SOURCE: CL 17206575 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17206608 by dan phillips in ue5-release-engine-test branch]
2021-08-17 17:47:10 -04:00
daren cheng
c88191814c Add initial widget library in closed tab.
---
Expose AssetView from ContentBrowser
Add Library view model, partial reuse from pallete view model (needs more reuse).
Add support for widget asset dragdrop via code classes & to widget hierarchy.

#jira UE-121731
#rb Patrick.Boutot
#pf 611a7ea8008be900013ad2e6

#ROBOMERGE-SOURCE: CL 17180322 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17180340 by daren cheng in ue5-release-engine-test branch]
2021-08-16 15:29:31 -04:00
zahra nikbakht
8f27bfa7f6 - Custom thumbnail for Widget blueprints #RB patrick.boutot #jira ue-118803
#preflight 610a9c562b002800016b5e53

#ROBOMERGE-SOURCE: CL 17052085 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)

[CL 17052094 by zahra nikbakht in ue5-release-engine-test branch]
2021-08-04 11:18:57 -04:00
Marc Audy
f02d489290 Update Release-Engine-Test from Release-Engine-Staging @ 16264272
[CL 16264458 by Marc Audy in ue5-release-engine-test branch]
2021-05-11 01:10:20 -04:00
Marc Audy
0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
Prajwal Manjunath
5c3d9dfa20 Mark preview widget as being in Design mode before destroying it, to prevent it from invoking NativeDestruct. Reported in UDN-00292247
#rb vincent.gauthier

[CL 15679182 by Prajwal Manjunath in ue5-main branch]
2021-03-11 14:34:45 -04:00
Jamie Dale
d424d1ae98 Deprecated UEditorEngine::OnObjectsReplaced in favor of FCoreUObjectDelegates::OnObjectsReplaced
Also removed the UEditorEngine::BroadcastBlueprintCompiled that took a map of objects, as nothing calls it

#rb Brooke.Hubert

[CL 15402078 by Jamie Dale in ue5-main branch]
2021-02-13 14:49:21 -04:00
Patrick Boutot
12adbdd42c UMG: Add extensibility manager to the UMG editor.
#rb cody.albert

[CL 14998991 by Patrick Boutot in ue5-main branch]
2021-01-06 10:49:53 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00