- Added -nocompileuat when UAT has run successfully to speed up UAT runs
#jira none
#rb david.harvey
#preflight 624efe49867d2945ae80a1b3
[CL 19670235 by Josh Adams in ue5-main branch]
- Copied the quick launch platform items over to the Play menu, and now will repalce the Play button (which would change for Simulate/PIE/etc) to also do the quick launch on if that was the last one selected (using platforms large icon)
- Use Turnkey SDK installation availability info so that the Platforms menu can choose to show the proper SDK installation options that match what is supported by the studio
- Pass the -project path to Turnkey so a platform can check if a project has up-to-date prerequisites (like certain options need to be set in platform settings, etc)
- Use the platform icon to show warning/question to indicate status of SDK, with less text labels after the platform name in the Turnkey menu
- Added LoadSettingsForPlatform to ProjectPackgingSettings to be able to easily load packaging settings for another platform
#rb matt.kuhlendschmidt,rolando.caloca
[CL 14931974 by Josh Adams in ue5-main branch]
- Can now cook for any platform (and will soon have a Prepare for Debugging option)
- All the packaging and cooking stuff are now in TurnkeySupportModule
- Allow per-platform configuration/cook target
- Added a temporary inactive menu item to point users to the Launch menu for packaging
- This is first pass on this, it's expected to change, even move locations, etc as feedback/needed dictate
#rb matt.kuhlenschmidt
[CL 14312841 by Josh Adams in ue5-main branch]