Lauren Barnes
6248f8d412
Replacing legacy EditorStyle calls with AppStyle
...
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt
#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf
[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
Devin Doucette
e5a3f1605e
Texture: Renamed ForceRecompressDDCUID to CompressionCacheId
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#preflight 626306c7f606b184f0a38bcb
#rb Zousar.Shaker
[CL 19901453 by Devin Doucette in ue5-main branch]
2022-04-25 09:27:12 -04:00
charles bloom
41eefbfaa8
Texture ForceRecompressDDCUID to let you manually change the DDC key to get a rebuild
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#preflight 62574aed7411b8ac6277fb57
#rb dan.thompson,fabian.giesen
[CL 19747951 by charles bloom in ue5-main branch]
2022-04-13 19:31:28 -04:00
charles bloom
774daabb26
TextureDetails remove PowerOfTwo customization
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was messing up property value change detection and served no purpose
#rb sebastian.nordgren
#preflight none
[CL 19744513 by charles bloom in ue5-main branch]
2022-04-13 15:40:39 -04:00
charles bloom
1ba296578e
fix mip map gen on non power of 2 textures
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also allow MaxTextureSize on non-pow2
no longer force TMGS_NoMipMaps on non-pow2
#preflight 6241f2badc6183e3f5d32332
#rb fabian.giesen
[CL 19530862 by charles bloom in ue5-main branch]
2022-03-28 14:32:21 -04:00
charles bloom
4321a3488b
TextureEditorToolket quiet No compression block size message doesn't need to be a warning
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having no setting is standard behavior
also change default size to 64k to match other defaults
#rb none
#preflight none
[CL 19392859 by charles bloom in ue5-main branch]
2022-03-15 15:53:56 -04:00
leon huang
d557da5e8a
Fix for CIS duplicate key warnings.
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#rnx
#rb: Vincent.Gauthier
#jira: UE-143620
#preflight: 6226955be83598518fed07ff
#lockdown Mitchell.Wilson
#ROBOMERGE-AUTHOR: leon.huang
#ROBOMERGE-SOURCE: CL 19310017 in //UE5/Release-5.0/... via CL 19311548
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19347532 by leon huang in ue5-main branch]
2022-03-10 21:28:06 -05:00
leon huang
0193ffe8d3
Fix for CIS warnings for localization duplicate keys. Fixes simply involve changing one of the colliding localization keys.
...
#rnx
#rb: Vincent.Gauthier
#jira: UE-143620
#preflight: 6222489d2f7d78332e121416
#lockdown Mitchell.Wilson
#ROBOMERGE-AUTHOR: leon.huang
#ROBOMERGE-SOURCE: CL 19272838 in //UE5/Release-5.0/... via CL 19273134
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)
[CL 19275063 by leon huang in ue5-main branch]
2022-03-04 16:10:23 -05:00
dan thompson
2170e434fb
Fix for brand new texture assets having a null TexturePlatformData. New textures seem to not have CachePlatformData called on them, so the empty TexturePlatformData isn't created.
...
#jira UE-139752
#rb trivial
#preflight 61e9af01d3499d380f34bc51
#ROBOMERGE-AUTHOR: dan.thompson
#ROBOMERGE-SOURCE: CL 18678249 in //UE5/Release-5.0/... via CL 18678272 via CL 18678283
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v902-18672795)
[CL 18680351 by dan thompson in ue5-main branch]
2022-01-20 15:45:06 -05:00
dan thompson
256d6ad406
Added a way to view an estimate of benefits of RDO compression to the texture editor.
...
#rb fabian.giesen
#preflight 61dc7642cc3f3367af73c928
#ROBOMERGE-AUTHOR: dan.thompson
#ROBOMERGE-SOURCE: CL 18562607 in //UE5/Release-5.0/... via CL 18562637
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18562658 by dan thompson in ue5-release-engine-test branch]
2022-01-10 13:34:36 -05:00
dan thompson
277eb537e9
Add support for specifying Oodle encoding parameters in the texture editor for experimenting with different settings for individual textures.
...
#rb fabian.giesen
#preflight 619d5d20f70a9e92db46c681
#ROBOMERGE-AUTHOR: dan.thompson
#ROBOMERGE-SOURCE: CL 18317165 in //UE5/Release-5.0/... via CL 18317482
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18318016 by dan thompson in ue5-release-engine-test branch]
2021-11-29 18:06:06 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
...
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a12d56ff31
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
...
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
ben ingram
2351588c6a
Add texture cube array assets, support for sampling in materials
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#rb graham.wihlidal
#preflight 611ebf1a2c1f1c0001355fe7
#ROBOMERGE-OWNER: ben.ingram
#ROBOMERGE-AUTHOR: ben.ingram
#ROBOMERGE-SOURCE: CL 17240322 via CL 17268789
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v858-17259218)
[CL 17268797 by ben ingram in ue5-release-engine-test branch]
2021-08-23 12:36:17 -04:00
cody albert
f0fce45816
Corrected texture editor's Resource Size display to make it clear that the size is in kilobytes (KB) instead of kilobits (Kb)
...
#rb none
#ROBOMERGE-SOURCE: CL 16606105 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16606113 by cody albert in ue5-release-engine-test branch]
2021-06-09 11:36:43 -04:00
louise rasmussen
69755948a0
Fixes crash when opening the Texture Asset Editor
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#JIRA UE-115795
#rb Lauren.Barnes
#preflight 60a40b4fde63e2000179fa02
#ROBOMERGE-SOURCE: CL 16374720 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16374744 by louise rasmussen in ue5-release-engine-test branch]
2021-05-18 16:01:14 -04:00
danny couture
25c6066c53
Prepare for the deprecation of direct access to the Resource member of UTexture in favor of the GetResource() accessor.
...
#rb Francis.Hurteau
#preflight 609e5182ef86d30001ad0a18
#rnx
#ROBOMERGE-SOURCE: CL 16328103 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16328107 by danny couture in ue5-release-engine-test branch]
2021-05-14 07:17:49 -04:00
Lauren Barnes
39f1923ed0
Deprecating .Icon() as a slate attribute on SDockTab. By default, tab icons fall back to using the one for the tab spawner's menu item. SetTabIcon can be used in the edge cases where an icon needs to be set that doesn't match the default. Updating all found cases of .Icon() usage on SDockTab.
...
#jira UETOOL-3429
#preflight 60996a2bdd2e00000126ff25
#rb Matt.Kuhlenschmidt
[CL 16251489 by Lauren Barnes in ue5-main branch]
2021-05-10 14:19:15 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
...
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Ben Ingram
e6c2c85df5
Fixes for UDIM VTs in texture editor
...
UDIMs use transformed UVs, account for these when computing visible regions
#rb none
#jira none
[CL 15926164 by Ben Ingram in ue5-main branch]
2021-04-05 21:56:26 -04:00
julien stjean
d28c15b47a
Removed a reference to UE4 in a comment.
...
#jira UE-111722
#rb trivial
#ROBOMERGE-SOURCE: CL 15915300 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15915304 by julien stjean in ue5-main branch]
2021-04-05 09:21:01 -04:00
jonathan bard
20300d0ac3
Undo changelist 15503762
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#fyi will.damon
#rb trivial
#jira none
#rnx
[CL 15503946 by jonathan bard in ue5-main branch]
2021-02-23 15:21:56 -04:00
will damon
dca08af3c6
Fix build.
...
#rb trivial
#jira none
#rnx
#ROBOMERGE-SOURCE: CL 15502761 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15503762 by will damon in ue5-main branch]
2021-02-23 15:17:29 -04:00
jonathan bard
a9619fae9a
Fixed texture viewer not allowing to toggle off the Alpha channel of textures/render targets/etc.
...
* Added EPixelFormatChannelFlags to indicate which pixel format supports which channel
* Fixed Alpha channel not properly tagged as such for various pixel formats (e.g. BC5 being marked as "Has Alpha Channel")
* Fixed some pixel formats without an enum-to-string (and vice versa) conversion
* Fixed and unified computation of mip number, max mip levels and pixel format for all types of textures supported by the texture viewer
#rb matt.kuhlenschmidt, rolando.caloca
#jira none
[CL 15471436 by jonathan bard in ue5-main branch]
2021-02-19 09:44:24 -04:00