SSubobjectInstanceEditor::OnObjectReplaced was never bound, so we now just handle this directly in SActorDetails instead
#rb Ben.Hoffman
#preflight skip
#rnx
#ROBOMERGE-AUTHOR: jamie.dale
#ROBOMERGE-SOURCE: CL 18346293 via CL 18347479 via CL 18347485 via CL 18347489 via CL 18348493 via CL 18348565
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18348601 by jamie dale in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
Make SSubobjectEditor::CreateMenuBuilder non-const to allow for the binding of functions that can modify the actor instance like reseting to blueprint defaults
#jira UE-117764
#rb trivial
#rnx
#ROBOMERGE-SOURCE: CL 16662762 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)
[CL 16662779 by ben hoffman in ue5-release-engine-test branch]