Additionally auto-import any namespace associated with the selected component class type when a new component is added.
Change summary:
- Modified the component type registry to internally create/store unloaded BP data to assist with unloaded BP component type filtering.
- Added FEditorClassUtils::GetImplementedInterfaceClassPathsFromAsset() to move BP interface asset tag processing into a shared utility API.
- Modified SComponentClassCombo to work with IClassViewFilter-style filtering and added a filter options menu (currently only visible when namespace filtering features are enabled via CVar).
- A few minor modifications/additions to SSubobjectEditor/SSubobjectBlueprintEditor to assist with interfacing with the owning FBlueprintEditor context for filtering, updating etc.
#jira UE-133294
#rb Ben.Hoffman
#preflight 61b7c0601a4451f7ba1d0c46
#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 18449755 in //UE5/Release-5.0/... via CL 18449768
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18449772 by phillip kavan in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
Make SSubobjectEditor::CreateMenuBuilder non-const to allow for the binding of functions that can modify the actor instance like reseting to blueprint defaults
#jira UE-117764
#rb trivial
#rnx
#ROBOMERGE-SOURCE: CL 16662762 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)
[CL 16662779 by ben hoffman in ue5-release-engine-test branch]