Changed fallback settings to be largely error based with new property FallbackRelativeError.
Nanite builder will now provide the LOD fallbacks for all autogenerated LOD levels which is far faster than generating them from scratch.
#rb graham.wihlidal
#preflight 61f9e1fe9e4d23cd93b8d556
#ROBOMERGE-AUTHOR: brian.karis
#ROBOMERGE-SOURCE: CL 18820056 in //UE5/Release-5.0/... via CL 18820070 via CL 18822916
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18825066 by brian karis in ue5-main branch]
+ Adding Get/Set LODGroup to StaticMeshEditorSubsystem
* Changing FMeshNaniteSettings to BlueprintType, and supporting BlueprintReadWrite for its members
#ROBOMERGE-AUTHOR: matt.oztalay
#ROBOMERGE-SOURCE: CL 18355637 in //UE5/Release-5.0/... via CL 18355677
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18355703 by matt oztalay in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
Static Mesh Editor changes:
- Share ownership of StaticMeshViewportClient's ModeTools via the EditorModeManager member
- Set up the EditorModeManager's preview scene and selected components when it's copied
- Add a set of FStaticMeshEditorToolbarExtender delegates to the module (similar to FSkeletalMeshEditorToolbarExtender)
- Allow adding an overlay widget to the viewport
- Add a ModeUILayer member to handle mode toolkit hosting
StaticMeshEditorModeling (new module):
- Create a mode and toolkit with AutoLOD and LODManager tools
- Add a button to the StaticMeshEditor's toolbar to toggle UMeshLODPluginEditMode
#rb brooke.hubert semion.piskarev
#jira UETOOL-3663
#preflight 61435ce14778fa00016a0b28
#preflight 614370e8b5a4fa00016459a0
#ROBOMERGE-AUTHOR: tyson.brochu
#ROBOMERGE-SOURCE: CL 17541979 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17541987 by tyson brochu in ue5-release-engine-test branch]
Added overlay text for nanite enabled and a warning when the proxy mesh is being displayed
Fixed overlay text creating new widgets every frame
#jira UETOOL-2972
#rb lauren.barnes
#ROBOMERGE-SOURCE: CL 15481409 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15481410 by matt kuhlenschmidt in ue5-main branch]
Moved functionality from the EditorLevelLibrary into the LevelEditorSubsystem, UnrealEditorSubsystem, EditorActorSubsystem and StaticMeshEditorSubsystem
#jira UE-77334
#rb lauren.barnes, francis.hurteau, brooke.hubert
#fyi chris.gagnon
[CL 13934034 by aditya ravichandran in ue5-main branch]
#jira UE-1951
#rb matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 11310306 via CL 11310328
#ROBOMERGE-BOT: (v653-11302973)
[CL 11311396 by christina tempelaarl in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]