Commit Graph

11 Commits

Author SHA1 Message Date
Max Chen
0167d4ea0f Sequencer: MVVM2 branch and Layer Bars
Copying //Tasks/UE5/Dev-SequencerMVVM2 to Main (//UE5/Main) @20364093

#preflight 628866dfb94f739b152c1e29
#preflight 628866e4585e8f793ee80943
#rb ludovic.chabant, andrew.rodham
#fyi ludovic.chabant, andrew.rodham, andrew.porter
#jira UE-105322

[CL 20364493 by Max Chen in ue5-main branch]
2022-05-25 10:39:33 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
ludovic chabant
92075f84a6 Sequencer: Large world coordinates support
- Add support for double precision channels, curves, evaluation, blending, and all other runtime infrastructure.
- Note that, as usual for now, double channels load and save float values.
- Editor side also gains some new track editors for these new types, with some workarounds to correctly recognize between float and double vectors.
- Transform tracks are now operating entirely in doubles.
- Float recomposing APIs for keying tracks in the editor are now using doubles, and have been renamed to "value recomposing".

#rb max.chen
#preflight 6123f6d9e7a3070001ff37ed

#ROBOMERGE-SOURCE: CL 17278174 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v858-17259218)

[CL 17278198 by ludovic chabant in ue5-release-engine-test branch]
2021-08-23 18:26:59 -04:00
max chen
997b0b4184 Sequencer: Add options to normalize or specify a floating point range for the curve display
#jira UE-117991
#p4v-cherrypick 16886999

#ROBOMERGE-SOURCE: CL 16888002 via CL 16913702
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16913871 by max chen in ue5-release-engine-test branch]
2021-07-21 15:24:02 -04:00
Marc Audy
e80ea6b959 Merge from Release-Engine-Staging @ 16444985
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16445122 by Marc Audy in ue5-release-engine-test branch]
2021-05-25 02:43:26 -04:00
bob tellez
2239184d79 Back out changelist 16363140, restoring 16358435 with a fix for serialization differences
[FYI] Max.Chen


#ROBOMERGE-SOURCE: CL 16363392 via CL 16363401 via CL 16363408
#ROBOMERGE-BOT: (v804-16311228)

[CL 16363673 by bob tellez in ue5-release-engine-staging branch]
2021-05-17 22:58:19 -04:00
bob tellez
272a123c93 Back out changelist 16358435. Native serialization crash at startup
[FYI] Max.Chen


#ROBOMERGE-SOURCE: CL 16363140 via CL 16363147 via CL 16363150
#ROBOMERGE-BOT: (v804-16311228)

[CL 16363671 by bob tellez in ue5-release-engine-staging branch]
2021-05-17 22:58:05 -04:00
max chen
695bcffcfb Sequencer: Embedded curve view for float channels
Added menu options for float channels to "Show Curve" and set "Key Area Height". FMovieSceneFloatChannel now has a toggleable bShowCurve and the key area height is determined  by a sequencer setting, KeyAreaHeightWithCurves.

The FFortniteMainBranchObjectVersion has been bumped for the custom serialization of FMovieSceneFloatChannel with the new bShowCurve property.

#jira UE-104730
#rb andrew.rodham


#ROBOMERGE-SOURCE: CL 16358435 via CL 16358520 via CL 16358557
#ROBOMERGE-BOT: (v804-16311228)

[CL 16359388 by max chen in ue5-release-engine-staging branch]
2021-05-17 17:23:37 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00