Defaults to true to keep existing behavior.
#jira UE-150016
#preflight 62755e97491d570f224aceca
#rb max.chen
[CL 20112933 by Mike Zyracki in ue5-main branch]
FSequencer::AddActorsToBinding, FSEquencer::ReplaceBindingWithActors, FSequencer::RemoveActorsFromBinding can be removed once PasteObjectBindings is moved to LevelSequenceEditorSubsystem for exposing copy/paste to python/blueprints.
#preflight 61d880e8430de36baa5cc5fe
#rb matt.hoffman
#ROBOMERGE-AUTHOR: max.chen
#ROBOMERGE-SOURCE: CL 18551247 in //UE5/Release-5.0/... via CL 18551256
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18551281 by max chen in ue5-release-engine-test branch]
Enable renaming for 3d Transform track
#jira UE-127874
#rb mike.zyracki
#ROBOMERGE-AUTHOR: max.chen
#ROBOMERGE-SOURCE: CL 18244156 in //UE5/Release-5.0/... via CL 18244411
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18244449 by max chen in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Add selected actors to this track
Replace the object binding with selected actors
Remove selected actors from this track
Remove all bound actors from this track
#jira UE-121424
#ROBOMERGE-SOURCE: CL 17194518 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17194558 by max chen in ue5-release-engine-test branch]
[FYI] Max.Chen
#ROBOMERGE-SOURCE: CL 16363392 via CL 16363401 via CL 16363408
#ROBOMERGE-BOT: (v804-16311228)
[CL 16363673 by bob tellez in ue5-release-engine-staging branch]
[FYI] Max.Chen
#ROBOMERGE-SOURCE: CL 16363140 via CL 16363147 via CL 16363150
#ROBOMERGE-BOT: (v804-16311228)
[CL 16363671 by bob tellez in ue5-release-engine-staging branch]
Added menu options for float channels to "Show Curve" and set "Key Area Height". FMovieSceneFloatChannel now has a toggleable bShowCurve and the key area height is determined by a sequencer setting, KeyAreaHeightWithCurves.
The FFortniteMainBranchObjectVersion has been bumped for the custom serialization of FMovieSceneFloatChannel with the new bShowCurve property.
#jira UE-104730
#rb andrew.rodham
#ROBOMERGE-SOURCE: CL 16358435 via CL 16358520 via CL 16358557
#ROBOMERGE-BOT: (v804-16311228)
[CL 16359388 by max chen in ue5-release-engine-staging branch]
- Referencing the CDO directly in a persistent way causes issues with class recompilation and reinstancing since CDO's are never reinstanced.
- We now create a copy of the class instead
[Copied from 15749122]
[CL 15749444 by Andrew Rodham in ue5-main branch]