* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros
#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e
[CL 20450744 by Benn Gallagher in ue5-main branch]
- Added a Floor Collision Enabled Checkbox to the 3-dots options menu attached to
the Simulate Tool bar button in PhAT.
#rb [at]Cedric.Caillaud
#preflight 626bdfcf7272eba608628667
#ROBOMERGE-OWNER: nick.brett
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 20022773 via CL 20022869 via CL 20022876
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20023223 by nick brett in ue5-main branch]
- Added Debug Visualization of physics bodies and constraints for RBAN nodes in AnimBP editor
- Added checkboxes to filter debug Visualization to Phat skeleton tree
- Created a new PhysicsAssetRenderSettings class that incorporates the debug rendering and filtering settings from Phat
- Created a new PhysicsAssetRenderUtilities namespace that incorporates the debug rendering and filtering code from Phat
- Synchronize debug visualization of physics bodies and constraints between Phat and AnimBP editors
oringinaly submitted as cl-19242421 but failed on non-unity build so backed out
#rb [at]Chris.Caulfield, [at]Thomas.Sarkanen, [at]Cedric.Caillaud
#preflight 6221e57d335298c3145112d1
#ROBOMERGE-OWNER: nick.brett
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 19283727 via CL 19295417 via CL 19304854 via CL 19304870
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19347122 by nick brett in ue5-main branch]
- Refresh physics asset editor hierachy when pasting bodies from clipboard
- Copy of only constraints now works
- Change wording of the copy a/ paste commands to reflect teh body constraint dulaity
- Fix duplicate menu entry for constraint context menu
#rb none
#jira UE-126847, FORT-425181, FORT-425179, FORT-425180
#preflight 61f0cfb0e12e3fcf9b077ba8
#ROBOMERGE-AUTHOR: cedric.caillaud
#ROBOMERGE-SOURCE: CL 18732730 in //UE5/Release-5.0/... via CL 18732731 via CL 18732779
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18732783 by cedric caillaud in ue5-main branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Added profile update when using constraint instance accessor from a physics asset
Added some blueprint functions to clean up usage & harmonize physics asset with skeletal mesh component
Changing properties in the accessor now dirties the asset
#rb cedric.caillaud
#preflight 61094ad75938f90001fc4657
#ROBOMERGE-SOURCE: CL 17055393 via CL 17055402
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)
[CL 17055410 by julien lheureux in ue5-release-engine-test branch]
Fixed issue where the rotation would be copied as well when it shouldn't be.
#rb cedric.caillaud
#preflight 6100824291123700017e94cf
#ROBOMERGE-SOURCE: CL 16981495 via CL 16981508
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16981510 by julien lheureux in ue5-release-engine-test branch]
- add isolate mode for showing colliding rigid bodies ( hotkey : C )
- fix right click menu clearing multi-selection
[CL 16176624 by cedric caillaud in ue5-main branch]
This was broken when using user created constraint ( in Physics Asset Editor ) that result in constraints named with "UserConstraint" prefix
This is mostly affecting SkeletalMeshComponent limit and motor related functions ( and constraint breaking functions ) as well as potentially some physics assets editor selection behaviour
- Added GetChildBoneName() and GetParentBoneName() to FConstraintInstance for API clarity
- Fixed all UE code improperly using JointName and used GetChildBoneName instead
#jira FROST-1148
#rb chris.caulfield, shon.love, brice.criswell
[CL 15562767 by cedric caillaud in ue5-main branch]