This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
This performs a more targeted re-initialization of animation systems, rather than just tearing down and re-creating the skeletal mesh component.
New behavior is opt-out on CVar in case there are any corner cases where we were relying on the old behavior
Also fixes external instances getting disconnected on anim BP recompilation
#jira UE-80370 - Sub Anim Blueprints: Animation Layers reset when recompile a Sub Animation Blueprint
#jira UE-96266 - Current animation asset is lost in animation preview when a post process anim BP is compiled
#rb Jurre.deBaare
#preflight 6286244fbf7dfd7f058c0180
[CL 20278272 by Thomas Sarkanen in ue5-main branch]
Fixed PreviewSceneCustomization causing reset to default to be deferred.
#jira UE-109160
#rb lauren.barnes
[CL 15623076 by sebastian nordgren in ue5-main branch]
Adding a public member to USkeletalMesh class is now prohibed since it can break asynchronous operations that will be added next to this submit.
#rb danny.couture
#jira UEENT-3936
#rnx
[CL 14812920 by Alexis Matte in ue5-main branch]
SObjectPropertyEntryBox no longer has a CustomResetToDefault argument that was being ignored. Instead, all uses of it now directly use the FDetailWidgetRow OverrideResetToDefault().
#rb lauren.barnes
[CL 14444450 by sebastian nordgren in ue5-main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
Add a new function that returns the correct default clothing simulation factory.
Add a new p.Cloth.DefaultClothingFactoryClass console variable to change the default at runtime.
Update the SkeletalMeshComponent code to use the correct default clothing simulation factory.
Deprecate the IClothingSimulationFactoryClassProvider::GetDefaultSimulationFactoryClass() and add a new IClothingSimulationFactoryClassProvider::GetSimulationFactoryClass() function to remove any ambiguity about what the correct way to get the provider's class, or the default class.
#rb Ryan.Kautzman, Jaco.VanDyk
#ROBOMERGE-SOURCE: CL 10124312 via CL 10124362 via CL 10124409
#ROBOMERGE-BOT: (v587-10111126)
[CL 10124441 by kriss gossart in Main branch]
#rb none
#ROBOMERGE-OWNER: michael.lentine
#ROBOMERGE-AUTHOR: michael.lentine
#ROBOMERGE-SOURCE: CL 9374650 via CL 9374665
#ROBOMERGE-BOT: (v456-9359915)
[CL 9385990 by michael lentine in Main branch]
#jira UE-80147 - Rename new anim layer related APIs
#rb Jurre.deBaare
#ROBOMERGE-OWNER: thomas.sarkanen
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 8973946 via CL 8973950 via CL 8973951
#ROBOMERGE-BOT: (v438-8971340)
[CL 8974019 by thomas sarkanen in Main branch]
#fyi thomas.sarkanen
Add the ability to preview of layer overlays and sub-instances in the animation blueprint editor
This change adds a new 'preview animation blueprint' to UAnimBlueprint. This is a blueprint that hosts a sub-instance/layer BP for preview purposes. Setting this in a BP will show a preview in the viewport of the BP running as a sub-instance of the preview instance, thus allowing for sub-instances to be previewed in context.
#jira UE-78536 - Preview output of animation layers
#rb Jurre.deBaare
#ROBOMERGE-OWNER: laurent.delayen
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 8591775 via CL 8617549
#ROBOMERGE-BOT: (v409-8614070)
[CL 8631092 by laurent delayen in Main branch]