Exposes the slot name 'raw' rather than selectable via a skeleton-bound widget
#jira UE-144846 - Adding a slot node to a template animation blueprint crashes
#rb lucas.dower
#preflight 622746db671c913c0511cbd4
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 19302496 in //UE5/Release-5.0/... via CL 19303822
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19346844 by thomas sarkanen in ue5-main branch]
#fix added inter-frame scoped transaction for interactive changes to blend samples, and patched up paths which should broadcast interactive/non-interactive versions of OnSampleMoved
#misc added scoped transaction to blendspace sample analysis
#misc float-to-double truncation fix
#jira UE-106304
#preflight 60cb38ff4ce02c0001d445ba
#rb Danny.Chapman, Thomas.Sarkanen
[CL 16704023 by Jurre deBaare in ue5-main branch]
Tweaks to the rendering of blendspaces, including separating the graph from the buttons
Context menu changes for the sample details
Changes to AnimationBlueprintLibrary and AnimPose from Jurre to help get the poses during analysis
#jira UE-114512
#rb thomas.sarkanen
[CL 16356830 by danny chapman in ue5-main branch]
When deleting the node, the graph is renamed to make the package its outer, which gets picked up by the details customization for a frame afterwards.
#jira UE-111829 - Crash occurs when deleting a Blend Space Graph within an AnimBPs Anim Graph
#rb Danny.Chapman
[CL 16329160 by Thomas Sarkanen in ue5-main branch]
The property has no effect as the graph-based blendspace doesnt mange its own playback
#jira UE-107480 - Playback rate scale doesn't work in BlendSpace (graph)
#rb Jurre.deBaare
#ROBOMERGE-SOURCE: CL 15470544 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15470553 by thomas sarkanen in ue5-main branch]
Added a new animation graph node that hosts its own UBlendSpaceBase. Modified UBlendSpaceBase to allow for pose links to be evaluated as the sample points.
The new blend space graphs can be spawned from existing UBlendSpace and UBlendSpace1D assets, or they can be created from scratch, or they can be converted from existing blendspace player nodes via the context menu.
Fixed anim node conversion functions so that their transactions work correctly.
Updated FBlueprintEditorUtils::IsGraphNameUnique to allow it to work with any object as the outer, not just UBlueprint. UBlueprint still has a special case for functions and events. This is to support GenerateUniqueGraphName within a scope (e.g. an outer graph).
Formalized the concept of 'node sub-graphs' (as well as the composite node pattern a little). Previously a number of known node types that contained sub-graphs (e.g. UK2Node_Composite) had special case logic for dealing with node/graph deletion etc. Now any node can opt into this behaviour via the GetSubGraphs() override.
Added status bar readouts for the blendspace grid, so we dont have to stuff the prompts into the tooltip any more.
Moved anim BP related APIs out of FBlueprintEditor. They are always used via FAnimationBlueprintEditor.
Refactored graph title bar widget creation out into a function to allow other document tab factories to create it.
Altered breadcrumb trail click callbacks and SMyBlueprint::ExecuteAction to always JumpToHyperLink rather than calling OpenDocument directly. This allows unknown (to FBlueprintEditor) document types that reference objects to be correctly jumped to using the breadcrumb trail. Derived asset editors (i.e. FAnimationBlueprintEditor) can intercept the JumpToHyperlink call to ensure that the correct document is presented (i.e. the correct tab payload is generated).
Instead of making yet another bunch of duplicated code for handling the various alpha blend options, refactored this into FAnimGraphNodeAlphaOptions (for editor code) and FAnimNodeAlphaOptions (for runtime code).
Added OnCopyTermDefaultsToDefaultObject for per-node copying of default values from editor node to runtime node, rather than another special-case in the compiler.
#rb Jurre.deBaare,Phillip.Kavan
[CL 15177316 by Thomas Sarkanen in ue5-main branch]
Adding a public member to USkeletalMesh class is now prohibed since it can break asynchronous operations that will be added next to this submit.
#rb danny.couture
#jira UEENT-3936
#rnx
[CL 14812920 by Alexis Matte in ue5-main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
- Secondary users now have a faux cursor to control
- Slate now supports per-user tooltips and drag-drop operations
- FSlateUsers are now accessible from outside of FSlateApplication
- Internally enforcing validity of the UserIndex associated with input events within GetOrCreateUser/RegisterNewUser
- ForEachUser provides an FSlateUser& now
- Added the SLATE_SCOPE macro to allow public access to class elements from within the slate module only (external modules see them as protected)
[REVIEW] [at]Nick.Darnell, [at]Nick.Atamas, [at]Matt.Kuhlenschmidt, [at]Chris.Gagnon, [at]Cody.Albert
#rb Nick.Darnell
#ROBOMERGE-SOURCE: CL 8494217 via CL 8501221
#ROBOMERGE-BOT: (v406-8472469)
[CL 8502630 by dan hertzka in Main branch]
Merging
//Tasks/Fortnite/Dev-UEA-ControlRig/...
to //Fortnite/Main/...
[FYI] lina.halper
#ROBOMERGE-SOURCE: CL 6597997 via CL 6601432
#ROBOMERGE-BOT: (v351-6581450)
[CL 6601520 by helge mathee in Main branch]