patrick enfedaque
ab7a1b1abd
- WorldPartition: Fix leaking ActorDesc when Actor (in this case PartitonedActor) replaces a deleted Actor with the same name
...
- Allow deleting Foliage actors
- SPackagesDialog: Do not show multiple assets when package contains 1 valid object and 1 or n invalid objects
#rb jeanfrancois.dube, richard.malo
#preflight 62792487242446ce6c519236
#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 20104060 via CL 20104081 via CL 20104096
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20109740 by patrick enfedaque in ue5-main branch]
2022-05-09 15:48:02 -04:00
Lauren Barnes
6248f8d412
Replacing legacy EditorStyle calls with AppStyle
...
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt
#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf
[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
Matt Peters
7ad238a806
AssetRegistry includes (Engine/Source): change #include "AssetData.h" -> #include "AssetRegistry/AssetData.h", and similar for the other moved AssetRegistry headers.
...
#rb Zousar.Shaker
#rnx
#preflight 6270509a220f89f0ad573030
[CL 20016982 by Matt Peters in ue5-main branch]
2022-05-02 18:06:48 -04:00
aurel cordonnier
34f55d3a4a
Merge from Release-Engine-Test @ 17946149 to UE5/Main
...
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
aurel cordonnier
a12d56ff31
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
...
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
matt kuhlenschmidt
5d10725c0c
Fix up use cases of specifying "PrimaryButton" style directly. Replaced instances with SPrimaryButton
...
#pf https://horde.devtools.epicgames.com/job/612d40b9423a8f00013c5b92
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 17457077 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17457092 by matt kuhlenschmidt in ue5-release-engine-test branch]
2021-09-08 08:29:49 -04:00
aurel cordonnier
7f517562d5
Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
...
This represents UE4/Main @17430120 and Dev-PerfTest @17437669
[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
Patrick Enfedaque
1c159ae32f
Save Package Dialog: Favor non PendingKill as PackageObject if more than one Asset is found in the package (Actor BP Reinstancing)
...
#rb jeanfrancois.dube
[CL 16125094 by Patrick Enfedaque in ue5-main branch]
2021-04-27 09:34:50 -04:00
Matt Peters
3d7e556c1f
Make a static version of FAssetData::IsUAsset to avoid the need to expensively create an FAssetData to test whether an object is the UAsset asset of its package.
...
#rb Francis.Hurteau, Devlin.Willis
#rnx
[CL 15742031 by Matt Peters in ue5-main branch]
2021-03-18 17:54:23 -04:00
Dave Belanger
96d98e05cc
- Filter out UBlueprint assets from cooked packages
...
- Asset registry filtering is now in outtake instead of intake, to cover all cases: gathered packages, loaded assets and assets from cooked registry (AssetRegistryState)
- Move PKG_ContainsNoAsset filtering from CB to asset registry
#rb Matt.Peters
#jira none
[CL 15719622 by Dave Belanger in ue5-main branch]
2021-03-17 08:59:59 -04:00
JeanFrancois Dube
81aa6a5371
Don't count pending kill objects as assets when determining if a package contains multiple assets.
...
#rb patrick.enfedaque
#ROBOMERGE-OWNER: JeanFrancois.Dube
#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 15713400 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
#ROBOMERGE-CONFLICT from-shelf
[CL 15714966 by JeanFrancois Dube in ue5-main branch]
2021-03-16 16:26:34 -04:00
Matt Peters
87b4d1837f
BlueprintGeneratedClass Assets: prevent BPGC from being used as the asset in WidgetBlueprints and when saving a package.
...
#jira UE-78220
#rb Dave.Belanger
#rnx
[CL 15605961 by Matt Peters in ue5-main branch]
2021-03-04 10:30:31 -04:00
michael noland
56320f6559
Editor: Add more context to the type column for save selected assets (for niagara, data assets, and data tables)
...
- Implemented GetDisplayNameFromAssetData for data assets and data tables to show the display name for their native parent class and row type respectively
#rb marc.audy
#ROBOMERGE-SOURCE: CL 15394113 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15394117 by michael noland in ue5-main branch]
2021-02-11 19:52:08 -04:00
Matt Kuhlenschmidt
484b4d0813
Fix aligment of source control buttons in checkout dialog
...
[CL 15145053 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-20 11:53:39 -04:00
Matt Kuhlenschmidt
489140e52c
Source control and save dialog reskin
...
[CL 15086540 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-14 12:45:46 -04:00
Matt Kuhlenschmidt
c13ac505b2
Updated source control icons
...
Source control providers now require an FSlateIcon and implementation of GetIcon instead of overriding mutliple functions to do the same thing. Fixed up all known source control providers.
#jira UETOOL-2812
[CL 15045642 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-11 20:50:19 -04:00
JeanFrancois Dube
d736d96085
Show the actor label instead of object name in the save dialog for external actors.
...
#rb richard.malo
[CL 14431000 by JeanFrancois Dube in ue5-main branch]
2020-10-06 13:17:00 -04:00
jeanfrancois dube
940069410f
Add the package owner name in the save dialog; that allows sorting by owner package name, in case the user wants to partially submit actor files belonging to a single level, for example.
...
#patrick.enfedaque
[FYI] nicole.gorny
#ROBOMERGE-SOURCE: CL 14251141 in //UE5/Release-5.0-M2/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-M2 -> Main) (v723-14217278)
[CL 14251147 by jeanfrancois dube in ue5-main branch]
2020-09-03 08:20:02 -04:00
brooke hubert
48113fc77e
Adding EditorFramework to build.cs files
...
#rnx
#Jira UE-96448
#rb chris.gagnon
[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
...
#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Louise Rasmussen
7d5ba11734
Updated AssetPicker and Save Dialogs
...
#rb matt.kuhlenschmidt
[CL 13983635 by Louise Rasmussen in ue5-main branch]
2020-07-30 19:42:24 -04:00
ryan durand
627baf970a
Updating copyright for Engine Editor.
...
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
JeanMichel Dignard
0f9ad96858
Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
...
#lockdown nick.penwarden
#rb none
[CL 6890764 by JeanMichel Dignard in Main branch]
2019-06-07 11:22:52 -04:00
Ben Marsh
7598af0532
Update copyright notices to 2019.
...
#rb none
#lockdown Nick.Penwarden
[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Marc Audy
d90da4ab1a
Merge to Dev-Main for 4.20 @ 4090813
...
#rb
#rnx
#lockdown Nick.Penwarden
[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00