Commit Graph

15 Commits

Author SHA1 Message Date
Zousar Shaker
3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
max chen
bc66bf2dab Movie Scene Capture: BlueprintType
#jira UE-75987
#rb matt.hoffman

#ROBOMERGE-SOURCE: CL 7047591 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)

[CL 7047612 by max chen in Main branch]
2019-06-17 13:46:04 -04:00
Max Chen
62e9e36c62 Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 6729326 by Max Chen in Dev-Sequencer branch]
2019-05-31 15:38:50 -04:00
Max Chen
65cea2234e Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 6662567 by Max Chen in Dev-Sequencer branch]
2019-05-29 01:56:53 -04:00
Max Chen
ec7bab2d2a Movie Scene Capture: Expose delay every frame to the user. Value is overridden by path tracer sample pixel.
#jira UESEQ-497
#fyi pete.sumaneseni
#rb none

[CL 6408137 by Max Chen in Dev-Sequencer branch]
2019-05-10 01:05:36 -04:00
Max Chen
523dfd6c75 Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 6276895 by Max Chen in Dev-Sequencer branch]
2019-05-03 12:55:47 -04:00
Max Chen
c33049fcbd Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 5730143 by Max Chen in Dev-Sequencer branch]
2019-04-04 02:48:32 -04:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Max Chen
edcab9950f Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 4664858 by Max Chen in Dev-Sequencer branch]
2018-12-15 23:56:00 -05:00
JeanMichel Dignard
ca8f2a2c24 Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4279600)
#rb none
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 4073383 by Patrick.Boutot

	[AJA] Set base timecode for AJA TimecodeProvider

Change 4075631 by Patrick.Boutot

	Change icon for TimecodeSynchronizer.
	Update TimecodeSynchronizer with the new AJA delayed open sources.
	Add TimecodeProvider to TimecodeSynchronizer. Can now sync with TimecodeProvider or a master.
	Make sure the source are ready before viewing them.
	Remove PreRoll command.

Change 4077328 by JeanMichel.Dignard

	Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package.

	#jira UEENT-1423

Change 4077338 by Rex.Hill

	USD plugin updated to v8.4 with python support

Change 4079063 by Rex.Hill

	USD sdk recompiled as vs2015 targeting older version of CRT, also dependency added for PythonScriptPlugin

Change 4079911 by Rex.Hill

	USD pyd files recompiled

Change 4080058 by Rex.Hill

	Fix usd plugin loading, added missing libtrace.dll

Change 4080376 by Matt.Hoffman

	Improvements to Sequence Recorder's public API to expose more functionality for third parties.

Change 4084984 by Matt.Hoffman

	Sequence Recorder can now set a global time dilation when recording starts, optionally ignoring the dilation when recording keys. This is useful for recording objects in your scene that move too fast to track with a camera but still ending up with the same length recording in the end.

	#jira UESP-670

Change 4086688 by Matt.Hoffman

	Exposes getting and setting keys from sequencer sections via the scripting layer. Examples for how to work with Python and key data can be found in /Plugins/MovieScene/SequencerScripting/Content/Python in the form of "sequencer_examples.py" and "sequencer_key_examples.py". Documentation on how to use these examples is included in the python file.

	#jira UESP-547

Change 4088904 by Max.Chen

	Sequence Recorder: Set actor tags as unique

Change 4089176 by Max.Chen

	Sequence Recorder: Add option to record to the target level sequence playback range length.

Change 4089180 by Max.Chen

	Sequence Recorder: Add protection agains null movie scene sections

Change 4089205 by Max.Chen

	Sequence Recorder: Save recorded audio files if auto save is on.

	#jira UESP-660

Change 4089206 by Max.Chen

	Sequencer: When importing fbx, if a camera is created, force mapping to be by name matching only so that other nodes in the fbx file do not get mapped onto the newly created camera.

	#jira UE-59347

Change 4089214 by Max.Chen

	Sequence Recorder: Add support for looping/rolling takes

	#jira UESP-658

Change 4089280 by Max.Chen

	Sequence Recorder: Added support to specify properties from actor classes (camera rig rail - current position on rail)

Change 4093824 by Andrew.Rodham

	Editor: Added option to class pickers to force use of class Display Names

Change 4093826 by Andrew.Rodham

	Removed implicit gamma to linear conversion from EXR writer

	  - This was only implemented for exr data that was supplied as 8 bits per channel (ie. uint8), but there is no way of communicating with the Image Writer API to tell it whether you want it to do that conversion. This code is too low level to be making assumptions about what color-space the data is in.
	  - This ensures that R8G8B8A8 render targets exported as EXR are exported as-is without any modification

	#jira UESP-545

Change 4093830 by Andrew.Rodham

	Fixed shutdown crash when destroying a media player that was still playing

Change 4093831 by Andrew.Rodham

	Fixed exception handling in png image wrapper

Change 4093833 by Andrew.Rodham

	Slate: Fixed not being able to set a hyperlink on notifications with unbound attributes that had explicit values set

Change 4093841 by Andrew.Rodham

	Added a utility struct for dealing with editor actor layers from within Blueprints

Change 4093867 by Andrew.Rodham

	Sequencer: Added the ability to implement custom capture protocols for movie scene captures

	  - Converted capture protocol settings and instances to be single UObjects. This unifies the two concepts, and allows for Blueprint implementations.
	  - Removed capture protocol registry since it is no longer required.
	  - Removed FCaptureProtocolID in favor of class discovery at runtime.
	  - Added new module "ImageWriteQueue", responsible for asynchronously managing a queue of image file write operations.
	  - Added new capture protocol for capturing final pixels to EXR (including burn-ins)
	  - Added a new BP function, ExportToDisk, accessible on all UTexture properties for writing texture and render target data to image files
	  - New global BP nodes for querying movie capture status: IsCaptureInProgress, FindCaptureProtocol
	  - Removed Flush On Draw functionality from viewports and frame grabber since it is unnecessary.

	#jira UESP-545

Change 4094239 by Rex.Hill

	Export sequence to usd
	#jira UESP-563

Change 4094393 by Andrew.Rodham

	Renamed references of 'BufferName' to 'StreamName' for user defined capture protocols

Change 4094622 by Patrick.Boutot

	Add MediaFrameworkUtilitites plugin.
	Add MediaBundle. An asset that create a MediaPlayer, MediaSource, MediaTexture and MaterialInstance.
	Add MediaBundleActor. Can auto play a MediaBundle when click & drag in the viewport.
	Add the Media category in placement mode.
	Add flag on the MediaPlayer that prevent it from closing when PIE is started or closed.

Change 4094673 by Anousack.Kitisa

	Created widget to display metadata as list view of tags/values.

	#jira UEENT-1296

Change 4094795 by Simon.Therriault

	MediaFrameworkUtilities

	- Adding default media texture for default media bundle material
	- Changed default material to unlit

Change 4094867 by Rex.Hill

	Usd sequence exporter camera rotation corrected

Change 4096426 by JeanLuc.Corenthin

	- Fixed logic of FLayoutUV::FindCharts to properly extract the list of triangles based on a mesh description.
	- Fixed logic in FMeshDescriptionOperations::ConverToRawMesh & FMeshDescriptionOperations::ConvertHardEdgesToSmoothGroup to take in account the fact that the arrays are sparse arrays
	- Fixed logic in FQuadricSimplifierMeshReduction::ReduceMeshDescription which wrongly assumed that number of vertex instances equals three times the number of triangles.
	- Added early-out in UMeshDescription::ComputePolygonTriangulation when perimeter has 3 vertex indices
	- Changed version of static mesh and mesh description
	- Fixed issue with mismatching attribute set when generating LOD meshes

	#jira UEENT-887, UE-59474, UE-59471

Change 4097101 by Patrick.Boutot

	Remove warning in PropertyEditorClass when trying to load the "None" class.

Change 4097443 by Rex.Hill

	USD export bake keys

Change 4097468 by Patrick.Boutot

	Edit and initialize the timecode provider of the editor.

Change 4097479 by Anousack.Kitisa

	Added support for commandlet and unattended script modes to Plugin Warden.

	#jira UE-57333

Change 4097578 by Rex.Hill

	USD export tweaks

Change 4098257 by Simon.Therriault

	GarbageMatteCaptureComponent

	- Adding spawned actor tracking to be able to use GarbageMatteActor spawned in editor.

Change 4100072 by Jamie.Dale

	Updated wrapped enums to be more consistent with native Python enums

	 - Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums).
	 - Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown).
	 - Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python).
	 - Wrapped enums may now be iterated (like native Python enums).
	 - Wrapped enums now return a length based on their number of entries (like native Python enums).
	 - ScriptName meta-data can now be used with enum entries.

Change 4100255 by Patrick.Boutot

	[MediaBundle] Modify the base shader to support "failed texture"

Change 4103838 by Simon.Therriault

	MR Garbage Matte Component

	- Adding FocalDriver interface to be able to poll focal information from outside (cinecamera). Could be updated to be event driven.

Change 4115616 by Rex.Hill

	USD Exporter now exposed to UI

Change 4116333 by Simon.Therriault

	MediaBundle

	- Updated default media bundle to include lens distortion and chromakeying
	- Added possibility to spawn material editor for MediaBundle inner material
	- Fix for inner objects flags preventing asset deletion
	- Fix for CloseMedia not being called when changing map

	Lens Distortion
	- Fix for not being able to generate a Identity lens displacement map

Change 4117952 by Rex.Hill

	Expose OpenEditorForAssets to python

Change 4118498 by Rex.Hill

	Sequencer USD export can now export properties of actors in levels

Change 4118515 by Rex.Hill

	Update sequencer export task comment

Change 4118706 by Rex.Hill

	Sequencer USD updates

Change 4118968 by Rex.Hill

	Sequencer USD export now supports visibility

Change 4119702 by Simon.Therriault

	MediaBundle

	- Fix crash when changing MediaBundle on Actor multiple times.
	- Fix crash when Undoing after placing a MediaBundle and pressing Stop then Undo.
	- Fixed bad reference count in MediaBundle when undo/redo of MediaBundle setting changed on MediaBundleActor
	- Added PostEditChange after setting MaterialProperty to fix potential propagation.

Change 4120060 by Patrick.Boutot

	Fix typo for TimecodeProviderClassName.
	Add "Config required restart"
	Add a button to reapply the CustomTimeStep or TimecodeProvider

Change 4122062 by Krzysztof.Narkowicz

	Fixed movie burnout fixed timestep. Engine didn't use a fixed time step due to a following bug:
	1. UAutomatedLevelSequenceCapture::Initialize calls UMovieSceneCapture::Initialize.
	2. UMovieSceneCapture::Initialize creates FRealTimeCaptureStrategy and calls CaptureStrategy->OnInitialize().
	3. UAutomatedLevelSequenceCapture::Initialize changes CaptureStrategy to FFixedTimeStepCaptureStrategy, but no one calls CaptureStrategy->OnInitialize(); after that and this function is required to set the fixed time step.
	4. Result: movies are burned out with variable time step, causing different inconsistencies between frames, settings and HW configurations.

	#jira none

Change 4122236 by Anousack.Kitisa

	Made the "Import Into Level..." File menu action follow the EditorImport flag of a SceneImportFactory.

	#jira UE-57612
	#jira UEENT-762

Change 4122588 by Rex.Hill

	Sequencer Export USD lights now supported

Change 4122822 by JeanMichel.Dignard

	Fix for UV packing FlipX. Don't flip the empty columns at the end since they are always expected to be on the right side. The same was already done for FlipY.

	#jira UE-56664

Change 4123009 by JeanMichel.Dignard

	Copied fixes from MeshUtilities LayoutUV to MeshDescription LayoutUV

Change 4123517 by JeanLuc.Corenthin

	Fixed crash when running cooked game crash with asset imported from datasmith

	#jira UE-60173

Change 4124569 by Patrick.Boutot

	[AJA]
	When the CustomTimeStep & TimecodeProvider signal is lost in the editor (not in PIE), try to re-synchronize every second.

Change 4126421 by Max.Chen

	Sequencer: Add the ability to switch the takes of all the selected shots/subsections.

	#jira UESP-761

Change 4133010 by Simon.Therriault

	MediaBundle

	- Made assets in the bundle visible in the content browser (different package per asset) and updated to support duplication correctly
	- Quick fix for MaterialDynamicInstance garbage matte parameter not going back to default value when cleared.
	- Added looping option on the bundle

	Keyer and lens materials

	- Renamed some parameter groups to Keyer_XX

Change 4135728 by Rex.Hill

	MovieSceneCapture crash fix when iteration on classes defined in python

Change 4135732 by Rex.Hill

	Sequencer scripting: expose get playback range, sub sequence get sequence

Change 4135734 by Rex.Hill

	USD python code refactored

Change 4136017 by Matt.Hoffman

	Fixes FrameNumber nodes tripping an ensure when using them via Blueprints and fixes FrameNumbers & friends not being properly breakable in BP.

	#jira UE-60188

Change 4147959 by Patrick.Boutot

	Media Output Architecture. Support 8bits & 10bits color. Capture the buffer as is with the correct pixel format and the corredt target size.

Change 4147962 by Patrick.Boutot

	Remove AjaMediaViewportOutput && AjaMediaViewportOutputImpl.
	Refactor AjaMediaOutput to extend MediaOutput.
	Refactor AjaMediaGrameGrabberProtocol to use AjaMediaCapture.
	Create AjaMediaCapture.

Change 4148395 by Rex.Hill

	USD python code cleanup

Change 4152901 by Rex.Hill

	Fix crash when recompiling blueprint or script class that serializes an object reference manually

Change 4152906 by Rex.Hill

	USD level import/export exposed to UI

Change 4152956 by Rex.Hill

	Rename unreal_usd to usd_unreal to avoid future module name conflicts

Change 4153331 by Rex.Hill

	Simplify USD attribute definitions

Change 4155472 by Rex.Hill

	USD level import now handles cameras and lights

Change 4155832 by Patrick.Boutot

	Fix Packaging for MediaFrameworkUtilities
	Fix MediaPlayer that crash on close when the engine is closing.

Change 4156020 by Mike.Zyracki

	LIVE LINK Sequencer Recording and Playback

	#jira UESP-714
	#jira UESP-715
	Support for Live Link Recording/Playback with Sequencer.
	Basically if we see a MotionController controlled by a LiveLink Subject or a LiveLink Component on a Actor we create a LiveLinkTrack for it that will record raw sequencer data into. We currently do that at the end of recording but will investigate saving it as we record.
	For Playback we create a Live Link Subject per recorded track and push up interpolated data per Engine Tick on Evaluate. We need to see if we need to send out raw data but that's complicated due to the fact that sequencer time may not be sequential but random,

	Moved FLiveLinkTimeFrame to LiveLinkTypes so we can grab raw data. Added functions to LiveLinkClient/Subject to get raw data so we dont' need to do expensive searches.

	Also changed that code so that we can only save the LiveLinkData when specified. We decided to have the sequencer own saving of the live link data so we explicilty turn on saving when we start to record and then turn if off at the end. Without this it's possible to easily run out of memory while LiveLink records.

	In order to record LiveLinkComponents under Actors we had to change ActorRecording to record ActorComponents and not jus SceneComponents.  Not sure of any drawbacks with this but it seems to work well.  Had to make sure we stll keeped attach/parent/child logic when recording.

Change 4158488 by Rex.Hill

	USD scene import/export now uses UsdLux lights

Change 4158742 by Rex.Hill

	USD: Add test for level export and import

Change 4161645 by Patrick.Boutot

	Update MediaRecorder to use the ImageWriteQueue.
	Add flag in IImageWriteQueue.Enqueue to prevent block if the queue is full.

Change 4161651 by Patrick.Boutot

	Modify MediaCompositing to use an existing MediaPlayer

Change 4161657 by Patrick.Boutot

	Extend the SequenceRecorder to support additional object to record from other plugins.
	Add SequenceRecorder for MediaPlayer. Will record every frame to disk that the MediaPlayer produce.

Change 4162699 by Rex.Hill

	USD export sequence updates

Change 4163138 by Rex.Hill

	USD sequence export test added

Change 4163426 by Mike.Zyracki

	Fix for Curve Names being kept and AutoSetting Tangents on Live Link Recording

Change 4165714 by Patrick.Boutot

	[MediaCapture]
	Remove color box that tell the status of the MediaCapture.
	Add MediaCapture's name and use an image to represent the status.
	Use a ScrollBox around the "preview" output.
	Can select any actors.
	Only show the selectable camera grid when there is more than one camera.

Change 4166652 by Rex.Hill

	Expose SetMobility to scripting

Change 4167292 by Mike.Zyracki

	Make sure we call Finalize Evaluation when closing or deleting the Sequencer. This will make sure TearDown is called on sections which fixes issues with LiveLink Sources not getting deleted and probably also issues with MovieScenePlayers not getting released correctly.

	Also includes addition to show the SubjectName next to the Sequencer Source in the LiveLinkClient UI.

Change 4170578 by Rex.Hill

	PackageTools exposed to scripting

Change 4170619 by Rex.Hill

	Fix ReversePolygonFacing crash

Change 4170621 by Rex.Hill

	USD mesh import can now be given list of individual meshes

Change 4172495 by Matt.Hoffman

	Fixes some flipped logic in Sequencer Media Track that was preventing it from working as expected.
	Slightly simplifies the logic on setting up movie data, and ensures that the external movie player has a callback registered so that SeekTo calls will work. Makes it so that you can specify your own sound component with an external media player as a media player can have multiple sound components listening to it. Adds support for flagging the media player to loop to help cue some media sources like EXR to handle loop points better.

	#jira None

Change 4173387 by Jon.Nabozny

	Bookmark usability and extensibility improvements

Change 4173755 by Rex.Hill

	PackageTools namespace deprecation

Change 4181799 by Patrick.Boutot

	Fix precesion error when importing a camera switcher in sequencer
	#jira UE-61212

Change 4184435 by Patrick.Boutot

	Only show the MediaCapture tab spawner in the level editor.
	Make sure the Material used to draw the render target is GCed.

Change 4195803 by Patrick.Boutot

	Warn user if the AJA CustomTimeStep is used with VSync enabled.

Change 4195866 by Patrick.Boutot

	Remove mention of CharBGR10A2 in AJA. The feature is not yet ready.

Change 4196059 by Rex.Hill

	Fix linux compile due to a .cpp including BookMarkBase.h instead of BookmarkBase.h

Change 4196380 by Patrick.Boutot

	MediaCapture capture the backbuffer when the Viewport don't use an internal texture.
	#jira UE-61601

Change 4199378 by Patrick.Boutot

	For MediaFramework, add support for 10bits RGB texture

Change 4199380 by Patrick.Boutot

	[AJA] Add support for 10bits RGB texture in input
	Fix interlaced format that wasn't using the proper Stride value.

Change 4200359 by Jamie.Dale

	Renamed some "K2_" prefixed functions for Python

Change 4203016 by Max.Chen

	Sequencer: Add movie scene locking/read only.

	Fixed a few bugs with locked sections - shouldn't be able to create or move keys on locked sections

	#jira UESP-867

Change 4203018 by Max.Chen

	Sequencer: Test for movie scene read only before calling modify/transactions.

	#jira UESP-867

Change 4203622 by Simon.Therriault

	Bringing Aja MediaOutput MediaMode fix from Release 4.20

Change 4204895 by Rex.Hill

	Expose several file path functions to scripting

Change 4206747 by Rex.Hill

	USD level import and export updates

Change 4206783 by Rex.Hill

	USD updates

Change 4207021 by Rex.Hill

	USD, fix rotation on level import when there is non-uniform scale

Change 4207414 by Rex.Hill

	USD import static mesh material improvements

Change 4209733 by Patrick.Boutot

	Change the log time to use the current frame Timecode

	#jira UEENT-1107

Change 4209738 by Patrick.Boutot

	Option to automatically try to reopen the MediaSource again if an error is detected

Change 4210385 by Max.Chen

	Sequencer: Fix CurrentShot LocalTime computation by using sequence time in playback resolution to compute the local shot time.

	Also, fixed the burnin asset so that CurrentShotLocalTime is hooked up to ShotFrame instead of MasterTime.

	This fixes a bug where the burnin's {ShotFrame} is not reporting the local shot frame number.

	#jira UE-61728


Change 4219824 by Patrick.Boutot

	Use the correct EditorCondition for property MaxNumAncillaryFrameBuffe

Change 4220706 by Louise.Rasmussen

	Sequencer: Syncronizes Sections using Source Timecode Relative to the first Selected Section

	#JIRA UESP-826

Change 4220708 by Louise.Rasmussen

	Sequencer: Adds SourceTimecode option to the Render Movie Settings Burn In

	#JIRA UESP-826

Change 4226970 by Patrick.Boutot

	Add a Timecode widget, TimecodeProvider widget and a TimecodeProvider Tab

Change 4227333 by Rex.Hill

	USD Sequencer export now supports deltas

Change 4227455 by Matt.Hoffman

	Adds support to the Audio Mixer Submix to pause and resume a recording.

	#jira UESEQ-77

Change 4230963 by Patrick.Boutot

	Make the namespace an import option

Change 4234208 by Jon.Nabozny

	Fixed crash when 5 or more LiveLink sources were connected at the same time

Change 4234273 by Jon.Nabozny

	Add methods in FApp to get the current Timecode FrameRate.

Change 4237170 by Simon.Therriault

	MediaCapture

	Fix for MediaCapture panel not working in PIE

Change 4243758 by Andrew.Rodham

	It's now possible to resolve pixel data from a render target whose texture resource is still pending creation

Change 4244790 by Matt.Hoffman

	This adds experimental support to Sequencer's Render to Movie for exporting audio via rendering a second pass.
	This requires the new audio mixer (launch editor with "-audiomixer") and currently supports exporting to .wav. The second pass disables rendering in the Viewport and disables capturing frames during this pass which removes the overhead caused by rendering the scene. Complex scenes still evaluate the sequence which may impact performance in complex situations (such as the Fortnite Launch Trailer).

	Current Limitations:
	Requires the new audio mixer ("-audiomixer")
	The second pass must acheive real time framerates. The audio engine is only built to handle real time situations (due to the high precision needed, gotten via the platform clock) so any drops in engine framerate during the second pass will cause a desync of the audio (as there will be more samples captured than frames of video).
	The editor has significant overhead which often prevents achieving consistent real-time rates. Using "Capture in New Process" alleviates this issue, even without closing the Editor.
	Audio has been enabled for both image capture and audio capture passes, which means stuttery audio now plays back during image capture. Attempts to alleviate this issue ended up conflicting with some editor code that forces the audio multiplier to 1.0 each Tick(), so audio has to play on both image and audio passes. Forces background audio (otherwise your output audio wav will be blank!) when app is not in focus, though users should leave the app in focus for best performance.

	#jira UESEQ-77, UESP-669

Change 4246443 by Simon.Tourangeau

	Remove Beta flag from nDisplay plugin

	#jira UEENT-1716

Change 4246480 by Simon.Tourangeau

	Fix nDisplay plugin icon

	#jira UEENT-1715

Change 4246571 by Simon.Tourangeau

	Merging Lauren's VR Editor fixes

	4085915 Gamma correction fixes for VR Mode Content Browser icons and camera previews
	4087955 Adding a third looping option to the Sequencer Radial Menu. Selecting the Looping option now cycles through No Looping > Loop All > Loop Range
	4089914 Adding set start/end range buttons to radial menu
	4090502 Fixing sequencer looping not being set correctly
	4092824 Cameras are now visible in VR Mode - interim implementation until Game Mode works entirely
	4095161 Fix for opening a sequence blocking level editor tab drag and drop
	4096999 Making a VR Edit show flags mode that is similar to Game Mode but without the Game flag set to true, does hide billboards. Camera hide/show behavior is now correct.
	4097286 Placing cameras now only summons the preview panel once you release
	4100941 New spawn location for camera preview window (in front and to the side, on whichever side matches your UI hand)
	4102732 Hiding VR editor elements from camera preview
	4103378 Added camera burnin text on preview windows as well.
	4103466 Fixes for camera text
	4103779 Fix for the actor previews not unpinning when entering VR mode.
	4105722 Adding support for multiple viewport previews in VR mode, and not creating a new viewport interaction if one already exists when getting it.
	4106982 Any dockable window can now be placed in the world.
	4107298 Fix for crash when closing multiple camera previews
	4107426 Fix for crash when connecting node with no texture set
	4136343 UI windows docked "to the world" no longer scale with you and stay the size they are docked at.
	4136345 Settings for tweaking VR mode movement
	4147473 Fix for controllers not showing up
	4147734 Sequencer scrubbing will now pause when removing your thumb from a Vive touchpad
	4171489 Added external UI panel support to VREditor module. Created an example camera-adjusting UI
	4186392 Second fix for sequencer scrubbing on the radial menu

Change 4247984 by Jamie.Dale

	Fixed potential memory corruption caused by Python glue code generation

	#jira UE-62397

Change 4255471 by Anousack.Kitisa

	Added functionalities to add/insert/remove UV channel from a StaticMesh accessible through the StaticMeshEditor and scripting.

	#jira UEENT-1592
	#jira UEENT-1597
	#jira UEENT-1660

Change 4256323 by Anousack.Kitisa

	Added Polygon Selection Mode by smoothing group in the MeshEditor.

	#jira UEENT-1594

Change 4258012 by Homam.Bahnassi

	Extending UVEdit material function to support mirroring. #jira UE-57306

Change 4258231 by Jamie.Dale

	Fixed GetHostName failing to convert UTF-8 data correctly

Change 4258579 by Jamie.Dale

	Ensure that packages re-created after deleting their only asset are marked as fully loaded

Change 4258652 by Jamie.Dale

	Added script exposed method to convert an Unreal relative path to absolute

Change 4259124 by Patrick.Boutot

	For MediaBundle, show or hide the failed texture on console.

	#jira UE-61672

Change 4259264 by Jamie.Dale

	Show an error if trying to use ExecutePythonScript without Python enabled

	#jira UE-62318

Change 4259451 by Jamie.Dale

	No longer use stale subtitles in dialogue waves

	#jira UE-61500

Change 4259511 by Jamie.Dale

	Fix crash when passing None as the class for find/load_asset

	#jira UE-62130

Change 4259542 by Patrick.Boutot

	Can select the TimecodeSynchronizer from the Toolbar menu. Add option to show it in the toolbar. Can be defaulted by user/machine.

Change 4259582 by Patrick.Boutot

	Hide Edit & Paste from PropertyMenuAssetPicker

Change 4260760 by Max.Chen

	Sequencer: Fix dereferencing null pointer - CameraNode

Change 4260895 by Jamie.Dale

	Changing localization target settings now updates the gather INI files immediately

Change 4262166 by Patrick.Boutot

	Add support for MediaSourceProxy and MediaOutputProxy.

Change 4262535 by Andrew.Rodham

	Sequencer: Added a method for user-defined capture protocols to resolve a buffer and pass it directly to a bound delegate handler

	Originating source CL#4261391

Change 4262669 by Patrick.Boutot

	Add MediaProfile. It let the user select their media sources and media outputs by machine by user.

Change 4264577 by Patrick.Boutot

	Change the type of FMediaFrameworkCaptureCameraViewportCameraOutputInfo.LockedCameraActors to LazyObject to enable cross level reference.
	#jira UE-62438

	Include dependence to settings

Change 4265750 by JeanLuc.Corenthin

	Fix array's size issues with MeshDescription utility functions

	#jira UEENT-1574

Change 4268181 by Patrick.Boutot

	Mark LockedCameraActors as deprecated.

[CL 4279869 by JeanMichel Dignard in Main branch]
2018-08-13 12:29:41 -04:00
max chen
ac3df87a08 #ROBOMERGE-AUTHOR: max.chen
Sequencer: Added 'Write FCPXML' option to Render Movie Settings dialog.

Changed track menu FCPXML export to get default resolution and frame rate from MovieSceneCaptureSettings.

#jira UESEQ-358
#rb christina.tempelaarL

#ROBOMERGE-SOURCE: CL 4108673 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)

[CL 4112460 by max chen in Staging-4.20 branch]
2018-06-05 04:05:58 -04:00
JeanMichel Dignard
6ab73c6457 Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4071915)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 4060527 by Anousack.Kitisa

	Added support for importing FBX user properties as metadata on StaticMesh when importing FBX.
	Added support for exporting StaticMesh metadata as FBX user properties when exporting StaticMesh to FBX.

	#jira UESP-567

Change 4060835 by Jamie.Dale

	Added assign method to Python exposed structs

	This lets you assign the value of one struct instance onto another instance (rather than copy the pointer in Python). It also accepts anything that casts to the destination struct.

Change 4060838 by Jamie.Dale

	Include unary operator function tooltips in doc string

Change 4060843 by Jamie.Dale

	Fixed PythonizeValue including deprecated properties in the init function for a struct

Change 4060908 by Jamie.Dale

	Fixed some name conflicts in generated Python glue

Change 4061065 by Jamie.Dale

	Stubbed struct return values are now default constructed

Change 4061205 by David.Hibbitts

	Added blueprint functions to create a message bus source, for use in projects where the Editor UI is not available or is impractical.
	Added a blueprint function to get available subject names for the LiveLink Client
	Added a RemoveSource method to ILiveLinkClient
	Added a GetSubjectNames method to ILiveLinkClient
	Fixed a crash when RequestShutdown was called on a MessageBusSource after the HeartbeatManager had already been shut down.

Change 4061421 by Patrick.Boutot

	[AJA] Warn the user if he requested the key and the backbuffer is not setup properly.
	#jira UE-58614

Change 4061620 by Jamie.Dale

	Made the Sphinx config a template so we can inject the current engine version into it

Change 4062578 by Jamie.Dale

	Optimized Python stub and doc gen file writes

	 - Files are now only written when they've changed.
	 - We now only remove files that are stale.
	 - No requests to generate stub and doc files are queued before the first Tick.

Change 4062634 by Jamie.Dale

	No longer export FDateTime defaults to struct __init__ as they can be non-deterministic

Change 4064275 by Jamie.Dale

	Added callbacks for when Python is initialized and shutdown so that external modules can hook-in appropriately

Change 4064613 by James.McNatton

	Change to initialization for FVirtualCameraWaypoint and FVirtualCameraSettingsPreset to remove non-deterministic constructors and a few resulting cleanup items

Change 4064878 by Patrick.Boutot

	Add timecode provider plugin to capture from the Audio jack.

Change 4064910 by Patrick.Boutot

	[AJA]
	Add AjaTimecodeProvider that provider the timecode from a SDI input source.

Change 4067451 by Jamie.Dale

	Added command line options to enable all plugins, optionally excluding certain plugins

Change 4067489 by Simon.Tourangeau

	Support for DX12 quad buffer stereo rendering

Change 4068640 by Patrick.Boutot

	Add a state to CustomTimeStep. Show the state of the CustomTimeStep in "stat fps".

Change 4069147 by Patrick.Boutot

	Move Mediasmith console to Engine. Renamed to TimecodeSynchronizer.

Change 4071727 by Matt.Hoffman

	Initial pass at exposing Sequencer's Render to Movie functionality to Python. All settings that can be adjusted via the UI can be set from Python and renders can be invoked for both in-editor capture as well as new process capture. A basic API is provided which enables querying if a render in progress and canceling an in progress one.

	#jira UESP-541

[CL 4071957 by JeanMichel Dignard in Main branch]
2018-05-14 17:38:22 -04:00
Max Chen
33737e9b00 Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 4044339)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3947021 by Max.Chen

	Sequencer: Don't preserve root component when copying object properties.

	A spawnable empty actor, has a root component that is generated by the empty actor factory. If the object template's root component is preserved when copying from the spawnable empty actor, the root component will not be copied
over. Therefore, we need to NOT preserve the root component when copying object properties.

	#jira UE-55825

Change 3947366 by Max.Preussner

	WmfMedia: Better log output

Change 3947367 by Max.Preussner

	MfMedia: Better detection of compressed format properties on Windows

Change 3949102 by Max.Chen

	Sequencer: Remove SequenceActorTag when converting to possessable.

	#jira UE-56206

Change 3949207 by andrew.porter

	EngineTest: Set the screenshot nodes resolution to 1280x720

Change 3949404 by Max.Chen

	Sequencer: More informative tooltip for "Rerun Construction Scripts" option. It now says "Rerun construction scripts every frame on actors that have 'Rerun Construction Script in Sequencer'  enabled in their class settings".

Change 3950067 by Matt.Hoffman

	Renamed UAutomatedLevelSequenceCapture's StartFrame and EndFrame to CustomStartFrame/CustomEndFrame to reflect that it is user-overriden. This will also resolve upgrade issues due to the variable datatype changing.

	#jira UE-56189

Change 3950193 by JohnHenry.Carawon

	Updating my latest MovieRendering test content.

Change 3950757 by JohnHenry.Carawon

	More updates to MovieRendering test content

Change 3952059 by Max.Chen

	Resave LevelVisibility_SubLevels to fix data loss conversion warning of OpacityMaskConstant

	#jira UE-56086

Change 3952283 by Max.Chen

	Sequencer: Disable dropping level sequence assets as spawnables.

	#jira UE-56120

Change 3952422 by Max.Chen

	Sequence Recorder: Add button to record from the current player.

	#jira UE-55942

Change 3952987 by JohnHenry.Carawon

	MovieRendering Test Content - Fixing camera bindings and changing the override binding actor

Change 3953823 by Mike.Zyracki

	Fix for Bad FBX Import
	Tangents not scaled by frame rate.

	After looking at this again it seems that a set of MovieScene:: overiddes for the channel traits wasn't set correctly, so use the ADL idiom to use MovieScene, which can then call Optimize in the correct namespace.

	With this we can now correctly use the passed in tolerance.
	There was also a redundant set of Optimize calls so that it could happen twice so removed them, and needed an extra check in the float channel Optimize.
	Also since we need to set auto tangents no matter if we optimize we don't set that parameter(though leave it since it's used by context menu key reduction).

	Finally fixed speed issue with trajectories caused by calculating way too many substeps. Reverted back to a time based step size for consistency.
	#jira UE-56193

Change 3954317 by Matt.Hoffman

	Adding a key to the last frame of a section no longer causes a crash. Keys can already be moved to be on the last frame of a section so now you can just add a key there directly.

	#jira UE-56255

Change 3954326 by Matt.Hoffman

	Dilating a section that is only infinite on one side no longer causes a crash.

	#jira UE-56260

Change 3954486 by Max.Chen

	PR #4580: Exposes IsReversed() from UMovieSceneSequencePlayer (Contributed by alanedwardes)


Change 3955238 by Max.Preussner

	Messaging: Enabled delayed message routing

	https://github.com/EpicGames/UnrealEngine/pull/4574

	#jira UE-56247

Change 3955901 by Max.Preussner

	MediaFrameworkTest: Added developer test for overriding desired media player plug-in at runtime.

Change 3955922 by Andrew.Porter

	QAGame: Updating movie rendering content in dev folder

Change 3956004 by andrew.porter

	QAGame: Adding MPC track to movie rendering test content

Change 3956510 by Max.Chen

	Sequencer: Fix fbx camera import of static properties so that they are imported before default tracks are created. Otherwise, the default tracks inherit the default properties of the camera, rather than the values from the fbx.

	#jira UE-56311

Change 3957613 by Max.Preussner

	MediaUtils: Added code documentation to media player facade

Change 3958005 by Max.Preussner

	MediaUtils: Added method to get number of sinks

Change 3958934 by Max.Chen

	Sequencer: Fix keys getting added and sequence getting erroneously re-evaluated when auto key is off.

	Only apply defaults if there are no keys.
	Only modify the movie scene section before creating keys or setting defaults.

	#jira UE-55903

Change 3959687 by Andrew.Rodham

	Sequencer: Fixed visibility track external values being inverted

	#jira UE-56324

Change 3960507 by Max.Preussner

	Core: Fixed incorrect rounding in FMath::DivideAndRoundNearest

Change 3962047 by JohnHenry.Carawon

	MovieRendering Test Content Changes:
	- Add Lightmass Importance Volumes to sublevel to fix warnings
	- Rebuilt Lighting
	- Add a third sequence for Gamut testing
	- Resaved the sound master.uasset to fix warning

Change 3962211 by Mike.Zyracki

	Add Frame Numbers to selected animation sections.

	Added MapTimeToAnimation to MovieSceneSkeletalAnimation so that we could get it from the Skeleton Animation track Editor.

	Since the thickness of the frame line can change based upon frame rate and zoom we need to calculate it similarly to how the time slider controller does it.  Those calculations were private so we had to expose FScrubRangeToScreen
and GetScubberPixelRange from the TimeSliderController.

	Also needed to know if the section itself was selected so added a bIsSelected flag to the section Painter.

	Also fixed a bug where you couldn't add a section if other sections existed at different times in MovieScenePropertyTrack and could crash due to the check().

	#jira UESEQ-395

Change 3962497 by Max.Preussner

	Core: Added new string formatting argument to FTimespan

Change 3963662 by Max.Chen

	CineCamera: Flip VistaVision width and height.

Change 3963731 by Max.Preussner

	MediaCompositing: Implemented sequence recording support for media track

Change 3964195 by Andrew.Rodham

	Sequencer: Set inverted property correctly for newly created visibility track sections

	  - Also clamp evaluation for key editors to the bounds of the section so we're not displaying values outside of the section bounds when the cursor is not on the bounds

	#jira UE-56324
	#coderevew Max.Chen

Change 3964196 by Andrew.Rodham

	Sequencer: Fixed crash when attempting to render sections that resulted in a negative intersection with the view range

Change 3964275 by Andrew.Rodham

	Sequencer: Fixed MovieScene::ClampToDiscreteRange for infinite range bounds

Change 3964364 by Andrew.Rodham

	Curve Editor: Reduce minimum vertical view range when zooming to fit

Change 3965091 by Max.Chen

	Sequencer Recorder: Refresh next sequence if empty when starting a recording, otherwise, use existing name.

	#jira UE-56469

Change 3965148 by Max.Chen

	Sequence Recorder: Move Record to Possessable to "Actor Recording" group

Change 3965162 by Max.Chen

	Sequence Recorder: Always break out of immersive mode when done recording, even when stopping recording during countdown.

	#jira UE-56407

Change 3965214 by Max.Preussner

	QAGame: Enabled ImagePlate plug-in

Change 3965574 by Max.Preussner

	SimpleComposure: Reorganized & upgraded content to work with new Media Track

	#jira UE-56488

Change 3965651 by Max.Preussner

	MediaCompositing: Ignoring seek-on-open if media not seekable

Change 3966075 by Christina.TempelaarL

	Sequencer: Added Final Cut Pro 7 XML Export functionality
	#jira UESEQ-358

Change 3966087 by Matt.Hoffman

	Adding a single key to the Particle Toggle track now makes an infinite range section that is displayed in the UI.

	#jira UE-56295

Change 3966547 by Andrew.Rodham

	Sequencer: Fixed rounding errors when drawing the section background on boolean sections
	  - Logic was using time in sectonds which caused rounding errors on evaluation and flickering red/green stripes when dragging keys around

	#jira UE-56324

Change 3966563 by Andrew.Rodham

	Curve Editor: Key editor interface improvements

	  - SKeyEditInterface has a few problems - it does not update in real time when editing properties, and does not support multi-edit which makes it unsuitable for use with the curve editor
	  - We now take a different approach for editing keys by gathering a set of proxy UObjects for each key that is currently selected. These objects are added as top level objects to the details panel which means they support multi
edit as you'd expect from any other details panel in the editor.
	  - Proxy objects are updated every tick for the curve editor if they implement the ICurveEditorKeyProxy interface, which allows them to refresh their current value.
	  - Ideally, the same mechanisms would be used in the main sequence interface, and we would be generating the proxy classes at runtime based on the key value type, but that work remains a separate task from this initial offering.

	#jira UE-56165

Change 3966564 by Andrew.Rodham

	Curve Editor: Expand to frame when adding or moving keys in the curve editor

Change 3967051 by andrew.porter

	MediaFrameworkTest: Set the CameraPlayer_Video texture to auto clear

Change 3967141 by Andrew.Rodham

	Sequencer: Keep track of spawned objects that have been modified and only re-save such object's default spawnable state on destruction

	  - Now that we're taking this approach, I've remove serveral redundant bits of functionality in the spawn register such as making some spawnables read-only, and the PreSave binding for Sequencer.
	  - We now hook into all object pre-saves to make sure we handle the case where the sequences are saved through the content browser or elsewhere.

	#jira UE-47686

Change 3967170 by Andrew.Rodham

	Sequencer: Added the ability to possess anim instances as object bindings

	  - This allows full and direct animation of properties on UAnimInstance, and animation blueprints
	  - Object Bindings are made by first possessing a skeletal mesh component, then choosing the + Add button where its anim instance will be listed
	  - Added a new function to UMovieSceneSequence to gather previously cached objects that should now be invalidated. Anim instances will be re-resolved if a new UAnimInstance is assigned to USkeletalMeshComponent::GetAnimInstance.
	  - ObjectBindingIDs for anim instances are just represented by an entry in a set of GUIDs. We only ever resolve such bindings through USkeletalMeshComponent::GetAnimInstance.
	  - Only currently supported on LevelSequences

	#jira UE-56132

Change 3967195 by Max.Preussner

	Core: Updated TRangeSet to use TCallTraits

Change 3967345 by JohnHenry.Carawon

	Test Content Changes - first iteration of spacing out the examples in the shots.

Change 3967572 by Max.Chen

	Sequencer: Fix setting PreviousPlayEvalPosition until after we've tested whether it's set.

	#jira UE-56518

Change 3967750 by Max.Chen

	Audio: Set duration based on number of input channels, rather than number of channels to serialize. This fixes an issue where audio split into 2 channels is set to a duration that's twice as long.

	#jira UE-56430

Change 3967836 by Max.Chen

	Sequencer: Allow for animating array elements within ustruct properties

	#jira UE-55887

Change 3968506 by Matt.Hoffman

	Fixed ambiguous conversions for seconds and frames being overriden by ambiguous conversion to Timecode (in frames).

Change 3968748 by Max.Chen

	Sequencer: Make the event properties submenu widget larger.

	#jira UE-55557

Change 3968862 by Max.Chen

	Sequencer: Recursive expansion when shift is down

	#jira UE-52139
	#pr 4194

Change 3968863 by Max.Chen

	Sequencer: Bind rename command to selected track so that F2 shortcut start renaming

	#jira UE-52139
	#pr 4194

Change 3968872 by Max.Chen

	Sequencer: Rekey the selected key at the current time.

	#jira UESEQ-396

Change 3968938 by Max.Chen

	Cine Camera: Add option to toggle the behavior of locking the rail mount to the orientation of the spline. By default, the option is off, no change in behavior.

	#jira UE-55815

Change 3968958 by Andrew.Rodham

	Sequencer: Consider vertical position when hittesting keys

	#jira UE-56256

Change 3969643 by Max.Preussner

	Core: Rounding timespans created from double values towards nearest ticks

Change 3969646 by Max.Preussner

	MediaUtils: Implemented timeout mechanism for block-on-fetch feature

Change 3969776 by Mike.Zyracki

	Added Skip Anim Notifiers Toggle per what was in Matinee.
	Investigated the Enable Root Motion toggle as also discussed but it's implementation is directly contained by the
	animation asset and unlike animation notifies there seems to be no exposure to interactively disable it during a playback tick.

	Note if we are generating thumbnails we still automtically disable notifies in the editor to avoid annoying noise playback.

	Note that if Enable Root Motion/Root locked is specified in the animation asset it does correctly effect the Sequencer.

	#jira UESEQ-399

Change 3969835 by Matt.Hoffman

	Playback Range and Selection Range use unified logic for adding themselves as potential snap locations which properly handles inclusive/exclusive bounds. This resolves an issue where having an unset selection range caused a
potential snap location to be added on frame 0 and 1 (internal resolution) which caused a misalignment when placing objects near frame 0.

	This also removes the one frame offset on setting Selection Range to bring behavior inline with other ranges.

	#jira UE-55420

Change 3969885 by Max.Preussner

	MediaAssets: Don't register media player CDO with media ticker

Change 3971129 by Andrew.Rodham

	Sequencer: Fixed UMovieSceneSequencePlayer::GotToEndAndStop() not taking into account for start time

	This is a remnant from when the times were always specified in 0-duration space, rather than actual sequence times.

Change 3972056 by JohnHenry.Carawon

	More updates to Test Content. I continued spacing out the examples in the sequence so that they have a consistent number of frames between each example and during the start/end of the example. Also removed the Marcie sublevel.

Change 3972066 by Andrew.Porter

	MediaFrameworkTest: Setting Marcie folder to be never cooked in package settings

Change 3972675 by Matt.Hoffman

	Splitting Subsequence Sections no longer sets an incorrect playback range on the subsequence when the subsequence has a different internal resolution than the owning sequence.

	#jira UE-55453

Change 3973376 by Max.Preussner

	ImgMedia: Zero is the only valid video track for image sequences

Change 3973489 by Max.Preussner

	Launch: Build rules cleanup pass

	- don't use Media, MediaUtils on server apps
	- don't link against Media (include-only dependency)
	- don't include from MediaAssets (dynamic load only)

Change 3973760 by Max.Preussner

	MediaUtils: Moved AppMediaTimeSource implementation into its own file; added logging

Change 3973765 by Max.Preussner

	ImgMedia: Disallowing seek beyond media length

Change 3973855 by Max.Preussner

	MediaFrameworkTest: Updated developer test content

Change 3973858 by Max.Preussner

	MediaCompositing: Blocking on media player time instead of media sample time (the former may not be hit in the current frame)

Change 3974988 by Max.Chen

	Sequencer: Fix trim left so that it also sets the start offset for audio and skeletal animation sections.

	#jira UE-57015

Change 3976101 by Matt.Hoffman

	Sequencer will now focus the scroll view on newly created items.

	#jira UE-56492

Change 3976203 by Max.Chen

	Property Editor: Add DetailsViewArgs for ColumnWidth. Defaults to 0.65f, no change in existing behavior.

Change 3976205 by Max.Chen

	Sequencer: Set better column widths for sequencer.

	#jira UE-55557

Change 3976206 by Max.Chen

	Sequencer: Added menu category for import/export

Change 3976265 by Matt.Hoffman

	Tracks within Object Binding Nodes will now sort using the old behavior so that components are added above other track types.

	#jira UE-56473

Change 3976901 by Max.Chen

	Sequencer: Add event names to event track section

	#jira UESEQ-353

Change 3977878 by Max.Preussner

	Media: Moved media framework ticking stats into Media module

Change 3977982 by Max.Chen

	Sequencer: Add Edit->Reset section length to duration of source (ie. audio, skeletal animation, shot length)

	Added MovieSceneSection::GetDefaultDuration and MovieScene::HasDefaultDuration

	#jira UESEQ-392

Change 3977994 by Max.Preussner

	Media: Fetching and rendering media samples before viewports are rendered (to ensure frame sync for in-level media playback)

	#jira UE-53975

Change 3978188 by Matt.Hoffman

	Easing Curves are now clipped by the sequence's PlayRange when testing against an infinite section. This causes blended sequences to finish their blend when the section starts/ends instead of always using 25% of the total section
length to determine default blend range.

	#jira UE-56362

Change 3978676 by Max.Preussner

	MediaCompositing: Fixed first frame of rendered out media track missing

	#jira UE-53975

Change 3978684 by Max.Preussner

	MediaCompositing: Enabled media track frame sync feature

	#jira UE-53975

Change 3980026 by Matt.Hoffman

	Keys can be selected on folded out sections (such as an audio track expanded to show volume and pitch) again.

	#jira UE-57169

Change 3981614 by Max.Preussner

	MediaUtils: Added missing subtitle sample queue flush

Change 3982311 by Max.Preussner

	MediaCompositing: Added safeguard for zero length media sources

Change 3982389 by andrew.porter

	QAGame: Adding media track test content into FrameAccuracySubscene

Change 3983661 by Max.Chen

	Sequencer: Add level name to spawn a spawnable into.
	Add sublevel menu option to set the level

	#jira UESEQ-390

Change 3983712 by Andrew.Rodham

	Sequencer: Purge legacy blueprint spawnables from LevelSequence packages

	#tests Ran a preflight for cooking fortnite, ocean and Orion. Only orion shows up this edge case, and will require a re-save of the EndCines level
	#jira UE-39173

Change 3983787 by Max.Preussner

	MediaCompositing: Moved compile time switch for block-on-fetch into media player facade

Change 3983812 by Andrew.Rodham

	Sequencer: Exposed default level sequence instance data to blueprints

Change 3984373 by Max.Preussner

	Media: Added API for quering whether player plug-in supports block on fetch

	Block on fetch allows Sequencer and other systems to block the game thread until a desired video frame has been decoded.

Change 3984670 by JohnHenry.Carawon

	Movie Rendering Test Content progress. Saving the state of the content.
	There is a bug where things got replaced with particle emitters and I think it was because I tried to copy paste an animation track into a separate skeletal mesh track.

Change 3985097 by Max.Chen

	Sequencer: Rename Reset to AutoSize

	Change GetAutoSizeDuration to return TOptional<FFrameTime>

	#jira UESEQ-392

Change 3986043 by Max.Chen

	Sequencer: Fix crash when attach/path duration is less than 0.

	#jira UE-57310

Change 3986373 by Max.Chen

	Sequencer: Add support for deleting tracks and channels which equates to setting the channel mask.

	#jira UE-52951

Change 3986375 by Max.Chen

	Sequencer: Add Create Pose Asset to skeletal animation section. This allows animators to blend animations in sequencer and create new pose assets from them.

	#jira UESEQ-408

Change 3986796 by Andrew.Rodham

	Sequencer: Fixed stale object references remaining in ULevelSequence::BindingReferences when using convert to spawnable/possessable

	  - We used to convert objects by creating a new binding, then re-assigning its GUID, which meant we didn't have to do any further object fixup, but the code to achieve this was confusing and led to a vulnerability where object
references would not be cleaned up correctly due to the newly created possessable essentially being a temporary object that's immediately thrown away.
	  - To address this, there is now a function for porting all the contents of one object binding to another, and handles the correct fixup required for parent/child object bindings for both spawnables and possessables.
	  - Also added codepath to remove any stale object references from the level sequence reference map on PostLoad (this piggy-backs off the PurgeLegacyBlueprints object version which is close close enough to this change to be
identical)

	#tests Verified that existing sequences with stale references get cleaned up on load. Verified that repreatedly converting from spawnable<->possessable cleans up references correctly.

Change 3987807 by JohnHenry.Carawon

	Updates to the MovieRendering Test Content.

	- Fixed the spawnable actors that were overwritten
	- Shortend the Lighting example and combined the Intensity and Color tracks
	- Organized the Sequence and WorldOutliner to group the examples.

Change 3988151 by Max.Chen

	Cine Camera: Enable keying the "Enable Look at Tracking" toggle.

Change 3988880 by Max.Chen

	Sequencer: Support enter to add asset for all sequencer track editors that have asset pickers.

	#jira UE-57367

Change 3988953 by Max.Chen

	Sequencer: Make the track color picker focusable so that it will close when you click away or lose focus.

	#jira UE-57210

Change 3988962 by Max.Chen

	MovieSceneCapture: Fix EDL export so that it takes into account movie scene frame resolution and desired frame rate.

	#jira UE-57365

Change 3988964 by Max.Chen

	Movie Scene Capture: Clarified tooltip for bRelativeFrameNumbers. If you specify custom start/end frames for the recording, they will be relative to the playback range.

	#jira UE-57308

Change 3989442 by Max.Chen

	Fix CIS

Change 3991548 by Matt.Hoffman

	Dragging the time slider no longer causes the time slider to ignore snap-to-interval with "Snap to Keys While Scrubbing" when no keys are in range.

	#jira UE-57417

Change 3991598 by Matt.Hoffman

	Snap to Key while scrubbing now mirrors the behavior of "jump to next key". When there are no tracks selected it snaps to all keys and when there are tracks selected it snaps to only keys from that track.
	This also resolves an issue where deleting an object did not remove it from the Sequencer's selection. Undoing a delete already doesn't seem to restore your selection, so removing it from your selection shouldn't change that
behavior.

	#jira UE-57417

Change 3991603 by Max.Chen

	Sequencer: Disable EditAnywhere for some section properties

	#jira UE-53530

Change 3992240 by Max.Preussner

	MediaAssets: Implemented dynamic audio sample rate adjustment based on audio/media clock drift

	#jira FORT-70638

Change 3992911 by Andrew.Rodham

	Sequencer: Fixed saving spawnable state using the wrong spawned object

	  - We now track the object binding ID so that we can apply the spawned object to the correct spawnable when the asset is saved

	#jira UE-57353

Change 3992914 by Max.Chen

	Movie Scene Capture: Fix compression quality not being set.

	The compression interface wasn't being found through query interface, so no compression was being set. Reworked finding it through the output pins.
	Tested running various compression values.

	#jira-UE-55488

Change 3992919 by Max.Chen

	Sequencer: Convert to possessable now uses object template instead of copying properties (ie. see LevelSequenceActorSpawner). This fixes MIDs getting lost when converting to spawnable and back to possessable.

	#jira UE-52400

Change 3993184 by Max.Chen

	Sequencer: Don't show +Transform/+Path/+Attach track if the actor has the "Mobility" property hidden.

	Set the Landscape, LandscapeProxy and InstancedFoliage "Mobility" property to be hidden since it is static is not supposed to be dynamically movable.

	#jira UE-56347

Change 3993238 by Max.Chen

	Sequencer: Test for hidden mobility in creating keys as well. Refactored to HasHiddenMobility()

	#jira UE-56347

Change 3993978 by Max.Chen

	Cine Camera: Enable keying the "Enable Look at Tracking" toggle.

	#jira UE-57489

Change 3994039 by Max.Chen

	Landscape: Add Mobility to hidecategories on landscape component

	#jira UE-56347

Change 3994626 by JohnHenry.Carawon

	Updated Movie Rendering Test Content.

	- Fixed the overridden spawnables to their proper object types.

Change 3994653 by Christina.TempelaarL

	Sequencer: Added Final Cut Pro 7 XML Import functionality, improved Export functionality
	#jira UESEQ-358

Change 3995609 by Max.Chen

	UMG: Add support for 2d transform mask (translation, rotation, scale, shear)

	#jira UE-52951

Change 3995778 by JohnHenry.Carawon

	Movie Rendering Test Content Updates

	- Adjusted Lights example
	- Adjusted Camera example
	- Added Marcie sublevel back in

Change 3995942 by JohnHenry.Carawon

	QAGame: Moving Movie Rendering test content from Developer folder to Sequencer folder

	Also adjusted level visibility, lights and camera example.

Change 3995993 by Christina.TempelaarL

	Sequencer: FCPXML Export updates - only export sections if in playback range and media exists, warn if media does not exist. Other updates - removed unused methods and variables, fixed message context naming to be more accurate
	#jira UESEQ-358

Change 3996595 by andrew.porter

	QAGame: Updating Marcie content in TrackEvaluation level to use Image Plate

Change 3996614 by andrew.porter

	QAGame: Adding color test sequence to the sublevel

Change 3996643 by Max.Chen

	Sequencer: Fix fbx animation export - rotation and scale channels were flipped.

	#jira UE-57509
	#jira UE-57512
	#jira UE-57514

Change 3996652 by Max.Preussner

	Messaging: Fixed delayed messaging using incorrect current time after message router sleep

	Based on https://github.com/EpicGames/UnrealEngine/pull/4601

Change 3996801 by Max.Chen

	Sequencer: Fix folder active state for non key area sections. Look at track node sections as well as key areas.

	#jira UE-57550

Change 3997098 by Matt.Hoffman

	Cleaned up some remaining ToDo's in STimeRange.

Change 3998339 by Max.Preussner

	Sockets: Added documentation for socket receive functions

Change 3998359 by Max.Preussner

	MediaUtils: Started to implement media recorder helper class

	Currently only supports BGRA frames in CPU memory. Supporting other formats and buffer types will require conversions on render-thread. I recommend refactoring out the existing conversion code in FMediaTextureResource into a
reusable helper class in the MediaUtils module. This should be a good starting point though.

Change 3998417 by Matt.Hoffman

	Keys and Sections can now be moved at the same time inside of Sequencer. Keys can now snap to Sections (and vice versa) instead of just to other Keys. Sections can now be duplicated like keys can.

	#jira UE-56995

Change 3998427 by JohnHenry.Carawon

	QAGame: Updating test content for the Movie Rendering feature.

	- Added an auto activate particle to the beginning of the sequence (it's not part of the sequence at all)
	- Added an event receiver blueprint to the Events example
	- Added a particle emitter to both sublevels
	- Added a camera cut to the end that switches to a separate camera
	- The camera zoom in, focus and Look At sections are all separate (not overlapping in the sequence)
	- Added a second actor for the camera Look At
	- Added a Visibility section for the Actor Hidden In Game track that has possessable and spawnable cube and light

Change 3998537 by Max.Chen

	Sequence Recorder: Restore immersive mode when stopping the sequence even if not in PIE.

	#jira UE-56407

Change 3999809 by Matt.Hoffman

	Removed the "Go To" box from Sequencer and instead placed the current time as an always visible control. The previous shortcut (Ctrl + G) now focuses the new widget directly.

	#jira UESEQ-376

Change 4000543 by Christina.TempelaarL

	Sequencer: Moving editor-only code from runtime module MovieSceneCapture to editor module MovieSceneTools.

	Moved EDL and FCP XML exporters as well as Automated Level Scene Capture.

	#jira UESEQ-358

Change 4000706 by Matt.Hoffman

	Entering multiple time strings without a number no longer crashes Sequencer.

	#jira UE-57672

Change 4001051 by andrew.porter

	MediaFrameworkTest: Fixing up some image sources pointing to the wrong location

Change 4001191 by andrew.porter

	QAGame: Adding some quick EDL/XML test content to dev folder

Change 4001243 by Max.Chen

	Sequencer: Fix import EDL out of range.

	#jira UE-57665

Change 4001856 by Matt.Hoffman

	Selecting keys and sections at the same time now also works with animation and audio sections.

	#jira UE-57716

Change 4002021 by Max.Chen

	Sequence Recorder: Fix sequence name incrementing.

	If external recording sets the sequence name, use it. Otherwise, use the recording name from the recording group or the recording settings.

	#jira UE-57712

Change 4002618 by Max.Chen

	Viewport: Update the look at location when updating to a locked actor. This fixes an issue so  that popping the view out of a locked actor and manipulating the view will not jump to the previous look at location.

	#jira UE-57725

Change 4002979 by Matt.Hoffman

	Fixes several edge cases with the end time range that was causing confusion about what the last frame of the sequence was. Dragging the End Frame slider will no longer be off by one tick and jumping to the end via the UI controls
now properly respects snapping and stays inside the play range instead of falling outside of it. Overall behavior does not change though and End Frame should be considered an exclusive frame so that frames 0-150 results in a 150 frame long
animation (which is frames 0-149).

	#jira UE-56367

Change 4003185 by Matt.Hoffman

	Fixed a regression that prevented a section from being dragged upwards past row 0 which normally resulted in all other rows moving down.

	#jira UE-57717

Change 4003193 by JohnHenry.Carawon

	QAGame: Updates to test content

	- Shortened frames between the examples from 95 to 30
	- Separated camera setting tracks
	- Lighting example now switches directly from constant red - green - blue

Change 4003369 by Max.Chen

	Sequence Recorder: Refresh next sequence regardless of internally stored sequence name.

	#jira UE-55757

Change 4003586 by JohnHenry.Carawon

	QAGame: Test Content Updates

	- Level Visibility track now ends to that the levels are not visible when we move to the next example
	- Shortened camera section, removed Z tranform so that we just move left to right and shortened the overall length

Change 4004414 by Max.Chen

	Movie Scene Capture: Fix regression where rendering with shot handles would only render the first shot. 3972166 addressed an issue where an extra frame would be rendered by finalizing right when the end frame was reached. This was
hit on the first shot end frame, so instead, do this only for when the last shot is being rendered.

	#jira UE-57314

Change 4004765 by Christina.TempelaarL

	Sequencer: Fixed bugs in FCP XML import/export.

	- Export: fixed sequence default resolution.
	- Export: fixed XML files with no shots.
	- Export: all sections clipped to playback range.
	- Export: fixed incorrect section start/end times due to precision issues.
	- Import: fixed incorrectly adding cinematic tracks.
	- Import: fixed bugs creating new sections.

	#jira UE-57660
	#jira UE-57662
	#jira UE-57655
	#jira UE-57761

Change 4005119 by Max.Chen

	Sequencer: Export/import at play rate

Change 4005195 by Max.Chen

	UMG: Finish UMG evaluation on stop. Added object version so that existing UMG assets do not change.

	#tests - Newly created UMG animation with sections set to restore state now return to their original state. Existing UMG animations with sections set to restore state do not return to their original state.

	#jira UE-52285

Change 4005377 by Michael.Karambelas

	QAGame: Moving TM-SequenceRecorder and related content out of my developer folder and into /Content/Sequencer/SequencerRecorder/*

Change 4005417 by Michael.Karambelas

	QAGame: Fixed a BP compiler in the Level Blueprint of TM-SequencerRecorder.

Change 4005634 by Michael.Karambelas

	QAGame: Fix up missing content and broken level sequence in TM-SequenceRecorder after move

Change 4006324 by Max.Chen

	Sequencer: Reset if the focused movie scene is null. This fixes a crash if the user is focused in on a shot and undo takes the user past the point of where the shot was created.

	#jira UE-57752
	#jira UE-47661

Change 4007006 by Max.Chen

	Sequencer: Fix FindAvailableRowIndex so that it returns the max row index (and not +1) since it doesn't find any conflicting rows.

	#jira UE-57717

Change 4007907 by Max.Chen

	Sequencer: Fix crash if there's no animation

Change 4007948 by andrew.porter

	QAGame: added  test content to dev folder for Record World Space

Change 4008636 by Max.Chen

	Sequencer: Fix import fbx not setting values properly and creating additional cameras unncessarily.

	#jira UE-57864

Change 4008759 by Max.Chen

	Sequencer: Follow up fix for import cameras

	#jira UE-57864

Change 4009994 by Matt.Hoffman

	Dragging the left or right handles of the Time Range slider in Sequencer will now zoom your view in on the current center of the screen. This prevents the view from being translating as you tried to zoom in which caused issues at
high zoom levels.

	#jira UESEQ-407

Change 4010169 by Christina.TempelaarL

	Sequencer: FCP XML fixes.

	- FCP XML export - no longer clips to playback range
	- FCP XML and EDL export - fixed missing last frame of some sections after exporting to Premiere.
	- Automated level capture, EDL export - use RoundToFrame instead of FloorToFrame for computing section start/end frames after frame rate conversion.

	#jira UE-57802 - partial fix, movie scene capture still needs to render full section rather than clip against playback.

Change 4010287 by Mike.Zyracki

	Add quaternion interpolation option to UMovieScene3DTransformSection.
	This mimics how Matinee used to work by bascially finding the keys between a time and interpolating the angles as quat's between them.
	As noted in the code the algorithm needs to handle the case when the x,y,z Rotation keys all aren't at the same time which was not handled by Matinee.

	Also like Matinee, when in quaternion interoplation mode, we need to not display the function cuves since the interpolated and key values are now all different. (Would like to show them but that's a bigger refactor for perhaps just
a one off needed by quaternions).
	I added a virtual function UMovieSceneSection::ShowCurveForChannel for this since it needs to be dynamic, not on construction of IKeyArea's, and could be useful for other sections. I could though move the method to just
UMovieScene3DTransformSection and do a cast instead.

	Looked into doing a unit test for this but after talking with Andrew P we will work on doign an automated test in EngineQA since that will provide more coverage.  Will also add a video the jira.

	#jira UESEQ-403

Change 4010713 by Mike.Zyracki

	Added option to key a group of transform channels instead of just the changed channel, or all of them.
	This is useful for quaternion interpolations where you want rotation keys to be aligned but also useful for other workflows like animating FK Pose to Pose.

Change 4010715 by Andrew.Porter

	MediaFrameworkTest: Setting LogMediaUtils logging from VeryVerbose to Verbose to cut back on the spam

Change 4013048 by Max.Chen

	Sequencer: Fix play/jump status.

	Update the player status  for all position methods (Scrub, Jump, Play). Jump means Stopped.
	Correctly use PlayTo or JumpTo based on position method.
	In PlayInternal, JumpTo with the Stopped state (rather than playing state).

	#jira UE-57844

Change 4013479 by andrew.porter

	QAGame: Added content in TM-SequenceRecorder to test recording a property on a Cine Camera Component; Press 3 to trigger manual focus distance to increment on a timer

Change 4014323 by Max.Chen

	Sequencer: Fix SetPlaybackPosition so that it jumps or plays based on playback status.

	#jira UE-57844

Change 4015888 by Max.Chen

	Sequencer: Fix crash on paste.

	UMovieSceneSections were gathered from the track node's track. For sub track mode, we want to gather only those sections on that track node row.

	#jira UE-57951

Change 4015943 by Max.Chen

	Sequencer: Fix moving shots up when the mouse pos goes outside of the virtual track area.

	#jira UE-57717

Change 4016293 by Max.Chen

	Sequencer: Fix relative frame playback end frame calculation so that custom start/end frames remain in the space of the sequence and are not relative.

	#jira UE-57308

Change 4017075 by Andrew.Rodham

	Sequencer: Corrected initial evaluation range used when calling UMovieSceneSequencPlayer::Play()

Change 4017270 by Christina.TempelaarL

	Sequencer: FCPXML importer and movie scene capture

	- Use CeilToFrame when converting section start/end frame times to frame numbers in FCPXML and movie scene capture.
	- Added support for clip metadata in FCPXML.
	- Got rid of redundant TokenizedError message class, no longer needed now that FCPXML is in editor directory.
	- Added log messages currently commented out due to exception, still testing.

	#UESEQ-358

Change 4018370 by Christina.TempelaarL

	Sequencer: fixed FCPXML log messages regarding sections with start/end not divisible by display rate.
	#UESEQ-358

Change 4018378 by Christina.TempelaarL

	Sequencer: fixed error in previous changelist.
	#UESEQ-358

Change 4019457 by Max.Chen

	Sequencer: Show event names only when the event track is selected

	#jira UE-57897

Change 4022806 by Max.Chen

	Sequencer: Fix crash on movie scene capture dialog shutdown if movie capture wasn't even started.

	#jira UE-58106

Change 4022894 by Max.Chen

	Sequence Recorder: Wrap OpenEditorForAssets after sequence recording within GIsEditor

	#jira UE-58084

Change 4024487 by Max.Chen

	Sequencer: Add tooltip for quat interpolation

	#jira UE-58113

Change 4024562 by Max.Chen

	Sequencer: Change path/attach track sequence binding id to currently focused sequence id so that bindings can be created in subsequences

Change 4027414 by JohnHenry.Carawon

	QAGame: Checking in content that shows a bug with using particles systems and Delay Before Shot Warm Up.

Change 4028990 by Max.Chen

	Sequencer: Fix evaluate sub sequences in isolation.

	This check was added with the compile on the fly logic. Not sure why it was necessary but it seems like the sub sequence data needs to be updated in order to evaluate sub sequences in isolation.

	#jira UE-58184

Change 4029004 by Max.Chen

	Sequencer: Ensure that old binding references are removed when re-assigning actors in sequencer

	#jira UE-57898

Change 4030997 by JohnHenry.Carawon

	QAGame: Fixing name of the master sequence

Change 4031785 by Michael.Karambelas

	QAGame: Added an instance of ThirdPerson Run to TM-SequenceRecorder for Record to Possessable test.

Change 4035548 by Andrew.Rodham

	Sequencer: Changed FMovieSceneEvaluationTemplate::TemplateSignature to be a serial number to address non-deterministic cooking issues

	  - This commit is related to the repro steps found in 3914599 and 3934307, both of which have been verified with this new change.
	  - Copy of 4031684 from //Fortnite/Main/...

	#jira FORT-84852

Change 4036312 by Max.Chen

	Sequencer: Fix zoom view range so that it uses the passed in InZoomDelta

Change 4036318 by Max.Chen

	Sequencer: Auto size now returns a range and defaults to the channel proxy range so that keyed regions can also be autosized.

Change 4036322 by Max.Chen

	Forgot missing change

Change 4036360 by Max.Chen

	Sequencer: Fix play rate calculation when skeletal animation section play rate changes.

Change 4037163 by Mike.Zyracki

	Weighted Tangent Implementation

	Tricky thing is that you need to solve a cubic in order to get the bezier weights for the time part of the curve.  See https://www.gamedev.net/forums/topic/474094-help-function-curves-for-animation-interpolation/

	Maya provides an implementation in it's dev kit but I didn't use it since it was horribly slow and uses an iterative solution to solve the cubic needed.
	Instead I use an old algorithm (Cardano's method), to solve the cubic which should be much faster. Though relative simple to code from principles I just went ahead and used
	a version from Graphics Gems 1.

	I put this cubic solver directly in MovieSceneFloatChannel.cpp, but will need to move it when we support Rich Curve, maybe to FMath:: (which would probalby require some other
	functions for solving quartics, etc.. for completeness.).  Also note we resolve this on every evaluation but dont' need to if the interval the time is evaluating hasn't had any
	change in values or tangents.  So again when we support FRichCurve we can create a Weighted Evaluating class that can hold the cache.

	Also with the tangent drags I got rid of the Cardinal position that was used to calculate non-weight tangents from the key point and just quickly getting a direction.
	With weighted tangents we need to use the delta instead (otherwise when moving multiple they would all get the same weight based upon distance to the cardinal point. )

	For mixed tangents types what I'm defaulting to non weighted if the interval doesn't match. May need to do weighted instead, not sure.

	What's left is just FBX import, for tomorrow.

	#jira UESEQ-76

Change 4037435 by Mike.Zyracki

	Fix fo build warnings from weighted tangent submission.
	#trivial

Change 4038091 by Michael.Karambelas

	QAGame: Updated a Sequence Recorder group in TM-SequenceRecorder that had an actor missing the animation.

Change 4038374 by Andrew.Rodham

	Sequencer: Refined scrubber styling for level sequences and actor sequences

	  - Scrubber now shows a block the width of a dsplay rate frame, plus a line for the actual evaluated time. UMG reverts back to the previous styling (no block)
	  - Keys that are outside of the playback range are now drawn with a subdued effect
	  - Tick labels are no longer drawn when directly underneath the scrubber

Change 4038490 by Max.Chen

	Sequencer: Expose tangent weight values in details panel.

Change 4038620 by Andrew.Rodham

	Sequencer: Advanced time panel polish

	#jira UESEQ-426

Change 4038677 by Max.Chen

	Movie Scene Capture: Redirector for MovieSceneTools.AutomatedLevelSequenceCapture

	#jira UE-58248

Change 4039739 by Max.Chen

	Sequencer: Media track should only be supported by Level Sequence

Change 4040024 by JohnHenry.Carawon

	QAGame: Fix EventReciever and OverrideBinding example
	The level sequence was set to none so the fix was to set it back to TrackEvaluation_Master.

Change 4040610 by Andrew.Rodham

	Curve Editor: Moved weighted tangent switchers to a single toggle command (CTRL+W) and added an icon

	#jira 58383

Change 4040882 by Mike.Zyracki

	Keep broken when turning on weighted

	#jira UE-58435

Change 4041089 by andrew.porter

	QAGame: Sequence for Long Tangents bug

Change 4041498 by Mike.Zyracki

	Turn off weighted when going auto to prevent large tangents.
	Do it both in UI and when doing AutoSetTangents()
	to really make sure it doesn't happen.

	#jira UE-58452

Change 4041752 by andrew.porter

	MediaFrameworkTest: Adding some better logging for setting rates when not supported. Also ignoring commiting URL when there is no text

Change 4041896 by Matt.Hoffman

	The transform dialog box now transforms selected keys and sections, instead of just keys.

	#jira UE-58265

[CL 4044405 by Max Chen in Main branch]
2018-05-02 10:10:00 -04:00