#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2883376 on 2016/02/26 by Max.Chen
Sequencer: Refactored track instance API to better deal with invalid object bindings (fixes UE-27286)
Change 3117044 on 2016/09/07 by Max.Chen
Cine Camera: Add GetCineCameraComponent function from Cine Camera Actor.
#jira UE-34036
Change 3117127 on 2016/09/07 by Max.Preussner
MediaAssets: File media source path improvements
Change 3117128 on 2016/09/07 by Max.Preussner
PS4Media: Copied memory allocator fixes (CL# 3114158)
Change 3117142 on 2016/09/07 by Max.Preussner
MediaPlayerEditor: Normalizing paths of drag & drop media files
Change 3117143 on 2016/09/07 by Max.Preussner
Media: Made media player name accessible via IMediaPlayer
Change 3117161 on 2016/09/07 by Max.Preussner
PS4Media: Fixed CPU/GPU may crash due to race condition in destructor (UE-35696)
Copied from Release-4.13 CL# 3117159
Change 3117184 on 2016/09/08 by Max.Chen
Sequencer: Update sequencer selection on undo so that the sequencer selection stays in sync with the scene selection.
Clear cached set of spawned objects in the spawn register only for spawned objects, rather than completely. This fixes an issue where deleting a selected spawnable and then undoing doesn't restore the
spawnable as selected because the cached spawned objects gets cleared wholesale.
#jira UE-27683
Change 3117831 on 2016/09/08 by Max.Chen
Sequencer: Add option to create sub sequences for each master sequence shot.
#jira UE-35378
Change 3118467 on 2016/09/08 by Max.Preussner
Slate: ScrollyZoomy documentation cleanup pass
Change 3118468 on 2016/09/08 by Max.Preussner
MediaPlayerEditor: Added OriginalSize viewport mode (UE-35560)
#jira UE-35560
Change 3118700 on 2016/09/08 by Max.Preussner
Media: Removed still image tracks and sinks (UE-35767)
#jira UE-35767
Change 3118987 on 2016/09/09 by Max.Chen
Sequencer: Initialize player on post initialize components of level sequence actor. This is a speculative fix for GetSequencePlayer not initialized in Actor::BeginPlay before a Begin Play event in a level
blueprint is invoked.
#jira UE-34439
Change 3119896 on 2016/09/09 by Max.Preussner
MediaAssets: Logging URL when failing to validate media source
Change 3119921 on 2016/09/09 by Max.Preussner
MediaAssets: Verbose logging sink shutdown in media texture
Change 3120173 on 2016/09/09 by Max.Preussner
WmfMedia: Refactored playback topology handling to support multiple tracks & track switching
#jira UE-35383
#jira UE-35385
#jira UE-32582
Change 3120587 on 2016/09/11 by Max.Chen
Fbx Export: Fix double transforms on an exported mesh.
Added an option to map the skeletal motion to the root bone. In General Settings (Miscellaneous).
#jira UE-35174
Change 3120685 on 2016/09/11 by Max.Chen
Sequencer: Subtitles
#jira UE-35824
Change 3121957 on 2016/09/12 by Max.Preussner
MediaAssets: Replaced legacy texture sink shutdown code to fix race condition
Change 3122113 on 2016/09/12 by Max.Preussner
Media: Renamed Script track type to Text
Change 3122386 on 2016/09/13 by Max.Chen
Sequencer: Render movies with handles
#jira UETOOL-733
Change 3124278 on 2016/09/14 by Max.Chen
Sequencer: Add nullptr check for camera anim.
#jira UE-35911
Change 3127211 on 2016/09/15 by Max.Preussner
MediaAssets: Implemented Per-platform media player overrides in MediaAsset derived classes (UE-35478)
#jira UE-35478
Change 3127536 on 2016/09/15 by Max.Preussner
MediaAssets: Renamed platform player overrides property
#jira UE-35478
Change 3127539 on 2016/09/15 by Max.Preussner
MediaPlayerEditor: Implemented platform player overrides details customization for media assets (UE-35478)
#jira UE-35478
Change 3127614 on 2016/09/15 by Max.Preussner
MediaAssets: Fixed MediaSource serialization (UE-35478)
#jira UE-35478
Change 3127617 on 2016/09/15 by Max.Preussner
MediaAssets: Implemented PlatformMediaSource (UE-35387)
#jira UE-35387
Change 3127626 on 2016/09/15 by Max.Preussner
MediaAssets: Started to implement PlatformMediaSource customization (UE-35387)
#jira UE-35387
Change 3128686 on 2016/09/16 by Max.Preussner
WmfMedia: Added QuickTime to known video sub types
Change 3128703 on 2016/09/16 by Max.Preussner
WmfMedia: Fixed GuidToString printing incorrect byte sequence
Change 3128705 on 2016/09/16 by Max.Preussner
Core: Slightly more complicated unit test for TripleBuffer
Change 3129281 on 2016/09/16 by Max.Preussner
MediaPlayerEditor: Finished customization for PlatformMediaSource (UE-35387)
#jira UE-35387
Change 3129291 on 2016/09/16 by Max.Preussner
MediaAssets: Added verbose logging for dropped video frames
Change 3130495 on 2016/09/19 by Max.Preussner
PropertyEditor: Added missing forward declarations; code and documentation cleanup pass.
Change 3131531 on 2016/09/19 by Max.Preussner
Core: Accepting comma in milliseconds separator when parsing FTimespan
Change 3131533 on 2016/09/19 by Max.Preussner
Media: Started to implement subtitle support
Change 3132468 on 2016/09/20 by Max.Preussner
Core: Fixed TMap deserialization in struct serializer & updated unit tests
Change 3132846 on 2016/09/20 by Max.Preussner
SlateRemoteServer: Fixed Editor freezes and leaks memory when slate remote enabled (UE-35907)
#jira UE-35907
Change 3136577 on 2016/09/22 by Frank.Fella
Sequencer - Always use a unique name when creating dynamic material instances for animation to prevent reuse and resource issues.
Change 3136661 on 2016/09/22 by Max.Preussner
WmfMedia: Fixed memory leak while playing videos (UE-36289)
#jira UE-36289
Change 3137035 on 2016/09/22 by Cody.Albert
Changed FMovieScene3DTransformTrackInstance::Update to update ComponentVelocity
Change 3137155 on 2016/09/22 by Max.Preussner
MediaAssets: Added OpenFile method to MediaPlayer.
Change 3138413 on 2016/09/23 by Cody.Albert
Fixed ComponentVelocity to use UpdateData instead of FApp::GetDeltaTime()
Change 3138627 on 2016/09/23 by Max.Preussner
WmfMedia: Fixed FourCC types printing in reverse order
Change 3139020 on 2016/09/23 by Max.Preussner
MediaAssets: Fixed Crash when after playing media that requires a different conversion shader (UE-36393)
#jira UE-36393
Change 3139028 on 2016/09/23 by Max.Preussner
MediaPlayerEditor: Trimming leading & trailing whitespace in URL text box
Change 3139046 on 2016/09/23 by Max.Preussner
MediaPlayerEditor: Implemented statistics tab
#jira UE-35395
Change 3139072 on 2016/09/23 by Max.Preussner
MediaPlayerEditor: Stats and Info tab UI polish
Change 3142667 on 2016/09/27 by Max.Preussner
MediaAssets: Fixed serialization of older assets
Change 3142669 on 2016/09/27 by Max.Preussner
Automation: Allowing movie files to be renamed to match platform requirements
Merged from Fortnite-Main CL# 3140907
Change 3145836 on 2016/09/29 by andrew.porter
Adding and updating media framework test content
Change 3145920 on 2016/09/29 by tim.gautier
Added Media Audio actor to level QA-Media
Change 3145979 on 2016/09/29 by andrew.porter
Updating media player test content
Change 3146311 on 2016/09/30 by Andrew.Rodham
Sequencer: Fixed cursor jumping around inconsistently when ending a drag
- The time slider controller was using a mixture of GetScreenSpacePosition and GetLastScreenSpacePosition when calculating times. It now only uses the current screen position.
#jira UE-34738
Change 3147838 on 2016/09/30 by Max.Chen
Sequencer: Fix crash when rendering with handle frames = 0.
#jira UE-36708
Change 3147875 on 2016/10/01 by Max.Chen
Sequencer - Don't crash when a bool track or visibility track has a null runtime object.
#jira UE-36707
Change 3148176 on 2016/10/01 by Max.Chen
Sequencer: When keep playback range in section bounds, infinite sections should be bounded by their keyframe times.
#jira UE-36666
Change 3148824 on 2016/10/03 by Max.Preussner
Media: Continued to implement subtitle tracks
UpgradeNotes:
- caption tracks were split into captions, subtitles, and generic text tracks
- added IMediaOverlaySink
- IMediaOutput::SetCaptionSink renamed to SetOverlaySink
[CL 3149180 by Max Chen in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2875025 on 2016/02/20 by Andrew.Rodham
Sequencer: Cinematic viewport improvements
- Added optional letterbox overlay (defaults to 2.35:1)
- Added ability to change safe frame colors
- Added selected tracks' keys to the transport range
- Added buttons for jumping between selected tracks' keyframes on the transport controls
- Removed black padding around the viewport where possible
- Added ability to specify whether a combo button/menu anchor should close when its parent receives focus
- Separated logic of FGroupedKeyArea into FSequencerKeyCollection, so it can be used independently
- Added playback range to the viewport frame numbers
- All frame numbers are now spin boxes
#jira UE-26429
Change 2875026 on 2016/02/20 by Thomas.Sarkanen
Added console commands for recording sequences
Changed plugin to a developer plugin so we can load it when the editor is in -game mode.
Added Exec commands.
Added some more logging to help diagnose problems when using commands.
Added loading/saving of config for recorder settings (stored in Editor.ini).
Also disabled controls in recorder window when recording.
Added auto-saving of assets when in non-editor modes.
Moved animation settings from UnrealEd to Engine module.
Change 2875036 on 2016/02/20 by Max.Chen
Sequencer: Call RedrawAllViewports instead of RedrawLevelEditingViewports. In particular, this fixes some update issues when editing values in the key editors.
#jira UE-26960
Change 2875046 on 2016/02/20 by Max.Preussner
Sequencer: Fix so that clicking on UMG Animations doesn't dirty the scene.
#jira UE-26249
Change 2875047 on 2016/02/20 by Max.Chen
Sequencer: Add option to toggle display of channel colors/lines. View->Channel Colors
Change 2877138 on 2016/02/23 by Max.Chen
Sequencer: Select corresponding track node when selecting key or section. Removed active/inactive selection since it was only being used in deletion and the rules for deletion are now dependent upon what is selected - delete keys and sections before deleting outliner nodes.
Change 2877143 on 2016/02/23 by Thomas.Sarkanen
Added new math function: WindRelativeAnglesDegrees
Given two angles in degrees, 'wind' the angle in Angle1 so that it avoids >180 degree flips.
Good for winding rotations previously expressed as quaternions into a euler-angle representation.
Change 2877147 on 2016/02/23 by Thomas.Sarkanen
Added the ability to import sequencer transforms from the root node of an animation sequence
Intended for use after re-importing animations from DCC tools.
Available in the right-click menu for transform tracks.
Also added FindTrackBinding to UMovieScene so track bindings can be recovered from tracks.
Change 2877163 on 2016/02/23 by Max.Chen
Sequencer: Add option to create keyframe sections as infinite. Sequencer defaults to true, UMG defaults to false.
Change 2877165 on 2016/02/23 by Max.Preussner
Sequencer: Drawing vertical position lines when dragging keys
Change 2878748 on 2016/02/23 by Max.Chen
Curve Editor: Switch curve type to user when flatting or straightening tangents.
#jira UE-27277
Change 2878799 on 2016/02/23 by Frank.Fella
Sequencer - Add folders support to the outliner.
Change 2880769 on 2016/02/24 by Andrew.Rodham
Sequencer: Added ability to override runtime spawnable ownership in sequencer
- This is exposed as an option on spawnables "Keep Alive Outside Playback Range (In Sequencer)"
- Enabling this will stop spawnables from being destroyed when scrubbing outside of the playback range
#jira UE-27205
Change 2880770 on 2016/02/24 by Thomas.Sarkanen
Sequencer: Added countdown and recording indicator display when recording
Also fixed extra popups added post-PIE when animation recordings auto shutdown.
Change 2880782 on 2016/02/24 by Max.Chen
Sequencer: Snapping now also uses the current time as a possible snap time.
#jira UE-26306
Change 2880793 on 2016/02/24 by Max.Chen
Sequencer: Add +Animation to Animation track so that it's consistent with all other tracks that have a + button.
Change 2880812 on 2016/02/24 by Max.Chen
Sequencer: Fix adjusting the leading edge of a shot section so that it cuts into the shot rather than adjusts the start time.
#jira UE-26306
Change 2881624 on 2016/02/25 by Andrew.Rodham
Changing shader version GUID to fix corrupt shaders in ddc
Change 2882408 on 2016/02/25 by Thomas.Sarkanen
Asset/actors stored in TLazyObjectPtrs can now reference game content from engine
This is a legitimate use case as lazy object ptrs are designed to reference assets/actors cross-domain.
Change 2882409 on 2016/02/25 by Thomas.Sarkanen
[CL 2899785 by Max Chen in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2800717 on 2015/12/11 by Max.Chen
Sequencer: Sort the key times for drawing to fix path trajectory.
#jira UE-24331
Change 2803299 on 2015/12/15 by Max.Chen
Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop"
Change 2804586 on 2015/12/15 by Max.Chen
Sequencer: Add zoom in/out with shortcuts underscore and equals.
Change 2811823 on 2015/12/23 by Max.Preussner
Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code
Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809)
#github: 1809
Change 2811839 on 2015/12/23 by Max.Preussner
StereoPanorama: Code cleanup pass
Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756)
Also:
- NULL to nullptr
- namespaced enums to enum classes
- consistent whitespace, line breaks and parentheses
#github: 1756
Change 2819172 on 2016/01/07 by Andrew.Rodham
Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot
Change 2819176 on 2016/01/07 by Andrew.Rodham
Sequencer: Various cosmetic fixes
- Added icons to tracks
- Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc)
- Added spacer nodes between top level display nodes
- Various hover states and highlights
Change 2819445 on 2016/01/07 by Andrew.Rodham
Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100.
#jira UE-24920
Change 2820747 on 2016/01/08 by Andrew.Rodham
Sequencer: Added option to close the editor when capturing starts
#jira UE-21932
Change 2827701 on 2016/01/13 by Max.Preussner
Media: Updating audio track specs each frame to better support streaming media and variable streams.
Change 2828465 on 2016/01/14 by Max.Preussner
Media: Better visualization of unknown media durations
Change 2828469 on 2016/01/14 by Max.Preussner
Media: Checking URL scheme on URLs that didn't pass the file extension filter
Change 2834888 on 2016/01/19 by Max.Preussner
Core: TQueue modernization pass
Change 2834934 on 2016/01/19 by Max.Preussner
Core: Implemented TTripleBuffer for triple buffers.
Change 2834950 on 2016/01/19 by Max.Preussner
Core: Added unit tests for TTripleBuffer dirty flag
Change 2835488 on 2016/01/20 by Max.Preussner
Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer
Change 2837515 on 2016/01/20 by Max.Chen
Sequencer: Command line options for custom passes.
Change 2837517 on 2016/01/20 by Max.Chen
Sequencer: Fix crash in visibility track instance on PIE.
Change 2837518 on 2016/01/20 by Max.Chen
Sequencer: Add option to lock to frame rate while playing.
#jira UETOOL-475
Change 2837523 on 2016/01/20 by Max.Chen
Sequencer: Capture thumbnail on level sequence asset save.
Change 2837527 on 2016/01/20 by Max.Chen
Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData.
#jira UE-25380
Change 2837537 on 2016/01/20 by Max.Chen
Sequencer: Add sequencer transport controls back into viewports.
#jira UE-25460
Change 2837561 on 2016/01/20 by Max.Chen
Sequencer: Added ability to convert a possessable to a spawnable
- This option is available for any root-level possessable object bindings
- It will currently delete the existing possessable (we could make this behaviour optional in future)
- There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet.
Change 2837565 on 2016/01/20 by Max.Chen
[CL 2858958 by Max Chen in Main branch]