Lauren Barnes
6248f8d412
Replacing legacy EditorStyle calls with AppStyle
...
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt
#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf
[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
brooke hubert
d48c7d8e7f
Remove tools context interface implementations from example asset editor code.
...
Maintaining these as we update the tools context APIs is unnecessary. It should be sufficient to use the default editor implementation.
#Jira UE-110554
#rb jamie.dale
[CL 15691384 by brooke hubert in ue5-main branch]
2021-03-13 16:09:12 -04:00
Zousar Shaker
3b4c8fc1c5
Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
...
#rb none
[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
brooke hubert
669356b188
Initial Creation of Asset Placement Mode module.
...
#rnx
#Jira UE-98156
#rb lauren.barnes
[CL 14329611 by brooke hubert in ue5-main branch]
2020-09-16 14:38:57 -04:00
brooke hubert
a2b8817a57
Remove unnecessary nesting of module files for Level Asset Editor.
...
#rnx
#Jira none
#rb no code changes made
[CL 14278647 by brooke hubert in ue5-main branch]
2020-09-09 09:58:00 -04:00