Commit Graph

47 Commits

Author SHA1 Message Date
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
dmytro vovk
fe6369b9ca Fixed SSE Math double precision issues
#jira none
#rb Zak.Middleton

#ROBOMERGE-SOURCE: CL 17033934 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v846-17029325)

[CL 17035634 by dmytro vovk in ue5-release-engine-test branch]
2021-08-03 14:44:57 -04:00
patrick enfedaque
2f1403f229 Landscape: Fix Import crashes/validation inconsistencies
#jira UE-117378, UE-116938
#rb richard.malo, jonathan.bard
#preflight 60bf6e915bc96f0001bb59a3
#lockdown cristina.riveron

#ROBOMERGE-SOURCE: CL 16586781 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v828-16531559)

[CL 16586790 by patrick enfedaque in ue5-main branch]
2021-06-08 10:18:43 -04:00
patrick enfedaque
864ad62b6c Landscape: Replace UE4 by UE in comments
#jira UE-111665, UE-111774

#rb none

#ROBOMERGE-SOURCE: CL 15776329 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)

[CL 15786016 by patrick enfedaque in ue5-main branch]
2021-03-23 17:59:42 -04:00
Richard Malo
30351ffe4c Added an option to flip coordinate on Y axis when importing tiled landscape in World Partition.
#rb patrick.enfedaque

[CL 15237755 by Richard Malo in ue5-main branch]
2021-01-28 08:26:47 -04:00
Zousar Shaker
3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
JeanFrancois Dube
478149441e Fix uninitialized script struct members in landscape structs.
#jira UE-105451
#rb sebastien.lussier

[CL 15033952 by JeanFrancois Dube in ue5-main branch]
2021-01-10 13:48:09 -04:00
Patrick Enfedaque
92b6346f13 Landscape: New Import/Export Tool allows importing/exporting multiple files to support large worlds (WorldPartition)
#rb richard.malo

[CL 14651731 by Patrick Enfedaque in ue5-main branch]
2020-11-04 09:21:48 -04:00
Patrick Enfedaque
ecd9958fa3 Landscape:
- Import code refactor to support multiple import files and unify import code
- WorldPartition landscape import

#rb richard.malo

[CL 14573735 by Patrick Enfedaque in ue5-main branch]
2020-10-26 09:23:45 -04:00
Patrick Enfedaque
bacc04caf5 WorldPartition:
- Added support for New Landscape with a Grid Size setting to split new landscape into StreamingProxies
- Support Add Component tool so that it creates new Grid proxies when needed
ActorPartitionSubsystem:
- Support for Partition Guid to allow multiple actors of the same type (different grids)

#rb richard.malo

[CL 14386797 by Patrick Enfedaque in ue5-main branch]
2020-09-24 10:42:45 -04:00
jeremy moore
678eb6184c #jira UE-87891
Add UIMin and UIMax markup to Landscape brush falloff spinner
Fixes issue with new modes toolbar widget failing to get correct Min/Max range
Cherry pick integration from Dev-Editor
#rb none

#ROBOMERGE-SOURCE: CL 11506528 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)

[CL 11506546 by jeremy moore in 4.25-Plus branch]
2020-02-18 13:15:27 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
patrick enfedaque
df6000599c Landscape Layers: Change some UI to reflect naming: "Landscape Edit Layers"
#rb none
#rnx


#ROBOMERGE-SOURCE: CL 9420263 via CL 9422301
#ROBOMERGE-BOT: (v480-9420520)

[CL 9422365 by patrick enfedaque in Main branch]
2019-10-04 16:17:25 -04:00
patrick enfedaque
f6a65cc07c Ramp Tool now behaves like Flatten,Smooth,Erosion tool as it can be used in any layer and can use the previous layer data to get to its desired result
#rb none
[FYI] richard.malo
#rnx


#ROBOMERGE-SOURCE: CL 7441597 via CL 7446930
#ROBOMERGE-BOT: (v371-7306989)

[CL 7446998 by patrick enfedaque in Main branch]
2019-07-18 22:07:17 -04:00
richard malo
56546d995d Renamed ALandscapeBlueprintCustomBrush to ALandscapeBlueprintBrush, moved it in LandscapeEditorUtilities module and added a runtime base class ALandscapeBlueprintBrushBase. This was done so that landscape blueprints brushes can access editor functions.
#rb patrick.enfedaque
#rnx


#ROBOMERGE-OWNER: richard.malo
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 6988537 via CL 7010009
#ROBOMERGE-BOT: (v367-6836689)

[CL 7010060 by richard malo in Main branch]
2019-06-14 16:11:59 -04:00
richard malo
d978c401a8 Back out changelist 6930726
#rnx


#ROBOMERGE-SOURCE: CL 6942002 via CL 6944536
#ROBOMERGE-BOT: (v366-6836689)

[CL 6946900 by richard malo in Main branch]
2019-06-11 23:18:38 -04:00
richard malo
fae021127c - Moved ALandscapeBlueprintCustomBrush in an editor module (also renamed as ALandscapeBlueprintBrush).
- Added runtime base class ALandscapeBlueprintBrushBase. This was done so that landscape blueprints brushes can access editor functions.
#rb patrick.enfedaque
#rnx


#ROBOMERGE-OWNER: richard.malo
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 6930726 via CL 6942986
#ROBOMERGE-BOT: (v366-6836689)

[CL 6946114 by richard malo in Main branch]
2019-06-11 21:17:09 -04:00
patrick enfedaque
62824fbfe5 - Landscape Layer System: Erosion & Hydra Erosion now can work on Combined Layer Result
#rb richard.malo
#rnx


#ROBOMERGE-SOURCE: CL 6859302 via CL 6859461
#ROBOMERGE-BOT: (v366-6836689)

[CL 6859479 by patrick enfedaque in Main branch]
2019-06-06 08:22:39 -04:00
patrick enfedaque
d6db12af79 - Landscape Layer System:
New Toggles for Affects Height/Weight
Show Brush Stack always
More brush Undo/Redo fixes
New BP Tool Icons

#rb richard.malo
#rnx


#ROBOMERGE-SOURCE: CL 6847988 via CL 6848209
#ROBOMERGE-BOT: (v366-6836689)

[CL 6849056 by patrick enfedaque in Main branch]
2019-06-05 11:09:58 -04:00
richard malo
cb9b966e4f - Landscape Smooth Tool now supports also working on combined layers (new option bCombinedLayersOperation)
- Added class FLandscapeLayerDataCache to handle caching combined layers data and compute delta when writing
- Refactored Flatten Tool to use new FLandscapeLayerDataCache
- Optimized greatly performance of Flatten Tool in CombinedLayers mode
#rb patrick.enfedaque
#rnx


#ROBOMERGE-SOURCE: CL 6847951 via CL 6848202
#ROBOMERGE-BOT: (v366-6836689)

[CL 6849050 by richard malo in Main branch]
2019-06-05 11:09:49 -04:00
patrick enfedaque
b68c8ff284 - Landscape Layer System: Move setting to enable/disable layers to the LandscapeActor itself
#rb richard.malo
[FYI] michael.dupuis
#rnx


#ROBOMERGE-SOURCE: CL 6594261 via CL 6594357
#ROBOMERGE-BOT: (v351-6581450)

[CL 6594360 by patrick enfedaque in Main branch]
2019-05-21 08:07:49 -04:00
patrick enfedaque
a0938f07f8 - Landscape Layer System: New Heightmap Erase Tool (in sculpt mode)
#rb richard.malo
[FYI] michael.dupuis
#rnx


#ROBOMERGE-SOURCE: CL 6339992 via CL 6340091

[CL 6340095 by patrick enfedaque in Main branch]
2019-05-07 07:29:12 -04:00
patrick enfedaque
5e9e52a4f9 - Landscape Layer System: Current Layer Selection now Transactional
#rb richard.malo


#ROBOMERGE-SOURCE: CL 5831174 via CL 5835251

[CL 5836209 by patrick enfedaque in Main branch]
2019-04-12 10:09:21 -04:00
robert osborne
66043a94cd #ROBOMERGE-SOURCE: CL 5399925 via CL 5401157
[CL 5402217 by robert osborne in Main branch]
2019-03-14 17:20:06 -04:00
robert osborne
a3ba7d454a Landscape Flatten Tool - terrace flatten mode added
#ROBOMERGE-SOURCE: CL 4695885

[CL 4695891 by robert osborne in Main branch]
2019-01-09 16:57:23 -05:00