This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
SBasicFilterBar in ToolWidgets is the most generic filter bar, usable in non editor buillds as well
SAssetFilterBar in EditorWidgets is a complex filter bar with support for the built in asset filters from the content browser
SFilterBar in EditorWidgets is the most convinient filter bar to use in editor if you want asset filters and custom filters
#jira UE-151904
#rbJulien.StJean, jamie.dale
#preflight 628ba0da693c5e1de27cbc30
#ROBOMERGE-OWNER: aditya.ravichandran
#ROBOMERGE-AUTHOR: aditya.ravichandran
#ROBOMERGE-SOURCE: CL 20330320 via CL 20337158 via CL 20338269 via CL 20338595
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)
[CL 20340436 by aditya ravichandran in ue5-main branch]
This was causing issues when an SEnumCombo was embedded into a menu builder, because the top-level menu was keeping the SEnumCombo alive, causing the OnEnumSelectionChangedDelegate to never fire.
Reported from UDN: https://epicgames.lightning.force.com/lightning/r/Case/5004z00001eEsHSAA0/view
#review-20322055 @lauren.barnes, @mikko.mononen
#preflight 628b9e7d573a7de2c4272968
[CL 20328054 by sebastian nordgren in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
- Convert grid layout to row layout similar to property editor in appearance
- Preserve source string value when unlinking string table - fixes issue with being unable to unlink string table for enum display names
- Combine combo button with culture-invariant warning icon - this also prevents menu from potentially shifting when localizable toggled
#jira UETOOL-4227
#rb louise.rasmussen
#preflight 6140f6589dc6c8000156a4ab
#ROBOMERGE-AUTHOR: steven.dao
#ROBOMERGE-SOURCE: CL 17509480 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17509490 by steven dao in ue5-release-engine-test branch]
- new shared SSimpleTimeSlider widget
- double used for time values throughout Rewind Debugger
[REVIEW] thomas.sarkanen
#preflight 6130568679ce170001aa61fa
#ROBOMERGE-SOURCE: CL 17423140 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17423149 by keith yerex in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17371521 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17371597 by matt kuhlenschmidt in ue5-release-engine-test branch]
- Buttons, checkboxes, menus, toolbars, trees, combos, and text boxes all have consistent sizing and coloring
- Invalidated current dark theme
#pf 612d40b9423a8f00013c5b92
#ROBOMERGE-SOURCE: CL 17369605 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17369625 by matt kuhlenschmidt in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17157455 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17157466 by matt kuhlenschmidt in ue5-release-engine-test branch]