Commit Graph

53 Commits

Author SHA1 Message Date
christopher waters
8d8c05f497 Reworking shader platform settings on Windows to be per-RHI. This removes the ill-fated "min/max feature level" configs that were just causing confusion.
On Windows, "TargetedRHIs" is now split into "D3D11TargetedShaderFormats", "D3D12TargetedShaderFormats" and "VulkanTargetedShaderFormats". "TargetedRHIs" is still parsed for backwards compatibility.
Using this, projects can now be more easily configured for D3D12-only or even Vulkan-only.
Updated FShaderFormatsPropertyDetails to use FName instead of FString for shader platforms. Also added a filtering method for mixed RHI platforms like Windows.

#jira none
#rb mihnea.balta, josh.adams
#preflight 6287cbf46c7692ac8cc8805f

[CL 20300786 by christopher waters in ue5-main branch]
2022-05-20 15:09:09 -04:00
christopher waters
a0c71b0dbf Changing WindowsTargetSettingsDetails to use shared functions to describe shader platforms.
Removing the Experimental label from PCD3D_SM6.

#jira none
#rb laura.hermanns
#preflight 627ad7a268422389764d331c

[CL 20131076 by christopher waters in ue5-main branch]
2022-05-10 18:15:53 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
robert srinivasiah
3737a45475 Hololens: Dedicated Shader Platform
We can't share DDPI infrastructure with PC D3D ES3.1 because of conflicts from sharing. We need a separate shader platform.
For now, we'll just 'intrusively' plumb the new Hololens shader platform. In the future, we want to move as much code out into
Hololens-specific platform code to reduce conflict with shared paths that don't need to know about Hololens.

#rb steve.smith, christopher.waters
#jira UE-133375
#preflight 61f9ca302251c6fb596e583e

#ROBOMERGE-AUTHOR: robert.srinivasiah
#ROBOMERGE-SOURCE: CL 18818524 in //UE5/Release-5.0/... via CL 18818546 via CL 18822881
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18824735 by robert srinivasiah in ue5-main branch]
2022-02-02 08:00:15 -05:00
aurel cordonnier
d17d20ca36 Merge from Release-Engine-Test @ 16758890 to UE5/Main
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719 (and Release-17.00 @ 16658211)

[CL 16763350 by aurel cordonnier in ue5-main branch]
2021-06-23 17:51:32 -04:00
Steve Robb
4fa411c84e Removal of dependencies to Windows Vista or earlier.
#jira UE-110555
#rb josh.adams

[CL 15746365 by Steve Robb in ue5-main branch]
2021-03-19 08:05:49 -04:00
christopher waters
d1e9a0ce0b Adding ERHIFeatureLevel::SM6 and SP_PCD3D_SM6. Initially, both are disabled by default. The shader model is enabled with r.D3D12.AllowShaderModel6 and the feature level is only used when the shader model is enabled and the PC runtime supports 12_1 and SM6.5. The idea here is to raise these requirements to 12_2 and SM6.6 when those come online.
#jira none
#rb kenzo.terelst, arciel.rekman, lukas.hermanns, mihnea.balta, yuriy.odonnell

[CL 15222057 by christopher waters in ue5-main branch]
2021-01-27 16:08:00 -04:00
Maxwell Hayes
5c4f5acd62 Force audio stream caching to be enabled for UE5
#jira UEAU-615
#rb Aaron.McLeran

[CL 15176870 by Maxwell Hayes in ue5-main branch]
2021-01-25 06:11:34 -04:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
ryan mangin
f745818b30 Undo //Fortnite/Main/Engine/Source/Editor/DetailCustomizations/Private/... changelist 10620711
Carrying over change potentially causing crash in 11.40

#jira: fort-242723
#rb: aaron.mcleran



#ROBOMERGE-SOURCE: CL 10622628 via CL 10622647
#ROBOMERGE-BOT: (v608-10590470)

[CL 10622663 by ryan mangin in Main branch]
2019-12-09 16:32:55 -05:00
ryan mangin
0603be798b Carrying over change potentially causing crash in 11.40
#jira: fort-242723
#rb: aaron.mcleran



#ROBOMERGE-OWNER: ryan.mangin
#ROBOMERGE-AUTHOR: ryan.mangin
#ROBOMERGE-SOURCE: CL 10618923 via CL 10620711 via CL 10620756
#ROBOMERGE-BOT: (v608-10590470)

[CL 10620770 by ryan mangin in Main branch]
2019-12-09 16:20:32 -05:00
Rolando Caloca
1a30325d6f Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
#rb none
#rnx

[CL 9551447 by Rolando Caloca in Main branch]
2019-10-11 15:33:31 -04:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
Marcus Wassmer
ded7cece25 Copying //UE4/Dev-Rendering@8444433 to Dev-RenderPlat-Staging (//UE4/Dev-RenderPlat-Staging)
#rb none

[CL 8445676 by Marcus Wassmer in Dev-RenderPlat-Staging branch]
2019-09-03 19:19:28 -04:00
Aaron McLeran
ac10e077be Fix build error introduced by bad merge from 4.23.
#jira UE-78491
#rb none

[CL 7842518 by Aaron McLeran in Main branch]
2019-08-07 14:32:41 -04:00
aaron mcleran
5fb9741bc0 Removing project settings for audio device selection.
#jira UE-77229
#rb none

#ROBOMERGE-OWNER: aaron.mcleran
#ROBOMERGE-AUTHOR: aaron.mcleran
#ROBOMERGE-SOURCE: CL 7833648 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v389-7813075)

[CL 7834315 by aaron mcleran in Main branch]
2019-08-06 22:13:29 -04:00
brandon schaefer
645c5dff21 Show warnings when using a deprecated RHI to start the editor or when compiling shaders for that RHI
#jira UE-77707
Arciel.Rekman, Chris.Bunner
[CODEREVIEW] [at]Arciel.Rekman, [at]Chris.Bunner
#rb Arciel.Rekman
[FYI] Chris.Gagnon, Rolando.Caloca, Jules.Blok

#ROBOMERGE-SOURCE: CL 7641168 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)

[CL 7641285 by brandon schaefer in Main branch]
2019-07-26 15:11:22 -04:00
marc audy
a98d95f9ef #rb aaron.mcleran
[FYI] rob.gay aaron.mcleran maxwell.hayes phil.popp
[FYI] Ethan.Geller


#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 7095880 via CL 7106842
#ROBOMERGE-BOT: (v367-6836689)

[CL 7106847 by marc audy in Main branch]
2019-06-20 13:28:39 -04:00
Jeff Fisher
bcc5bcf128 Copying //UE4/Dev-VR to Main (//UE4/Main)
-Copy up for 4.23
#rb none

[CL 6911980 by Jeff Fisher in Main branch]
2019-06-10 12:22:13 -04:00
rolando caloca
355a85bf61 UE4.22 - Fix windows target RHI name
#rb none
#jira UE-71176
#rnx

#ROBOMERGE-SOURCE: CL 5339674 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5339680 by rolando caloca in Main branch]
2019-03-07 14:46:00 -05:00
Ben Marsh
36ce0f4fbc Fix path to default icon for Windows in editor packaging settings panel.
#rb none
#jira UE-68904

[CL 4810337 by Ben Marsh in Main branch]
2019-01-25 09:22:14 -05:00
Ben Marsh
a22b952aa9 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 4718806 by Ben Marsh in Main branch]
2019-01-14 12:11:24 -05:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Jason Stasik
88d5a0e31b Refactor platform-duplicated shader format classes into FShderFormatsPropertyDetails.
Preserve Targeted RHI ordering when modifying checked state
#jira UE-64276
#rb rex.hill

[CL 4593260 by Jason Stasik in Dev-Editor branch]
2018-11-26 15:06:05 -05:00