#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
#lockdown Nick.Penwarden
#rb none
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3433074 by Matt.Kuhlenschmidt
Fix crash when clicking on certian tutorial blueprints.
#jira UE-44593
Change 3433075 by Matt.Kuhlenschmidt
Remove hittest grid log spam. The underlying problem causing this has been fixed
Change 3433077 by Matt.Kuhlenschmidt
Fix lighting becoming unbuilt when mesh painting
#jira UE-44837
Change 3433081 by Matt.Kuhlenschmidt
PR #3553: Crashfix for static array properties (Contributed by Pierdek)
Change 3433104 by Alexis.Matte
Make sure re-import skeletal mesh follow the import morph option
#jira UE-42846
Change 3434825 by Matt.Kuhlenschmidt
Fix crash when GC happens while the vr editor radial menu is open.
Change 3434831 by Matt.Kuhlenschmidt
Added missing file
Change 3434868 by Shaun.Kime
If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.
#jira ue-44670
Change 3434998 by Alexis.Matte
Meshes editors material/section panel are now fully transactional
- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
- Skeletal mesh editor: material slot instance, material slot name
Also fix some transaction description
#jira UE-44462
Change 3435195 by Jamie.Dale
Fixed incorrect handling of some LTR scripts that require shaping
These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.
#jira UE-44767
Change 3435199 by Jamie.Dale
Fixed some crashes/artifacts with bidirectional text
It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.
Change 3435200 by Jamie.Dale
Fixed a grapheme cluster metrics issue in the font editor viewport
The viewport also now respects the default shaping method CVar.
Change 3435771 by Alexis.Matte
Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
(PhysicAsset API change, adding 1 function)
#jira UE-44609
Change 3436856 by Jamie.Dale
Added some missing Unicode block ranges
Change 3436914 by Jamie.Dale
Adding some missing combining character ranges to the text shaper
Change 3436923 by Alexis.Matte
PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
#jira UE-43764
Change 3436948 by Jamie.Dale
Updated the Portal to use the predefined Unicode block ranges
Change 3436961 by Max.Chen
Sequencer: Show camera shake/anim track menus even if there aren't any assets.
Change 3437244 by Max.Chen
Sequencer: Clear locked cameras when releasing Sequencer.
#jira UE-44967
Change 3437515 by Arciel.Rekman
UBT: improvements for LocalExecutor.
- Larger number of parallel jobs on 16GB+ machines.
- Use WaitForExit() instead of polling.
- Tested on Linux and Mac.
Change 3437629 by Matt.Kuhlenschmidt
Improve asset import data display in static and skeletal meshes
Change 3438047 by Arciel.Rekman
Fix overlapping ranges being passed to memcpy().
Change 3438822 by Yannick.Lange
ViewportInteraction: Move gizmo handle files to make them private.
Change 3438906 by Matt.Kuhlenschmidt
PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)
Change 3438907 by Matt.Kuhlenschmidt
PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)
Change 3438908 by Matt.Kuhlenschmidt
PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)
Change 3439393 by Matt.Kuhlenschmidt
Force highest LOD for highres screenshots
Change 3439819 by Matt.Kuhlenschmidt
Turned FAssetData into a struct for some upcoming script exposure of FAssetData
Change 3439949 by Arciel.Rekman
Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.
- Allows disabling libc++ by setting the variable to 0.
- Pull request #3576 contributed by jared-improbable.
Change 3441078 by Jamie.Dale
The culture/language/locale console commands are now available in all build configs
Change 3441109 by Jamie.Dale
Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode
This is needed as the kerning-only shaping code assumes that everything is within the BMP
Change 3441275 by Matt.Kuhlenschmidt
Disable spinning on location and scale. These dont work because we have no notion of infinite spinning
Change 3442748 by Yannick.Lange
ViewportInteraction: Remove unused console variables.
Change 3442775 by James.Golding
Add support for editing MaterialFunctions to MaterialEditingLibrary
Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
Added test content for Material/MaterialFunction editing
Add needed BlueprintReadWrite to expressions (constants, function input/output)
Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType
Change 3442779 by James.Golding
Fix header order
Change 3442817 by Yannick.Lange
ViewportInteraction: Add can execute checks for level editor commands.
Change 3443038 by Michael.Dupuis
#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
Only permit moving foliage instance if there is some selected
Change 3443855 by Michael.Dupuis
#jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed
Change 3446096 by Max.Chen
Sequencer: Add OnFinished() event when a level sequence completes playback
#jira UE-45173
Change 3446097 by Max.Chen
Sequencer: Evaluate one last time before the sequence is torn down and reset
#jira UE-45174
Change 3446242 by Jamie.Dale
Fixed caret not appearing in empty text layouts
Caret selections have no range, and therefore have no width
Change 3446361 by Matt.Kuhlenschmidt
Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR
Change 3446457 by Alexis.Matte
Polish the speed tree import dialog
#jira UE-44963
Change 3446946 by Michael.Trepka
Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates
#jira UE-37934
Change 3447543 by Arciel.Rekman
Reduce VMAs on Linux.
- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
This decreases possibility to run into vm.max_map_count limit on Linux.
- Tested on Linux and Mac.
Change 3448468 by Arciel.Rekman
Fix race condition during creation of GMalloc.
- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.
Change 3449012 by Max.Chen
Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.
#jira UE-45089
Change 3449018 by Max.Chen
Sequencer: Add OnCameraCut event that fires when there is a camera cut.
#jira UE-45137
Change 3449195 by Max.Chen
Sequencer: Add setting for limit scrubbing to playback range.
#jira UE-43502
Change 3449198 by Max.Chen
Sequencer: Reorder hierarchical bias so that group priority takes precedence.
Change 3449217 by Max.Chen
Sequencer: Add setting to activate realtime viewports when in sequencer.
Change 3449219 by Max.Chen
Sequencer: Focus on search boxes when opened.
Change 3449238 by Max.Chen
Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.
Change 3449239 by Max.Chen
Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.
Change 3449241 by Max.Chen
Sequencer: Restore section selection after full tree rebuild.
Change 3449279 by Max.Chen
Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"
Change 3449280 by Max.Chen
Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.
#jira UE-44552
Change 3449294 by Max.Chen
Sequencer: Null check for sequencer ed mode crash.
Change 3449297 by Max.Chen
Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.
#jira UE-42866
Change 3449542 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3451507 by Matt.Kuhlenschmidt
Fix extra slate uv coords not functioning on ES2
Change 3451510 by Matt.Kuhlenschmidt
PR #3595: Fixed wrong colour for level status (Contributed by ronve)
Change 3451529 by Alexis.Matte
fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
#jira UE-34410
Change 3451611 by Yannick.Lange
ViewportInteraction: Dragging gizmo without second pass for snapped calculations.
Change 3452134 by Jamie.Dale
Fixed constant font cache flushing if a widget had no font set
Change 3452239 by Jamie.Dale
Fixed constant font measure flushing if a widget had no font set
Change 3452243 by Jamie.Dale
Removed deprecated code for creating fonts from bulk data
Change 3452277 by Jamie.Dale
The concept of "stale" composite fonts is now editor-only
Change 3452358 by Alexis.Matte
Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
#jira UE-45232
Change 3452678 by Max.Chen
Sequencer: Fix crash on export if there's no shot data.
Change 3453057 by Matt.Kuhlenschmidt
Exposed asset exporting to script
Change 3453782 by Andrew.Rodham
Sequencer: Fixed deterministic cooking issues with movie scene data
- Movie scene signatures are now initialized in PostInitProperties
- A warning is now presented when attempting to cook old data that was never serialized with a signature.
- Removed redundant legacy data upgrade logic that could dirty level sequences on load.
#jira UE-44912
Change 3453788 by Yannick.Lange
ViewportInteraction: Custom scene proxy for gizmo handles.
Change 3453938 by Max.Chen
Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot
#jira UE-45119
Change 3454058 by Michael.Dupuis
Fixed StaticAnalysis
Change 3454077 by Max.Chen
Sequencer: Fix not saving the pre-animated track value when creating a track/key.
On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)
Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.
#jira UE-45130
Change 3454108 by Nick.Darnell
UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.
Change 3454109 by Jamie.Dale
Cache the text layout source info in non-shipping builds so you can inspect it in the debugger
Change 3454202 by Matt.Kuhlenschmidt
Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material
Change 3454390 by Yannick.Lange
Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
#jira UE-45035
Change 3454564 by Matt.Kuhlenschmidt
#rnx Fix deprecation warnings
Change 3455471 by Yannick.Lange
ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
#jira UE-44965
Change 3456183 by Max.Chen
Sequencer: Auto key, auto track refactor.
Auto key - create a key when the property changes and there's an existing track.
Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
All - create a key and a track when the property changes. This is only exposed in VR Editor.
None - do nothing.
#jira UE-43469
Change 3456349 by Andrew.Rodham
Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO
Change 3456678 by Alexis.Matte
Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
#jira UE-45306
Change 3456945 by Max.Chen
UMG: Add restore state to 2d transform section.
#jira UE-45372
Change 3457196 by Arciel.Rekman
Linux: serialize allocations from the memory pool.
Change 3458434 by Max.Chen
Sequencer: Remove obsolete set tick prerequites functions.
Change 3458671 by James.Golding
Added MIC editing support to MaterialEditingLibrary
Fix static analysis warning
Change 3458888 by Matt.Kuhlenschmidt
PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)
Change 3458893 by Matt.Kuhlenschmidt
PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)
Change 3458895 by Matt.Kuhlenschmidt
Fix typo
Change 3458902 by Matt.Kuhlenschmidt
PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)
Change 3458917 by Matt.Kuhlenschmidt
Fix crash with invalid object properties in the class picker
#jira UE-39000
Change 3458939 by Matt.Kuhlenschmidt
Fix compile error
Change 3458984 by andrew.porter
QAGame: Initial check in of sequencer smoke test map
Change 3459510 by Matt.Kuhlenschmidt
Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.
#jira UE-45052
Change 3460985 by Max.Chen
Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.
#jira UE-45090
Change 3461698 by Arciel.Rekman
Avoid using ARRAY_COUNT in Vulkan.
- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.
Change 3462053 by Max.Chen
Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.
#jira UE-43470
Change 3462139 by Max.Chen
Property Editor: Add objects to FPropertyAndParent
Change 3462202 by Arciel.Rekman
Fix FSocket::Recv() blocking with Peek when there's no data.
Change 3462253 by Nick.Darnell
Slate - New Clipping System
Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.
Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.
/**
* This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
*/
Inherit,
/**
* This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area.
*/
ClipToBounds,
/**
* This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping
* state. Effectively allowing it to render outside the bounds of hierarchy that does clip.
*
* NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
*/
ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
/**
* This widget clips to its bounds. It intersects those bounds with any previous clipping area.
*
* NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers
* in the UI where you never want animations or other effects to break this region.
*/
ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
/**
* This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
* the widget is given. If that occurs, it behaves like [Yes].
*
* NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
* are resized to not be able to support the length of the text. So rather than needing to tag every
* container that could contain text with [Yes], which would result in almost no batching, this mode
* was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand,
* is because not every panel returns a Desired Size that matches what it plans to render at.
*/
OnDemand UMETA(DisplayName = "On Demand (Advanced)")
- Large API Change -
All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.
If you were previously trying to determine if you should cull widgets, by doing something like this,
if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )
That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below,
if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))
To assist in debugging efforts, there are several new debugging console flags in Slate,
Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive).
Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.
Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.
I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.
Slate.Feathering 1
If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.
Slate.EnableDrawEvents 1
#jira UE-4659
#rn
Change 3462714 by Nick.Darnell
Fixing a few more compiler issues with the clipping changes.
Change 3462726 by Max.Chen
Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.
#jira UE-45431
Change 3462801 by Nick.Darnell
Adding a UMG dependency to EngineTestBuild.
Change 3462914 by Max.Chen
Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138
#jira UE-30007
#jira UE-39003
Change 3462946 by Nick.Darnell
Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
Automation - Adding a blur widget test.
Change 3462987 by Matt.Kuhlenschmidt
Back out changelist 3458893
Change 3464774 by Matt.Kuhlenschmidt
PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)
Change 3464785 by Nick.Darnell
Fixing some clipping stuff in the editor.
Change 3464830 by andrew.porter
QAGame: Second pass on sequencer smoke test map
Change 3464902 by Nick.Darnell
Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.
Change 3464988 by Max.Chen
Sequencer: Add attenuation settings for attached audio components.
#jira UE-33080
Change 3465024 by Nick.Darnell
MoviePlayer - Impoving the playback mode displaynames.
Change 3465074 by Arciel.Rekman
Fix shadowing issues of GraphicsPSOInit.
Change 3465097 by Matt.Kuhlenschmidt
Some refactoring of the details panel
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.
Refactored the API for adding rows to details panels to make it more consistent\
AddChildCustomBuilder->AddCustomBuilder
AddChildGroup->AddGroup
AddChildContent->AddCustomRow
AddChildPropert->AddProperty
AddChildStructure->AddExternalStructureProperty
AddStructure->AddAllExternalStructureProperties
AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty
Change 3465186 by Max.Chen
Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.
#jira UE-43780
Change 3465315 by Matt.Kuhlenschmidt
Fix Fortnite and Orion details panel customization warnings
Change 3465424 by Nick.Darnell
Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.
Change 3465488 by Nick.Darnell
Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test.
Change 3466277 by Arciel.Rekman
Linux: fix window drift when dragging (UE-40380).
- Change by Cengiz Terzibas.
Change 3466370 by Nick.Darnell
UMG - Fixing the colors for the resize handle in the designer.
Change 3466372 by Nick.Darnell
UMG - Fixing the ruler ticks sometimes not being drawn.
Change 3466374 by Nick.Darnell
UMG - Fixing the designer showing multiple options for sequencer.
Change 3466377 by Nick.Darnell
UMG - Cleaning up some clipping bits.
Change 3467025 by Andrew.Rodham
Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.
(CIS step 62283298, jobId 7773146)
(CIS step 62283297, jobId 7773146)
Change 3467099 by Max.Chen
Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.
Change 3467172 by Max.Chen
Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.
#jira UE-43690
Change 3467192 by Matt.Kuhlenschmidt
Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes
#jira UE-45527
Change 3467251 by Yannick.Lange
ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.
#jira UE-43489
Change 3467331 by Matt.Kuhlenschmidt
Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders
Change 3467335 by Matt.Kuhlenschmidt
Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.
Change 3467558 by Max.Chen
Scene Outliner: Generic support to add default columns to a scene outliner.
Change 3467565 by Jamie.Dale
Removing old screenshot data for test
Change 3467589 by Nick.Darnell
Editor - Random cleanup.
Change 3467596 by Nick.Darnell
Progress Bar - Exposing Border Padding to UMG.
Change 3467600 by Nick.Darnell
Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.
Change 3467601 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467662 by Nick.Darnell
Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.
Change 3467674 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467737 by Max.Chen
Sequencer: Added OnMovieSceneBindingsChanged delegate
Change 3468053 by tim.gautier
QAGame: Updating Editor Smoke Map
- Updated landscapes into Stations for testing
- Added Foliage Sublevel
Change 3468194 by Arciel.Rekman
Linux: fix problems communicating with various STL-using libs.
- Stop hiding global new/delete signatures.
- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.
Change 3468678 by Max.Chen
Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.
Change 3469314 by tim.gautier
QAGame: Added Painted Foliage / Spline section to EditorSmoke map
Change 3469377 by Nick.Darnell
Slate - Fixing some warnings in a couple of sample games due to the clipping changes.
#rnx
Change 3469767 by Max.Chen
Sequencer: Outliner column and sequencer binding data
#jira UE-43470
Change 3469974 by Arciel.Rekman
Fix code projects not working in Linux installed build.
Change 3470082 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470174 by Nick.Darnell
Slate - Get the last widget in a widget path utility.
Change 3470176 by Nick.Darnell
UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.
Change 3470261 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470286 by Max.Chen
Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.
Change 3470366 by Nick.Darnell
Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.
Change 3470649 by Matt.Kuhlenschmidt
Fix deprecation warnings
Change 3470695 by Matt.Kuhlenschmidt
Fixed typo
#jira UE-45580
Change 3470721 by Matt.Kuhlenschmidt
Fix static analysis
Change 3471254 by Michael.Dupuis
#jira UE-42952: Keep occlusion result per view
Change 3471287 by Nick.Darnell
UMG - Render Focus Rule now defaults to never.
Change 3471291 by Nick.Darnell
Slate - Fixing FSlateRenderer* change fallout.
Change 3471299 by Nick.Darnell
Slate - Fixing FSlateRenderer* change.
Change 3471323 by Nick.Darnell
Automation - Fixing automation and Static Analysis warning.
Change 3471413 by andrew.porter
QAGame: Added test content for anim blending and material parameteres to sequencer smoke level
Change 3471649 by Max.Chen
Sequencer: Modify the track when adding animation
#jira UE-45618
Change 3471659 by Matt.Kuhlenschmidt
Added a way to check if a movie is playing from the engine.
Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing
Change 3471734 by Matt.Kuhlenschmidt
Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings
Change 3472176 by Nick.Darnell
UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.
Change 3472740 by Max.Chen
Sequencer: Add GetThisFrameMetaData accessor
Change 3472748 by Max.Chen
Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates
Change 3472753 by Max.Chen
Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate
Change 3472870 by Nick.Darnell
Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT.
Change 3473340 by Max.Chen
Scene Outliner: Add ability to register additional filters
Change 3473348 by Max.Chen
Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)
Change 3473441 by Max.Chen
Sequencer: Autokey Refactor Part 2.
Autokey is now a single toggleable state.
Allow Edits Mode has 3 states:
Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
Allow Sequencer Edits Only - All edits will produce either a track or a key.
Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.
#jira UE-45229
Change 3473670 by Nick.Darnell
Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers.
#rn
Change 3473711 by Nick.Darnell
Disabling the ensure in the module manager.
Change 3473747 by Max.Chen
Sequencer: Fix tooltip
Change 3474091 by Jamie.Dale
Added a warning when cooking a UFontFace that is outered to a UFont asset
These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)
Change 3475052 by Yannick.Lange
VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.
#jira UE-45415
Change 3475054 by Yannick.Lange
Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.
#jira UE-45574
Change 3475263 by Nick.Darnell
Fixing some additional cases of IModuleInteface SharedPtr usage.
Change 3475268 by Max.Chen
Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.
#jira UE-45654
Change 3475269 by Max.Chen
Scene Outliner: Additional filters should only apply to actor browsing mode
Change 3475407 by Nick.Darnell
Fixing some clipping / module shared ptr changes in the launcher code.
Change 3475542 by Max.Chen
Sequencer: Update thumbnail and section highlighting to use new clipping behavior.
#jira UE-45692
#jira UE-45689
Change 3475743 by Michael.Dupuis
#jira UE-45183: When updating phyx region take into account simple collision mip
Change 3475949 by Arciel.Rekman
Remove PhysX deoptimization (no longer needed).
- OR-24947 has been closed three months ago.
Change 3476022 by Michael.Dupuis
#jira UE-45560: Make sure we're not going out of range
Change 3476063 by Michael.Dupuis
#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component
Change 3476168 by Michael.Trepka
Added handling of directory symlinks to FApplePlatformFile::IterateDirectory
#jira UE-43704
Change 3476172 by Nick.Darnell
Fixing a Imoduleinterface change.
Change 3476183 by Jamie.Dale
Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text
Change 3476385 by Arciel.Rekman
Linux: handle symlinks when iterating directories.
Change 3476522 by Michael.Trepka
Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
Change 3476806 by Nick.Darnell
UMG - Focus the designer after dropping a widget onto the surface.
Change 3476809 by Nick.Darnell
Curve Editor - Enable Clipping on the curve editor.
Change 3477475 by Nick.Darnell
Fixing a module interface shared ptr usage in UT.
Change 3477553 by Yannick.Lange
VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.
Change 3477734 by Yannick.Lange
VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.
#jira UE-44933
Change 3477761 by Jamie.Dale
Some improvements to avoid loading the native .locres files twice when we don't need to
Change 3477780 by Nick.Darnell
PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)
Change 3477786 by Nick.Darnell
PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)
Change 3477795 by Nick.Darnell
PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)
Change 3478092 by Nick.Darnell
PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
Engine Edit - Made some small changes to the enum type, and some naming.
Change 3478450 by Nick.Darnell
Fixing some uninitialized variable errors.
Change 3479827 by Andrew.Rodham
Sequencer: Addressed serialization issues with some struct types
Change 3479874 by Jamie.Dale
Fixed "NativeGameLanguage" not being used correctly during localization initialization
Change 3480012 by Andrew.Rodham
Sequencer: Fixed loading tagged properties as native for track identifiers
#jira UE-45823
Change 3480337 by Alexis.Matte
Fix morph target crash missing some valid index check
Change 3480804 by Alexis.Matte
Fix crash with ColorGradingMode custom detail
#jira UE-45638
Change 3480892 by Andrew.Rodham
Sequencer: Ensure that movie scene sequences know about the editor object version
#jira UE-45842
Change 3481073 by Nick.Darnell
Fix the shader compiler error from main in Slate.
Change 3481303 by Nick.Darnell
UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.
Change 3481308 by Nick.Darnell
Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.
Change 3481629 by Max.Chen
Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()
#jira UE-45785
Change 3481899 by Yannick.Lange
VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.
Change 3481984 by Michael.Dupuis
#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools
Change 3482047 by Nick.Darnell
Slate - Adding some comments to IsWidgetCulled.
Change 3482110 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482136 by Jamie.Dale
The CamelCase break iterator now treats digits around character tokens as part of the identifier
Change 3482138 by Michael.Dupuis
#jira UE-45854: Properly unregister during undo operation
Change 3482150 by Michael.Dupuis
#jira UE-45845 : Add missing nullcheck for GetStaticMesh
Change 3482153 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482180 by Nick.Darnell
UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main.
Change 3482273 by Nick.Darnell
UMG - Tweaking some more things about the widget component box outline.
Change 3482308 by Alexis.Matte
Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
#jira UE-45696
Change 3482327 by Nick.Darnell
UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.
Change 3482705 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484245 by Max.Chen
Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.
#jira UE-45905
Change 3484263 by Max.Chen
Sequencer: Fix crash on forcing refresh of details panel on release.
#jira UE-45911
Change 3484431 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484474 by Alexis.Matte
Fix the morph target animation curve name matching.
#jira UE-20294
Change 3484475 by Alexis.Matte
When removing a LOD, make sure we remove all morph target data associate to the LOD.
Change 3484489 by Nick.Darnell
PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)
#jira UE-45908
Change 3484692 by Nick.Darnell
Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better.
Change 3484703 by Nick.Darnell
Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.
#jira UE-43213
Change 3484918 by Jamie.Dale
Fixed font measuring regression with RTL text
RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).
Change 3485718 by Nick.Darnell
Editor - Removing Super Search & User Feedback button.
Change 3485719 by Nick.Darnell
Portal - Removing SuperSearch.
Change 3485751 by Matt.Kuhlenschmidt
Fix crash accessing platformer game menu if the menu is open during a console based load
#jira UE-45950
Change 3486047 by Arciel.Rekman
Linux: add OpenEXR implementation (UE-40270).
#jira UE-40270
Change 3486467 by Max.Chen
Sequencer: Reset max tick rate when destroyed.
#jira UE-45956
Change 3486477 by Max.Chen
Sequencer: Refresh outliner when column is removed.
#jira UE-45891
Change 3486667 by Andrew.Rodham
Added missing include
Change 3486724 by Andrew.Rodham
Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
- Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform
Change 3486730 by Alexis.Matte
In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
#UE-45684
Change 3486749 by Alexis.Matte
Make sure the parent window of the monitor directory browse folder is set properly
#jira UE-45682
Change 3486805 by Matt.Kuhlenschmidt
Additional safety against invalid objects being accessed by slate
Change 3486848 by Alexis.Matte
Make sure Monitor folder feature support root mount point map folder
During auto import, give priority to asset import factory over the scene import factory
#jira UE-45691
Change 3486879 by Andrew.Rodham
Removing obsolete QA assets
Change 3486950 by Nick.Darnell
PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
Review - made some adjustments from the original.
Change 3486954 by Nick.Darnell
Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.
Change 3486967 by Nick.Darnell
Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.
Change 3486970 by Andrew.Rodham
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
#jira UE-45937
Change 3486984 by Andrew.Rodham
Sequencer: Improved blending type iconography
Change 3486996 by Nick.Darnell
UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead.
Change 3487070 by Andrew.Rodham
Sequencer: Added graphics for key areas that represent empty space
Change 3487195 by Andrew.Rodham
Sequencer: Changed evaluation groups to always flush implicitly
- Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
- This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation
Change 3487322 by Nick.Darnell
PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)
Change 3487363 by Nick.Darnell
PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)
Change 3487439 by Nick.Darnell
PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)
Change 3487500 by Arciel.Rekman
Removed LinuxNativeDialogs.
- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).
Change 3487630 by Lauren.Ridge
Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds
#jira UE-44885
Change 3487864 by Matt.Kuhlenschmidt
Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts
AssetRegistry is now a UInterface object.
Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object
C++ users should still continue to use IAssetRegistry.
Change 3487879 by Matt.Kuhlenschmidt
Renamed asset tools uobject helper to UAssetToolsHelpers
Change 3487926 by Lauren.Ridge
Fixing reset to default not showing up for custom widgets
#jira UE-44164
Change 3488184 by Matt.Kuhlenschmidt
PR #3656: Make References/Referencers List copyable (Contributed by user37337)
#jira UE-45763
Change 3488240 by Matt.Kuhlenschmidt
Fix compiler issue
Change 3488350 by Lauren.Ridge
Landscape info map transactional state is based on its world's transactional state
#jira UE-44885
#jira UE-46019
Change 3488412 by Matt.Kuhlenschmidt
Fix reset to default showing up in two different places for some customizations
Change 3488413 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488414 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488415 by Matt.Kuhlenschmidt
Missed file
Change 3488565 by Arciel.Rekman
Add pretty printers for gdb (UETOOL-1171).
- Committing shelf by Cengiz.Terzibas, with some modifications.
#jira UETOOL-1171
Change 3489094 by Nick.Darnell
Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.
Change 3489095 by Nick.Darnell
PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
Review - Fixed spacing.
Change 3489108 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3489120 by Nick.Darnell
PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)
Change 3489147 by Andrew.Rodham
Sequencer: Adding return value to function to appease static analysis
- This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that
Change 3489264 by Nick.Darnell
Testing - Finishing the thought behind an enum comment.
Change 3489265 by Nick.Darnell
PR #2750: UE-35164: Button padding (Contributed by projectgheist)
Change 3489267 by Nick.Darnell
PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)
Change 3489632 by Arciel.Rekman
Correctness changes to MallocPoisonProxy.
- Missing forwarding functions added. Incorrect comment removed.
- Change by Steve.Robb, doing here so it is in 4.17.
Change 3489689 by Arciel.Rekman
More MallocPoisonProxy changes I missed in previous CL.
Change 3489751 by Matt.Kuhlenschmidt
Moved editor performance settings out of per-project settings so they can be shared across projects
Change 3489837 by Lauren.Ridge
Keyboard shortcut for entering/leaving VR Mode is now Alt+V
Change 3491082 by Arciel.Rekman
Linux: better fix for the crash due to name collision (UE-46040).
- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
- Undid change in the SceneOutliner module.
#jira UE-46040
Change 3491096 by Arciel.Rekman
Fix UAT compilation on the newest mono.
Change 3491240 by Max.Chen
Sequencer: Disable key button when allow level edits only is on.
#jira UE-46060
Change 3491406 by Yannick.Lange
Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.
#jira UE-45806
Change 3491559 by Alexis.Matte
Make sure we use the good preview mesh when doing a preview
#jira UE-45963
Change 3491563 by Alexis.Matte
Fix crash with staticmesh editor LodLevel selection
Change 3491564 by Nick.Darnell
UMG - Fixing an offset with the grab handles in HDPI mode.
Change 3491595 by Nick.Darnell
Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.
Change 3491604 by Nick.Darnell
Back out changelist 3489265
Change 3491615 by Arciel.Rekman
Added malloc replay proxy (Linux only for now).
- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.
Change 3491684 by Arciel.Rekman
Added FMalloc functions I missed.
- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.
Change 3491692 by Matt.Kuhlenschmidt
Some minor fixes to the static mesh editor
- Fix UV combo button looking non-standard on the toolbar
- Fix a few combo buttons in the details panel looking too big.
Change 3491702 by Arciel.Rekman
Do not compile replay proxy-specific code when not used.
Change 3491717 by Michael.Dupuis
#jira UE-35083:
The component is now the owner of the PerInstanceRenderData instead of the proxy
Add an Update path to only update specified instances range
Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
Expose a new property to decide if we require dynamic instance buffer
Change 3491758 by Matt.Kuhlenschmidt
Fix crash on static mesh editor shutdown
Change 3491873 by Cody.Albert
Fixed clipping issue in Sequencer curve editor
#rnx
Change 3491956 by Matt.Kuhlenschmidt
Fix crash opening the Previewing sub-menu in the level editor settings menu
#jira UE-46095
Change 3492046 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492076 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492165 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492222 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492274 by Michael.Dupuis
#jira UE-46105: Fixed Clang warning
Change 3492338 by andrew.porter
QAGame: Testing ensure when submitting
Change 3492371 by Nick.Darnell
UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution.
Change 3492462 by Matt.Kuhlenschmidt
Fix ensure checking in files through perforce
Change 3492491 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492505 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492517 by Jamie.Dale
The package localization ID is no longer used at all at runtime, and is now truly editor-only
This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.
After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.
Change 3492630 by Nick.Darnell
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
#jira UE-46124
Change 3492692 by Matt.Kuhlenschmidt
Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color
Change 3492714 by Matt.Kuhlenschmidt
Added outline with drop shadow to font automation test
Change 3492737 by Matt.Kuhlenschmidt
Fix linux
Change 3492992 by tim.gautier
Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings
#jira UE-46132
Change 3493089 by Jamie.Dale
Ensure that the composite font of a font asset is flushed when the font object is GC'd
Change 3493322 by Jamie.Dale
Fixing null crash
#jira UE-45758
Change 3494467 by Andrew.Rodham
Fix Xbox warning
Change 3494852 by tim.gautier
QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded
Change 3494853 by Nick.Darnell
Another attempt at fixing the automation blueprint SA warning.
Change 3494896 by Arciel.Rekman
Fix possible null pointer access during Vulkan init.
- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.
#jira UE-46142
Change 3494987 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495010 by Matt.Kuhlenschmidt
Adding additional logging to track down html5 issue
Change 3495212 by Michael.Dupuis
#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)
Change 3495536 by Jamie.Dale
Updating UGameEngine to call its Super::PreExit after performing its own teardown
This prevents UEngine cleaning up resources that UGameEngine still needs.
#jira UE-46159
Change 3495551 by Arciel.Rekman
Another attempt to fix analyzer problem (UE-46142).
Change 3495794 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495905 by Matt.Kuhlenschmidt
Fix USD crash when importing a meshwith no material
[CL 3499771 by Matt Kuhlenschmidt in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3136778 on 2016/09/22 by Max.Preussner
Merged Dev-Main to Dev-Sequencer
Change 3179199 on 2016/10/29 by Max.Chen
Sequencer: Fade only oin the current player context, not on all worlds.
Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate.
#jira UE-37939
Change 3179340 on 2016/10/29 by Max.Preussner
PS4Media: Fixed audio track dropping first frame
Change 3180391 on 2016/10/31 by Max.Preussner
UdpMessaging: nulling out message processor in destructor
Change 3180459 on 2016/10/31 by Max.Chen
Sequencer: Fix copy/paste crash in UMG.
Change 3180607 on 2016/10/31 by Andrew.Rodham
UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated.
#jira UE-38021
#jira UE-38018
Change 3181405 on 2016/11/01 by Lina.Halper
#ANIM/SEQUCNER: sequencer animation blending support including additive
- created multiway blend node - extension of two way blend
- created anim sequencer instance to be used in sequencer for blending multiple animations and additives
- hooked up to sequencer track players
- renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names.
- Make sure you can't choose montage when selecting animation in Sequencer
- Fixed Anim BP playing with multi group montages
#code review: Max.Chen
Change 3181870 on 2016/11/01 by Andrew.Rodham
Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs
- We can't guarantee the lifetime of the objects here
#jira UE-38051
Change 3182851 on 2016/11/02 by Andrew.Rodham
Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates
Change 3182852 on 2016/11/02 by Andrew.Rodham
Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar
Change 3183161 on 2016/11/02 by Max.Preussner
Media: Added supported file extensions & URL schemes
Change 3183476 on 2016/11/02 by Max.Preussner
Merged Dev-Main to Dev-Sequencer
Change 3185181 on 2016/11/03 by Max.Chen
Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range.
Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor.
#jira UE-37854
Change 3185184 on 2016/11/03 by Max.Chen
Sequencer: Add hotkey to toggle camera cut track lock/unlock camera.
Change 3185409 on 2016/11/03 by Max.Chen
Sequencer: Fix crash in skeletal mesh section drawing.
#jira UE-38090
Change 3185444 on 2016/11/03 by Max.Chen
UMG: Expose label browser for UMG
Change 3185662 on 2016/11/03 by Max.Chen
Sequencer: Paste track fixes.
- Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function.
- Allow pasting onto all types of tracks, not just property tracks.
- Fix when pasting the copied tracks onto multiple objects.
Tested pasting transform tracks from possessable to spawnables.
Tested pasting skeletal animation tracks from spawnable to possessables.
#jira UETOOL-1206
Change 3185920 on 2016/11/03 by Andrew.Porter
Adding test content for multiple audio video tracks.
Change 3186404 on 2016/11/03 by Max.Preussner
Merged Dev-Main to Dev-Sequencer
Change 3187957 on 2016/11/04 by Max.Preussner
MediaAssets: Exposed CanPlaySource in BP
Change 3187988 on 2016/11/05 by Max.Preussner
Fixed documentation
Change 3188035 on 2016/11/05 by Max.Chen
Sequencer: Show camera name in cinematic viewport.
#jira UE-28115
Change 3188603 on 2016/11/07 by Max.Preussner
WmfMedia: Added missing nullptr check
Change 3188788 on 2016/11/07 by Max.Preussner
MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948)
#jira UE-37948
Change 3188808 on 2016/11/07 by Max.Preussner
MediaAssets: Moved media player implementation into reusable class
Also moved overlay text handling into separate asset.
Change 3188919 on 2016/11/07 by Max.Preussner
Media: Changed the handling of invalid media and media that failed to open (UE-38014)
#jira UE-38014
Change 3189112 on 2016/11/07 by Max.Preussner
WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324)
#jira UE-38324
Change 3189376 on 2016/11/07 by Max.Preussner
WmfMedia: Removed Windows specific code from factory module
Change 3189381 on 2016/11/07 by Max.Preussner
Atrac9Audio: Fixed log category
Change 3189497 on 2016/11/07 by Max.Preussner
Media: Added binary sinks support
Change 3189666 on 2016/11/07 by Max.Chen
Curve Editor: Add option to show time in frame numbers
#jira UE-27210
Change 3190339 on 2016/11/08 by Max.Preussner
MediaAssets: Removed SetDesiredPlayerName since the field is public
Change 3190342 on 2016/11/08 by Andrew.Porter
Adding sequencer test content for animation blueprint
Change 3190398 on 2016/11/08 by Max.Preussner
Media: Renamed binary tracks to metadata tracks
Change 3190458 on 2016/11/08 by andrew.porter
Updating Skeleton with new slots.
Change 3191167 on 2016/11/08 by Max.Chen
Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp.
#jira UE-38353
Change 3191336 on 2016/11/09 by Andrew.Rodham
Slate: Added the ability to set and retrieve a host tab manager from a details view
Change 3191338 on 2016/11/09 by Andrew.Rodham
Editor: Added the ability to extend default layouts
- FLayoutExtender can be used to provide basic tab layout extensions on default themes.
- This can be used by external plugins to inject tabs to other interfaces where necessary.
- Currently this is supported by the blueprint editor's unified component layout, and the level editor layout.
Change 3191346 on 2016/11/09 by Andrew.Rodham
Sequencer: Added new (experimental) ActorSequence module and editor
- Sequences can now be added to actors via the UActorSequenceComponent.
- An embedded sequencer will appear on details panels, with the option to break it out into a tab.
- Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive.
- The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers.
- All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly.
- Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing.
Change 3191387 on 2016/11/09 by Andrew.Rodham
Orion: Fixed deprecation warnings
Change 3191388 on 2016/11/09 by Andrew.Rodham
Orion: Added dependency on MovieScene module
Change 3191403 on 2016/11/09 by Andrew.Rodham
Sequencer: Fix initialization order warning
Change 3191428 on 2016/11/09 by Andrew.Rodham
Sequencer: Added missing include
Change 3191510 on 2016/11/09 by Andrew.Rodham
Header include fixes
Change 3191599 on 2016/11/09 by Max.Chen
Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user.
#jira UE-34677
Change 3191664 on 2016/11/09 by Andrew.Rodham
Sequencer: Ensure keyframe handlers are only added once
Change 3192373 on 2016/11/09 by Max.Preussner
MediaAssets: Fixed regression: playlists no longer open
Change 3192408 on 2016/11/09 by Max.Preussner
MediaAssets: Fixed OpenPlaylistIndex crashing
Change 3192878 on 2016/11/09 by Max.Chen
Camera Rig: Fix log spam trying to unregister component.
#jira UE-38435
Change 3192989 on 2016/11/10 by Andrew.Rodham
Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type
Change 3192991 on 2016/11/10 by Andrew.Rodham
Sequencer: Moved lambda out-of-line to fix static analysis warning
Change 3193420 on 2016/11/10 by Max.Preussner
MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API
Change 3193478 on 2016/11/10 by Max.Chen
Sequencer: Moved Fix Actor References back under the General Options menu.
Change 3193870 on 2016/11/10 by Max.Preussner
MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948)
#jira UE-37948
Change 3193873 on 2016/11/10 by Lina.Halper
- Sequencer fix with anim instance reinit
- Fixed TMap issue with memory by changing to pointer from ref.
#code review: Max.Chen
Change 3194184 on 2016/11/10 by Max.Chen
Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable.
Change 3194187 on 2016/11/10 by Max.Chen
Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks.
Change 3194191 on 2016/11/10 by Max.Chen
Sequencer: Add audio volume and pitch curves.
#jira UE-30009
Change 3194256 on 2016/11/10 by Max.Chen
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Change 3194282 on 2016/11/10 by Max.Chen
Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1.
#jira UE-38502
Change 3194355 on 2016/11/11 by Max.Chen
Sequencer: Minimum handle size for time slider scrubber.
#jira UE-34676
Change 3194767 on 2016/11/11 by Max.Chen
Sequencer: Mark duplicated tracks as changed so that their template gets regenerated.
Change 3195094 on 2016/11/11 by Max.Preussner
Media: Removing game thread dependencies
This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread.
AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead.
All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet.
Change 3195396 on 2016/11/11 by Max.Preussner
AvfMedia: Removed remaining game thread dependencies
Change 3195670 on 2016/11/11 by Max.Preussner
MediaUtils: Renamed function
Change 3195690 on 2016/11/11 by Max.Preussner
MediaAssets: MediaPlayerBase instance is now a field instead of pointer.
Change 3195802 on 2016/11/11 by Max.Preussner
Media: Removed UMediaPlayer::GetNativePlayer
Change 3195843 on 2016/11/11 by Max.Preussner
Kismet: Fixed non-unity
Change 3195851 on 2016/11/11 by Max.Preussner
Fixed typo.
Change 3195854 on 2016/11/11 by Max.Preussner
MediaUtils: Added missing forward declaration
Change 3195937 on 2016/11/11 by Max.Chen
Media: CIS Fix
Change 3196120 on 2016/11/13 by Max.Chen
Sequencer: Weight curve for skeletal animation section.
Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth.
#jira UE-38374, UEFW-128
Change 3196265 on 2016/11/13 by Max.Chen
Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed.
#jira UE-38543
Change 3196421 on 2016/11/14 by Andrew.Rodham
Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings
#jira UE-38423
Change 3197131 on 2016/11/14 by Max.Chen
Sequencer: Null checks.
#jira UE-38570, UE-38593
Change 3197209 on 2016/11/14 by Max.Chen
Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance.
#jira UE-27055
Change 3198691 on 2016/11/15 by Max.Chen
Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks.
#jira UE-38489
Change 3198711 on 2016/11/15 by andrew.porter
Adding test content for MEdia Framework Track Switching.
Change 3199174 on 2016/11/15 by Lina.Halper
Sequencer backward compatibility fix with root motion
Make sure you could remove root motion fine
#jira : UE-38591
Change 3199260 on 2016/11/15 by tim.gautier
Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn
Change 3199663 on 2016/11/15 by Max.Chen
Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate.
Change 3199727 on 2016/11/15 by Max.Chen
Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer.
#jira UE-38688
Change 3199847 on 2016/11/16 by Max.Chen
Sequencer: Add menu option to reduce keys of all sections in the current level sequence
Change 3200351 on 2016/11/16 by Max.Chen
Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed.
#jira UE-38649, UE-38646
Change 3200474 on 2016/11/16 by Max.Chen
Sequencer: Move reduce keys to section context menu.
Change 3200888 on 2016/11/16 by Max.Chen
Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds.
Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation.
Change 3201633 on 2016/11/17 by Max.Chen
Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence.
Also, added paste matinee vector track to sequencer's vector track.
#jira UE-38688
Change 3202458 on 2016/11/17 by Max.Chen
Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound.
#jira UE-38693
Change 3202606 on 2016/11/17 by Max.Chen
Actor Sequence: Null check in CanPossessObject for a component's owner.
#jira UE-38514
Change 3203522 on 2016/11/17 by Max.Chen
Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time.
Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves).
#jira UE-38549, UE-38554, UE-38547
Change 3203863 on 2016/11/18 by Andrew.Rodham
Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level
Change 3203865 on 2016/11/18 by Andrew.Rodham
Sequencer: Fixed play rate track interaction between servers and clients
- The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients.
Change 3203900 on 2016/11/18 by Andrew.Rodham
Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor
#jira UE-37277
Change 3205038 on 2016/11/18 by Max.Preussner
Slate: Corrected comment
Change 3205046 on 2016/11/18 by Max.Preussner
WmfMedia: Added missing nullptr check
#jira UE-38825
Change 3205073 on 2016/11/18 by Max.Chen
Sequencer: Fix audio upgrade case when start time is 0.
Change 3205277 on 2016/11/19 by Max.Preussner
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do.
Change 3205465 on 2016/11/20 by Max.Preussner
MovieScene: Fixed non-unity build
Change 3205467 on 2016/11/20 by Max.Preussner
Engine: Fixed spelling
Change 3206264 on 2016/11/21 by Max.Preussner
Kismet: Added missing forward declaration
Change 3206493 on 2016/11/21 by Max.Preussner
PS4Media: Added remaining changes for removing game thread dependencies
Change 3206512 on 2016/11/21 by Andrew.Porter
Adding test content to QAGame for Sequencer animation weight blending.
Change 3206529 on 2016/11/21 by Lina.Halper
Fixed anim notifes to work in Sequencer Instance
- Give proper delta in editor preview
- Make sure not to recreate AnimInstance
#jira: UE-38849
#code review:Max.Chen
Change 3206552 on 2016/11/21 by Max.Preussner
QAGame: Enabled looping by default
Change 3207462 on 2016/11/22 by andrew.porter
QAGame: updating QA-Sequencer with changes to animation blending test cases
Change 3207499 on 2016/11/22 by tim.gautier
Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel.
#jira none
Change 3207571 on 2016/11/22 by Max.Chen
Curve Editor: Expose curve editor settings to Editor Preferences.
#jira UE-38907
Change 3207690 on 2016/11/22 by Max.Chen
Sequencer: Speculative crash fix for switching UMG animations.
#jira UE-29333
Change 3207744 on 2016/11/22 by tim.gautier
Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor.
#jira none
Change 3207935 on 2016/11/22 by Max.Chen
Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing.
#jira UE-38964
Change 3207938 on 2016/11/22 by Max.Chen
Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys.
Change 3207950 on 2016/11/22 by Lina.Halper
- Fixed so that mesh space additive won't show up in sequencer
- Added warning if you change type later or existing ones
#jira: UE-38062?
Change 3208278 on 2016/11/22 by andrew.porter
QAGame: Adjusting level blueprint for test case.
Change 3208285 on 2016/11/22 by andrew.porter
QAGame: adding SequencerBP animation blueprint.
Change 3208538 on 2016/11/23 by Max.Chen
Actor Sequence: Fix plugin filename.
Change 3208916 on 2016/11/23 by Max.Chen
Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material.
#jira UE-34317
Change 3208924 on 2016/11/23 by Max.Chen
Save As: Cancel should not save over the existing asset. It should just return.
Change 3208939 on 2016/11/23 by andrew.porter
QAGame: reset some content back to its default state for testing
Change 3209053 on 2016/11/23 by Max.Chen
Sequencer: Ensure the section id is unique.
Change 3209161 on 2016/11/23 by Max.Chen
Save As: Follow up fix for cancelling save as.
Change 3210540 on 2016/11/26 by Max.Preussner
WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats
Change 3210546 on 2016/11/26 by Max.Preussner
WmfMedia: Fixed NV12 vertical buffer alignment
Change 3211567 on 2016/11/28 by Max.Preussner
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Step 1 of 2
Change 3212408 on 2016/11/28 by Max.Preussner
Fixed fallout from Dev-Main merge
Change 3212456 on 2016/11/28 by Max.Preussner
ActorSequenceEditor: Removed monolithic header dependencies
Change 3212562 on 2016/11/28 by Max.Preussner
ActorSequenceEditor: Removed monolithic header usage
Change 3212649 on 2016/11/28 by Max.Chen
Fix CIS
Change 3212671 on 2016/11/28 by Max.Chen
Sequencer: Add option to restore to the pre animated state.
#jira UE-38862
#2953
Change 3212672 on 2016/11/28 by Max.Chen
Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected)
Change 3212673 on 2016/11/28 by Max.Chen
Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component.
#jira UE-38649
Change 3212676 on 2016/11/28 by Max.Chen
Level Editor: PostEditMove should only be called on the actor if it is moved.
#jira UE-38646
Change 3212688 on 2016/11/29 by Max.Chen
Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change.
#jira UE-39094
Change 3212831 on 2016/11/29 by Andrew.Rodham
Disabled ActorSequenceEditor plugin by default while it's experimental
Change 3213219 on 2016/11/29 by Max.Preussner
AvfMedia: Added missing include
Change 3213333 on 2016/11/29 by Andrew.Rodham
Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor
#jira UETOOL-746
Change 3213905 on 2016/11/29 by Max.Preussner
More IWYU fixes for macOS
Change 3214203 on 2016/11/29 by Michael.Gay
Some demo files to test Sequencer timing.
Change 3214205 on 2016/11/29 by Max.Preussner
More IWYU fixes for macOS
Change 3214548 on 2016/11/29 by Max.Preussner
More IWYU fixes for macOS
Change 3214564 on 2016/11/29 by Max.Preussner
More IWYU fixes
Change 3214567 on 2016/11/29 by Max.Chen
More IWYU fixes for Win32
Change 3214573 on 2016/11/29 by Max.Preussner
More IWYU fixes
Change 3214576 on 2016/11/29 by Max.Preussner
More IWYU fixes
Change 3214621 on 2016/11/30 by Max.Preussner
Atrac9Decoder: Fixed log category declaration
Change 3214630 on 2016/11/30 by Max.Preussner
More IWYU fixes
Change 3214747 on 2016/11/30 by Andrew.Rodham
Sequencer: Fixed shadow variable
Change 3214957 on 2016/11/30 by Andrew.Rodham
Core: Changed Algo::Find to use TElementType
- This allows it to support c style arrays
Change 3215127 on 2016/11/30 by Andrew.Rodham
Sequencer: Made burn-in options and init settings instanced
- This ensures they work correctly when defined on archetypes and blueprints
#jira UE-38645
Change 3215754 on 2016/11/30 by Max.Chen
Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template.
#jira UE-39145
Change 3216603 on 2016/12/01 by Max.Chen
Sequencer: Set audio volume/pitch only if changed.
Change 3216613 on 2016/12/01 by Max.Chen
Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to.
#jira UE-39167
Change 3217175 on 2016/12/01 by Max.Chen
Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each.
#jira UE-37184
Change 3217292 on 2016/12/01 by Max.Chen
Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15.
Change 3217860 on 2016/12/01 by Max.Preussner
Media: Fall-through for media options
Change 3217965 on 2016/12/01 by Max.Preussner
MediaAssets: Renamed media option name
Change 3218470 on 2016/12/01 by Max.Chen
Sequencer: Fix start time deprecation value so that negative values are supported.
#jira UE-39259
Change 3218473 on 2016/12/01 by Max.Chen
Sequencer: Fix crash if start seq length is negative.
Change 3219021 on 2016/12/02 by Max.Chen
Sequencer: Add multiply and divide to transform box.
Change 3219374 on 2016/12/02 by Max.Chen
Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh.
#jira UE-38442, UE-38444, UE-38852
Change 3219638 on 2016/12/02 by Max.Preussner
Projects: Fixed error message
Change 3220584 on 2016/12/03 by Andrew.Rodham
Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor
- This ensures that old (and perhaps corrupt) BP generated classes are destroyed
#jira UE-39173
Change 3220585 on 2016/12/03 by Andrew.Rodham
Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints
Change 3220973 on 2016/12/04 by Max.Chen
Fix CIS
Change 3222833 on 2016/12/05 by Max.Chen
Sequencer: Fixed some recorded components not being generated.
#jira UE-34289
Change 3224450 on 2016/12/06 by Max.Chen
Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval.
#jira UE-39419
Change 3225301 on 2016/12/07 by Max.Preussner
AvfMedia: Added settings class
Change 3225304 on 2016/12/07 by Max.Preussner
Fixed typo
Change 3225723 on 2016/12/07 by Max.Preussner
Fixed typo.
Change 3225871 on 2016/12/07 by Max.Preussner
Forgot to check in
Change 3225932 on 2016/12/07 by Max.Preussner
Added missing header
Change 3226266 on 2016/12/07 by Max.Preussner
Media: Fixed various module dependencies
Change 3226451 on 2016/12/07 by Max.Preussner
Include fixes
Change 3226455 on 2016/12/07 by Max.Preussner
LevelSequence: Added missing include
Change 3227135 on 2016/12/08 by Max.Preussner
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Change 3227143 on 2016/12/08 by Max.Preussner
LevelSequencer: Added missing header
Change 3227731 on 2016/12/08 by Max.Preussner
LevelSequencer: Added missing include
Change 3228222 on 2016/12/08 by Max.Preussner
UBT: Fixed delay load library support for remote compilation to macOS
Change 3228266 on 2016/12/08 by Max.Preussner
PluginBrowser: Added missing includes
Change 3228755 on 2016/12/09 by Andrew.Rodham
Sequencer: Fixed copy-paste of event keys
- Also added a key-value iterator to TCurveInterface (both const and non-const)
#jira UE-39526
Change 3228777 on 2016/12/09 by Luke.Thatcher
[PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer.
Based on Original CL 3227137
- Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame.
- Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available.
- FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached).
- Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section.
[~] Enabled debug warnings from AvPlayer library in non-shipping builds.
[~] Changed log levels of UE_LOGs to match their severity.
-------------------------
[!] Also, fixed rendering artifacts on videos using a cropping rectangle
- e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage.
- We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping.
Change 3228793 on 2016/12/09 by Andrew.Rodham
Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation
#jira UE-38723
Change 3228877 on 2016/12/09 by Luke.Thatcher
[PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player.
- Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback.
- The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams.
- Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited.
- Tracks must be selected before calling SetRate for the first time.
#jira UE-37225
Change 3229501 on 2016/12/09 by Max.Preussner
Media: Better display names for media player plug-ins
Change 3229515 on 2016/12/09 by Max.Preussner
MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization
Change 3229716 on 2016/12/09 by andrew.porter
Adding PlayRate sequence to my dev folder
Change 3230554 on 2016/12/12 by Andrew.Rodham
Back out changelist 3220584
- Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here.
#jira UE-39398
Change 3230922 on 2016/12/12 by Max.Preussner
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Change 3232059 on 2016/12/12 by Max.Preussner
MediaUtils: Better error message for when no suitable media player plug-in was found
Change 3232097 on 2016/12/13 by Max.Preussner
Switch: Temp fix for borked folder name on case-sensitive platforms
Change 3232100 on 2016/12/13 by Max.Preussner
MediaAssets: Split up UMediaSource into UBaseMediaSource
Also added color space related properties
Change 3232101 on 2016/12/13 by Max.Preussner
Media: Started to implement support for color spaces
Change 3232119 on 2016/12/13 by Max.Preussner
MediaAssets: Fixed buffer not recreated if color space changed
Change 3232799 on 2016/12/13 by Max.Preussner
PS4Media: Fixed build
#jira UE-39706
Change 3233170 on 2016/12/13 by Max.Preussner
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
Change 3233250 on 2016/12/13 by Max.Preussner
MediaPlayerEditor: Added separator in track menu
Change 3233309 on 2016/12/13 by andrew.porter
QAGame: Edited text render actors in QA-Media_TrackSwitch
Change 3233439 on 2016/12/13 by Chris.Babcock
Standardize Android media track DisplayName
Change 3233817 on 2016/12/13 by Chris.Babcock
Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates
#jira UE-39424
#ue4
#mobile
Change 3234421 on 2016/12/14 by Andrew.Rodham
Sequencer: Fixed nullptr crash
Change 3234423 on 2016/12/14 by Andrew.Rodham
Sequencer: Fixed incorrect copying of base-class from compiler rules
Change 3234429 on 2016/12/14 by Andrew.Rodham
Sequencer: Fixed empty space not being added between the last and penultimate segments when required
#jira UE-39442
Change 3234635 on 2016/12/14 by Max.Preussner
MediaAssets: Exposed UTexture properties in UMediaTexture
Change 3234681 on 2016/12/14 by Max.Preussner
MediaAssets: Made MediaTextureResources support -onethread
Change 3234878 on 2016/12/14 by Andrew.Rodham
Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled
- This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly
Change 3234901 on 2016/12/14 by Max.Preussner
MediaPlayerEditor: Detail customization improvements
Change 3235275 on 2016/12/14 by Chris.Babcock
Fix WMF stream ordering to match other players
#jira UE-39703
#ue4
#mediaframework
Change 3235390 on 2016/12/14 by Max.Preussner
DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation
Change 3235402 on 2016/12/14 by Max.Preussner
MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771)
#jira UE-39771
Change 3235667 on 2016/12/14 by Max.Preussner
Media: Moved enums into separate header file, so they can be shared
Change 3235984 on 2016/12/14 by Max.Preussner
Back out changelist 3235667
Change 3236040 on 2016/12/14 by Max.Preussner
Core: Added modulus operator to FTimespan
Change 3236139 on 2016/12/15 by Max.Preussner
Core: Added FTimespan::IsZero
Change 3236527 on 2016/12/15 by Max.Preussner
Fixed initialization order
Change 3237101 on 2016/12/15 by Andrew.Rodham
Sequencer: Skeletal animation and audio tracks now support multiple rows again.
- In practice there were too many edge-cases to account for whilst considering backwards compatability
- The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks.
- Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects
#jira UE-39442
#jira UE-39725
Change 3237213 on 2016/12/15 by Andrew.Rodham
Sequencer: Fixed crash when setting event key properties
#jira UE-39347
Change 3237255 on 2016/12/15 by Chris.Babcock
Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0
#jira UE-39839
#ue4
#android
Change 3237294 on 2016/12/15 by Andrew.Rodham
Sequencer: Fixed shadowed variable warnings
Change 3237366 on 2016/12/15 by Max.Preussner
Media: Removed color space changes; we'll do these in material graphs instead
Change 3237436 on 2016/12/15 by Andrew.Rodham
Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated
#jira UE-39847
Change 3237458 on 2016/12/15 by Andrew.Rodham
Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data
Change 3237516 on 2016/12/15 by Max.Preussner
Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841)
#jira UE-39841
Change 3237532 on 2016/12/15 by Max.Preussner
Added missing scope lock
Change 3237991 on 2016/12/16 by Max.Preussner
PS4Media: Fixed build
[CL 3238204 by Max Preussner in Main branch]