Move DataLayers' EditorWorldSetting logic from DataLayerEditorSubsystem & WorldDataLayers to DataLayerSubsystem
Use DataLayerInstance::GetOuterWorldDataLayers instead of retrieving the WorldDataLayers from UWorld::GetWorldDataLayers instead
Rename UDataLayerSubsystem::GetDataLayerFromAsset to GetDataLayerInstanceFromAsset to be inline with the rest of the API
Preparation for multiple AWorldDataLayers existing in the same world
#rb richard.malo
#test PIE, SIE, -game, Editing flow, cooked game, Hlods generation
#preflight 627402a0ca0ad32a968422af
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 20060072 via CL 20060595 via CL 20060607
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20062765 by philippe deseve in ue5-main branch]
UDataLayerEditorSubsystem is not initialized when lauching with "-game"
#rb richard.malo
#preflight 6256dfab2b4502493e794c9c
[CL 19739997 by Philippe DeSeve in ue5-main branch]
Move DataLayers' EditorWorldSetting logic from DataLayerEditorSubsystem & WorldDataLayers to DataLayerSubsystem
Use DataLayerInstance::GetOuterWorldDataLayers instead of retrieving the WorldDataLayers from UWorld::GetWorldDataLayers instead
Rename UDataLayerSubsystem::GetDataLayerFromAsset to GetDataLayerInstanceFromAsset to be inline with the rest of the API
Preparation for multiple AWorldDataLayers existing in the same world
#rb richard.malo
#preflight 6255924fcd5ed4dd0916d8e5
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 19721428 via CL 19721841 via CL 19722491
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)
[CL 19725557 by philippe deseve in ue5-main branch]
#rb jeanfrancois.dube
#preflight 624ae8b1e434babd8a3060b0
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 19608028 via CL 19608074 via CL 19608126
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)
[CL 19609192 by richard malo in ue5-main branch]
Pass an optional name to AWorldDataLayer::Create
Remove UDataLayerEditorSubsystem::GetWorldDataLayers(bool). UWorld::WorldDataLayers are always created now.
Preparation for multiple AWorldDataLayers within a single world
#rb richard.malo
#preflight 624702e8927e60e34176d184
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 19587841 via CL 19587883 via CL 19587899
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)
[CL 19589001 by philippe deseve in ue5-main branch]
CreateDataLayer is now deprecated and CreateDataLayerInstance should be used
Move Data Layer Asset selection code from DataLayerEditorSubsystem to DataLayerMode
#rb richard.malo
#preflight 62460e139f40423414647139
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 19578153 via CL 19578237 via CL 19578261
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)
[CL 19579567 by philippe deseve in ue5-main branch]
- Fixed changelist validation on DataLayers using new WorldDataLayersActorDesc
#rb philippe.deseve, jeanfrancois.dube
#preflight 623b33e7db0f61c7926e7df8
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 19480678 via CL 19481445 via CL 19481573
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v936-19480137)
[CL 19484037 by richard malo in ue5-main branch]
" Pick Data Layer Asset" dialog now remmembers the last path where a data layer was picked
#rb richard.malo
#preflight 6231ec3d8a603798938ed041
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 19406125 via CL 19406127
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19407000 by philippe deseve in ue5-main branch]
UDeprecatedDataLayerInstance allows to boot level using deprecated UDataLayers
Worlds using DataLayer can run the DataLayerToAssetCommandlet to transition their existing DataLayers
FActorDataLayer interface is deprecated.
DataLayers Blueprint referencers should now use DataLayerAsset to retrieve DataLayerInstances.
DataLayer Code referencers should now use DataLayerAssets or DataLayerInstance FName to retrieve DataLayerInstances.
DataLayerLabels now only used for display/UI purpose
Relabeling DataLayers is not permitted anymore on new DataLayerInstances (allowed on UDeprecatedDataLayerInstance)
Added Changelist Validation for DataLayers
Added a column to the datalayer outliner showing any data layer errors.
#rb richard.mal jeanfrancois.dube
#preflight 623098c2050dc69468b6a297 (errors only related to lyra, which do not exist in this stream)
#ROBOMERGE-OWNER: philippe.deseve
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 19385808 via CL 19387392
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19389077 by philippe deseve in ue5-main branch]
- Refactored viewport's current level combobox and added "current data layers" in data layer outliner and "current folder" in world outliner to use this system.
- Can optionally be hidden from viewport using advanced flag in ULevelEditorViewportSettings.
#robomerge FNNC
#rb patrick.enfedaque
#preflight 6227604a7077eb04cf696c33
[CL 19302351 by Richard Malo in ue5-main branch]
Removes reference to DataLayerInstance and DataLayerAssets in code
#rb none
#preflight 61f985db4b0bc1c41763beec
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 18814886 in //UE5/Release-5.0/... via CL 18814907 via CL 18822785
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18824315 by philippe deseve in ue5-main branch]
Underlying system still work with UDataLayer, deprecation of UDataLayer coming in a second CL.
UDataLayerAsset contains non-world specific data
UDataLayer Instance contains world-specifc data and referes a UDataLAsset
Actors refers UDataLayerAssets
AWorldDataLayers refers UDataLayerInstances
Use a Commandlet to convert existing UDataLayer to UDataInstance + UDataLayerAsset
Added a map to WorldDataLayers to allow retrieving a DataLayerAsset from the UDataLayer FName it was converted from (blueprint deprecation).
rb richard.malo jeanfrancois.dube
#preflight 61e832053778a195dee6eefe
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 18658885 in //UE5/Release-5.0/... via CL 18658892 via CL 18658905
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)
[CL 18658919 by philippe deseve in ue5-main branch]
- Added Data Layer / Actor filtering based on editor selection
#jira UE-135846
#jira UE-135848
#rb patrick.enfedaque
#preflight 619fb87647752856c9ab1b76
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18296131 in //UE5/Release-5.0/... via CL 18296191
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18296199 by richard malo in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]