#rb jamie.dale
#preflight 624f8a9a70773560e4f88654
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 19706140 via CL 19707819 via CL 19707829 via CL 19707846
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)
[CL 19708766 by rex hill in ue5-main branch]
#preflight skip
#rnx
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 19050950 via CL 19052025 via CL 19052037 via CL 19052053 via CL 19058939
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v918-19018356)
[CL 19066071 by rex hill in ue5-main branch]
- When enabled, folders are actual objects : modifying a folder won't affect actors (more compliant with OFPA).
- Enabled by default for World Partition and Level Instances.
- Can be enabled on regular levels (experimental feature 'Use Actor Folder Objects').
- If Level uses OFPA, ActorFolders will also be saved in their own package (but will use __ExternalObjects__ root folder).
- In a future refactoring, external actors will also be moved in the same root folder.
- Generalized saving object in an external package (different from its outer package)
- World outliner supports old folders and new actor folder objects : Levels using the actor folder objects will show a root Level node (like Level Instances).
#rb patrick.enfedaque, jeanfrancois.dube
#preflight 61d84b356511bc498e5cb858
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18543443 in //UE5/Release-5.0/... via CL 18543482
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18543525 by richard malo in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Merged from 17457276
#jira UE-120413
#rb jamie.dale
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 17492035 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17492065 by rex hill in ue5-release-engine-test branch]
#rb jamie.dale
#preflight 60c2b5d11ab0310001d12a7c
#ROBOMERGE-SOURCE: CL 16640821 via CL 16640843
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)
[CL 16640851 by rex hill in ue5-release-engine-test branch]
Speculative fix for an issue of bogus data being passed into the callback, likely from the array being appended to mid-update
#jira UE-117392
#rb Francis.Hurteau
#lockdown Simon.Tourangeau
#ROBOMERGE-SOURCE: CL 16594535 in //UE5/Release-5.0-EarlyAccess/... via CL 16594560
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16594575 by jamie dale in ue5-release-engine-test branch]
This can cause a reentrancy issue where the item currently being renamed is removed via an update while we're still processing it
#rb Francis.Hurteau
#ROBOMERGE-SOURCE: CL 16412079 in //UE5/Main/... via CL 16412082
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Release-Engine-Staging) (v804-16311228)
[CL 16412083 by jamie dale in ue5-release-engine-staging branch]
This can cause a reentrancy issue where the item currently being renamed is removed via an update while we're still processing it
#rb Francis.Hurteau
[CL 16412079 by Jamie Dale in ue5-main branch]
#rnx
#ROBOMERGE-SOURCE: CL 16386188 via CL 16388558 via CL 16388567 via CL 16388575
#ROBOMERGE-BOT: (v804-16311228)
[CL 16388576 by rex hill in ue5-release-engine-staging branch]
#jira UE-116013
#rb jason.stasik
#preflight 60a409fb13a1660001d55f3b
#ROBOMERGE-SOURCE: CL 16375103 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16375128 by rex hill in ue5-release-engine-test branch]