Commit Graph

109 Commits

Author SHA1 Message Date
robert manuszewski
d1443992e1 Deprecating ANY_PACKAGE.
This change consists of multiple changes:

Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used  in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values

AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes

Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names

#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32

#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
aditya ravichandran
53360c9ff0 Refactor SFilterList in the Content Browser into more globally usable Filter Widgets
SBasicFilterBar in ToolWidgets is the most generic filter bar, usable in non editor buillds as well
SAssetFilterBar in EditorWidgets is a complex filter bar with support for the built in asset filters from the content browser
SFilterBar in EditorWidgets is the most convinient filter bar to use in editor if you want asset filters and custom filters

#jira UE-151904
#rbJulien.StJean, jamie.dale
#preflight 628ba0da693c5e1de27cbc30

#ROBOMERGE-OWNER: aditya.ravichandran
#ROBOMERGE-AUTHOR: aditya.ravichandran
#ROBOMERGE-SOURCE: CL 20330320 via CL 20337158 via CL 20338269 via CL 20338595
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)

[CL 20340436 by aditya ravichandran in ue5-main branch]
2022-05-23 18:18:06 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
Matt Peters
7ad238a806 AssetRegistry includes (Engine/Source): change #include "AssetData.h" -> #include "AssetRegistry/AssetData.h", and similar for the other moved AssetRegistry headers.
#rb Zousar.Shaker
#rnx
#preflight 6270509a220f89f0ad573030

[CL 20016982 by Matt Peters in ue5-main branch]
2022-05-02 18:06:48 -04:00
rex hill
e9da6f48ca Content Browser: Deactivate Add and Import buttons in content browser when path selected does not support those features (virtual paths such as /All)
#preflight 6227f184695c94f981bc741a
#rb jamie.dale

#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 19322495 via CL 19339234 via CL 19344449 via CL 19350377 via CL 19350529
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19351705 by rex hill in ue5-main branch]
2022-03-11 03:58:36 -05:00
rex hill
fece0f140f Phase 2 Public Assets
- Added ability to toggle Private Content Edit mode at Folder level in Content Browser
- You cannot edit an asset's Private/Public state unless it's within a Private Content Editable folder
- Private Assets do not show up unless their within a Private Content Editable folder

#preflight 621fbc63e15c51d8c509559d
#rb Rex.Hill

#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: scott.nelson
#ROBOMERGE-SOURCE: CL 19226371 via CL 19235626 via CL 19238850 via CL 19238931 via CL 19245779
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)

[CL 19247024 by rex hill in ue5-main branch]
2022-03-03 13:14:11 -05:00
scott nelson
66d040f74f Add OnShouldFilterItem delegate to SAssetView
#preflight 621e95b3e15c51d8c5dae7e0
#rb Rex.Hill

#ROBOMERGE-AUTHOR: scott.nelson
#ROBOMERGE-SOURCE: CL 19211175 via CL 19214799 via CL 19216582 via CL 19216684 via CL 19216697
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19225339 by scott nelson in ue5-main branch]
2022-03-02 14:02:23 -05:00
paul chipchase
c7cad5cf29 Improve user visibility for packages with virtualized data by adding "Has Virtualized Data" to the tool tip in the content browser as well as adding an asset filter to hide all packages without virtualized data.
#rb Johan.Torp, Lauren.Barnes
#jira UE-135423
#rnx
#preflight 620374f674604bc6b1a62882

- The filter can be found in Filter->Other Filters -> Virtualized Data
- Since we only want to store if a package has virtualized data or not we can just use a bit in FAssetPackageData::Flags

[CL 18951020 by paul chipchase in ue5-main branch]
2022-02-11 08:04:32 -05:00
jamie dale
99c15dbf3e Amortize user searching in the content browser
This avoids part of the hitch when searching the CB in large projects, as while the initial backend hitch (to show all content) remains, the frontend filtering is now amortized so the editor remains responsive as you type out your search query. The CB shows a little progress bar above the asset view while the search is running.

#jira
#rb Rex.Hill, Lauren.Barnes
#preflight 61e05ebc250b9537f77918fe

#ROBOMERGE-AUTHOR: jamie.dale
#ROBOMERGE-SOURCE: CL 18600367 via CL 18603781 via CL 18603885 via CL 18603962 via CL 18614021 via CL 18614086 via CL 18614115
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18614137 by jamie dale in ue5-main branch]
2022-01-13 22:33:30 -05:00
aurel cordonnier
34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
daren cheng
45625f4109 Performance improvements to widget library.
Add callback for source data generation to asset views.
Add UObject enumeration to content browser API (By Rex Hill).
Intentionally reserve thumbnail pool sizes instead of flat 1024 reservation.

#jira UE-129795
#rb Rex.Hill
#preflight 615e0c51c5e9590001f4a22a
#preflight 615e4400f13022000126efda

#ROBOMERGE-AUTHOR: daren.cheng
#ROBOMERGE-SOURCE: CL 17744889 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
#ROBOMERGE[bot1]: Main

[CL 17744914 by daren cheng in ue5-release-engine-test branch]
2021-10-06 21:35:45 -04:00
aurel cordonnier
69fe095547 Merge from Release-Engine-Staging @ 17636544 to Release-Engine-Test
This represents UE4/Main @17638339 and Dev-PerfTest @17636504

[CL 17638842 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-27 19:54:25 -04:00
daren cheng
1feccb8ad3 Enable widget library by default.
---
Add size & type display options to SAssetView constructor / interface.
Implement search & centralized list / column / size control on widget library.

#jira UE-121731
#rb Julien.StJean, Vincent.Gauthier
#preflight 611d61c88ff554000152647e

#ROBOMERGE-SOURCE: CL 17234350 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17234363 by daren cheng in ue5-release-engine-test branch]
2021-08-19 11:04:54 -04:00
daren cheng
1c90dc923b Add _API to AssetViewSortManager to fix Mac Builds.
#jira UE-121731
#rb none

#ROBOMERGE-SOURCE: CL 17185150 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17185157 by daren cheng in ue5-release-engine-test branch]
2021-08-16 20:50:11 -04:00
daren cheng
6395afdadc Fix private include AssetViewSortManager.
#jira UE-121731
#rb none

#ROBOMERGE-SOURCE: CL 17181186 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17181196 by daren cheng in ue5-release-engine-test branch]
2021-08-16 16:13:49 -04:00
daren cheng
c88191814c Add initial widget library in closed tab.
---
Expose AssetView from ContentBrowser
Add Library view model, partial reuse from pallete view model (needs more reuse).
Add support for widget asset dragdrop via code classes & to widget hierarchy.

#jira UE-121731
#rb Patrick.Boutot
#pf 611a7ea8008be900013ad2e6

#ROBOMERGE-SOURCE: CL 17180322 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17180340 by daren cheng in ue5-release-engine-test branch]
2021-08-16 15:29:31 -04:00
aurel cordonnier
dc4bf61540 Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553

[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00
Marc Audy
f02d489290 Update Release-Engine-Test from Release-Engine-Staging @ 16264272
[CL 16264458 by Marc Audy in ue5-release-engine-test branch]
2021-05-11 01:10:20 -04:00
UnrealBot
8afb476248 Branch snapshot for CL 16260158
[CL 16260158 in ue5-release-engine-staging branch]
2021-10-05 20:06:24 +00:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
matt kuhlenschmidt
d43686a0bf UE5 layout changes
Content browser now hidden by default, opening tip is displayed showing you how to access it from the drawer. It can be permanently docked into the layout from there. Opening tip is never shown again
Placement browser is now closed by default
A UE4 classic layout has been added for those who want the placement browser and content browser docked by default

#jira UETOOL-2669

#ROBOMERGE-OWNER: matt.kuhlenschmidt
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 15918688 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf

[CL 15921147 by matt kuhlenschmidt in ue5-main branch]
2021-04-05 15:03:56 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Zousar Shaker
3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00