This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
- Use FLinkerInstancingContext Tag to load all external actors instead of using a global map
#rb richard.malo, jeanfrancois.dube, francis.hurteau
#preflight 624aea29c51908059ae6b82f
#rnx
[CL 19607995 by Patrick Enfedaque in ue5-main branch]
- The OnShouldFilterAsset is not a legacy delegate binding, but the one added when the ContentBrowser was decoupled from the AssetRegistry. So it should not be used to set bHasLegacyDelegateBindings.
#jira UE-145569 - Can't see python and execute scripts from the content browser
#rb Jamie.Dale, Scott.Nelson
#preflight 62333120fc4d442f89842a06
[CL 19419791 by Patrick Laflamme in ue5-main branch]
#preflight 621e95b3e15c51d8c5dae7e0
#rb Rex.Hill
#ROBOMERGE-AUTHOR: scott.nelson
#ROBOMERGE-SOURCE: CL 19211175 via CL 19214799 via CL 19216582 via CL 19216684 via CL 19216697
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19225339 by scott nelson in ue5-main branch]
Previously, quick jumping would not properly move the selection, making it so that navigation after jumping would ignore the jump.
#jira UE-139157
#rb Patrick.Laflamme
#preflight 6204396cbf7362cd77f98d91
#ROBOMERGE-AUTHOR: zach.rammell
#ROBOMERGE-SOURCE: CL 18929685 via CL 18929752 via CL 18929770 via CL 18930108 via CL 18930394
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v916-18915374)
[CL 18930400 by zach rammell in ue5-main branch]
- FScopedLoadAllExternalObjects object that can be used to force the loading of all external actors of a WP world to allow those operations to succeed. (for larger worlds commandlet should be used)
- ContentBrowser operation like: Delete, Duplicate, Rename, Move, Copy use this new scope
- World Partition worlds are no longer loaded on right-click context menu.
- Note: change was done with explicit scopes to only address specific use cases and limit the impact of this CL. It could become a default behavior in later versions.
#jira UE-140032, UE-114002
#rb richard.malo, jeanfrancois.dube, rex.hill
#preflight 61f2b479800734b52da816b4
#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 18753910 in //UE5/Release-5.0/... via CL 18753926 via CL 18756993
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18757308 by patrick enfedaque in ue5-main branch]
This avoids part of the hitch when searching the CB in large projects, as while the initial backend hitch (to show all content) remains, the frontend filtering is now amortized so the editor remains responsive as you type out your search query. The CB shows a little progress bar above the asset view while the search is running.
#jira
#rb Rex.Hill, Lauren.Barnes
#preflight 61e05ebc250b9537f77918fe
#ROBOMERGE-AUTHOR: jamie.dale
#ROBOMERGE-SOURCE: CL 18600367 via CL 18603781 via CL 18603885 via CL 18603962 via CL 18614021 via CL 18614086 via CL 18614115
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)
[CL 18614137 by jamie dale in ue5-main branch]
Added a line of log to help us track the potential cause of the issue.
#jira UE-104471
#preflight 61a8db639c77d610079f42ab
#ROBOMERGE-AUTHOR: julien.stjean
#ROBOMERGE-SOURCE: CL 18352172 in //UE5/Release-5.0/... via CL 18352195
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18352205 by julien stjean in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Moved Show Empty Folders to the top level in Content Browser Settings
Replaced the icon for SingleFrameAdvance in the play control toolbar buttons
#jira UETOOL-3815
#rb steven.dao
#preflight 613a53e90c19af0001c4f0ad
#ROBOMERGE-AUTHOR: aditya.ravichandran
#ROBOMERGE-SOURCE: CL 17475265 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17475269 by aditya ravichandran in ue5-release-engine-test branch]
This previously worked in UE4, then was removed when the thumbnail size selector was changed from a continuous slider to discrete predefined options.
#jira UETOOL-3281
#rb lauren.barnes
#preflight 6101beabb4288d0001b7a6e0
#ROBOMERGE-SOURCE: CL 16988630 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16988669 by steven dao in ue5-release-engine-test branch]
This can cause a reentrancy issue where the item currently being renamed is removed via an update while we're still processing it
#rb Francis.Hurteau
[CL 16412079 by Jamie Dale in ue5-main branch]